feat: add cubic b-spline path smoother

This commit is contained in:
梁薄云
2026-07-29 10:45:11 +08:00
parent 83940f9749
commit 24b46732e3
4 changed files with 546 additions and 2 deletions
@@ -0,0 +1,322 @@
using System;
using System.Collections.Generic;
using System.Threading;
using MultiWheelC.TrajectoryPlanning.CoarsePath;
using MultiWheelC.TrajectoryPlanning.PathSmoothing.Processing;
using MultiWheelC.TrajectoryPlanning.Utils;
namespace MultiWheelC.TrajectoryPlanning.PathSmoothing.Algorithms;
/// <summary>按方向段独立生成夹持三次 B 样条原始几何候选。</summary>
internal sealed class CubicBSplineSmoother : IPathSmoother
{
private const int Degree = 3;
private const int SamplesPerSpan = 64;
private const double StraightToleranceMeters = 1e-9d;
private const double EndpointTangentScale = 1d / 3d;
private const double EndpointProbeParameter = 1e-6d;
/// <inheritdoc />
public SmoothingMethod Method => SmoothingMethod.CubicBSpline;
/// <inheritdoc />
public SmoothingCandidate Smooth(
SmoothingAlgorithmInput input,
double effectiveStrength,
CancellationToken cancellationToken)
{
if (input == null || input.OriginalPath == null ||
!NumericGuard.IsPositiveFinite(effectiveStrength) ||
!NumericGuard.IsFinite(input.MinimumClearanceReserveMeters) ||
input.MinimumClearanceReserveMeters < 0d)
{
return SmoothingCandidate.Failed("B 样条输入、强度或净空预留无效。");
}
var candidateSegments = new List<PreparedDirectionSegment>(input.OriginalPath.Segments.Count);
for (int segmentIndex = 0; segmentIndex < input.OriginalPath.Segments.Count; segmentIndex++)
{
cancellationToken.ThrowIfCancellationRequested();
PreparedDirectionSegment sourceSegment = input.OriginalPath.Segments[segmentIndex];
if (!TrySmoothSegment(sourceSegment, effectiveStrength, input.MinimumClearanceReserveMeters,
cancellationToken, out IReadOnlyList<SmoothingPoint2D> points, out string reason))
{
return SmoothingCandidate.Failed(reason);
}
candidateSegments.Add(new PreparedDirectionSegment(
sourceSegment.SegmentIndex,
sourceSegment.Direction,
points,
sourceSegment.StartsAtGearSwitch,
sourceSegment.EndsAtGearSwitch));
}
return SmoothingCandidate.Success(candidateSegments);
}
private static bool TrySmoothSegment(
PreparedDirectionSegment sourceSegment,
double strength,
double reserveMeters,
CancellationToken cancellationToken,
out IReadOnlyList<SmoothingPoint2D> result,
out string reason)
{
result = null;
reason = string.Empty;
if (sourceSegment == null || sourceSegment.Points == null || sourceSegment.Points.Count == 0)
{
reason = "B 样条方向段为空。";
return false;
}
IReadOnlyList<SmoothingPoint2D> anchors = sourceSegment.Points;
for (int index = 0; index < anchors.Count; index++)
{
cancellationToken.ThrowIfCancellationRequested();
if (!IsValidAnchor(anchors[index]))
{
reason = "B 样条方向段包含非法锚点。";
return false;
}
}
if (anchors.Count <= Degree || IsStraight(anchors))
{
result = anchors;
return true;
}
Point2D[] controls = CreateControls(anchors, sourceSegment.Direction, strength, reserveMeters,
cancellationToken);
if (controls == null)
{
reason = "B 样条控制点构造产生非法数值。";
return false;
}
double[] knots = CreateClampedKnots(controls.Length);
var sampled = new List<SmoothingPoint2D>();
int spanCount = controls.Length - Degree;
int uniformIntervals = spanCount * SamplesPerSpan;
AddSample(0d, anchors, controls, knots, sampled, cancellationToken);
AddSample(EndpointProbeParameter, anchors, controls, knots, sampled, cancellationToken);
for (int index = 1; index < uniformIntervals; index++)
{
AddSample((double)index / uniformIntervals, anchors, controls, knots, sampled, cancellationToken);
}
AddSample(1d - EndpointProbeParameter, anchors, controls, knots, sampled, cancellationToken);
AddSample(1d, anchors, controls, knots, sampled, cancellationToken);
result = sampled;
return true;
}
private static Point2D[] CreateControls(
IReadOnlyList<SmoothingPoint2D> anchors,
TravelDirection direction,
double strength,
double reserveMeters,
CancellationToken cancellationToken)
{
var controls = new Point2D[anchors.Count];
controls[0] = Point2D.FromAnchor(anchors[0]);
controls[controls.Length - 1] = Point2D.FromAnchor(anchors[anchors.Count - 1]);
double startHandleLength = Distance(anchors[0], anchors[1]) * EndpointTangentScale * strength;
double startTravelHeading = GetTravelHeading(anchors[0], direction);
Point2D startProposed = new Point2D(
anchors[0].X + startHandleLength * Math.Cos(startTravelHeading),
anchors[0].Y + startHandleLength * Math.Sin(startTravelHeading));
controls[1] = ClampDisplacement(anchors[1], startProposed, GetAllowedRadius(anchors[1], reserveMeters));
int finalIndex = anchors.Count - 1;
double endHandleLength = Distance(anchors[finalIndex - 1], anchors[finalIndex]) * EndpointTangentScale * strength;
double endTravelHeading = GetTravelHeading(anchors[finalIndex], direction);
Point2D endProposed = new Point2D(
anchors[finalIndex].X - endHandleLength * Math.Cos(endTravelHeading),
anchors[finalIndex].Y - endHandleLength * Math.Sin(endTravelHeading));
controls[finalIndex - 1] = ClampDisplacement(
anchors[finalIndex - 1], endProposed, GetAllowedRadius(anchors[finalIndex - 1], reserveMeters));
for (int index = 2; index < finalIndex - 1; index++)
{
cancellationToken.ThrowIfCancellationRequested();
SmoothingPoint2D previous = anchors[index - 1];
SmoothingPoint2D current = anchors[index];
SmoothingPoint2D next = anchors[index + 1];
Point2D target = new Point2D(
(previous.X + current.X + next.X) / 3d,
(previous.Y + current.Y + next.Y) / 3d);
Point2D proposed = new Point2D(
current.X + strength * (target.X - current.X),
current.Y + strength * (target.Y - current.Y));
controls[index] = ClampDisplacement(current, proposed, GetAllowedRadius(current, reserveMeters));
}
for (int index = 0; index < controls.Length; index++)
{
if (!NumericGuard.IsFinite(controls[index].X) || !NumericGuard.IsFinite(controls[index].Y))
return null;
}
return controls;
}
private static void AddSample(
double parameter,
IReadOnlyList<SmoothingPoint2D> anchors,
Point2D[] controls,
double[] knots,
List<SmoothingPoint2D> output,
CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
Point2D evaluated = Evaluate(controls, knots, parameter);
SmoothingPoint2D reference = InterpolateAnchor(anchors, parameter);
bool endpoint = parameter == 0d || parameter == 1d;
output.Add(new SmoothingPoint2D(
evaluated.X,
evaluated.Y,
reference.ArcLength,
reference.Heading,
reference.UnwrappedHeading,
reference.BodyClearance,
endpoint && reference.IsGearSwitchPoint,
endpoint ? reference.Source : SmoothedPathPointSource.Interpolated));
}
private static Point2D Evaluate(Point2D[] controls, double[] knots, double parameter)
{
if (parameter <= 0d) return controls[0];
if (parameter >= 1d) return controls[controls.Length - 1];
var point = new Point2D(0d, 0d);
for (int index = 0; index < controls.Length; index++)
{
double basis = EvaluateBasis(index, Degree, parameter, knots);
point = new Point2D(point.X + basis * controls[index].X, point.Y + basis * controls[index].Y);
}
return point;
}
private static double EvaluateBasis(int index, int degree, double parameter, double[] knots)
{
if (degree == 0)
return knots[index] <= parameter && parameter < knots[index + 1] ? 1d : 0d;
double left = 0d;
double leftDenominator = knots[index + degree] - knots[index];
if (leftDenominator > 0d)
left = (parameter - knots[index]) / leftDenominator * EvaluateBasis(index, degree - 1, parameter, knots);
double right = 0d;
double rightDenominator = knots[index + degree + 1] - knots[index + 1];
if (rightDenominator > 0d)
right = (knots[index + degree + 1] - parameter) / rightDenominator *
EvaluateBasis(index + 1, degree - 1, parameter, knots);
return left + right;
}
private static double[] CreateClampedKnots(int controlCount)
{
var knots = new double[controlCount + Degree + 1];
for (int index = Degree + 1; index < controlCount; index++)
knots[index] = (double)(index - Degree) / (controlCount - Degree);
for (int index = controlCount; index < knots.Length; index++) knots[index] = 1d;
return knots;
}
private static SmoothingPoint2D InterpolateAnchor(IReadOnlyList<SmoothingPoint2D> anchors, double parameter)
{
if (parameter <= 0d) return anchors[0];
if (parameter >= 1d) return anchors[anchors.Count - 1];
double scaled = parameter * (anchors.Count - 1);
int leftIndex = (int)Math.Floor(scaled);
double ratio = scaled - leftIndex;
SmoothingPoint2D left = anchors[leftIndex];
SmoothingPoint2D right = anchors[leftIndex + 1];
return new SmoothingPoint2D(
left.X + ratio * (right.X - left.X),
left.Y + ratio * (right.Y - left.Y),
left.ArcLength + ratio * (right.ArcLength - left.ArcLength),
left.Heading + ratio * (right.Heading - left.Heading),
left.UnwrappedHeading + ratio * (right.UnwrappedHeading - left.UnwrappedHeading),
left.BodyClearance + ratio * (right.BodyClearance - left.BodyClearance),
false,
SmoothedPathPointSource.Interpolated);
}
private static Point2D ClampDisplacement(SmoothingPoint2D anchor, Point2D proposed, double allowedRadius)
{
double deltaX = proposed.X - anchor.X;
double deltaY = proposed.Y - anchor.Y;
double distance = Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
if (!NumericGuard.IsFinite(distance) || distance <= allowedRadius) return proposed;
if (distance == 0d || allowedRadius == 0d) return Point2D.FromAnchor(anchor);
double scale = allowedRadius / distance;
return new Point2D(anchor.X + deltaX * scale, anchor.Y + deltaY * scale);
}
private static bool IsStraight(IReadOnlyList<SmoothingPoint2D> anchors)
{
if (anchors.Count < 3) return true;
SmoothingPoint2D first = anchors[0];
SmoothingPoint2D last = anchors[anchors.Count - 1];
double directionX = last.X - first.X;
double directionY = last.Y - first.Y;
double length = Math.Sqrt(directionX * directionX + directionY * directionY);
if (!NumericGuard.IsFinite(length) || length <= StraightToleranceMeters) return false;
for (int index = 1; index < anchors.Count - 1; index++)
{
double offsetX = anchors[index].X - first.X;
double offsetY = anchors[index].Y - first.Y;
double perpendicularDeviation = Math.Abs(directionX * offsetY - directionY * offsetX) / length;
if (perpendicularDeviation >= StraightToleranceMeters) return false;
}
return true;
}
private static bool IsValidAnchor(SmoothingPoint2D point)
{
return point != null && NumericGuard.IsFinite(point.X) && NumericGuard.IsFinite(point.Y) &&
NumericGuard.IsFinite(point.ArcLength) && NumericGuard.IsFinite(point.Heading) &&
NumericGuard.IsFinite(point.UnwrappedHeading) && NumericGuard.IsFinite(point.BodyClearance) &&
point.BodyClearance >= 0d;
}
private static double GetAllowedRadius(SmoothingPoint2D anchor, double reserveMeters)
{
return Math.Max(0d, anchor.BodyClearance - reserveMeters);
}
private static double GetTravelHeading(SmoothingPoint2D point, TravelDirection direction)
{
return direction == TravelDirection.Forward ? point.Heading : point.Heading - Math.PI;
}
private static double Distance(SmoothingPoint2D left, SmoothingPoint2D right)
{
double deltaX = right.X - left.X;
double deltaY = right.Y - left.Y;
return Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
}
private readonly struct Point2D
{
internal Point2D(double x, double y)
{
X = x;
Y = y;
}
internal double X { get; }
internal double Y { get; }
internal static Point2D FromAnchor(SmoothingPoint2D anchor)
{
return new Point2D(anchor.X, anchor.Y);
}
}
}
@@ -12,12 +12,14 @@ internal sealed class SmoothingAlgorithmInput
PreparedPath originalPath,
PlanningGridMap map,
VehicleParameters vehicle,
double maximumCollisionCheckStepMeters)
double maximumCollisionCheckStepMeters,
double minimumClearanceReserveMeters)
{
OriginalPath = originalPath ?? throw new ArgumentNullException(nameof(originalPath));
Map = map ?? throw new ArgumentNullException(nameof(map));
Vehicle = vehicle ?? throw new ArgumentNullException(nameof(vehicle));
MaximumCollisionCheckStepMeters = maximumCollisionCheckStepMeters;
MinimumClearanceReserveMeters = minimumClearanceReserveMeters;
}
/// <summary>已校验并按方向分段的原始路径。</summary>
@@ -31,4 +33,7 @@ internal sealed class SmoothingAlgorithmInput
/// <summary>连续车体碰撞检查的最大步长,单位 m。</summary>
internal double MaximumCollisionCheckStepMeters { get; }
/// <summary>候选几何必须从原始保守净空中预留的最小安全余量,单位 m。</summary>
internal double MinimumClearanceReserveMeters { get; }
}
@@ -277,7 +277,7 @@ internal sealed class SmoothingAlgorithmRunner
MaximumCurvaturePerMeter = 100d,
MinimumTurningRadiusMeters = 0.01d,
};
return new SmoothingAlgorithmInput(new PreparedPath(originalSegments), mapResult.Map, vehicle, 0.05d);
return new SmoothingAlgorithmInput(new PreparedPath(originalSegments), mapResult.Map, vehicle, 0.05d, 0.02d);
}
private static SmoothingCandidate CreateAcceptedCandidate()