feat: add cubic b-spline path smoother
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@@ -0,0 +1,322 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using MultiWheelC.TrajectoryPlanning.CoarsePath;
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using MultiWheelC.TrajectoryPlanning.PathSmoothing.Processing;
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using MultiWheelC.TrajectoryPlanning.Utils;
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namespace MultiWheelC.TrajectoryPlanning.PathSmoothing.Algorithms;
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/// <summary>按方向段独立生成夹持三次 B 样条原始几何候选。</summary>
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internal sealed class CubicBSplineSmoother : IPathSmoother
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{
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private const int Degree = 3;
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private const int SamplesPerSpan = 64;
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private const double StraightToleranceMeters = 1e-9d;
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private const double EndpointTangentScale = 1d / 3d;
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private const double EndpointProbeParameter = 1e-6d;
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/// <inheritdoc />
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public SmoothingMethod Method => SmoothingMethod.CubicBSpline;
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/// <inheritdoc />
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public SmoothingCandidate Smooth(
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SmoothingAlgorithmInput input,
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double effectiveStrength,
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CancellationToken cancellationToken)
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{
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if (input == null || input.OriginalPath == null ||
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!NumericGuard.IsPositiveFinite(effectiveStrength) ||
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!NumericGuard.IsFinite(input.MinimumClearanceReserveMeters) ||
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input.MinimumClearanceReserveMeters < 0d)
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{
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return SmoothingCandidate.Failed("B 样条输入、强度或净空预留无效。");
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}
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var candidateSegments = new List<PreparedDirectionSegment>(input.OriginalPath.Segments.Count);
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for (int segmentIndex = 0; segmentIndex < input.OriginalPath.Segments.Count; segmentIndex++)
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{
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cancellationToken.ThrowIfCancellationRequested();
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PreparedDirectionSegment sourceSegment = input.OriginalPath.Segments[segmentIndex];
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if (!TrySmoothSegment(sourceSegment, effectiveStrength, input.MinimumClearanceReserveMeters,
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cancellationToken, out IReadOnlyList<SmoothingPoint2D> points, out string reason))
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{
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return SmoothingCandidate.Failed(reason);
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}
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candidateSegments.Add(new PreparedDirectionSegment(
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sourceSegment.SegmentIndex,
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sourceSegment.Direction,
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points,
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sourceSegment.StartsAtGearSwitch,
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sourceSegment.EndsAtGearSwitch));
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}
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return SmoothingCandidate.Success(candidateSegments);
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}
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private static bool TrySmoothSegment(
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PreparedDirectionSegment sourceSegment,
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double strength,
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double reserveMeters,
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CancellationToken cancellationToken,
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out IReadOnlyList<SmoothingPoint2D> result,
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out string reason)
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{
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result = null;
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reason = string.Empty;
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if (sourceSegment == null || sourceSegment.Points == null || sourceSegment.Points.Count == 0)
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{
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reason = "B 样条方向段为空。";
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return false;
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}
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IReadOnlyList<SmoothingPoint2D> anchors = sourceSegment.Points;
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for (int index = 0; index < anchors.Count; index++)
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (!IsValidAnchor(anchors[index]))
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{
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reason = "B 样条方向段包含非法锚点。";
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return false;
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}
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}
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if (anchors.Count <= Degree || IsStraight(anchors))
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{
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result = anchors;
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return true;
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}
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Point2D[] controls = CreateControls(anchors, sourceSegment.Direction, strength, reserveMeters,
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cancellationToken);
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if (controls == null)
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{
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reason = "B 样条控制点构造产生非法数值。";
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return false;
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}
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double[] knots = CreateClampedKnots(controls.Length);
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var sampled = new List<SmoothingPoint2D>();
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int spanCount = controls.Length - Degree;
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int uniformIntervals = spanCount * SamplesPerSpan;
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AddSample(0d, anchors, controls, knots, sampled, cancellationToken);
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AddSample(EndpointProbeParameter, anchors, controls, knots, sampled, cancellationToken);
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for (int index = 1; index < uniformIntervals; index++)
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{
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AddSample((double)index / uniformIntervals, anchors, controls, knots, sampled, cancellationToken);
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}
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AddSample(1d - EndpointProbeParameter, anchors, controls, knots, sampled, cancellationToken);
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AddSample(1d, anchors, controls, knots, sampled, cancellationToken);
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result = sampled;
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return true;
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}
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private static Point2D[] CreateControls(
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IReadOnlyList<SmoothingPoint2D> anchors,
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TravelDirection direction,
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double strength,
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double reserveMeters,
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CancellationToken cancellationToken)
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{
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var controls = new Point2D[anchors.Count];
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controls[0] = Point2D.FromAnchor(anchors[0]);
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controls[controls.Length - 1] = Point2D.FromAnchor(anchors[anchors.Count - 1]);
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double startHandleLength = Distance(anchors[0], anchors[1]) * EndpointTangentScale * strength;
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double startTravelHeading = GetTravelHeading(anchors[0], direction);
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Point2D startProposed = new Point2D(
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anchors[0].X + startHandleLength * Math.Cos(startTravelHeading),
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anchors[0].Y + startHandleLength * Math.Sin(startTravelHeading));
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controls[1] = ClampDisplacement(anchors[1], startProposed, GetAllowedRadius(anchors[1], reserveMeters));
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int finalIndex = anchors.Count - 1;
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double endHandleLength = Distance(anchors[finalIndex - 1], anchors[finalIndex]) * EndpointTangentScale * strength;
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double endTravelHeading = GetTravelHeading(anchors[finalIndex], direction);
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Point2D endProposed = new Point2D(
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anchors[finalIndex].X - endHandleLength * Math.Cos(endTravelHeading),
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anchors[finalIndex].Y - endHandleLength * Math.Sin(endTravelHeading));
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controls[finalIndex - 1] = ClampDisplacement(
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anchors[finalIndex - 1], endProposed, GetAllowedRadius(anchors[finalIndex - 1], reserveMeters));
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for (int index = 2; index < finalIndex - 1; index++)
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{
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cancellationToken.ThrowIfCancellationRequested();
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SmoothingPoint2D previous = anchors[index - 1];
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SmoothingPoint2D current = anchors[index];
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SmoothingPoint2D next = anchors[index + 1];
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Point2D target = new Point2D(
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(previous.X + current.X + next.X) / 3d,
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(previous.Y + current.Y + next.Y) / 3d);
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Point2D proposed = new Point2D(
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current.X + strength * (target.X - current.X),
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current.Y + strength * (target.Y - current.Y));
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controls[index] = ClampDisplacement(current, proposed, GetAllowedRadius(current, reserveMeters));
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}
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for (int index = 0; index < controls.Length; index++)
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{
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if (!NumericGuard.IsFinite(controls[index].X) || !NumericGuard.IsFinite(controls[index].Y))
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return null;
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}
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return controls;
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}
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private static void AddSample(
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double parameter,
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IReadOnlyList<SmoothingPoint2D> anchors,
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Point2D[] controls,
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double[] knots,
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List<SmoothingPoint2D> output,
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CancellationToken cancellationToken)
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{
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cancellationToken.ThrowIfCancellationRequested();
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Point2D evaluated = Evaluate(controls, knots, parameter);
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SmoothingPoint2D reference = InterpolateAnchor(anchors, parameter);
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bool endpoint = parameter == 0d || parameter == 1d;
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output.Add(new SmoothingPoint2D(
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evaluated.X,
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evaluated.Y,
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reference.ArcLength,
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reference.Heading,
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reference.UnwrappedHeading,
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reference.BodyClearance,
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endpoint && reference.IsGearSwitchPoint,
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endpoint ? reference.Source : SmoothedPathPointSource.Interpolated));
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}
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private static Point2D Evaluate(Point2D[] controls, double[] knots, double parameter)
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{
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if (parameter <= 0d) return controls[0];
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if (parameter >= 1d) return controls[controls.Length - 1];
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var point = new Point2D(0d, 0d);
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for (int index = 0; index < controls.Length; index++)
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{
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double basis = EvaluateBasis(index, Degree, parameter, knots);
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point = new Point2D(point.X + basis * controls[index].X, point.Y + basis * controls[index].Y);
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}
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return point;
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}
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private static double EvaluateBasis(int index, int degree, double parameter, double[] knots)
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{
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if (degree == 0)
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return knots[index] <= parameter && parameter < knots[index + 1] ? 1d : 0d;
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double left = 0d;
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double leftDenominator = knots[index + degree] - knots[index];
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if (leftDenominator > 0d)
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left = (parameter - knots[index]) / leftDenominator * EvaluateBasis(index, degree - 1, parameter, knots);
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double right = 0d;
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double rightDenominator = knots[index + degree + 1] - knots[index + 1];
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if (rightDenominator > 0d)
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right = (knots[index + degree + 1] - parameter) / rightDenominator *
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EvaluateBasis(index + 1, degree - 1, parameter, knots);
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return left + right;
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}
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private static double[] CreateClampedKnots(int controlCount)
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{
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var knots = new double[controlCount + Degree + 1];
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for (int index = Degree + 1; index < controlCount; index++)
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knots[index] = (double)(index - Degree) / (controlCount - Degree);
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for (int index = controlCount; index < knots.Length; index++) knots[index] = 1d;
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return knots;
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}
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private static SmoothingPoint2D InterpolateAnchor(IReadOnlyList<SmoothingPoint2D> anchors, double parameter)
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{
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if (parameter <= 0d) return anchors[0];
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if (parameter >= 1d) return anchors[anchors.Count - 1];
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double scaled = parameter * (anchors.Count - 1);
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int leftIndex = (int)Math.Floor(scaled);
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double ratio = scaled - leftIndex;
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SmoothingPoint2D left = anchors[leftIndex];
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SmoothingPoint2D right = anchors[leftIndex + 1];
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return new SmoothingPoint2D(
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left.X + ratio * (right.X - left.X),
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left.Y + ratio * (right.Y - left.Y),
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left.ArcLength + ratio * (right.ArcLength - left.ArcLength),
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left.Heading + ratio * (right.Heading - left.Heading),
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left.UnwrappedHeading + ratio * (right.UnwrappedHeading - left.UnwrappedHeading),
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left.BodyClearance + ratio * (right.BodyClearance - left.BodyClearance),
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false,
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SmoothedPathPointSource.Interpolated);
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}
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private static Point2D ClampDisplacement(SmoothingPoint2D anchor, Point2D proposed, double allowedRadius)
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{
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double deltaX = proposed.X - anchor.X;
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double deltaY = proposed.Y - anchor.Y;
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double distance = Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
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if (!NumericGuard.IsFinite(distance) || distance <= allowedRadius) return proposed;
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if (distance == 0d || allowedRadius == 0d) return Point2D.FromAnchor(anchor);
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double scale = allowedRadius / distance;
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return new Point2D(anchor.X + deltaX * scale, anchor.Y + deltaY * scale);
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}
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private static bool IsStraight(IReadOnlyList<SmoothingPoint2D> anchors)
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{
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if (anchors.Count < 3) return true;
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SmoothingPoint2D first = anchors[0];
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SmoothingPoint2D last = anchors[anchors.Count - 1];
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double directionX = last.X - first.X;
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double directionY = last.Y - first.Y;
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double length = Math.Sqrt(directionX * directionX + directionY * directionY);
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if (!NumericGuard.IsFinite(length) || length <= StraightToleranceMeters) return false;
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for (int index = 1; index < anchors.Count - 1; index++)
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{
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double offsetX = anchors[index].X - first.X;
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double offsetY = anchors[index].Y - first.Y;
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double perpendicularDeviation = Math.Abs(directionX * offsetY - directionY * offsetX) / length;
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if (perpendicularDeviation >= StraightToleranceMeters) return false;
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}
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return true;
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}
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private static bool IsValidAnchor(SmoothingPoint2D point)
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{
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return point != null && NumericGuard.IsFinite(point.X) && NumericGuard.IsFinite(point.Y) &&
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NumericGuard.IsFinite(point.ArcLength) && NumericGuard.IsFinite(point.Heading) &&
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NumericGuard.IsFinite(point.UnwrappedHeading) && NumericGuard.IsFinite(point.BodyClearance) &&
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point.BodyClearance >= 0d;
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}
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private static double GetAllowedRadius(SmoothingPoint2D anchor, double reserveMeters)
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{
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return Math.Max(0d, anchor.BodyClearance - reserveMeters);
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}
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private static double GetTravelHeading(SmoothingPoint2D point, TravelDirection direction)
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{
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return direction == TravelDirection.Forward ? point.Heading : point.Heading - Math.PI;
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}
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private static double Distance(SmoothingPoint2D left, SmoothingPoint2D right)
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{
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double deltaX = right.X - left.X;
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double deltaY = right.Y - left.Y;
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return Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
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}
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private readonly struct Point2D
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{
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internal Point2D(double x, double y)
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{
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X = x;
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Y = y;
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}
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internal double X { get; }
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internal double Y { get; }
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internal static Point2D FromAnchor(SmoothingPoint2D anchor)
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{
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return new Point2D(anchor.X, anchor.Y);
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}
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}
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}
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@@ -12,12 +12,14 @@ internal sealed class SmoothingAlgorithmInput
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PreparedPath originalPath,
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PlanningGridMap map,
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VehicleParameters vehicle,
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double maximumCollisionCheckStepMeters)
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double maximumCollisionCheckStepMeters,
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double minimumClearanceReserveMeters)
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{
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OriginalPath = originalPath ?? throw new ArgumentNullException(nameof(originalPath));
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Map = map ?? throw new ArgumentNullException(nameof(map));
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Vehicle = vehicle ?? throw new ArgumentNullException(nameof(vehicle));
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MaximumCollisionCheckStepMeters = maximumCollisionCheckStepMeters;
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MinimumClearanceReserveMeters = minimumClearanceReserveMeters;
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}
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/// <summary>已校验并按方向分段的原始路径。</summary>
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@@ -31,4 +33,7 @@ internal sealed class SmoothingAlgorithmInput
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/// <summary>连续车体碰撞检查的最大步长,单位 m。</summary>
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internal double MaximumCollisionCheckStepMeters { get; }
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/// <summary>候选几何必须从原始保守净空中预留的最小安全余量,单位 m。</summary>
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internal double MinimumClearanceReserveMeters { get; }
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}
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@@ -277,7 +277,7 @@ internal sealed class SmoothingAlgorithmRunner
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MaximumCurvaturePerMeter = 100d,
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MinimumTurningRadiusMeters = 0.01d,
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};
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return new SmoothingAlgorithmInput(new PreparedPath(originalSegments), mapResult.Map, vehicle, 0.05d);
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return new SmoothingAlgorithmInput(new PreparedPath(originalSegments), mapResult.Map, vehicle, 0.05d, 0.02d);
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}
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private static SmoothingCandidate CreateAcceptedCandidate()
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