chore: save current workspace progress

This commit is contained in:
梁薄云
2026-08-09 22:13:18 +08:00
parent 650c2ab0e3
commit 2f4fd15e52
449 changed files with 76593 additions and 971 deletions
@@ -0,0 +1,507 @@
using System;
using System.Collections.Generic;
using MultiWheelC.TrajectoryPlanning.CoarsePath.Facade;
using MultiWheelC.TrajectoryPlanning.Mapping;
namespace MultiWheelC.TrajectoryPlanning.CoarsePath.Test;
/// <summary>Clumsy 粗路径手动测试可选择的固定场景。</summary>
public enum CoarsePathTestScenario
{
/// <summary>明确允许的空地图直达场景。</summary>
ExplicitEmpty,
/// <summary>由中央矩形阻断直线的绕行场景。</summary>
RectangleDetour,
/// <summary>同时包含手工圆形、矩形与 TwoLeg 快照的多来源场景。</summary>
ManualAndTwoLeg,
/// <summary>与矩形绕行输入完全一致,用于在同一服务中验证输入缓存命中。</summary>
CacheHit,
/// <summary>起步前进、终点倒车进入的换向场景。</summary>
ReverseGearSwitch,
/// <summary>由贯穿边界的障碍带分隔起终点的无解场景。</summary>
NoFeasiblePath,
}
/// <summary>手动障碍物输入支持的世界几何类型。</summary>
public enum ManualCoarsePathObstacleKind
{
/// <summary>由世界中心和半径定义的圆形障碍物。</summary>
Circle,
/// <summary>由世界中心、X 方向长度和 Y 方向宽度定义的轴对齐矩形障碍物。</summary>
AxisAlignedRectangle,
}
/// <summary>
/// 手动粗路径测试的不可变障碍物输入。
/// 所有中心和尺寸均使用世界 mm;矩形始终与世界坐标轴平行,不包含旋转角。
/// </summary>
public sealed class ManualCoarsePathObstacle
{
private ManualCoarsePathObstacle(ManualCoarsePathObstacleKind kind, double centerXMillimeters,
double centerYMillimeters, double sizeXMillimeters, double sizeYMillimeters)
{
Kind = kind;
CenterXMillimeters = centerXMillimeters;
CenterYMillimeters = centerYMillimeters;
SizeXMillimeters = sizeXMillimeters;
SizeYMillimeters = sizeYMillimeters;
}
/// <summary>障碍物的支持几何类型。</summary>
public ManualCoarsePathObstacleKind Kind { get; }
/// <summary>几何中心世界 X 坐标,单位 mm。</summary>
public double CenterXMillimeters { get; }
/// <summary>几何中心世界 Y 坐标,单位 mm。</summary>
public double CenterYMillimeters { get; }
/// <summary>圆形时为半径,矩形时为 X 方向长度;单位 mm。</summary>
public double SizeXMillimeters { get; }
/// <summary>圆形时为半径,矩形时为 Y 方向宽度;单位 mm。</summary>
public double SizeYMillimeters { get; }
/// <summary>创建圆形障碍物。参数:圆心和半径均使用世界 mm,半径必须为有限正数。</summary>
public static ManualCoarsePathObstacle Circle(double centerXMillimeters, double centerYMillimeters,
double radiusMillimeters)
{
EnsureFinite(centerXMillimeters, nameof(centerXMillimeters));
EnsureFinite(centerYMillimeters, nameof(centerYMillimeters));
EnsurePositiveFinite(radiusMillimeters, nameof(radiusMillimeters));
return new ManualCoarsePathObstacle(ManualCoarsePathObstacleKind.Circle, centerXMillimeters,
centerYMillimeters, radiusMillimeters, radiusMillimeters);
}
/// <summary>
/// 创建轴对齐矩形障碍物。
/// 参数:中心、X 方向长度和 Y 方向宽度均使用世界 mm;两个尺寸必须为有限正数。
/// </summary>
public static ManualCoarsePathObstacle AxisAlignedRectangle(double centerXMillimeters,
double centerYMillimeters, double lengthXMillimeters, double widthYMillimeters)
{
EnsureFinite(centerXMillimeters, nameof(centerXMillimeters));
EnsureFinite(centerYMillimeters, nameof(centerYMillimeters));
EnsurePositiveFinite(lengthXMillimeters, nameof(lengthXMillimeters));
EnsurePositiveFinite(widthYMillimeters, nameof(widthYMillimeters));
return new ManualCoarsePathObstacle(ManualCoarsePathObstacleKind.AxisAlignedRectangle,
centerXMillimeters, centerYMillimeters, lengthXMillimeters, widthYMillimeters);
}
private static void EnsureFinite(double value, string parameterName)
{
if (double.IsNaN(value) || double.IsInfinity(value))
throw new ArgumentOutOfRangeException(parameterName, "Value must be finite.");
}
private static void EnsurePositiveFinite(double value, string parameterName)
{
EnsureFinite(value, parameterName);
if (value <= 0d)
throw new ArgumentOutOfRangeException(parameterName, "Value must be positive.");
}
}
/// <summary>
/// Clumsy 粗路径测试的纯输入工厂。
/// 固定场景不读取 UI、传感器、定位或时钟;传入 AMR 位姿的手动入口仅在此处完成世界 mm/deg 到核心 m/rad 的转换。
/// </summary>
public static class CoarsePathScenarioFactory
{
private const float MapXMinMillimeters = 0f;
private const float MapXMaxMillimeters = 6000f;
private const float MapYMinMillimeters = 0f;
private const float MapYMaxMillimeters = 4000f;
private const float ResolutionMillimeters = 50f;
private const double MillimetersPerMeter = 1000d;
private const double DegreesToRadians = Math.PI / 180d;
private const double ManualMapPaddingMillimeters = 8000d;
private const int MaximumManualObstacleCount = 20;
/// <summary>
/// 创建一个新的固定测试业务请求。
/// 返回:每次调用都返回独立的可变请求对象,供调用方安全地传入同一个长期存活的规划服务。
/// </summary>
public static CoarsePathPlanningJob Create(CoarsePathTestScenario scenario)
{
return CreateCore(scenario, null);
}
/// <summary>
/// 创建以当前 AMR 世界位姿为起点的固定测试业务请求。
/// 参数:X/Y 使用世界 mm,航向使用 deg;地图、目标和障碍物仅随 AMR 坐标平移,TwoLeg 朝向保持不变。
/// </summary>
public static CoarsePathPlanningJob Create(CoarsePathTestScenario scenario,
double amrXMillimeters, double amrYMillimeters, double amrHeadingDegrees)
{
return CreateCore(scenario,
new FixedScenarioAnchor(amrXMillimeters, amrYMillimeters, amrHeadingDegrees));
}
private static CoarsePathPlanningJob CreateCore(CoarsePathTestScenario scenario, FixedScenarioAnchor anchor)
{
switch (scenario)
{
case CoarsePathTestScenario.ExplicitEmpty:
return CreateExplicitEmpty(FixedScenarioTransform.From(1000d, 2000d, 0d, anchor));
case CoarsePathTestScenario.RectangleDetour:
case CoarsePathTestScenario.CacheHit:
return CreateRectangleDetour(FixedScenarioTransform.From(1000d, 2000d, 0d, anchor));
case CoarsePathTestScenario.ManualAndTwoLeg:
return CreateManualAndTwoLeg(FixedScenarioTransform.From(1000d, 1000d, 0d, anchor));
case CoarsePathTestScenario.ReverseGearSwitch:
return CreateReverseGearSwitch(FixedScenarioTransform.From(1000d, 2000d, 0d, anchor));
case CoarsePathTestScenario.NoFeasiblePath:
return CreateNoFeasiblePath(FixedScenarioTransform.From(1000d, 2000d, 0d, anchor));
default:
throw new ArgumentOutOfRangeException(nameof(scenario));
}
}
/// <summary>
/// 创建传入 AMR 世界位姿和手动世界终点的空图演示请求。
/// 参数:X/Y 使用世界 mm,航向使用 deg;返回请求中的 <see cref="Pose2D"/> 使用世界 m/rad。
/// 注意:这是坐标、路径和取消流程的演示空图,不能表示现场不存在障碍物。
/// </summary>
public static CoarsePathPlanningJob CreateManualGoalDemo(
double startXMillimeters, double startYMillimeters, double startHeadingDegrees,
double goalXMillimeters, double goalYMillimeters, double goalHeadingDegrees)
{
return CreateManualObstacleDemo(startXMillimeters, startYMillimeters, startHeadingDegrees,
goalXMillimeters, goalYMillimeters, goalHeadingDegrees,
Array.Empty<ManualCoarsePathObstacle>(), 0L);
}
/// <summary>
/// 创建传入 AMR 世界位姿、手动世界终点和手动障碍物快照的测试请求。
/// 参数:位姿 X/Y、障碍物中心和尺寸使用世界 mm,航向使用 deg;返回的 <see cref="Pose2D"/> 使用 m/rad。
/// 障碍物非空时 obstacleSnapshotVersion 必须为正数,以避免长期服务错误复用旧地图;零障碍物才创建显式空图演示。
/// </summary>
public static CoarsePathPlanningJob CreateManualObstacleDemo(
double startXMillimeters, double startYMillimeters, double startHeadingDegrees,
double goalXMillimeters, double goalYMillimeters, double goalHeadingDegrees,
IReadOnlyList<ManualCoarsePathObstacle> obstacles, long obstacleSnapshotVersion)
{
EnsureFinite(startXMillimeters, nameof(startXMillimeters));
EnsureFinite(startYMillimeters, nameof(startYMillimeters));
EnsureFinite(startHeadingDegrees, nameof(startHeadingDegrees));
EnsureFinite(goalXMillimeters, nameof(goalXMillimeters));
EnsureFinite(goalYMillimeters, nameof(goalYMillimeters));
EnsureFinite(goalHeadingDegrees, nameof(goalHeadingDegrees));
if (obstacles == null) throw new ArgumentNullException(nameof(obstacles));
if (obstacles.Count > MaximumManualObstacleCount)
throw new ArgumentOutOfRangeException(nameof(obstacles), "Manual obstacle count exceeds the supported limit.");
if (obstacles.Count != 0 && obstacleSnapshotVersion <= 0L)
throw new ArgumentOutOfRangeException(nameof(obstacleSnapshotVersion), "Obstacle snapshots require a positive version.");
return CreateJob(
CreateManualDemoMap(startXMillimeters, startYMillimeters, goalXMillimeters, goalYMillimeters,
obstacles, obstacleSnapshotVersion),
ToPose(startXMillimeters, startYMillimeters, startHeadingDegrees),
ToPose(goalXMillimeters, goalYMillimeters, goalHeadingDegrees),
null,
GoalDirectionConstraint.Any);
}
private static CoarsePathPlanningJob CreateExplicitEmpty(FixedScenarioTransform transform)
{
return CreateJob(
CreateMap(true, Array.Empty<IMapObstacleSource>(), transform),
transform.Pose(1d, 2d, 0d),
transform.Pose(5d, 2d, 0d),
null,
GoalDirectionConstraint.Forward);
}
private static CoarsePathPlanningJob CreateRectangleDetour(FixedScenarioTransform transform)
{
IMapObstacleSource[] sources =
{
new ManualObstacleSource("manual", 1L, true, new IMapObstacle[]
{
new AxisAlignedRectangleObstacle(transform.X(2700f), transform.X(3300f),
transform.Y(1200f), transform.Y(2800f)),
}),
};
CoarsePathPlanningJob job = CreateJob(CreateMap(false, sources, transform), transform.Pose(1d, 2d, 0d),
transform.Pose(5d, 2d, 0d), null, GoalDirectionConstraint.Forward);
// 固定绕行场景保留最优启发式;30 秒覆盖较慢测试环境,UI 仍可随时取消。
job.Configuration.SearchTimeout = TimeSpan.FromSeconds(30d);
return job;
}
private static CoarsePathPlanningJob CreateManualAndTwoLeg(FixedScenarioTransform transform)
{
IMapObstacleSource[] sources =
{
new ManualObstacleSource("manual", 2L, true, new IMapObstacle[]
{
new CircleObstacle(transform.X(2400f), transform.Y(1300f), 220f),
new AxisAlignedRectangleObstacle(transform.X(3000f), transform.X(3600f),
transform.Y(2000f), transform.Y(2600f)),
}),
new TwoLegObstacleSource("two-leg", 1L, true, new TwoLegProjectionInput(true,
transform.X(3900f), transform.Y(2500f), 0d,
-180f, -180f, -180f, 180f, 140f, "P1 fixed TwoLeg snapshot.")),
};
CoarsePathPlanningJob job = CreateJob(CreateMap(false, sources, transform), transform.Pose(1d, 1d, 0d),
transform.Pose(5d, 3d, 0d), null, GoalDirectionConstraint.Forward);
// 多来源场景的最优绕行会受机器负载影响;放宽演示总预算但保留全部碰撞与目标判定。
job.Configuration.SearchTimeout = TimeSpan.FromSeconds(15d);
return job;
}
private static CoarsePathPlanningJob CreateReverseGearSwitch(FixedScenarioTransform transform)
{
return CreateJob(
CreateMap(true, Array.Empty<IMapObstacleSource>(), transform),
transform.Pose(1d, 2d, 0d),
transform.Pose(4d, 2d, 0d),
TravelDirection.Forward,
GoalDirectionConstraint.Reverse);
}
private static CoarsePathPlanningJob CreateNoFeasiblePath(FixedScenarioTransform transform)
{
IMapObstacleSource[] sources =
{
new ManualObstacleSource("manual", 3L, true, new IMapObstacle[]
{
new AxisAlignedRectangleObstacle(transform.X(2900f), transform.X(3100f),
transform.Y(0f), transform.Y(4000f)),
}),
};
return CreateJob(CreateMap(false, sources, transform), transform.Pose(1d, 2d, 0d),
transform.Pose(5d, 2d, 0d),
null, GoalDirectionConstraint.Forward);
}
private static CoarsePathPlanningJob CreateJob(PlanningMapRequest mapRequest, Pose2D start, Pose2D goal,
TravelDirection? startDirection, GoalDirectionConstraint goalDirection)
{
return new CoarsePathPlanningJob
{
MapRequest = mapRequest,
Start = start,
Goal = goal,
Vehicle = new VehicleParameters
{
LengthMeters = 0.80d,
WidthMeters = 0.60d,
SafetyMarginMeters = 0.05d,
MaximumCurvaturePerMeter = 1d / 1.20d,
},
Configuration = new HybridAStarConfiguration(),
StartDirection = startDirection,
GoalDirection = goalDirection,
};
}
private static PlanningMapRequest CreateMap(bool allowExplicitEmptyMap, IReadOnlyList<IMapObstacleSource> sources,
FixedScenarioTransform transform)
{
return new PlanningMapRequest
{
Bounds = new MapBoundsMm(transform.X(MapXMinMillimeters), transform.X(MapXMaxMillimeters),
transform.Y(MapYMinMillimeters), transform.Y(MapYMaxMillimeters)),
ResolutionMm = ResolutionMillimeters,
ObstacleSources = sources,
AllowExplicitEmptyMap = allowExplicitEmptyMap,
};
}
private sealed class FixedScenarioAnchor
{
public FixedScenarioAnchor(double xMillimeters, double yMillimeters, double headingDegrees)
{
EnsureFinite(xMillimeters, nameof(xMillimeters));
EnsureFinite(yMillimeters, nameof(yMillimeters));
EnsureFinite(headingDegrees, nameof(headingDegrees));
XMillimeters = xMillimeters;
YMillimeters = yMillimeters;
HeadingRadians = NormalizeRadians((headingDegrees % 360d) * DegreesToRadians);
}
public double XMillimeters { get; }
public double YMillimeters { get; }
public double HeadingRadians { get; }
}
private sealed class FixedScenarioTransform
{
private FixedScenarioTransform(double deltaXMillimeters, double deltaYMillimeters, double headingDeltaRadians)
{
DeltaXMillimeters = deltaXMillimeters;
DeltaYMillimeters = deltaYMillimeters;
HeadingDeltaRadians = headingDeltaRadians;
}
public double DeltaXMillimeters { get; }
public double DeltaYMillimeters { get; }
public double HeadingDeltaRadians { get; }
public static FixedScenarioTransform From(double baselineStartXMillimeters,
double baselineStartYMillimeters, double baselineStartHeadingRadians, FixedScenarioAnchor anchor)
{
if (anchor == null) return new FixedScenarioTransform(0d, 0d, 0d);
return new FixedScenarioTransform(anchor.XMillimeters - baselineStartXMillimeters,
anchor.YMillimeters - baselineStartYMillimeters,
NormalizeRadians(anchor.HeadingRadians - baselineStartHeadingRadians));
}
public float X(float value)
{
return ToFiniteFloat(value + DeltaXMillimeters, nameof(value));
}
public float Y(float value)
{
return ToFiniteFloat(value + DeltaYMillimeters, nameof(value));
}
public Pose2D Pose(double xMeters, double yMeters, double headingRadians)
{
return new Pose2D((xMeters * MillimetersPerMeter + DeltaXMillimeters) / MillimetersPerMeter,
(yMeters * MillimetersPerMeter + DeltaYMillimeters) / MillimetersPerMeter,
NormalizeRadians(headingRadians + HeadingDeltaRadians));
}
}
private static PlanningMapRequest CreateManualDemoMap(double startXMillimeters, double startYMillimeters,
double goalXMillimeters, double goalYMillimeters, IReadOnlyList<ManualCoarsePathObstacle> obstacles,
long obstacleSnapshotVersion)
{
double minimumX = Math.Min(startXMillimeters, goalXMillimeters);
double maximumX = Math.Max(startXMillimeters, goalXMillimeters);
double minimumY = Math.Min(startYMillimeters, goalYMillimeters);
double maximumY = Math.Max(startYMillimeters, goalYMillimeters);
for (int index = 0; index < obstacles.Count; index++)
{
ManualCoarsePathObstacle obstacle = obstacles[index] ??
throw new ArgumentException("Manual obstacle entries cannot be null.", nameof(obstacles));
double halfX;
double halfY;
switch (obstacle.Kind)
{
case ManualCoarsePathObstacleKind.Circle:
EnsurePositiveFinite(obstacle.SizeXMillimeters, nameof(obstacles));
halfX = obstacle.SizeXMillimeters;
halfY = obstacle.SizeYMillimeters;
break;
case ManualCoarsePathObstacleKind.AxisAlignedRectangle:
EnsurePositiveFinite(obstacle.SizeXMillimeters, nameof(obstacles));
EnsurePositiveFinite(obstacle.SizeYMillimeters, nameof(obstacles));
halfX = obstacle.SizeXMillimeters / 2d;
halfY = obstacle.SizeYMillimeters / 2d;
break;
default:
throw new ArgumentOutOfRangeException(nameof(obstacles), "Manual obstacle kind is not supported.");
}
minimumX = Math.Min(minimumX, obstacle.CenterXMillimeters - halfX);
maximumX = Math.Max(maximumX, obstacle.CenterXMillimeters + halfX);
minimumY = Math.Min(minimumY, obstacle.CenterYMillimeters - halfY);
maximumY = Math.Max(maximumY, obstacle.CenterYMillimeters + halfY);
}
float xMin = ToGridLowerBound(minimumX - ManualMapPaddingMillimeters);
float xMax = ToGridUpperBound(maximumX + ManualMapPaddingMillimeters);
float yMin = ToGridLowerBound(minimumY - ManualMapPaddingMillimeters);
float yMax = ToGridUpperBound(maximumY + ManualMapPaddingMillimeters);
bool isExplicitEmptyMap = obstacles.Count == 0;
return new PlanningMapRequest
{
Bounds = new MapBoundsMm(xMin, xMax, yMin, yMax),
ResolutionMm = ResolutionMillimeters,
ObstacleSources = isExplicitEmptyMap ? Array.Empty<IMapObstacleSource>() :
new IMapObstacleSource[]
{
new ManualObstacleSource("manual-user-input", obstacleSnapshotVersion, true,
ConvertManualObstacles(obstacles)),
},
AllowExplicitEmptyMap = isExplicitEmptyMap,
};
}
private static IMapObstacle[] ConvertManualObstacles(IReadOnlyList<ManualCoarsePathObstacle> obstacles)
{
var result = new IMapObstacle[obstacles.Count];
for (int index = 0; index < obstacles.Count; index++)
{
ManualCoarsePathObstacle obstacle = obstacles[index] ??
throw new ArgumentException("Manual obstacle entries cannot be null.", nameof(obstacles));
switch (obstacle.Kind)
{
case ManualCoarsePathObstacleKind.Circle:
result[index] = new CircleObstacle(ToFiniteFloat(obstacle.CenterXMillimeters, nameof(obstacles)),
ToFiniteFloat(obstacle.CenterYMillimeters, nameof(obstacles)),
ToFiniteFloat(obstacle.SizeXMillimeters, nameof(obstacles)));
break;
case ManualCoarsePathObstacleKind.AxisAlignedRectangle:
double halfX = obstacle.SizeXMillimeters / 2d;
double halfY = obstacle.SizeYMillimeters / 2d;
result[index] = new AxisAlignedRectangleObstacle(
ToFiniteFloat(obstacle.CenterXMillimeters - halfX, nameof(obstacles)),
ToFiniteFloat(obstacle.CenterXMillimeters + halfX, nameof(obstacles)),
ToFiniteFloat(obstacle.CenterYMillimeters - halfY, nameof(obstacles)),
ToFiniteFloat(obstacle.CenterYMillimeters + halfY, nameof(obstacles)));
break;
default:
throw new ArgumentOutOfRangeException(nameof(obstacles), "Manual obstacle kind is not supported.");
}
}
return result;
}
private static Pose2D ToPose(double xMillimeters, double yMillimeters, double headingDegrees)
{
return new Pose2D(xMillimeters / MillimetersPerMeter, yMillimeters / MillimetersPerMeter,
headingDegrees * DegreesToRadians);
}
private static double NormalizeRadians(double angle)
{
double normalized = angle % (2d * Math.PI);
if (normalized <= -Math.PI) return normalized + 2d * Math.PI;
return normalized > Math.PI ? normalized - 2d * Math.PI : normalized;
}
private static float ToGridLowerBound(double millimeters)
{
double rounded = Math.Floor(millimeters / ResolutionMillimeters) * ResolutionMillimeters;
return ToFiniteFloat(rounded, nameof(millimeters));
}
private static float ToGridUpperBound(double millimeters)
{
double rounded = Math.Ceiling(millimeters / ResolutionMillimeters) * ResolutionMillimeters;
return ToFiniteFloat(rounded, nameof(millimeters));
}
private static float ToFiniteFloat(double value, string parameterName)
{
if (double.IsNaN(value) || double.IsInfinity(value) || value < float.MinValue || value > float.MaxValue)
throw new ArgumentOutOfRangeException(parameterName, "Value cannot be represented as a finite millimeter coordinate.");
return (float)value;
}
private static void EnsureFinite(double value, string parameterName)
{
if (double.IsNaN(value) || double.IsInfinity(value))
throw new ArgumentOutOfRangeException(parameterName, "Value must be finite.");
}
private static void EnsurePositiveFinite(double value, string parameterName)
{
EnsureFinite(value, parameterName);
if (value <= 0d)
throw new ArgumentOutOfRangeException(parameterName, "Value must be positive.");
}
}
@@ -0,0 +1,628 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Globalization;
using System.Threading;
using System.Threading.Tasks;
using ClumsyCore;
using ClumsyCore.DTools;
using ClumsyCore.Interfaces;
using ClumsyCore.Pilot;
using FundamentalLib;
using MDCSToolBox.Clumsy.Pilot;
using MultiWheelC.TrajectoryPlanning.CoarsePath;
using MultiWheelC.TrajectoryPlanning.CoarsePath.Test;
using MultiWheelC.TrajectoryPlanning.CoarsePath.Facade;
using MultiWheelC.TrajectoryPlanning.CoarsePath.Vehicle;
using MultiWheelC.TrajectoryPlanning.Mapping;
namespace MultiWheelC;
/// <summary>
/// 显式空图的粗路径规划测试入口。
/// 只负责创建纯规划请求;规划、取消与可视化均由共享执行器处理,不会向底盘发送任何命令。
/// </summary>
[MovementTest(name = "粗路径规划-显式空图")]
public sealed class CoarsePathExplicitEmptyTest : MovementTest
{
/// <inheritdoc />
public override void Test() => CoarsePathPlanningTestRunner.RunScenario(CoarsePathTestScenario.ExplicitEmpty, "显式空图");
/// <inheritdoc />
public override void TestStop() => CoarsePathPlanningTestRunner.Stop();
}
/// <summary>
/// 单矩形绕行的粗路径规划测试入口。
/// </summary>
[MovementTest(name = "粗路径规划-单矩形绕行")]
// TODO:#在该测试下发生了红色矩形栅格碰撞但依然规划成功,需要进一步核实与确认
public sealed class CoarsePathRectangleDetourTest : MovementTest
{
/// <inheritdoc />
public override void Test() => CoarsePathPlanningTestRunner.RunScenario(CoarsePathTestScenario.RectangleDetour, "单矩形绕行");
/// <inheritdoc />
public override void TestStop() => CoarsePathPlanningTestRunner.Stop();
}
/// <summary>
/// 手工圆形、矩形和 TwoLeg 快照组合的粗路径规划测试入口。
/// </summary>
[MovementTest(name = "粗路径规划-多来源障碍")]
public sealed class CoarsePathManualAndTwoLegTest : MovementTest
{
/// <inheritdoc />
public override void Test() => CoarsePathPlanningTestRunner.RunScenario(CoarsePathTestScenario.ManualAndTwoLeg, "多来源障碍");
/// <inheritdoc />
public override void TestStop() => CoarsePathPlanningTestRunner.Stop();
}
/// <summary>
/// 重复输入地图缓存命中的粗路径规划测试入口。
/// </summary>
[MovementTest(name = "粗路径规划-缓存命中")]
public sealed class CoarsePathCacheHitTest : MovementTest
{
/// <inheritdoc />
public override void Test() => CoarsePathPlanningTestRunner.RunScenario(CoarsePathTestScenario.CacheHit, "缓存命中");
/// <inheritdoc />
public override void TestStop() => CoarsePathPlanningTestRunner.Stop();
}
/// <summary>
/// 前进起步、倒车到达并显示换向点的粗路径规划测试入口。
/// </summary>
[MovementTest(name = "粗路径规划-倒车换向")]
public sealed class CoarsePathReverseGearSwitchTest : MovementTest
{
/// <inheritdoc />
public override void Test() => CoarsePathPlanningTestRunner.RunScenario(CoarsePathTestScenario.ReverseGearSwitch, "倒车换向");
/// <inheritdoc />
public override void TestStop() => CoarsePathPlanningTestRunner.Stop();
}
/// <summary>
/// 障碍带完全隔开起终点的无解粗路径规划测试入口。
/// </summary>
[MovementTest(name = "粗路径规划-无解")]
public sealed class CoarsePathNoFeasiblePathTest : MovementTest
{
/// <inheritdoc />
public override void Test() => CoarsePathPlanningTestRunner.RunScenario(CoarsePathTestScenario.NoFeasiblePath, "无解障碍带");
/// <inheritdoc />
public override void TestStop() => CoarsePathPlanningTestRunner.Stop();
}
/// <summary>
/// 使用当前 AMR 车身几何中心位姿和人工终点的粗路径规划演示入口。
/// 输入的 X/Y 使用世界 mm、航向使用 deg;进入规划核心前由场景工厂一次性转换为 m/rad。
/// </summary>
[MovementTest(name = "粗路径规划")]
public sealed class CoarsePathPlanningTest : MovementTest
{
private const int MaximumManualObstacleCount = 20;
private static long _nextManualObstacleSnapshotVersion;
/// <summary>
/// 读取一次 AMR 当前世界位姿、手动终点和障碍物快照后启动规划。
/// 注意:getCartLocation 在无定位时可能阻塞;全部输入会在启动后台任务前冻结,不会被规划线程重复读取。
/// </summary>
public override void Test()
{
try
{
var amrPose = DetourInterface.getCartLocation();
double goalXmm = ReadFiniteInput("粗路径终点 X(世界 mm");
double goalYmm = ReadFiniteInput("粗路径终点 Y(世界 mm");
double goalHeadingDeg = ReadFiniteInput("粗路径终点航向(世界 deg");
TimeSpan searchTimeout = ReadPositiveTimeoutInput("粗路径规划总超时(秒,必须大于 0)");
IReadOnlyList<ManualCoarsePathObstacle> obstacles = ReadManualObstacles();
long snapshotVersion = obstacles.Count == 0 ? 0L :
Interlocked.Increment(ref _nextManualObstacleSnapshotVersion);
CoarsePathPlanningJob job = CoarsePathScenarioFactory.CreateManualObstacleDemo(
amrPose.x, amrPose.y, amrPose.th, goalXmm, goalYmm, goalHeadingDeg,
obstacles, snapshotVersion);
job.Configuration.SearchTimeout = searchTimeout;
CoarsePathPlanningTestRunner.Run("AMR 位姿 + 手动终点 + 手动障碍物", job);
}
catch (Exception exception)
{
CoarsePathPlanningTestRunner.ShowInputFailure(exception);
}
}
/// <inheritdoc />
public override void TestStop() => CoarsePathPlanningTestRunner.Stop();
private static IReadOnlyList<ManualCoarsePathObstacle> ReadManualObstacles()
{
int count = ReadBoundedIntegerInput("手动障碍物数量(0-20", 0, MaximumManualObstacleCount);
var obstacles = new List<ManualCoarsePathObstacle>(count);
for (int index = 0; index < count; index++)
{
string label = "障碍物 " + (index + 1);
int kind = ReadBoundedIntegerInput(label + " 类型(1圆形,2矩形)", 1, 2);
double centerXmm = ReadFiniteInput(label + " 中心 X(世界 mm");
double centerYmm = ReadFiniteInput(label + " 中心 Y(世界 mm");
if (kind == 1)
{
double radiusMm = ReadPositiveFiniteInput(label + " 半径 rmm");
obstacles.Add(ManualCoarsePathObstacle.Circle(centerXmm, centerYmm, radiusMm));
}
else
{
double lengthXmm = ReadPositiveFiniteInput(label + " X方向长度(mm");
double widthYmm = ReadPositiveFiniteInput(label + " Y方向宽度(mm");
obstacles.Add(ManualCoarsePathObstacle.AxisAlignedRectangle(centerXmm, centerYmm,
lengthXmm, widthYmm));
}
}
return obstacles;
}
private static int ReadBoundedIntegerInput(string prompt, int minimum, int maximum)
{
object raw = UI.GetInput(prompt);
string text = Convert.ToString(raw, CultureInfo.CurrentCulture);
int value;
if (!int.TryParse(text, NumberStyles.Integer, CultureInfo.CurrentCulture, out value) &&
!int.TryParse(text, NumberStyles.Integer, CultureInfo.InvariantCulture, out value))
throw new ArgumentException("输入必须是整数:" + prompt);
if (value < minimum || value > maximum)
throw new ArgumentOutOfRangeException(nameof(prompt), "输入超出允许范围:" + prompt);
return value;
}
private static double ReadPositiveFiniteInput(string prompt)
{
double value = ReadFiniteInput(prompt);
if (value <= 0d)
throw new ArgumentOutOfRangeException(nameof(prompt), "输入必须为正数:" + prompt);
return value;
}
private static TimeSpan ReadPositiveTimeoutInput(string prompt)
{
double timeoutSeconds = ReadFiniteInput(prompt);
if (timeoutSeconds <= 0d)
throw new ArgumentOutOfRangeException(nameof(prompt), "输入必须为正数:" + prompt);
try
{
return TimeSpan.FromSeconds(timeoutSeconds);
}
catch (OverflowException)
{
throw new ArgumentOutOfRangeException(nameof(prompt), "输入超出允许范围:" + prompt);
}
}
private static double ReadFiniteInput(string prompt)
{
object raw = UI.GetInput(prompt);
string text = Convert.ToString(raw, CultureInfo.CurrentCulture);
double value;
if (!double.TryParse(text, NumberStyles.Float, CultureInfo.CurrentCulture, out value) &&
!double.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out value))
throw new ArgumentException("输入必须是有限数字:" + prompt);
if (double.IsNaN(value) || double.IsInfinity(value))
throw new ArgumentException("输入必须是有限数字:" + prompt);
return value;
}
}
/// <summary>
/// 粗路径 MovementTest 的共享后台会话、停止和绘制实现。
/// 同一时刻只允许一个会话绘制;启动新会话或停止时会取消旧会话,但不会等待旧任务退出。
/// </summary>
internal static class CoarsePathPlanningTestRunner
{
private const string PainterLayerName = "CoarsePathPlanningV1";
private const float MillimetersPerMeter = 1000f;
private const int MaximumVisibleGridLines = 100;
private static readonly object SessionSync = new object();
private static readonly CoarsePathPlanningService PlanningService = new CoarsePathPlanningService();
private static readonly Painter Painter = UI.GetPainter(PainterLayerName, true);
private static CancellationTokenSource _activeCancellation;
private static Task<CoarsePathPlanningJobResult> _activeTask;
private static long _nextSessionId;
private static long _activeSessionId;
/// <summary>
/// 固定场景启动时冻结的 AMR 位姿。规划后台不会重新读取定位,确保输入一致。
/// </summary>
private sealed class AmrPoseSnapshot
{
public AmrPoseSnapshot(double xMillimeters, double yMillimeters, double headingDegrees)
{
EnsureFiniteAmrValue(xMillimeters, "X");
EnsureFiniteAmrValue(yMillimeters, "Y");
EnsureFiniteAmrValue(headingDegrees, "航向");
XMillimeters = xMillimeters;
YMillimeters = yMillimeters;
HeadingDegrees = headingDegrees;
}
public double XMillimeters { get; }
public double YMillimeters { get; }
public double HeadingDegrees { get; }
public string DisplayText
{
get
{
return "AMR 起点:X=" + XMillimeters.ToString("F0", CultureInfo.InvariantCulture) +
" mmY=" + YMillimeters.ToString("F0", CultureInfo.InvariantCulture) +
" mm,航向=" + HeadingDegrees.ToString("F1", CultureInfo.InvariantCulture) + " deg";
}
}
}
/// <summary>
/// 创建指定固定场景并将其提交给共享后台服务。
/// </summary>
internal static void RunScenario(CoarsePathTestScenario scenario, string scenarioName)
{
try
{
var pose = DetourInterface.getCartLocation();
if (ReferenceEquals(pose, null)) throw new ArgumentException("AMR 位姿为空。");
var snapshot = new AmrPoseSnapshot(pose.x, pose.y, pose.th);
CoarsePathPlanningJob job = CoarsePathScenarioFactory.Create(scenario,
snapshot.XMillimeters, snapshot.YMillimeters, snapshot.HeadingDegrees);
Run(scenarioName, job, snapshot);
}
catch (Exception exception)
{
ShowInputFailure(new ArgumentException("AMR 位姿不可用:" + exception.Message, exception));
}
}
/// <summary>
/// 提交已经冻结输入的一次规划请求。调用立即返回,结果只会由对应会话的完成回调绘制。
/// </summary>
internal static void Run(string scenarioName, CoarsePathPlanningJob job)
{
Run(scenarioName, job, null);
}
private static void Run(string scenarioName, CoarsePathPlanningJob job, AmrPoseSnapshot amrPose)
{
if (job == null) throw new ArgumentNullException(nameof(job));
var cancellation = new CancellationTokenSource();
CancellationTokenSource previousCancellation;
long sessionId;
lock (SessionSync)
{
previousCancellation = _activeCancellation;
_activeCancellation = cancellation;
_activeTask = null;
sessionId = ++_nextSessionId;
_activeSessionId = sessionId;
}
// 先发布新会话编号,再取消旧任务,避免旧完成回调覆盖新画面。
if (previousCancellation != null) previousCancellation.Cancel();
Painter.Clear();
DrawPending(scenarioName, job, amrPose);
Task<CoarsePathPlanningJobResult> task = Task.Run(() => PlanningService.Plan(job, cancellation.Token));
lock (SessionSync)
{
if (_activeSessionId == sessionId) _activeTask = task;
}
_ = task.ContinueWith(completed => Finish(sessionId, scenarioName, job, amrPose, cancellation, completed),
TaskScheduler.Default);
}
/// <summary>
/// 取消当前会话并清空专用图层;不等待后台任务结束。
/// 已取消任务的完成回调只释放资源,不再记录或绘制结果。
/// </summary>
internal static void Stop()
{
CancellationTokenSource cancellation;
lock (SessionSync)
{
cancellation = _activeCancellation;
_activeCancellation = null;
_activeTask = null;
_activeSessionId = 0;
}
if (cancellation != null) cancellation.Cancel();
Painter.Clear();
Hedingben.ToastText("粗路径规划已请求停止。", PainterLayerName);
}
/// <summary>
/// 显示输入读取或校验失败,且不改变现有规划任务。
/// </summary>
internal static void ShowInputFailure(Exception exception)
{
string message = exception == null ? "未知输入错误。" : exception.Message;
Painter.DrawText(Color.LightYellow, "粗路径规划未启动:" + message, 0f, 0f);
Hedingben.ToastText("粗路径规划未启动:" + message, PainterLayerName);
}
private static void Finish(long sessionId, string scenarioName, CoarsePathPlanningJob job, AmrPoseSnapshot amrPose,
CancellationTokenSource cancellation, Task<CoarsePathPlanningJobResult> completed)
{
try
{
CoarsePathPlanningJobResult result = completed.GetAwaiter().GetResult();
bool isCurrent;
lock (SessionSync)
{
isCurrent = _activeSessionId == sessionId;
if (isCurrent)
{
_activeTask = null;
_activeCancellation = null;
}
}
if (!isCurrent) return;
DrawResult(scenarioName, job, amrPose, result);
Hedingben.ToastText(BuildToastMessage(scenarioName, result), PainterLayerName);
}
catch (Exception exception)
{
bool isCurrent;
lock (SessionSync)
{
isCurrent = _activeSessionId == sessionId;
if (isCurrent)
{
_activeTask = null;
_activeCancellation = null;
}
}
if (isCurrent)
Hedingben.ToastText("粗路径规划任务异常:" + exception.GetType().Name + "。" + exception.Message,
PainterLayerName);
}
finally
{
cancellation.Dispose();
}
}
private static void DrawPending(string scenarioName, CoarsePathPlanningJob job, AmrPoseSnapshot amrPose)
{
DrawPose(job.Start, Color.LimeGreen, "起点");
DrawPose(job.Goal, Color.Orange, "终点");
Painter.DrawText(Color.LightGray, "场景:" + scenarioName + "(规划中)", 0f, 0f);
if (amrPose != null) Painter.DrawText(Color.LightGray, amrPose.DisplayText, 0f, -120f);
}
private static void DrawResult(string scenarioName, CoarsePathPlanningJob job, AmrPoseSnapshot amrPose,
CoarsePathPlanningJobResult result)
{
Painter.Clear();
PlanningGridMap map = result.MapResult.Map;
if (map != null) DrawMap(map);
DrawPose(job.Start, Color.LimeGreen, "起点");
DrawGoal(job.Goal, job.Configuration, Color.Orange);
if (result.PlanningResult.Status == PlanningStatus.Success)
DrawPath(result.PlanningResult, job.Vehicle);
DrawLegend(map);
DrawStatus(scenarioName, job, result, map, amrPose);
}
private static void DrawMap(PlanningGridMap map)
{
float xMin = map.Bounds.XMin;
float xMax = map.Bounds.XMax;
float yMin = map.Bounds.YMin;
float yMax = map.Bounds.YMax;
float resolution = map.ResolutionMm;
int gridStride = Math.Max(1, (int)Math.Ceiling(Math.Max(map.Rows, map.Cols) / (double)MaximumVisibleGridLines));
// 真实 ResolutionMm 决定网格位置,gridStride 只影响显示抽稀。
for (int col = 0; col <= map.Cols; col += gridStride)
{
float x = Math.Min(xMax, xMin + col * resolution);
Painter.DrawLine(Color.FromArgb(80, Color.SlateGray), x, yMin, x, yMax, width: 1);
}
for (int row = 0; row <= map.Rows; row += gridStride)
{
float y = Math.Min(yMax, yMin + row * resolution);
Painter.DrawLine(Color.FromArgb(80, Color.SlateGray), xMin, y, xMax, y, width: 1);
}
DrawRectangle(Color.Gainsboro, xMin, yMin, xMax, yMax, 3);
if (xMin <= 0f && 0f < xMax) Painter.DrawLine(Color.DimGray, 0f, yMin, 0f, yMax, width: 2);
if (yMin <= 0f && 0f < yMax) Painter.DrawLine(Color.DimGray, xMin, 0f, xMax, 0f, width: 2);
for (int row = 0; row < map.Rows; row++)
{
for (int col = 0; col < map.Cols; col++)
{
if (!map.IsOccupied(row, col)) continue;
float x = xMin + col * resolution + resolution / 2f;
float y = yMin + row * resolution;
Painter.DrawLine(Color.FromArgb(150, Color.Firebrick), x, y, x, y + resolution,
width: Math.Max(1, (int)Math.Round(resolution)));
}
}
}
private static void DrawPose(Pose2D pose, Color color, string label)
{
if (pose == null) return;
float x = ToMillimeters(pose.X);
float y = ToMillimeters(pose.Y);
Painter.DrawCircle(color, x, y, 80f);
DrawHeadingArrow(x, y, pose.Heading, color, 260f);
Painter.DrawText(color, label, x + 100f, y + 100f);
}
private static void DrawGoal(Pose2D goal, HybridAStarConfiguration configuration, Color color)
{
DrawPose(goal, color, "终点");
if (goal == null || configuration == null) return;
Painter.DrawCircle(Color.FromArgb(150, color), ToMillimeters(goal.X), ToMillimeters(goal.Y),
ToMillimeters(configuration.GoalPositionToleranceMeters));
}
private static void DrawPath(PlanningResult planningResult, VehicleParameters vehicle)
{
if (planningResult.Path == null || planningResult.Path.Count == 0) return;
int frameStride = Math.Max(1, planningResult.Path.Count / 10);
for (int index = 1; index < planningResult.Path.Count; index++)
{
CoarsePathPoint previous = planningResult.Path[index - 1];
CoarsePathPoint current = planningResult.Path[index];
Color color = current.Direction == TravelDirection.Forward ? Color.LimeGreen : Color.DeepSkyBlue;
Painter.DrawLine(color, ToMillimeters(previous.X), ToMillimeters(previous.Y),
ToMillimeters(current.X), ToMillimeters(current.Y), width: 4);
if (index % frameStride == 0 || current.IsGearSwitchPoint || index == planningResult.Path.Count - 1)
DrawVehicleFrame(current, vehicle);
if (index % Math.Max(1, frameStride / 2) == 0)
DrawHeadingArrow(ToMillimeters(current.X), ToMillimeters(current.Y),
current.Heading + (current.Direction == TravelDirection.Reverse ? Math.PI : 0d), color, 140f);
if (!current.IsGearSwitchPoint) continue;
float x = ToMillimeters(current.X);
float y = ToMillimeters(current.Y);
Painter.DrawCircle(Color.MediumPurple, x, y, 100f);
Painter.DrawText(Color.MediumPurple, "换向", x + 110f, y - 110f);
}
DrawVehicleFrame(planningResult.Path[0], vehicle);
}
private static void DrawVehicleFrame(CoarsePathPoint point, VehicleParameters vehicle)
{
if (point == null || vehicle == null) return;
float halfLength = ToMillimeters(vehicle.LengthMeters / 2d + vehicle.SafetyMarginMeters);
float halfWidth = ToMillimeters(vehicle.WidthMeters / 2d + vehicle.SafetyMarginMeters);
float centerX = ToMillimeters(point.X);
float centerY = ToMillimeters(point.Y);
double cos = Math.Cos(point.Heading);
double sin = Math.Sin(point.Heading);
TransformVehicleCorner(centerX, centerY, cos, sin, halfLength, halfWidth, out float frontLeftX, out float frontLeftY);
TransformVehicleCorner(centerX, centerY, cos, sin, halfLength, -halfWidth, out float frontRightX, out float frontRightY);
TransformVehicleCorner(centerX, centerY, cos, sin, -halfLength, -halfWidth, out float rearRightX, out float rearRightY);
TransformVehicleCorner(centerX, centerY, cos, sin, -halfLength, halfWidth, out float rearLeftX, out float rearLeftY);
Painter.DrawLine(Color.Gold, frontLeftX, frontLeftY, frontRightX, frontRightY, width: 2);
Painter.DrawLine(Color.Gold, frontRightX, frontRightY, rearRightX, rearRightY, width: 2);
Painter.DrawLine(Color.Gold, rearRightX, rearRightY, rearLeftX, rearLeftY, width: 2);
Painter.DrawLine(Color.Gold, rearLeftX, rearLeftY, frontLeftX, frontLeftY, width: 2);
}
private static void TransformVehicleCorner(float centerX, float centerY, double cos, double sin,
float longitudinal, float lateral, out float x, out float y)
{
x = centerX + (float)(cos * longitudinal - sin * lateral);
y = centerY + (float)(sin * longitudinal + cos * lateral);
}
private static void DrawHeadingArrow(float x, float y, double headingRadians, Color color, float length)
{
float endX = x + (float)Math.Cos(headingRadians) * length;
float endY = y + (float)Math.Sin(headingRadians) * length;
Painter.DrawLine(color, x, y, endX, endY, endArrow: true, width: 3);
}
private static void DrawLegend(PlanningGridMap map)
{
float x = map == null ? 0f : map.Bounds.XMin + 150f;
float y = map == null ? 250f : map.Bounds.YMax - 180f;
Painter.DrawText(Color.White, "图例", x, y);
DrawLegendItem(x, y - 130f, Color.Gainsboro, "边界 / 栅格");
DrawLegendItem(x, y - 260f, Color.Firebrick, "占据格");
DrawLegendItem(x, y - 390f, Color.LimeGreen, "起点 / 前进");
DrawLegendItem(x, y - 520f, Color.Orange, "终点 / 容差");
DrawLegendItem(x, y - 650f, Color.DeepSkyBlue, "倒车");
DrawLegendItem(x, y - 780f, Color.MediumPurple, "换向");
DrawLegendItem(x, y - 910f, Color.Gold, "扩大车体检查框");
}
private static void DrawLegendItem(float x, float y, Color color, string text)
{
Painter.DrawLine(color, x, y, x + 90f, y, width: 5);
Painter.DrawText(color, text, x + 120f, y - 30f);
}
private static void DrawStatus(string scenarioName, CoarsePathPlanningJob job,
CoarsePathPlanningJobResult result, PlanningGridMap map, AmrPoseSnapshot amrPose)
{
float x = map == null ? 0f : map.Bounds.XMin + 150f;
float y = map == null ? -250f : map.Bounds.YMin + 150f;
string snapshot = map == null ? "无" : map.SnapshotId.ToString(CultureInfo.InvariantCulture);
string resolution = map == null ? "无" : map.ResolutionMm.ToString("F0", CultureInfo.InvariantCulture) + " mm";
PlanningDiagnostics diagnostics = result.PlanningResult.Diagnostics;
string reason = diagnostics.TerminationReason ?? string.Empty;
string turningRadius = "无";
if (job != null && VehicleKinematics.TryGetMaximumCurvaturePerMeter(job.Vehicle, out double maximumCurvaturePerMeter))
turningRadius = (1d / maximumCurvaturePerMeter).ToString("F2", CultureInfo.InvariantCulture) + " m";
Painter.DrawText(Color.White, "场景:" + scenarioName, x, y);
float detailOffset = 0f;
if (amrPose != null)
{
Painter.DrawText(Color.White, amrPose.DisplayText, x, y + 120f);
detailOffset = 120f;
}
Painter.DrawText(Color.White, "地图:" + result.MapResult.Status + ",缓存:" + result.MapResult.CacheHit + ",快照:" + snapshot,
x, y + 120f + detailOffset);
Painter.DrawText(Color.White, "栅格:" + resolution + ",规划:" + result.PlanningResult.Status + ",总耗时:" +
diagnostics.Elapsed.TotalMilliseconds.ToString("F0", CultureInfo.InvariantCulture) + " ms,路径搜索:" +
diagnostics.PathSearchElapsed.TotalMilliseconds.ToString("F0", CultureInfo.InvariantCulture) + " ms", x, y + 240f + detailOffset);
Painter.DrawText(Color.White, "节点:扩展=" + diagnostics.ExpandedNodeCount.ToString(CultureInfo.InvariantCulture) +
",生成=" + diagnostics.GeneratedNodeCount.ToString(CultureInfo.InvariantCulture) + "Open List峰值=" +
diagnostics.PeakOpenListCount.ToString(CultureInfo.InvariantCulture), x, y + 360f + detailOffset);
if (job != null && job.Vehicle != null)
{
Painter.DrawText(Color.White, "演示车辆:长=" + job.Vehicle.LengthMeters.ToString("F2", CultureInfo.InvariantCulture) +
" m,宽=" + job.Vehicle.WidthMeters.ToString("F2", CultureInfo.InvariantCulture) + " m,余量=" +
job.Vehicle.SafetyMarginMeters.ToString("F2", CultureInfo.InvariantCulture) + " m,最小转弯半径=" +
turningRadius, x, y + 480f + detailOffset);
}
if (!string.IsNullOrEmpty(reason))
Painter.DrawText(Color.LightYellow, "原因:" + reason, x, y + 600f + detailOffset);
}
private static string BuildToastMessage(string scenarioName, CoarsePathPlanningJobResult result)
{
PlanningDiagnostics diagnostics = result.PlanningResult.Diagnostics;
string message = "粗路径[" + scenarioName + "]:地图=" + result.MapResult.Status + ",规划=" +
result.PlanningResult.Status + ",总耗时=" +
diagnostics.Elapsed.TotalMilliseconds.ToString("F0", CultureInfo.InvariantCulture) + "ms,路径搜索=" +
diagnostics.PathSearchElapsed.TotalMilliseconds.ToString("F0", CultureInfo.InvariantCulture) + "ms";
if (result.PlanningResult.Status != PlanningStatus.Success && !string.IsNullOrEmpty(diagnostics.TerminationReason))
message += ",原因=" + diagnostics.TerminationReason;
return message + "。";
}
private static void DrawRectangle(Color color, float xMin, float yMin, float xMax, float yMax, int width)
{
Painter.DrawLine(color, xMin, yMin, xMax, yMin, width: width);
Painter.DrawLine(color, xMax, yMin, xMax, yMax, width: width);
Painter.DrawLine(color, xMax, yMax, xMin, yMax, width: width);
Painter.DrawLine(color, xMin, yMax, xMin, yMin, width: width);
}
private static float ToMillimeters(double meters) => (float)(meters * MillimetersPerMeter);
private static void EnsureFiniteAmrValue(double value, string name)
{
if (double.IsNaN(value) || double.IsInfinity(value))
throw new ArgumentException(name + " 必须是有限数。");
}
}