feat: 发布 EM 轨迹规划首个版本

This commit is contained in:
2026-08-11 20:35:59 +08:00
parent 569de5f13c
commit 1903e71fc1
522 changed files with 4188 additions and 119188 deletions
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// 将统一命令转换为原 Chassis API 调用
using System;
using CommonUsage.Chassis;
namespace MyParking.Shared
{
/// <summary>
/// 将统一的单车车体速度命令转换为旧版MultiWheelChassis调用。
/// 车体坐标系固定为X向前、Y向左、逆时针为正。
/// </summary>
public sealed class MultiWheelChassisAdapter
{
#region
private const double RadiansToDegrees = 180.0 / Math.PI;
private const float BiasTolerance = 0.001f;
private readonly MultiWheelChassis _chassis;
/// <summary>
/// 当前适配器对应的车辆编号。
/// </summary>
public int VehicleId { get; }
/// <summary>
/// Maximum distance from the body origin to a wheel center, in metres.
/// </summary>
public double MaximumWheelRadiusMeters { get; }
/// <summary>
/// Maximum longitudinal wheel offset from the body origin, in metres.
/// For a symmetric four-wheel-steering chassis this is half the wheelbase.
/// </summary>
public double HalfWheelBaseMeters { get; }
/// <summary>
/// 车体原点到最外侧舵轮中心的最大横向距离,单位为米。
/// 对称四舵轮底盘中,它也是蟹行虚拟阿克曼模型的半轴距。
/// </summary>
public double HalfTrackWidthMeters { get; }
/// <summary>
/// Width of the steering-alignment speed gate, in degrees.
/// </summary>
public double SteeringAlignmentSigmaDegrees
{
get => _chassis.SteeringAlignmentSigmaDegrees;
set
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value <= 0.0 ||
value > float.MaxValue)
{
throw new ArgumentOutOfRangeException(
nameof(value),
"Steering alignment sigma must be a positive finite value.");
}
_chassis.SteeringAlignmentSigmaDegrees =
(float)value;
}
}
/// <summary>
/// 检查旧底盘是否仍处于无偏置的真实车体坐标系。
/// </summary>
private void EnsureBodyFrameIsActive()
{
EnsureMotionFrameIsActive(0.0);
}
/// <summary>
/// 检查旧底盘当前是否处于指定的运动坐标系。
/// motionDirectionRadians表示该运动系X轴在真实车体坐标系中的方向。
/// </summary>
private void EnsureMotionFrameIsActive(
double motionDirectionRadians)
{
ValidateFinite(
motionDirectionRadians,
nameof(motionDirectionRadians));
var expectedBiasDegrees =
(float)(
-FrameTransform2D.NormalizeAngle(
motionDirectionRadians) *
RadiansToDegrees);
var bias = _chassis.GetOriginBias();
var angleErrorDegrees =
NormalizeDegrees(
bias.Z - expectedBiasDegrees);
if (Math.Abs(bias.X) <= BiasTolerance &&
Math.Abs(bias.Y) <= BiasTolerance &&
Math.Abs(angleErrorDegrees) <=
BiasTolerance)
{
return;
}
throw new InvalidOperationException(
"MultiWheelChassis当前运动坐标系与命令不一致。" +
$"当前偏置为X={bias.X}, Y={bias.Y}, Th={bias.Z}°," +
$"期望Th={expectedBiasDegrees}°。");
}
/// <summary>
/// 将角度归一化到[-180°,180°]附近。
/// </summary>
private static float NormalizeDegrees(float degrees)
{
return (float)(
degrees -
Math.Round(degrees / 360.0) * 360.0);
}
/// <summary>
/// 检查底盘命令是否包含无效数值。
/// </summary>
private static void ValidateTwist(Twist2D twist)
{
ValidateFinite(
twist.VxMetersPerSecond,
nameof(twist.VxMetersPerSecond));
ValidateFinite(
twist.VyMetersPerSecond,
nameof(twist.VyMetersPerSecond));
ValidateFinite(
twist.OmegaRadiansPerSecond,
nameof(twist.OmegaRadiansPerSecond));
}
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void ValidateFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"底盘速度命令不能是NaN或无穷大。");
}
if (value > float.MaxValue ||
value < -float.MaxValue)
{
throw new ArgumentOutOfRangeException(
parameterName,
"底盘速度命令超过float可表示范围。");
}
}
/// <summary>
/// 获取最近一次底盘运动分解失败原因。
/// </summary>
public string LastFailureReason =>
_chassis.LastMotionDecomposeFailureReason;
#endregion
/// <summary>
/// 将旧底盘的原点偏置恢复为真实单车车体坐标系。
/// </summary>
public void ResetToBodyFrame()
{
ActivateMotionFrame(0.0);
}
/// <summary>
/// 激活指定运动方向对应的SendMotion坐标系。
/// 0表示真实车头,正90度表示将车体左侧作为虚拟车头。
/// </summary>
public void ActivateMotionFrame(
double motionDirectionRadians)
{
ValidateFinite(
motionDirectionRadians,
nameof(motionDirectionRadians));
var biasDegrees =
(float)(
-FrameTransform2D.NormalizeAngle(
motionDirectionRadians) *
RadiansToDegrees);
var currentBias =
_chassis.GetOriginBias();
if (Math.Abs(currentBias.X) <=
BiasTolerance &&
Math.Abs(currentBias.Y) <=
BiasTolerance &&
Math.Abs(
NormalizeDegrees(
currentBias.Z -
biasDegrees)) <=
BiasTolerance)
{
return;
}
_chassis.SetOriginBias(
x: 0.0f,
y: 0.0f,
th: biasDegrees);
}
public MultiWheelChassisAdapter(MultiWheelChassis chassis, int vehicleId)
{
_chassis = chassis ?? throw new ArgumentNullException(nameof(chassis));
if (vehicleId <= 0)
{
throw new ArgumentOutOfRangeException(
nameof(vehicleId),
"车辆编号必须大于零。");
}
VehicleId = vehicleId;
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
if (wheels.Count == 0)
{
throw new InvalidOperationException(
"MultiWheelChassis尚未完成舵轮初始化," +
"不能创建底盘适配器。");
}
// 禁用旧版DirectionAngle/ZeroDirection坐标偏置,
// 保证SendXYThSpeed直接使用真实车体坐标系。
var maximumWheelRadiusMillimeters = 0.0;
var maximumLongitudinalOffsetMillimeters = 0.0;
var maximumLateralOffsetMillimeters = 0.0;
foreach (var wheel in wheels)
{
maximumWheelRadiusMillimeters = Math.Max(
maximumWheelRadiusMillimeters,
wheel.PhysicalPosition.Length());
maximumLongitudinalOffsetMillimeters = Math.Max(
maximumLongitudinalOffsetMillimeters,
Math.Abs(wheel.PhysicalPosition.X));
maximumLateralOffsetMillimeters = Math.Max(
maximumLateralOffsetMillimeters,
Math.Abs(wheel.PhysicalPosition.Y));
}
MaximumWheelRadiusMeters =
maximumWheelRadiusMillimeters / 1000.0;
HalfWheelBaseMeters =
maximumLongitudinalOffsetMillimeters / 1000.0;
HalfTrackWidthMeters =
maximumLateralOffsetMillimeters / 1000.0;
if (MaximumWheelRadiusMeters <= 0.0 ||
HalfWheelBaseMeters <= 0.0 ||
HalfTrackWidthMeters <= 0.0)
{
throw new InvalidOperationException(
"Wheel positions cannot produce valid chassis dimensions.");
}
// 通过反转轮速表达反向运动,避免蟹行正反切换时舵轮无意义地旋转180°。
_chassis.PreferMinimumSteeringTravel = true;
}
/// <summary>
/// 将车体坐标系速度命令发送给多舵轮底盘。
/// </summary>
public bool Send(ChassisCommand command, TimeSpan? interval = null)
{
if (command.VehicleId != VehicleId)
{
throw new InvalidOperationException(
$"命令车辆编号{command.VehicleId}与适配器车辆编号" +
$"{VehicleId}不一致。");
}
ValidateTwist(command.BodyTwist);
// 防止其他旧逻辑再次调用DirectionAngle或
// SetOriginBias改变底盘坐标语义。
EnsureBodyFrameIsActive();
var vxMetersPerSecond =
(float)command.BodyTwist.VxMetersPerSecond;
var vyMetersPerSecond =
(float)command.BodyTwist.VyMetersPerSecond;
var omegaDegreesPerSecond =
(float)(
command.BodyTwist.OmegaRadiansPerSecond *
RadiansToDegrees);
var success = _chassis.SendXYThSpeed(
vxMetersPerSecond,
vyMetersPerSecond,
omegaDegreesPerSecond,
interval,
enableDifferentialSteerFeedforward: true);
if (!success)
{
// 防止分解失败后继续执行上一条运动命令。
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 在已经激活的运动坐标系中使用SendMotion执行虚拟阿克曼运动。
/// 转向角均相对该运动坐标系表达;正90度运动系对应车体左侧蟹行。
/// </summary>
public bool SendVirtualAckermannMotion(
double motionDirectionRadians,
double speedMetersPerSecond,
double steeringRadians,
TimeSpan? interval = null)
{
ValidateFinite(
motionDirectionRadians,
nameof(motionDirectionRadians));
ValidateFinite(
speedMetersPerSecond,
nameof(speedMetersPerSecond));
ValidateFinite(
steeringRadians,
nameof(steeringRadians));
EnsureMotionFrameIsActive(
motionDirectionRadians);
if (Math.Abs(steeringRadians) >=
Math.PI / 2.0)
{
throw new ArgumentOutOfRangeException(
nameof(steeringRadians),
"虚拟阿克曼转向角必须位于正负90度以内。");
}
var steeringDegrees =
(float)(
steeringRadians *
RadiansToDegrees);
var success =
_chassis.SendMotion(
(float)speedMetersPerSecond,
steeringDegrees,
-steeringDegrees,
interval);
if (!success)
{
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 在真实车体坐标系中将有符号速度和独立前后GCP角度发送给旧版SendMotion。
/// </summary>
public bool SendGcpMotion(
double speedMetersPerSecond,
double frontAngleRadians,
double rearAngleRadians,
TimeSpan? interval = null)
{
ValidateFinite(
speedMetersPerSecond,
nameof(speedMetersPerSecond));
ValidateFinite(
frontAngleRadians,
nameof(frontAngleRadians));
ValidateFinite(
rearAngleRadians,
nameof(rearAngleRadians));
EnsureBodyFrameIsActive();
if (Math.Abs(frontAngleRadians) >=
Math.PI / 2.0 ||
Math.Abs(rearAngleRadians) >=
Math.PI / 2.0)
{
throw new ArgumentOutOfRangeException(
nameof(frontAngleRadians),
"前后GCP角度必须位于正负90度以内,避免四轮几何解算出现奇异值。");
}
var success = _chassis.SendMotion(
(float)speedMetersPerSecond,
(float)(frontAngleRadians *
RadiansToDegrees),
(float)(rearAngleRadians *
RadiansToDegrees),
interval);
if (!success)
{
// 分解失败后立即清除上一条驱动速度,避免车辆继续执行陈旧命令。
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 立即将所有驱动轮速度下发为零。
/// </summary>
public void StopImmediately()
{
_chassis.PredefinedDriveStop();
}
/// <summary>
/// 清零XYTh驱动速度,但保留已经准备好的自转舵角和轮速方向。
/// </summary>
public void StopXYThDrivePreserveSteeringState()
{
_chassis.StopXYThDrivePreserveSteeringState();
}
/// <summary>
/// 停车并将所有舵轮转到指定的车体角度。
/// 只调整舵轮角度,不产生车辆线速度。
/// </summary>
public bool PrepareParallelDirection(
double directionRadians)
{
EnsureBodyFrameIsActive();
var targetDegrees = (float)(FrameTransform2D.NormalizeAngle(directionRadians) *
RadiansToDegrees);
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
// 没有舵轮时不能认为预对齐成功。
if (wheels.Count == 0)
{
return false;
}
// 先检查所有舵轮能否到达目标机械角度。
foreach (var wheel in wheels)
{
if (targetDegrees < wheel.AngleLowerLimit ||
targetDegrees > wheel.AngleUpperLimit)
{
return false;
}
}
// 模式切换前立即停止驱动轮。
_chassis.PredefinedDriveStop();
// 检查完成后再统一下发,避免只转动一部分舵轮。
foreach (var wheel in wheels)
{
wheel.WriteAngle(targetDegrees);
}
return true;
}
/// <summary>
/// 检查所有舵轮是否已经对准给定方向。
/// </summary>
public bool AreParallelWheelsAligned(
double directionRadians,
double toleranceRadians)
{
if (double.IsNaN(toleranceRadians) ||
double.IsInfinity(toleranceRadians) ||
toleranceRadians < 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(toleranceRadians),
"舵轮到位容差必须是非负有限值。");
}
EnsureBodyFrameIsActive();
var targetDegrees = (float)(
FrameTransform2D.NormalizeAngle(directionRadians) *
180.0 / Math.PI);
var toleranceDegrees = (float)(
Math.Abs(toleranceRadians) *
180.0 / Math.PI);
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
foreach (var wheel in wheels)
{
var angleErrorDegrees = targetDegrees - wheel.ReadAngle();
if (Math.Abs(angleErrorDegrees) >
toleranceDegrees)
{
return false;
}
}
return true;
}
/// <summary>
/// 停车并将舵轮预对齐到原地自转方向。
/// 返回是否成功生成舵轮目标。
/// </summary>
public bool PrepareSpin(
TimeSpan? interval = null,
double alignmentToleranceDegrees = 2.0)
{
ValidateFinite(
alignmentToleranceDegrees,
nameof(alignmentToleranceDegrees));
if (alignmentToleranceDegrees < 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(alignmentToleranceDegrees),
"自转舵轮到位容差必须是非负有限值。");
}
EnsureBodyFrameIsActive();
var success =
_chassis.PrepareRotateWheels(
alignmentToleranceDegrees:
(float)alignmentToleranceDegrees);
if (!success)
{
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 将已到位的自转舵角和轮速方向一次性交接给XYTh,
/// 防止普通SendXYThSpeed正式运动首帧重新初始化运动状态。
/// </summary>
public bool AdoptPreparedSpinForXYTh(
double toleranceRadians =
2.0 * Math.PI / 180.0)
{
if (double.IsNaN(toleranceRadians) ||
double.IsInfinity(toleranceRadians) ||
toleranceRadians < 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(toleranceRadians),
"自转状态交接容差必须是非负有限值。");
}
EnsureBodyFrameIsActive();
var success =
_chassis
.AdoptPreparedRotateWheelsForXYTh(
(float)(
toleranceRadians *
RadiansToDegrees));
if (!success)
{
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 所有舵轮是否已对齐到原地自转方向。
/// </summary>
public bool AreSpinWheelsAligned => _chassis.LastRotateAligned;
}
}
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// 把车队整体速度分解为每辆车的局部速度
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using System;
namespace MyParking.Shared
{
/// <summary>
/// 提供与坐标系无关的角度归一化、角度差和单位转换功能。
/// </summary>
public static class AngleMath
{
public const double TwoPi = 2.0 * Math.PI;
/// <summary>
/// 将弧度归一化到[-π, π)区间。
/// -π包含在结果中,+π不包含在结果中,因此+π会返回-π。
/// </summary>
public static double NormalizeRadians(double angleRadians)
{
EnsureFinite(angleRadians, nameof(angleRadians));
var normalized = angleRadians % TwoPi;
if (normalized >= Math.PI)
{
normalized -= TwoPi;
}
else if (normalized < -Math.PI)
{
normalized += TwoPi;
}
return normalized == 0.0 ? 0.0 : normalized;
}
/// <summary>
/// 将角度归一化到[-180°, 180°)区间。
/// -180°包含在结果中,+180°不包含在结果中,因此+180°会返回-180°。
/// </summary>
public static double NormalizeDegrees(double angleDegrees)
{
EnsureFinite(angleDegrees, nameof(angleDegrees));
var normalized = angleDegrees % 360.0;
if (normalized >= 180.0)
{
normalized -= 360.0;
}
else if (normalized < -180.0)
{
normalized += 360.0;
}
return normalized == 0.0 ? 0.0 : normalized;
}
/// <summary>
/// 计算从当前方向旋转到目标方向的最短有符号角度差,单位为弧度。
/// 返回值位于[-π, π);正值表示逆时针,负值表示顺时针。
/// </summary>
public static double ShortestDifferenceRadians(
double targetRadians,
double currentRadians)
{
EnsureFinite(targetRadians, nameof(targetRadians));
EnsureFinite(currentRadians, nameof(currentRadians));
return NormalizeRadians(targetRadians - currentRadians);
}
/// <summary>
/// 计算从当前方向旋转到目标方向的最短有符号角度差,单位为度。
/// 返回值位于[-180°, 180°);正值表示逆时针,负值表示顺时针。
/// </summary>
public static double ShortestDifferenceDegrees(
double targetDegrees,
double currentDegrees)
{
EnsureFinite(targetDegrees, nameof(targetDegrees));
EnsureFinite(currentDegrees, nameof(currentDegrees));
return NormalizeDegrees(targetDegrees - currentDegrees);
}
/// <summary>
/// 沿圆周最短方向在两个航向角之间插值,输入和结果单位均为弧度。
/// ratio为0时返回起始角,ratio为1时返回终止角;本方法不限制ratio,
/// 轨迹线段内插值时应先使用InterpolationMath.Clamp01进行限制。
/// 结果归一化到[-π, π)区间;角度差恰好为π时按负方向插值。
/// </summary>
public static double LerpRadians(
double startRadians,
double endRadians,
double ratio)
{
EnsureFinite(startRadians, nameof(startRadians));
EnsureFinite(endRadians, nameof(endRadians));
EnsureFinite(ratio, nameof(ratio));
var shortestDifference = ShortestDifferenceRadians(
endRadians,
startRadians);
return NormalizeRadians(
startRadians + ratio * shortestDifference);
}
/// <summary>
/// 将角度从度转换为弧度,不进行归一化。
/// </summary>
public static double DegreesToRadians(double angleDegrees)
{
EnsureFinite(angleDegrees, nameof(angleDegrees));
return angleDegrees * Math.PI / 180.0;
}
/// <summary>
/// 将角度从弧度转换为度,不进行归一化。
/// </summary>
public static double RadiansToDegrees(double angleRadians)
{
EnsureFinite(angleRadians, nameof(angleRadians));
return angleRadians * 180.0 / Math.PI;
}
/// <summary>
/// 验证角度是可用于计算的有限数值。
/// </summary>
private static void EnsureFinite(double angle, string parameterName)
{
if (double.IsNaN(angle) || double.IsInfinity(angle))
{
throw new ArgumentOutOfRangeException(
parameterName,
"角度必须是有限数值。");
}
}
}
}
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// 车体、运动、车队坐标系之间的转换
using System;
namespace MyParking.Shared
{
/// <summary>
/// 提供二维刚体坐标系之间的点、向量、位姿和速度变换。
/// 坐标系采用X向前、Y向左、逆时针为正的右手系。
/// </summary>
public static class FrameTransform2D
{
/// <summary>
/// 将角度归一化到[-π, π)范围。
/// </summary>
public static double NormalizeAngle(double angleRadians)
{
return AngleMath.NormalizeRadians(angleRadians);
}
/// <summary>
/// 计算从current到target的最短角度差。
/// 返回正值表示逆时针旋转。
/// </summary>
public static double ShortestAngleDifference(
double targetRadians,
double currentRadians)
{
return AngleMath.ShortestDifferenceRadians(
targetRadians,
currentRadians);
}
/// <summary>
/// 将源坐标系中的点变换到目标坐标系。
/// sourcePoseInTarget表示源坐标系在目标坐标系中的位姿。
/// </summary>
public static Point2D TransformPoint(
Pose2D sourcePoseInTarget,
Point2D pointInSource)
{
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
sourcePoseInTarget.XMeters +
cos * pointInSource.XMeters -
sin * pointInSource.YMeters,
sourcePoseInTarget.YMeters +
sin * pointInSource.XMeters +
cos * pointInSource.YMeters);
}
/// <summary>
/// 将目标坐标系中的点反向变换到源坐标系。
/// </summary>
public static Point2D InverseTransformPoint(
Pose2D sourcePoseInTarget,
Point2D pointInTarget)
{
var dx = pointInTarget.XMeters - sourcePoseInTarget.XMeters;
var dy = pointInTarget.YMeters - sourcePoseInTarget.YMeters;
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
cos * dx + sin * dy,
-sin * dx + cos * dy);
}
/// <summary>
/// 将源坐标系中的向量旋转到目标坐标系。
/// 向量没有位置,因此不叠加平移量。
/// </summary>
public static Point2D TransformVector(
Pose2D sourcePoseInTarget,
Point2D vectorInSource)
{
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
cos * vectorInSource.XMeters -
sin * vectorInSource.YMeters,
sin * vectorInSource.XMeters +
cos * vectorInSource.YMeters);
}
/// <summary>
/// 组合两级坐标变换。
/// parentFromMiddle表示middle在parent中的位姿;
/// middleFromChild表示child在middle中的位姿;
/// 返回child在parent中的位姿。
/// </summary>
public static Pose2D Compose(
Pose2D parentFromMiddle,
Pose2D middleFromChild)
{
var childPositionInParent = TransformPoint(
parentFromMiddle,
middleFromChild.Position);
return new Pose2D(
childPositionInParent.XMeters,
childPositionInParent.YMeters,
NormalizeAngle(
parentFromMiddle.YawRadians +
middleFromChild.YawRadians));
}
/// <summary>
/// 对坐标变换求逆。
/// 输入child在parent中的位姿,返回parent在child中的位姿。
/// </summary>
public static Pose2D Inverse(Pose2D childPoseInParent)
{
var cos = Math.Cos(childPoseInParent.YawRadians);
var sin = Math.Sin(childPoseInParent.YawRadians);
return new Pose2D(
-cos * childPoseInParent.XMeters -
sin * childPoseInParent.YMeters,
sin * childPoseInParent.XMeters -
cos * childPoseInParent.YMeters,
NormalizeAngle(
-childPoseInParent.YawRadians));
}
/// <summary>
/// 将源坐标系中的位姿变换到目标坐标系。
/// </summary>
public static Pose2D TransformPose(
Pose2D sourcePoseInTarget,
Pose2D poseInSource)
{
return Compose(sourcePoseInTarget, poseInSource);
}
/// <summary>
/// 转换同一物理参考点处的速度表达坐标系。
/// 只旋转线速度,角速度保持不变。
/// </summary>
public static Twist2D TransformTwistAtSamePoint(
Pose2D sourcePoseInTarget,
Twist2D twistInSource)
{
var linearVelocityInTarget = TransformVector(
sourcePoseInTarget,
new Point2D(
twistInSource.VxMetersPerSecond,
twistInSource.VyMetersPerSecond));
return new Twist2D(
linearVelocityInTarget.XMeters,
linearVelocityInTarget.YMeters,
twistInSource.OmegaRadiansPerSecond);
}
}
}
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using System;
namespace MyParking.Shared
{
/// <summary>
/// 提供与具体业务和坐标系无关的基础插值功能。
/// </summary>
public static class InterpolationMath
{
/// <summary>
/// 将插值比例限制到[0, 1]闭区间。
/// </summary>
public static double Clamp01(double value)
{
EnsureFinite(value, nameof(value));
if (value <= 0.0)
{
return 0.0;
}
if (value >= 1.0)
{
return 1.0;
}
return value;
}
/// <summary>
/// 对两个标量执行线性插值。
/// ratio为0时返回startratio为1时返回end;本方法不限制ratio,
/// 因此也支持区间外的线性外插。
/// </summary>
public static double Lerp(
double start,
double end,
double ratio)
{
EnsureFinite(start, nameof(start));
EnsureFinite(end, nameof(end));
EnsureFinite(ratio, nameof(ratio));
return start + ratio * (end - start);
}
/// <summary>
/// 验证输入是可用于插值计算的有限数值。
/// </summary>
private static void EnsureFinite(double value, string parameterName)
{
if (double.IsNaN(value) || double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"插值参数必须是有限数值。");
}
}
}
}
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// 纯数据层:只描述坐标、速度和命令
// 定义二维坐标、位姿、速度、车队布局和单车底盘命令。
// Shared层统一使用SI单位:位置m、线速度m/s、角度rad、角速度rad/s。
// 车体坐标系采用右手系:X向前、Y向左、逆时针角度和角速度为正。
// 命名约定:XxxInYyy表示Xxx在Yyy坐标系中的表达。
namespace MyParking.Shared
{
/// <summary>
/// 二维坐标点,X、Y单位均为米。
/// </summary>
public readonly struct Point2D
{
public Point2D(double xMeters, double yMeters)
{
XMeters = xMeters;
YMeters = yMeters;
}
public double XMeters { get; }
public double YMeters { get; }
public static Point2D Zero => new Point2D(0.0, 0.0);
}
/// <summary>
/// 二维局部坐标系在父坐标系中的位姿。
/// 位置单位为米,朝向单位为弧度,逆时针为正。
/// 具体父子关系由变量名称说明,例如RadarPoseInBody。
/// </summary>
public readonly struct Pose2D
{
public Pose2D(
double xMeters,
double yMeters,
double yawRadians)
{
XMeters = xMeters;
YMeters = yMeters;
YawRadians = yawRadians;
}
public double XMeters { get; }
public double YMeters { get; }
public double YawRadians { get; }
public Point2D Position =>
new Point2D(XMeters, YMeters);
public static Pose2D Identity =>
new Pose2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 二维刚体速度。
/// 线速度单位为m/s,角速度单位为rad/s。
/// 速度所属坐标系由持有该Twist2D的外层类型或变量名称确定。
/// </summary>
public readonly struct Twist2D
{
public Twist2D(
double vxMetersPerSecond,
double vyMetersPerSecond,
double omegaRadiansPerSecond)
{
VxMetersPerSecond = vxMetersPerSecond;
VyMetersPerSecond = vyMetersPerSecond;
OmegaRadiansPerSecond = omegaRadiansPerSecond;
}
public double VxMetersPerSecond { get; }
public double VyMetersPerSecond { get; }
public double OmegaRadiansPerSecond { get; }
public static Twist2D Zero =>
new Twist2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 发送给单辆车的车体坐标系速度命令。
/// </summary>
public readonly struct ChassisCommand
{
public ChassisCommand(
int vehicleId,
Twist2D bodyTwist)
{
VehicleId = vehicleId;
BodyTwist = bodyTwist;
}
public int VehicleId { get; }
/// <summary>
/// 单车车体坐标系速度:X向前、Y向左、逆时针旋转为正。
/// </summary>
public Twist2D BodyTwist { get; }
/// <summary>
/// 创建指定车辆的停止命令。
/// </summary>
public static ChassisCommand Stop(int vehicleId)
{
return new ChassisCommand(
vehicleId,
Twist2D.Zero);
}
}
/// <summary>
/// 单辆车的车体坐标系在车队坐标系中的位姿。
/// </summary>
public readonly struct VehicleLayout
{
public VehicleLayout(
int vehicleId,
Pose2D poseInFleet)
{
VehicleId = vehicleId;
PoseInFleet = poseInFleet;
}
public int VehicleId { get; }
public Pose2D PoseInFleet { get; }
}
/// <summary>
/// 车队整体运动命令,速度分量均在车队坐标系中表达。
/// </summary>
public readonly struct FleetMotionCommand
{
public FleetMotionCommand(
Point2D referencePointInFleet,
Twist2D twistAtReferencePoint)
{
ReferencePointInFleet = referencePointInFleet;
TwistAtReferencePoint = twistAtReferencePoint;
}
/// <summary>
/// 速度命令对应的参考点,也可作为自定义旋转中心。
/// </summary>
public Point2D ReferencePointInFleet { get; }
/// <summary>
/// 参考点处的车队速度。
/// </summary>
public Twist2D TwistAtReferencePoint { get; }
/// <summary>
/// 创建绕指定中心原地旋转的车队命令。
/// </summary>
public static FleetMotionCommand RotateAround(
Point2D rotationCenterInFleet,
double omegaRadiansPerSecond)
{
return new FleetMotionCommand(
rotationCenterInFleet,
new Twist2D(
0.0,
0.0,
omegaRadiansPerSecond));
}
/// <summary>
/// 创建车队停止命令。
/// </summary>
public static FleetMotionCommand Stop()
{
return new FleetMotionCommand(
Point2D.Zero,
Twist2D.Zero);
}
}
}