feat: add reverse-safe Frenet transforms

This commit is contained in:
梁薄云
2026-08-03 22:43:39 +08:00
parent aac48835f1
commit 06687e294c
7 changed files with 475 additions and 3 deletions
@@ -0,0 +1,45 @@
using System;
using MultiWheelC.TrajectoryPlanning.CoarsePath;
using MultiWheelC.TrajectoryPlanning.Utils;
namespace MultiWheelC.TrajectoryPlanning.EMPlanner;
/// <summary>Coordinate conversion that keeps Frenet lateral sign relative to travel direction.</summary>
public static class FrenetTransform
{
public static bool TryReconstruct(FrenetReferencePoint referencePoint, double lateralOffset, double lateralDerivative,
double minimumFrenetDenominator, out Pose2D pose)
{
pose = null;
if (referencePoint == null || !IsFinite(lateralOffset) || !IsFinite(lateralDerivative) ||
!IsFinite(minimumFrenetDenominator) || minimumFrenetDenominator <= 0d)
return false;
double denominator = 1d - referencePoint.GeometricCurvature * lateralOffset;
if (!IsFinite(denominator) || denominator < minimumFrenetDenominator)
return false;
double travelYaw = referencePoint.TravelYaw;
double x = referencePoint.X - lateralOffset * Math.Sin(travelYaw);
double y = referencePoint.Y + lateralOffset * Math.Cos(travelYaw);
double optimizedTravelYaw = travelYaw + Math.Atan2(lateralDerivative, denominator);
double vehicleYaw = referencePoint.Direction == TravelDirection.Forward
? AngleMath.NormalizeRadians(optimizedTravelYaw)
: AngleMath.NormalizeRadians(optimizedTravelYaw + Math.PI);
if (!IsFinite(x) || !IsFinite(y) || !IsFinite(vehicleYaw))
return false;
pose = new Pose2D(x, y, vehicleYaw);
return true;
}
internal static double GetTravelYaw(double vehicleYaw, TravelDirection direction)
{
return direction == TravelDirection.Forward ? vehicleYaw : vehicleYaw + Math.PI;
}
private static bool IsFinite(double value)
{
return !double.IsNaN(value) && !double.IsInfinity(value);
}
}