feat: add cubic b-spline path smoother
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@@ -12,12 +12,14 @@ internal sealed class SmoothingAlgorithmInput
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PreparedPath originalPath,
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PlanningGridMap map,
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VehicleParameters vehicle,
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double maximumCollisionCheckStepMeters)
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double maximumCollisionCheckStepMeters,
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double minimumClearanceReserveMeters)
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{
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OriginalPath = originalPath ?? throw new ArgumentNullException(nameof(originalPath));
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Map = map ?? throw new ArgumentNullException(nameof(map));
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Vehicle = vehicle ?? throw new ArgumentNullException(nameof(vehicle));
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MaximumCollisionCheckStepMeters = maximumCollisionCheckStepMeters;
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MinimumClearanceReserveMeters = minimumClearanceReserveMeters;
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}
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/// <summary>已校验并按方向分段的原始路径。</summary>
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@@ -31,4 +33,7 @@ internal sealed class SmoothingAlgorithmInput
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/// <summary>连续车体碰撞检查的最大步长,单位 m。</summary>
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internal double MaximumCollisionCheckStepMeters { get; }
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/// <summary>候选几何必须从原始保守净空中预留的最小安全余量,单位 m。</summary>
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internal double MinimumClearanceReserveMeters { get; }
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}
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