feat: integrate trajectory tracking controller runtime

This commit is contained in:
梁薄云
2026-08-10 13:26:56 +08:00
parent f923affc8f
commit 54ef239231
29 changed files with 5135 additions and 0 deletions
+3
View File
@@ -23,6 +23,9 @@
<Compile Remove="ParkrobTrajplanner\Trajplanner_output\**\*.cs" />
<Compile Remove="ParkrobTrajplanner\auto_avoidance\**\*.cs"
Condition="'$(ExcludeLegacyAutoAvoidance)' == 'true'" />
<!-- 嵌套验证项目的旧输出不能参与主插件的程序集解析。 -->
<None Remove="**\bin\**\*" />
<None Remove="**\obj\**\*" />
</ItemGroup>
<ItemGroup>
@@ -0,0 +1,19 @@
namespace MultiWheelC.Control.Abstractions
{
/// <summary>
/// 定义Stanley、LQR和MPC等车体中心横向控制器的统一接口。
/// </summary>
public interface ILateralController
{
/// <summary>
/// 根据本周期车辆状态和轨迹误差计算车体中心目标曲率。
/// </summary>
LateralControlCommand Compute(
PathTrackingContext context);
/// <summary>
/// 清除控制器跨周期状态,以便开始新轨迹或异常恢复后重新运行。
/// </summary>
void Reset();
}
}
@@ -0,0 +1,19 @@
namespace MultiWheelC.Control.Abstractions
{
/// <summary>
/// 定义根据参考速度和实际纵向速度生成底盘命令速度的统一接口。
/// </summary>
public interface ILongitudinalController
{
/// <summary>
/// 根据本周期速度目标、速度反馈和时间间隔计算有符号底盘命令速度。
/// </summary>
double ComputeSpeedMetersPerSecond(
PathTrackingContext context);
/// <summary>
/// 清除积分、历史误差和其他跨周期状态,以便安全开始新的控制过程。
/// </summary>
void Reset();
}
}
@@ -0,0 +1,76 @@
using System;
namespace MultiWheelC.Control.Abstractions
{
/// <summary>
/// 表示横向控制器生成的前、后GCP目标转角,单位为rad,逆时针为正。
/// </summary>
public readonly struct LateralControlCommand
{
/// <summary>
/// 创建前、后GCP目标转角命令。
/// </summary>
public LateralControlCommand(
double frontGcpAngleRadians,
double rearGcpAngleRadians)
{
EnsureFinite(
frontGcpAngleRadians,
nameof(frontGcpAngleRadians));
EnsureFinite(
rearGcpAngleRadians,
nameof(rearGcpAngleRadians));
FrontGcpAngleRadians =
frontGcpAngleRadians;
RearGcpAngleRadians =
rearGcpAngleRadians;
}
/// <summary>
/// 获取前GCP目标转角,单位为rad,逆时针为正。
/// </summary>
public double FrontGcpAngleRadians { get; }
/// <summary>
/// 获取后GCP目标转角,单位为rad,逆时针为正。
/// </summary>
public double RearGcpAngleRadians { get; }
/// <summary>
/// 获取前后GCP的共同转角分量,主要用于横向平移修正。
/// </summary>
public double CommonAngleRadians =>
(FrontGcpAngleRadians +
RearGcpAngleRadians) / 2.0;
/// <summary>
/// 获取前后GCP的差动转角分量,主要用于曲率前馈和航向修正。
/// </summary>
public double DifferentialAngleRadians =>
(FrontGcpAngleRadians -
RearGcpAngleRadians) / 2.0;
/// <summary>
/// 创建前后GCP均保持车头方向的直线命令。
/// </summary>
public static LateralControlCommand Straight =>
new LateralControlCommand(0.0, 0.0);
/// <summary>
/// 检查GCP目标转角是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"GCP目标转角必须是有限值。");
}
}
}
}
@@ -0,0 +1,126 @@
using System;
using MultiWheelC.StateEstimation;
using MultiWheelC.Trajectory;
namespace MultiWheelC.Control.Abstractions
{
/// <summary>
/// 保存一次轨迹跟踪控制周期使用的车辆状态、轨迹投影和真实时间间隔。
/// </summary>
public readonly struct PathTrackingContext
{
/// <summary>
/// 创建横向和纵向控制器共享的只读控制输入快照。
/// </summary>
public PathTrackingContext(
VehicleState vehicleState,
TrajectoryProjection projection,
double referenceSpeedMetersPerSecond,
double deltaTimeSeconds)
{
EnsureFinite(
referenceSpeedMetersPerSecond,
nameof(referenceSpeedMetersPerSecond));
EnsureFinitePositive(
deltaTimeSeconds,
nameof(deltaTimeSeconds));
VehicleState = vehicleState;
Projection = projection;
ReferenceSpeedMetersPerSecond =
referenceSpeedMetersPerSecond;
DeltaTimeSeconds = deltaTimeSeconds;
}
/// <summary>
/// 获取本周期经过校验的实际车辆位姿和速度状态。
/// </summary>
public VehicleState VehicleState { get; }
/// <summary>
/// 获取实际车体中心投影到参考轨迹后得到的参考状态和跟踪误差。
/// </summary>
public TrajectoryProjection Projection { get; }
/// <summary>
/// 获取本次控制计算距离上次计算的真实时间间隔,单位为s。
/// </summary>
public double DeltaTimeSeconds { get; }
/// <summary>
/// 获取轨迹投影点要求的有符号参考速度,单位为m/s。
/// </summary>
public double ReferenceSpeedMetersPerSecond { get; }
/// <summary>
/// 获取车辆在车体X轴方向上的实际纵向速度,单位为m/s。
/// </summary>
public double ActualLongitudinalSpeedMetersPerSecond =>
VehicleState.TwistInBody
.VxMetersPerSecond;
/// <summary>
/// 获取轨迹投影点的参考曲率,单位为1/m,左转为正。
/// </summary>
public double ReferenceCurvaturePerMeter =>
Projection.ReferencePoint
.CurvaturePerMeter;
/// <summary>
/// 获取参考轨迹相对车辆的有符号横向误差,单位为m,轨迹在车辆左侧时为正。
/// </summary>
public double LateralErrorMeters =>
Projection.LateralErrorMeters;
/// <summary>
/// 获取参考航向减实际车体航向的最短角差,单位为rad,逆时针为正。
/// </summary>
public double HeadingErrorRadians =>
Projection.HeadingErrorRadians;
/// <summary>
/// 获取当前投影位置沿参考轨迹到终点的剩余距离,单位为m。
/// </summary>
public double RemainingDistanceMeters =>
Projection.RemainingDistanceMeters;
/// <summary>
/// 获取实际速度是否已经由至少两个连续有效定位样本估算得到。
/// </summary>
public bool HasValidVelocityEstimate =>
VehicleState.HasValidVelocityEstimate;
/// <summary>
/// 检查控制周期是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹跟踪控制周期必须是正有限值。");
}
}
/// <summary>
/// 检查控制参考速度是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹跟踪参考速度必须是有限值。");
}
}
}
}
@@ -0,0 +1,104 @@
using System;
using MultiWheelC.Control.Abstractions;
namespace MultiWheelC.Control.Allocation
{
/// <summary>
/// 独立限制前后GCP目标转角并与纵向速度组合成底盘运动命令。
/// </summary>
public sealed class GcpCommandAllocator
{
/// <summary>
/// 创建使用指定前后GCP最大转角的命令分配器。
/// </summary>
public GcpCommandAllocator(double maximumGcpAngleRadians)
{
EnsureFinitePositive(
maximumGcpAngleRadians,
nameof(maximumGcpAngleRadians));
if (maximumGcpAngleRadians >= Math.PI / 2.0)
{
throw new ArgumentOutOfRangeException(
nameof(maximumGcpAngleRadians),
"最大GCP转角必须小于π/2。");
}
MaximumGcpAngleRadians = maximumGcpAngleRadians;
}
/// <summary>
/// 获取前后GCP允许的最大转角绝对值,单位为rad。
/// </summary>
public double MaximumGcpAngleRadians { get; }
/// <summary>
/// 将纵向速度和前后GCP转角组合为底盘运动命令。
/// </summary>
public GcpMotionCommand Allocate(
double speedMetersPerSecond,
LateralControlCommand lateralCommand)
{
EnsureFinite(
speedMetersPerSecond,
nameof(speedMetersPerSecond));
var frontAngleRadians = ClampSymmetric(
lateralCommand.FrontGcpAngleRadians,
MaximumGcpAngleRadians);
var rearAngleRadians = ClampSymmetric(
lateralCommand.RearGcpAngleRadians,
MaximumGcpAngleRadians);
return new GcpMotionCommand(
speedMetersPerSecond,
frontAngleRadians,
rearAngleRadians);
}
/// <summary>
/// 将数值按正负对称方式限制在指定绝对值内。
/// </summary>
private static double ClampSymmetric(
double value,
double maximumAbsoluteValue)
{
return Math.Max(
-maximumAbsoluteValue,
Math.Min(maximumAbsoluteValue, value));
}
/// <summary>
/// 检查参数是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"GCP分配参数必须是正有限值。");
}
}
/// <summary>
/// 检查参数或命令是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"GCP分配参数和命令必须是有限值。");
}
}
}
}
@@ -0,0 +1,67 @@
using System;
namespace MultiWheelC.Control.Allocation
{
/// <summary>
/// 表示发送给旧版多舵轮四轮解算前的有符号速度和前后GCP角度命令。
/// </summary>
public readonly struct GcpMotionCommand
{
/// <summary>
/// 创建统一使用m/s和rad的前后几何控制点运动命令。
/// </summary>
public GcpMotionCommand(
double speedMetersPerSecond,
double frontAngleRadians,
double rearAngleRadians)
{
EnsureFinite(
speedMetersPerSecond,
nameof(speedMetersPerSecond));
EnsureFinite(
frontAngleRadians,
nameof(frontAngleRadians));
EnsureFinite(
rearAngleRadians,
nameof(rearAngleRadians));
SpeedMetersPerSecond =
speedMetersPerSecond;
FrontAngleRadians =
frontAngleRadians;
RearAngleRadians =
rearAngleRadians;
}
/// <summary>
/// 获取准备交给底盘的有符号纵向速度,单位为m/s,正值表示前进。
/// </summary>
public double SpeedMetersPerSecond { get; }
/// <summary>
/// 获取前几何控制点相对车体X轴的目标方向,单位为rad,逆时针为正。
/// </summary>
public double FrontAngleRadians { get; }
/// <summary>
/// 获取后几何控制点相对车体X轴的目标方向,单位为rad,逆时针为正。
/// </summary>
public double RearAngleRadians { get; }
/// <summary>
/// 检查底盘中间命令是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"GCP运动命令必须由有限值组成。");
}
}
}
}
+307
View File
@@ -0,0 +1,307 @@
using System;
namespace MultiWheelC.Control.Common
{
/// <summary>
/// 使用真实控制周期计算带积分限幅、输出限幅和抗饱和的通用有状态PID输出。
/// </summary>
public sealed class PidController
{
private double _integralState;
private double _previousError;
private double _previousMeasurement;
private bool _hasPreviousSample;
/// <summary>
/// 创建具有指定增益、积分输出限制和微分形式的PID控制器。
/// </summary>
public PidController(
double proportionalGain,
double integralGainPerSecond,
double derivativeGainSeconds,
double maximumIntegralOutput,
bool derivativeOnMeasurement = true)
{
EnsureFiniteNonNegative(
proportionalGain,
nameof(proportionalGain));
EnsureFiniteNonNegative(
integralGainPerSecond,
nameof(integralGainPerSecond));
EnsureFiniteNonNegative(
derivativeGainSeconds,
nameof(derivativeGainSeconds));
EnsureFiniteNonNegative(
maximumIntegralOutput,
nameof(maximumIntegralOutput));
ProportionalGain = proportionalGain;
IntegralGainPerSecond = integralGainPerSecond;
DerivativeGainSeconds = derivativeGainSeconds;
MaximumIntegralOutput = maximumIntegralOutput;
DerivativeOnMeasurement = derivativeOnMeasurement;
}
/// <summary>
/// 获取比例增益。
/// </summary>
public double ProportionalGain { get; }
/// <summary>
/// 获取积分增益,单位为1/s。
/// </summary>
public double IntegralGainPerSecond { get; }
/// <summary>
/// 获取微分增益,单位为s。
/// </summary>
public double DerivativeGainSeconds { get; }
/// <summary>
/// 获取积分项允许产生的最大输出绝对值。
/// </summary>
public double MaximumIntegralOutput { get; }
/// <summary>
/// 获取微分项是否作用于测量值,以避免设定值变化产生微分冲击。
/// </summary>
public bool DerivativeOnMeasurement { get; }
/// <summary>
/// 获取最近一次设定值减测量值的误差。
/// </summary>
public double LastError { get; private set; }
/// <summary>
/// 获取最近一次比例项输出。
/// </summary>
public double LastProportionalOutput { get; private set; }
/// <summary>
/// 获取最近一次积分项输出。
/// </summary>
public double LastIntegralOutput { get; private set; }
/// <summary>
/// 获取最近一次微分项输出。
/// </summary>
public double LastDerivativeOutput { get; private set; }
/// <summary>
/// 获取最近一次经过输出范围限制后的PID输出。
/// </summary>
public double LastOutput { get; private set; }
/// <summary>
/// 根据设定值、测量值、真实时间间隔和本周期输出范围更新PID。
/// </summary>
public double Update(
double setPoint,
double measurement,
double deltaTimeSeconds,
double minimumOutput,
double maximumOutput)
{
EnsureFinite(setPoint, nameof(setPoint));
EnsureFinite(measurement, nameof(measurement));
EnsureFinitePositive(
deltaTimeSeconds,
nameof(deltaTimeSeconds));
EnsureFinite(minimumOutput, nameof(minimumOutput));
EnsureFinite(maximumOutput, nameof(maximumOutput));
if (minimumOutput > maximumOutput)
{
throw new ArgumentOutOfRangeException(
nameof(minimumOutput),
"PID最小输出不能大于最大输出。");
}
var error = setPoint - measurement;
var proportionalOutput =
ProportionalGain * error;
var derivativeOutput = CalculateDerivativeOutput(
error,
measurement,
deltaTimeSeconds);
var candidateIntegralState =
_integralState +
error * deltaTimeSeconds;
var integralOutput = CalculateIntegralOutput(
candidateIntegralState);
// 同步截断积分状态本身,避免积分输出虽已限幅、内部状态仍继续增长。
candidateIntegralState =
IntegralGainPerSecond > 0.0 &&
MaximumIntegralOutput > 0.0
? integralOutput /
IntegralGainPerSecond
: 0.0;
var unlimitedOutput =
proportionalOutput +
integralOutput +
derivativeOutput;
var output = Clamp(
unlimitedOutput,
minimumOutput,
maximumOutput);
// 根据实际允许输出反算积分项,避免执行器饱和期间继续积累误差。
if (IntegralGainPerSecond > 0.0 &&
output != unlimitedOutput)
{
integralOutput = Clamp(
output -
proportionalOutput -
derivativeOutput,
-MaximumIntegralOutput,
MaximumIntegralOutput);
candidateIntegralState =
integralOutput /
IntegralGainPerSecond;
}
_integralState =
IntegralGainPerSecond > 0.0 &&
MaximumIntegralOutput > 0.0
? candidateIntegralState
: 0.0;
_previousError = error;
_previousMeasurement = measurement;
_hasPreviousSample = true;
LastError = error;
LastProportionalOutput = proportionalOutput;
LastIntegralOutput = integralOutput;
LastDerivativeOutput = derivativeOutput;
LastOutput = output;
return output;
}
/// <summary>
/// 清除积分、历史采样和最近一次PID诊断输出。
/// </summary>
public void Reset()
{
_integralState = 0.0;
_previousError = 0.0;
_previousMeasurement = 0.0;
_hasPreviousSample = false;
LastError = 0.0;
LastProportionalOutput = 0.0;
LastIntegralOutput = 0.0;
LastDerivativeOutput = 0.0;
LastOutput = 0.0;
}
/// <summary>
/// 使用测量值微分或误差微分计算本周期微分项输出。
/// </summary>
private double CalculateDerivativeOutput(
double error,
double measurement,
double deltaTimeSeconds)
{
if (!_hasPreviousSample ||
DerivativeGainSeconds <= 0.0)
{
return 0.0;
}
if (DerivativeOnMeasurement)
{
return -DerivativeGainSeconds *
(measurement - _previousMeasurement) /
deltaTimeSeconds;
}
return DerivativeGainSeconds *
(error - _previousError) /
deltaTimeSeconds;
}
/// <summary>
/// 根据积分状态计算经过绝对值限制的积分项输出。
/// </summary>
private double CalculateIntegralOutput(
double integralState)
{
if (IntegralGainPerSecond <= 0.0 ||
MaximumIntegralOutput <= 0.0)
{
return 0.0;
}
return Clamp(
IntegralGainPerSecond * integralState,
-MaximumIntegralOutput,
MaximumIntegralOutput);
}
/// <summary>
/// 将数值限制在指定闭区间内。
/// </summary>
private static double Clamp(
double value,
double minimum,
double maximum)
{
return Math.Max(
minimum,
Math.Min(maximum, value));
}
/// <summary>
/// 检查参数是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"PID时间间隔必须是正有限值。");
}
}
/// <summary>
/// 检查参数是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"PID增益和积分输出限幅必须是非负有限值。");
}
}
/// <summary>
/// 检查参数是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"PID参数和输入必须是有限值。");
}
}
}
}
@@ -0,0 +1,177 @@
using System;
using MultiWheelC.Control.Allocation;
using MyParking.Shared;
namespace MultiWheelC.Control.Execution
{
/// <summary>
/// 将SI单位的GCP运动命令安全转换为现有多舵轮底盘调用。
/// </summary>
public sealed class GcpCommandExecutor
{
private const double StopSpeedDeadbandMetersPerSecond =
1e-6;
private readonly MultiWheelChassisAdapter _chassisAdapter;
private double _lastFrontAngleRadians;
private double _lastRearAngleRadians;
/// <summary>
/// 创建绑定指定单车底盘适配器的GCP命令执行器。
/// </summary>
public GcpCommandExecutor(
MultiWheelChassisAdapter chassisAdapter,
double maximumGcpAngleRateRadiansPerSecond =
10.0 * Math.PI / 180.0)
{
_chassisAdapter = chassisAdapter ??
throw new ArgumentNullException(
nameof(chassisAdapter));
EnsureFinitePositive(
maximumGcpAngleRateRadiansPerSecond,
nameof(maximumGcpAngleRateRadiansPerSecond));
MaximumGcpAngleRateRadiansPerSecond =
maximumGcpAngleRateRadiansPerSecond;
}
/// <summary>
/// 获取执行器绑定的车辆编号。
/// </summary>
public int VehicleId =>
_chassisAdapter.VehicleId;
/// <summary>
/// 获取前后GCP目标角度允许的最大变化率,单位为rad/s。
/// </summary>
public double MaximumGcpAngleRateRadiansPerSecond { get; }
/// <summary>
/// 获取最近一次控制器请求的未限速GCP命令。
/// </summary>
public GcpMotionCommand? LastRequestedCommand { get; private set; }
/// <summary>
/// 获取最近一次经过GCP角速度限制后实际发送给底盘的命令。
/// </summary>
public GcpMotionCommand? LastSentCommand { get; private set; }
/// <summary>
/// 获取最近一次旧版底盘运动分解失败原因。
/// </summary>
public string LastFailureReason { get; private set; } =
string.Empty;
/// <summary>
/// 使用真实控制周期执行一条GCP命令,并在分解失败时保持停车。
/// </summary>
public bool Execute(
GcpMotionCommand command,
double deltaTimeSeconds)
{
EnsureFinitePositive(
deltaTimeSeconds,
nameof(deltaTimeSeconds));
LastRequestedCommand = command;
if (Math.Abs(command.SpeedMetersPerSecond) <=
StopSpeedDeadbandMetersPerSecond)
{
Stop();
LastSentCommand = new GcpMotionCommand(
0.0,
_lastFrontAngleRadians,
_lastRearAngleRadians);
return true;
}
var maximumAngleChangeRadians =
MaximumGcpAngleRateRadiansPerSecond *
deltaTimeSeconds;
_lastFrontAngleRadians = MoveTowards(
_lastFrontAngleRadians,
command.FrontAngleRadians,
maximumAngleChangeRadians);
_lastRearAngleRadians = MoveTowards(
_lastRearAngleRadians,
command.RearAngleRadians,
maximumAngleChangeRadians);
var limitedCommand = new GcpMotionCommand(
command.SpeedMetersPerSecond,
_lastFrontAngleRadians,
_lastRearAngleRadians);
LastSentCommand = limitedCommand;
var success = _chassisAdapter.SendGcpMotion(
limitedCommand.SpeedMetersPerSecond,
limitedCommand.FrontAngleRadians,
limitedCommand.RearAngleRadians,
TimeSpan.FromSeconds(deltaTimeSeconds));
LastFailureReason = success
? string.Empty
: BuildFailureReason();
return success;
}
/// <summary>
/// 立即清零底盘驱动速度并清除执行器失败状态。
/// </summary>
public void Stop()
{
_chassisAdapter.StopImmediately();
LastFailureReason = string.Empty;
}
/// <summary>
/// 以不超过指定单周期变化量的速度使当前值接近目标值。
/// </summary>
private static double MoveTowards(
double current,
double target,
double maximumChange)
{
var difference = target - current;
if (Math.Abs(difference) <= maximumChange)
{
return target;
}
return current +
Math.Sign(difference) *
maximumChange;
}
/// <summary>
/// 将底盘返回的空失败原因替换为可诊断的默认说明。
/// </summary>
private string BuildFailureReason()
{
return string.IsNullOrWhiteSpace(
_chassisAdapter.LastFailureReason)
? "旧版SendMotion未能完成GCP运动分解。"
: _chassisAdapter.LastFailureReason;
}
/// <summary>
/// 检查控制周期是否为正有限值且能够转换为TimeSpan。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value <= 0.0 ||
value > TimeSpan.MaxValue.TotalSeconds)
{
throw new ArgumentOutOfRangeException(
parameterName,
"GCP命令控制周期必须是TimeSpan可表示的正有限秒数。");
}
}
}
}
@@ -0,0 +1,551 @@
using System;
using MultiWheelC.Control.Abstractions;
using MultiWheelC.Control.Allocation;
using MultiWheelC.StateEstimation;
using MultiWheelC.Trajectory;
using MyParking.Shared;
namespace MultiWheelC.Control.Execution
{
/// <summary>
/// 表示新版停车机器人单周期轨迹控制的执行结果。
/// </summary>
public enum ParkingControlCycleResult
{
Inactive = 0,
CommandSent = 1,
Completed = 2,
StateUnavailable = 3,
Faulted = 4
}
/// <summary>
/// 组织状态读取、轨迹投影、横纵向控制、GCP分配和底盘命令执行。
/// </summary>
public sealed class ParkingGeometricController
{
private const double ZeroReferenceSpeedToleranceMetersPerSecond =
1e-6;
private const double StartupRegionMeters = 0.02;
private const double StartupPreviewDistanceMeters = 0.05;
private const double MaximumStartupSpeedMetersPerSecond = 0.08;
private readonly IVehicleStateProvider _stateProvider;
private readonly ILateralController _lateralController;
private readonly ILongitudinalController _longitudinalController;
private readonly GcpCommandAllocator _gcpAllocator;
private readonly GcpCommandExecutor _commandExecutor;
private Trajectory2D _trajectory;
/// <summary>
/// 创建具有终点判定和轨迹偏离保护的单车轨迹控制器。
/// </summary>
public ParkingGeometricController(
IVehicleStateProvider stateProvider,
ILateralController lateralController,
ILongitudinalController longitudinalController,
GcpCommandAllocator gcpAllocator,
GcpCommandExecutor commandExecutor,
double finishDistanceMeters = 0.04,
double finishSpeedMetersPerSecond = 0.02,
double finishHeadingToleranceRadians =
3.0 * Math.PI / 180.0,
double maximumDistanceToTrajectoryMeters = 0.30)
{
_stateProvider = stateProvider ??
throw new ArgumentNullException(
nameof(stateProvider));
_lateralController = lateralController ??
throw new ArgumentNullException(
nameof(lateralController));
_longitudinalController = longitudinalController ??
throw new ArgumentNullException(
nameof(longitudinalController));
_gcpAllocator = gcpAllocator ??
throw new ArgumentNullException(
nameof(gcpAllocator));
_commandExecutor = commandExecutor ??
throw new ArgumentNullException(
nameof(commandExecutor));
EnsureFinitePositive(
finishDistanceMeters,
nameof(finishDistanceMeters));
EnsureFiniteNonNegative(
finishSpeedMetersPerSecond,
nameof(finishSpeedMetersPerSecond));
EnsureFinitePositive(
finishHeadingToleranceRadians,
nameof(finishHeadingToleranceRadians));
EnsureFinitePositive(
maximumDistanceToTrajectoryMeters,
nameof(maximumDistanceToTrajectoryMeters));
FinishDistanceMeters = finishDistanceMeters;
FinishSpeedMetersPerSecond =
finishSpeedMetersPerSecond;
FinishHeadingToleranceRadians =
finishHeadingToleranceRadians;
MaximumDistanceToTrajectoryMeters =
maximumDistanceToTrajectoryMeters;
}
/// <summary>
/// 获取终点位置和剩余弧长允许的误差,单位为m。
/// </summary>
public double FinishDistanceMeters { get; }
/// <summary>
/// 获取判定轨迹执行完成时允许的最大实际线速度,单位为m/s。
/// </summary>
public double FinishSpeedMetersPerSecond { get; }
/// <summary>
/// 获取判定轨迹完成时允许的最大终点航向误差,单位为rad。
/// </summary>
public double FinishHeadingToleranceRadians { get; }
/// <summary>
/// 获取允许车辆偏离参考轨迹的最大距离,单位为m。
/// </summary>
public double MaximumDistanceToTrajectoryMeters { get; }
/// <summary>
/// 获取控制器当前是否持有并正在执行一条轨迹。
/// </summary>
public bool IsActive { get; private set; }
/// <summary>
/// 获取最近一次轨迹是否已经满足终点完成条件。
/// </summary>
public bool IsCompleted { get; private set; }
/// <summary>
/// 获取最近一次控制失败原因,正常时为空字符串。
/// </summary>
public string LastFailureReason { get; private set; } =
string.Empty;
/// <summary>
/// 获取最近一次控制异常,正常时为空。
/// </summary>
public Exception LastException { get; private set; }
/// <summary>
/// 获取最近一次有效车辆状态。
/// </summary>
public VehicleState? LastVehicleState { get; private set; }
/// <summary>
/// 获取最近一次车体中心到参考轨迹的投影结果。
/// </summary>
public TrajectoryProjection? LastProjection { get; private set; }
/// <summary>
/// 获取最近一次发送或准备发送的GCP运动命令。
/// </summary>
public GcpMotionCommand? LastCommand { get; private set; }
/// <summary>
/// 获取最近控制周期实际交给纵向控制器的参考速度,单位为m/s。
/// </summary>
public double? LastReferenceSpeedMetersPerSecond { get; private set; }
/// <summary>
/// 停止当前底盘并从起点开始执行指定二维轨迹。
/// </summary>
public void Start(Trajectory2D trajectory)
{
if (trajectory == null)
{
throw new ArgumentNullException(
nameof(trajectory));
}
StopAndResetControllers();
_trajectory = trajectory;
IsActive = true;
IsCompleted = false;
ClearDiagnostics();
}
/// <summary>
/// 读取本周期车辆状态并执行一次完整的轨迹跟踪控制计算。
/// </summary>
public ParkingControlCycleResult ExecuteCycle(
double deltaTimeSeconds)
{
EnsureFinitePositive(
deltaTimeSeconds,
nameof(deltaTimeSeconds));
if (!IsActive || _trajectory == null)
{
return ParkingControlCycleResult.Inactive;
}
try
{
if (!_stateProvider.TryGetState(
out var vehicleState))
{
StopForUnavailableState();
return ParkingControlCycleResult
.StateUnavailable;
}
LastVehicleState = vehicleState;
var projection = TrajectoryProjector.Project(
_trajectory,
vehicleState.PoseInWorld);
LastProjection = projection;
if (projection.DistanceToTrajectoryMeters >
MaximumDistanceToTrajectoryMeters)
{
return EnterFault(
"车辆距离参考轨迹" +
$"{projection.DistanceToTrajectoryMeters:F3}m" +
"超过允许值" +
$"{MaximumDistanceToTrajectoryMeters:F3}m。");
}
if (HasReachedEnd(
vehicleState,
projection))
{
CompleteTrajectory();
return ParkingControlCycleResult.Completed;
}
if (HasStoppedAtUnsatisfiedTerminal(
vehicleState,
projection,
out var terminalFailureReason))
{
return EnterFault(
terminalFailureReason);
}
var referenceSpeedMetersPerSecond =
ResolveReferenceSpeedForControl(
projection);
LastReferenceSpeedMetersPerSecond =
referenceSpeedMetersPerSecond;
var context = new PathTrackingContext(
vehicleState,
projection,
referenceSpeedMetersPerSecond,
deltaTimeSeconds);
var lateralCommand =
_lateralController.Compute(context);
var commandSpeedMetersPerSecond =
_longitudinalController
.ComputeSpeedMetersPerSecond(context);
var gcpCommand = _gcpAllocator.Allocate(
commandSpeedMetersPerSecond,
lateralCommand);
if (!_commandExecutor.Execute(
gcpCommand,
deltaTimeSeconds))
{
return EnterFault(
string.IsNullOrWhiteSpace(
_commandExecutor.LastFailureReason)
? "GCP底盘命令执行失败。"
: _commandExecutor.LastFailureReason);
}
LastCommand =
_commandExecutor.LastSentCommand;
LastFailureReason = string.Empty;
LastException = null;
return ParkingControlCycleResult.CommandSent;
}
catch (Exception exception)
{
return EnterFault(
"停车机器人轨迹控制周期异常:" +
exception.Message,
exception);
}
}
/// <summary>
/// 主动取消当前轨迹、立即停车并清除全部控制器状态。
/// </summary>
public void Cancel()
{
StopAndResetControllers();
_trajectory = null;
IsActive = false;
IsCompleted = false;
ClearDiagnostics();
}
/// <summary>
/// 在轨迹起点零速固定点处读取前方速度,并限制为低速起步命令。
/// </summary>
private double ResolveReferenceSpeedForControl(
TrajectoryProjection projection)
{
var currentReferenceSpeed =
projection.ReferencePoint
.ReferenceSpeedMetersPerSecond;
var requiresStartupRelease =
projection.ArcLengthMeters <=
StartupRegionMeters &&
projection.RemainingDistanceMeters >
FinishDistanceMeters &&
Math.Abs(currentReferenceSpeed) <=
ZeroReferenceSpeedToleranceMetersPerSecond;
if (!requiresStartupRelease)
{
return currentReferenceSpeed;
}
var previewArcLengthMeters = Math.Min(
_trajectory.TotalLengthMeters,
projection.ArcLengthMeters +
StartupPreviewDistanceMeters);
var previewReferenceSpeed =
_trajectory
.SampleAtArcLength(
previewArcLengthMeters)
.ReferenceSpeedMetersPerSecond;
if (Math.Abs(previewReferenceSpeed) <=
ZeroReferenceSpeedToleranceMetersPerSecond)
{
return 0.0;
}
return Math.Sign(previewReferenceSpeed) *
Math.Min(
Math.Abs(previewReferenceSpeed),
MaximumStartupSpeedMetersPerSecond);
}
/// <summary>
/// 根据终点距离、剩余弧长和实际线速度判断轨迹是否完成。
/// </summary>
private bool HasReachedEnd(
VehicleState vehicleState,
TrajectoryProjection projection)
{
if (!vehicleState.HasValidVelocityEstimate)
{
return false;
}
return projection.RemainingDistanceMeters <=
FinishDistanceMeters &&
CalculateDistanceToEndMeters(
vehicleState) <=
FinishDistanceMeters &&
CalculateHeadingErrorToEndRadians(
vehicleState) <=
FinishHeadingToleranceRadians &&
CalculateActualLinearSpeedMetersPerSecond(
vehicleState) <=
FinishSpeedMetersPerSecond;
}
/// <summary>
/// 检查车辆是否已在终点零速参考处停稳但最终位置或航向仍不合格。
/// </summary>
private bool HasStoppedAtUnsatisfiedTerminal(
VehicleState vehicleState,
TrajectoryProjection projection,
out string failureReason)
{
failureReason = string.Empty;
var isTerminalZeroSpeedReference =
projection.RemainingDistanceMeters <=
FinishDistanceMeters &&
Math.Abs(
projection.ReferencePoint
.ReferenceSpeedMetersPerSecond) <=
ZeroReferenceSpeedToleranceMetersPerSecond;
if (!isTerminalZeroSpeedReference ||
!vehicleState.HasValidVelocityEstimate ||
CalculateActualLinearSpeedMetersPerSecond(
vehicleState) >
FinishSpeedMetersPerSecond)
{
return false;
}
var positionErrorMeters =
CalculateDistanceToEndMeters(
vehicleState);
var headingErrorRadians =
CalculateHeadingErrorToEndRadians(
vehicleState);
failureReason =
"车辆已在终点零速参考处停稳,但终点精度不满足要求:" +
$"位置误差={positionErrorMeters:F3}m" +
"航向误差=" +
$"{AngleMath.RadiansToDegrees(headingErrorRadians):F2}°。";
return true;
}
/// <summary>
/// 计算实际车体中心到轨迹终点的欧氏距离,单位为m。
/// </summary>
private double CalculateDistanceToEndMeters(
VehicleState vehicleState)
{
var endPoint = _trajectory.EndPoint.PoseInWorld;
var deltaX =
vehicleState.PoseInWorld.XMeters -
endPoint.XMeters;
var deltaY =
vehicleState.PoseInWorld.YMeters -
endPoint.YMeters;
return Math.Sqrt(
deltaX * deltaX +
deltaY * deltaY);
}
/// <summary>
/// 计算实际车体航向到轨迹终点航向的最短角度误差绝对值,单位为rad。
/// </summary>
private double CalculateHeadingErrorToEndRadians(
VehicleState vehicleState)
{
return Math.Abs(
AngleMath.ShortestDifferenceRadians(
_trajectory.EndPoint
.PoseInWorld.YawRadians,
vehicleState
.PoseInWorld.YawRadians));
}
/// <summary>
/// 计算车体坐标系实际线速度的合速度绝对值,单位为m/s。
/// </summary>
private static double CalculateActualLinearSpeedMetersPerSecond(
VehicleState vehicleState)
{
return Math.Sqrt(
vehicleState.TwistInBody.VxMetersPerSecond *
vehicleState.TwistInBody.VxMetersPerSecond +
vehicleState.TwistInBody.VyMetersPerSecond *
vehicleState.TwistInBody.VyMetersPerSecond);
}
/// <summary>
/// 在状态暂不可用时停车并重置反馈控制器,同时保留轨迹等待下一周期恢复。
/// </summary>
private void StopForUnavailableState()
{
_commandExecutor.Stop();
_lateralController.Reset();
_longitudinalController.Reset();
LastCommand = null;
LastFailureReason =
"当前无法获得有效车辆状态,底盘已停车并等待定位恢复。";
LastException = null;
}
/// <summary>
/// 完成当前轨迹并停车,但保留最后状态和投影供实验记录读取。
/// </summary>
private void CompleteTrajectory()
{
StopAndResetControllers();
IsActive = false;
IsCompleted = true;
LastCommand = new GcpMotionCommand(
0.0,
0.0,
0.0);
LastFailureReason = string.Empty;
LastException = null;
}
/// <summary>
/// 发生不可继续的控制故障时停车、退出活动状态并保存诊断信息。
/// </summary>
private ParkingControlCycleResult EnterFault(
string reason,
Exception exception = null)
{
StopAndResetControllers();
IsActive = false;
IsCompleted = false;
LastCommand = null;
LastFailureReason = reason;
LastException = exception;
return ParkingControlCycleResult.Faulted;
}
/// <summary>
/// 立即停止底盘并清除横向和纵向控制器的跨周期状态。
/// </summary>
private void StopAndResetControllers()
{
_commandExecutor.Stop();
_lateralController.Reset();
_longitudinalController.Reset();
}
/// <summary>
/// 清除上一条轨迹留下的状态、命令和故障诊断信息。
/// </summary>
private void ClearDiagnostics()
{
LastVehicleState = null;
LastProjection = null;
LastCommand = null;
LastReferenceSpeedMetersPerSecond = null;
LastFailureReason = string.Empty;
LastException = null;
}
/// <summary>
/// 检查控制参数是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹控制器距离和周期参数必须是正有限值。");
}
}
/// <summary>
/// 检查控制参数是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹控制器速度参数必须是非负有限值。");
}
}
}
}
@@ -0,0 +1,250 @@
using System;
using MultiWheelC.Control.Abstractions;
namespace MultiWheelC.Control.Lateral
{
/// <summary>
/// 将参考曲率、横向误差和航向误差分别转换为前、后GCP目标转角。
/// </summary>
public sealed class StanleyLateralController : ILateralController
{
/// <summary>
/// 创建使用指定GCP几何、Stanley增益和转角保护参数的横向控制器。
/// </summary>
public StanleyLateralController(
double controlPointRadiusMeters,
double crossTrackGainPerSecond,
double headingErrorGain,
double minimumSpeedMetersPerSecond,
bool useActualSpeedForGain = true,
double maximumCrossTrackCorrectionRadians =
10.0 * Math.PI / 180.0,
double maximumHeadingCorrectionRadians =
10.0 * Math.PI / 180.0)
{
EnsureFinitePositive(
controlPointRadiusMeters,
nameof(controlPointRadiusMeters));
EnsureFiniteNonNegative(
crossTrackGainPerSecond,
nameof(crossTrackGainPerSecond));
EnsureFiniteNonNegative(
headingErrorGain,
nameof(headingErrorGain));
EnsureFinitePositive(
minimumSpeedMetersPerSecond,
nameof(minimumSpeedMetersPerSecond));
EnsureFinitePositive(
maximumCrossTrackCorrectionRadians,
nameof(maximumCrossTrackCorrectionRadians));
EnsureFinitePositive(
maximumHeadingCorrectionRadians,
nameof(maximumHeadingCorrectionRadians));
ControlPointRadiusMeters = controlPointRadiusMeters;
CrossTrackGainPerSecond = crossTrackGainPerSecond;
HeadingErrorGain = headingErrorGain;
MinimumSpeedMetersPerSecond = minimumSpeedMetersPerSecond;
UseActualSpeedForGain = useActualSpeedForGain;
MaximumCrossTrackCorrectionRadians =
maximumCrossTrackCorrectionRadians;
MaximumHeadingCorrectionRadians =
maximumHeadingCorrectionRadians;
}
/// <summary>
/// 获取车体中心到前、后GCP的距离,单位为m。
/// </summary>
public double ControlPointRadiusMeters { get; }
/// <summary>
/// 获取横向误差增益,单位为1/s。
/// </summary>
public double CrossTrackGainPerSecond { get; }
/// <summary>
/// 获取航向误差的无量纲增益。
/// </summary>
public double HeadingErrorGain { get; }
/// <summary>
/// 获取Stanley分母使用的最小速度绝对值,单位为m/s。
/// </summary>
public double MinimumSpeedMetersPerSecond { get; }
/// <summary>
/// 获取是否优先使用当前状态源提供的实际纵向速度计算横向修正。
/// </summary>
public bool UseActualSpeedForGain { get; }
/// <summary>
/// 获取横向误差共同转角分量的最大绝对值,单位为rad。
/// </summary>
public double MaximumCrossTrackCorrectionRadians { get; }
/// <summary>
/// 获取航向误差差动转角分量的最大绝对值,单位为rad。
/// </summary>
public double MaximumHeadingCorrectionRadians { get; }
/// <summary>
/// 分别计算横向共同转角以及曲率和航向差动转角,并生成前后GCP命令。
/// </summary>
public LateralControlCommand Compute(
PathTrackingContext context)
{
var speedForGain = SelectSpeedForGain(context);
var speedMagnitude = Math.Max(
Math.Abs(speedForGain),
MinimumSpeedMetersPerSecond);
var travelDirection = SelectTravelDirection(context);
// 参考曲率决定前后反向的差动转角,使无跟踪误差时也能沿曲线行驶。
var feedforwardAngleRadians = Math.Atan(
context.ReferenceCurvaturePerMeter *
ControlPointRadiusMeters);
// 横向误差生成前后同向的共同转角,使四舵轮车辆平稳靠近轨迹。
var crossTrackCorrectionRadians =
ClampSymmetric(
Math.Atan(
CrossTrackGainPerSecond *
context.LateralErrorMeters /
speedMagnitude),
MaximumCrossTrackCorrectionRadians);
// 航向误差生成前后反向的差动转角,只负责调整车身朝向。
var headingCorrectionRadians =
ClampSymmetric(
HeadingErrorGain *
context.HeadingErrorRadians,
MaximumHeadingCorrectionRadians);
var commonAngleRadians =
travelDirection *
crossTrackCorrectionRadians;
var differentialAngleRadians =
feedforwardAngleRadians +
travelDirection *
headingCorrectionRadians;
return new LateralControlCommand(
commonAngleRadians +
differentialAngleRadians,
commonAngleRadians -
differentialAngleRadians);
}
/// <summary>
/// 清除横向控制器状态;当前Stanley实现没有跨周期状态。
/// </summary>
public void Reset()
{
}
/// <summary>
/// 选择Stanley横向误差项使用的实际速度或参考速度。
/// </summary>
private double SelectSpeedForGain(
PathTrackingContext context)
{
if (UseActualSpeedForGain &&
context.HasValidVelocityEstimate)
{
return context
.ActualLongitudinalSpeedMetersPerSecond;
}
return context.ReferenceSpeedMetersPerSecond;
}
/// <summary>
/// 根据有符号参考速度确定前进或倒车时的反馈修正方向。
/// </summary>
private static double SelectTravelDirection(
PathTrackingContext context)
{
const double directionDeadbandMetersPerSecond = 1e-6;
if (Math.Abs(context.ReferenceSpeedMetersPerSecond) >
directionDeadbandMetersPerSecond)
{
return Math.Sign(
context.ReferenceSpeedMetersPerSecond);
}
if (context.HasValidVelocityEstimate &&
Math.Abs(
context.ActualLongitudinalSpeedMetersPerSecond) >
directionDeadbandMetersPerSecond)
{
return Math.Sign(
context.ActualLongitudinalSpeedMetersPerSecond);
}
return 1.0;
}
/// <summary>
/// 将数值按正负对称方式限制在指定绝对值内。
/// </summary>
private static double ClampSymmetric(
double value,
double maximumAbsoluteValue)
{
return Math.Max(
-maximumAbsoluteValue,
Math.Min(maximumAbsoluteValue, value));
}
/// <summary>
/// 检查控制参数是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"Stanley控制器的几何尺寸、速度和角度限制必须是正有限值。");
}
}
/// <summary>
/// 检查控制增益是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"Stanley控制增益必须是非负有限值。");
}
}
/// <summary>
/// 检查控制参数是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"Stanley控制参数必须是有限值。");
}
}
}
}
@@ -0,0 +1,224 @@
using System;
using MultiWheelC.Control.Abstractions;
using MultiWheelC.Control.Common;
namespace MultiWheelC.Control.Longitudinal
{
/// <summary>
/// 将轨迹参考速度前馈与通用PID速度反馈组合为有符号底盘命令速度。
/// </summary>
public sealed class PidLongitudinalController
: ILongitudinalController
{
private const double ReferenceStopDeadbandMetersPerSecond =
1e-6;
private readonly PidController _feedbackPid;
/// <summary>
/// 创建具有积分抗饱和和命令速度限幅的纵向速度外环。
/// </summary>
public PidLongitudinalController(
double proportionalGain,
double integralGainPerSecond,
double derivativeGainSeconds,
double maximumIntegralCorrectionMetersPerSecond,
double maximumCommandSpeedMetersPerSecond,
double speedErrorDeadbandMetersPerSecond = 0.025)
{
EnsureFinitePositive(
maximumCommandSpeedMetersPerSecond,
nameof(maximumCommandSpeedMetersPerSecond));
EnsureFiniteNonNegative(
speedErrorDeadbandMetersPerSecond,
nameof(speedErrorDeadbandMetersPerSecond));
_feedbackPid = new PidController(
proportionalGain,
integralGainPerSecond,
derivativeGainSeconds,
maximumIntegralCorrectionMetersPerSecond,
derivativeOnMeasurement: true);
MaximumCommandSpeedMetersPerSecond =
maximumCommandSpeedMetersPerSecond;
SpeedErrorDeadbandMetersPerSecond =
speedErrorDeadbandMetersPerSecond;
}
/// <summary>
/// 获取负责计算速度误差修正量的通用PID控制器。
/// </summary>
public PidController FeedbackPid => _feedbackPid;
/// <summary>
/// 获取底盘命令速度的最大绝对值,单位为m/s。
/// </summary>
public double MaximumCommandSpeedMetersPerSecond { get; }
/// <summary>
/// 获取不触发纵向PID修正的速度误差死区,单位为m/s。
/// </summary>
public double SpeedErrorDeadbandMetersPerSecond { get; }
/// <summary>
/// 获取最近一次有效控制周期的参考速度减实际速度,单位为m/s。
/// </summary>
public double LastSpeedErrorMetersPerSecond =>
_feedbackPid.LastError;
/// <summary>
/// 获取最近一次比例项产生的速度修正,单位为m/s。
/// </summary>
public double LastProportionalCorrectionMetersPerSecond =>
_feedbackPid.LastProportionalOutput;
/// <summary>
/// 获取最近一次积分项产生的速度修正,单位为m/s。
/// </summary>
public double LastIntegralCorrectionMetersPerSecond =>
_feedbackPid.LastIntegralOutput;
/// <summary>
/// 获取最近一次微分项产生的速度修正,单位为m/s。
/// </summary>
public double LastDerivativeCorrectionMetersPerSecond =>
_feedbackPid.LastDerivativeOutput;
/// <summary>
/// 根据轨迹参考速度和Detour实际纵向速度计算底盘命令速度。
/// </summary>
public double ComputeSpeedMetersPerSecond(
PathTrackingContext context)
{
var referenceSpeedMetersPerSecond =
context.ReferenceSpeedMetersPerSecond;
// 轨迹明确要求停车时直接输出零,防止速度反馈使车辆在终点反向纠偏。
if (Math.Abs(referenceSpeedMetersPerSecond) <=
ReferenceStopDeadbandMetersPerSecond)
{
Reset();
return 0.0;
}
// 定位速度尚不可用时只透传参考速度,不使用无效反馈更新PID状态。
if (!context.HasValidVelocityEstimate)
{
Reset();
return LimitReferenceSpeed(
referenceSpeedMetersPerSecond);
}
var speedErrorMetersPerSecond =
referenceSpeedMetersPerSecond -
context.ActualLongitudinalSpeedMetersPerSecond;
// Detour差分速度在参考速度附近会有小幅波动;死区内只使用速度前馈,
// 同时清除PID历史,避免噪声持续积累后产生突发修正。
if (Math.Abs(speedErrorMetersPerSecond) <=
SpeedErrorDeadbandMetersPerSecond)
{
Reset();
return LimitReferenceSpeed(
referenceSpeedMetersPerSecond);
}
GetCorrectionOutputRange(
referenceSpeedMetersPerSecond,
out var minimumCorrectionMetersPerSecond,
out var maximumCorrectionMetersPerSecond);
var correctionMetersPerSecond =
_feedbackPid.Update(
referenceSpeedMetersPerSecond,
context
.ActualLongitudinalSpeedMetersPerSecond,
context.DeltaTimeSeconds,
minimumCorrectionMetersPerSecond,
maximumCorrectionMetersPerSecond);
return referenceSpeedMetersPerSecond +
correctionMetersPerSecond;
}
/// <summary>
/// 清除纵向速度外环的积分、历史测量值和诊断输出。
/// </summary>
public void Reset()
{
_feedbackPid.Reset();
}
/// <summary>
/// 根据参考行驶方向计算PID修正量允许使用的动态输出范围。
/// </summary>
private void GetCorrectionOutputRange(
double referenceSpeedMetersPerSecond,
out double minimumCorrectionMetersPerSecond,
out double maximumCorrectionMetersPerSecond)
{
if (referenceSpeedMetersPerSecond > 0.0)
{
minimumCorrectionMetersPerSecond =
-referenceSpeedMetersPerSecond;
maximumCorrectionMetersPerSecond =
MaximumCommandSpeedMetersPerSecond -
referenceSpeedMetersPerSecond;
return;
}
minimumCorrectionMetersPerSecond =
-MaximumCommandSpeedMetersPerSecond -
referenceSpeedMetersPerSecond;
maximumCorrectionMetersPerSecond =
-referenceSpeedMetersPerSecond;
}
/// <summary>
/// 在没有有效速度反馈时限制参考速度的绝对值。
/// </summary>
private double LimitReferenceSpeed(
double referenceSpeedMetersPerSecond)
{
return Math.Max(
-MaximumCommandSpeedMetersPerSecond,
Math.Min(
MaximumCommandSpeedMetersPerSecond,
referenceSpeedMetersPerSecond));
}
/// <summary>
/// 检查最大命令速度是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"纵向控制器最大命令速度必须是正有限值。");
}
}
/// <summary>
/// 检查速度误差死区是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"纵向控制器速度误差死区必须是非负有限值。");
}
}
}
}
@@ -0,0 +1,306 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using ClumsyCore.Interfaces;
using ClumsyCore.Pilot;
using CommonUsage.Chassis;
using MultiWheelC.Control.Allocation;
using MultiWheelC.Control.Execution;
using MultiWheelC.Control.Lateral;
using MultiWheelC.Control.Longitudinal;
using MultiWheelC.StateEstimation;
using MultiWheelC.Trajectory;
using MyParking.Shared;
namespace MultiWheelC
{
/// <summary>
/// 使用新版横纵向控制器持续跟踪一条世界坐标系二维轨迹。
/// </summary>
public sealed class TrajectoryTrackingMovement
: MovementDefinition
{
/// <summary>
/// 获取或设置本次动作需要跟踪的世界坐标系轨迹。
/// </summary>
public Trajectory2D Trajectory;
/// <summary>
/// 获取或设置本次动作使用的车辆状态源;为空时自动创建Detour状态源。
/// </summary>
public IVehicleStateProvider StateProvider;
/// <summary>
/// 获取或设置每个有效控制周期结束后的诊断数据观察回调。
/// </summary>
public Action<ParkingGeometricController> CycleObserver;
/// <summary>
/// Stanley横向误差增益,单位为1/s。
/// </summary>
public double StanleyCrossTrackGainPerSecond = 0.4;
/// <summary>
/// Stanley航向误差增益。
/// </summary>
public double StanleyHeadingErrorGain = 1.0;
/// <summary>
/// Stanley低速分母保护速度,单位为m/s。
/// </summary>
public double StanleyMinimumSpeedMetersPerSecond = 0.15;
/// <summary>
/// 获取或设置Stanley是否优先使用当前状态源提供的实际纵向速度。
/// </summary>
public bool StanleyUsesActualSpeed = true;
/// <summary>
/// Stanley横向误差共同转角分量的最大绝对值,单位为rad。
/// </summary>
public double MaximumCrossTrackCorrectionRadians =
AngleMath.DegreesToRadians(10.0);
/// <summary>
/// Stanley航向误差差动转角分量的最大绝对值,单位为rad。
/// </summary>
public double MaximumHeadingCorrectionRadians =
AngleMath.DegreesToRadians(10.0);
/// <summary>
/// 纵向速度外环比例增益。
/// </summary>
public double LongitudinalKp = 0.5;
/// <summary>
/// 纵向速度外环积分增益,单位为1/s。
/// </summary>
public double LongitudinalKiPerSecond;
/// <summary>
/// 纵向速度外环微分增益,单位为s。
/// </summary>
public double LongitudinalKdSeconds;
/// <summary>
/// 纵向积分项允许产生的最大速度修正绝对值,单位为m/s。
/// </summary>
public double MaximumIntegralCorrectionMetersPerSecond = 0.05;
/// <summary>
/// 纵向PID不进行反馈修正的速度误差死区,单位为m/s。
/// </summary>
public double LongitudinalSpeedErrorDeadbandMetersPerSecond =
0.025;
/// <summary>
/// 底盘纵向命令速度绝对值上限,单位为m/s。
/// </summary>
public double MaximumCommandSpeedMetersPerSecond = 0.50;
/// <summary>
/// 前后GCP允许的最大转角绝对值,单位为rad。
/// </summary>
public double MaximumGcpAngleRadians =
AngleMath.DegreesToRadians(45.0);
/// <summary>
/// 前后GCP目标转角最大变化率,单位为rad/s。
/// </summary>
public double MaximumGcpAngleRateRadiansPerSecond =
AngleMath.DegreesToRadians(15.0);
/// <summary>
/// 终点位置和剩余弧长的完成容差,单位为m。
/// </summary>
public double FinishDistanceMeters = 0.03;
/// <summary>
/// 终点停稳判定允许的实际线速度,单位为m/s。
/// </summary>
public double FinishSpeedMetersPerSecond = 0.02;
/// <summary>
/// 终点航向完成容差,单位为rad。
/// </summary>
public double FinishHeadingToleranceRadians =
AngleMath.DegreesToRadians(3.0);
/// <summary>
/// 车辆允许偏离参考轨迹的最大欧氏距离,单位为m。
/// </summary>
public double MaximumDistanceToTrajectoryMeters = 0.30;
/// <summary>
/// 单次轨迹动作允许的最长执行时间,单位为s。
/// </summary>
public double ExecutionTimeoutSeconds = 120.0;
/// <summary>
/// 获取本次动作创建的控制器,尚未开始时为空。
/// </summary>
public ParkingGeometricController Controller { get; private set; }
/// <summary>
/// 创建控制器并持续执行控制周期,直到轨迹完成、失败或动作被取消。
/// </summary>
public override IEnumerable<bool> Get()
{
ValidateParameters();
var chassis =
PilotDefinition.Chassis as MultiWheelChassis;
if (chassis == null)
{
throw new InvalidOperationException(
"当前底盘不是MultiWheelChassis,无法执行新版轨迹跟踪动作。");
}
var adapter = new MultiWheelChassisAdapter(
chassis,
PilotDefinition.Self.CarNum);
// 新版GCP控制统一以真实车头为车体X正方向,避免继承上一次蟹行偏置。
adapter.ResetToBodyFrame();
var stateProvider =
StateProvider ??
new DetourVehicleStateProvider();
var controlPointRadiusMeters =
chassis.ControlPointRadius / 1000.0;
var lateralController =
new StanleyLateralController(
controlPointRadiusMeters,
StanleyCrossTrackGainPerSecond,
StanleyHeadingErrorGain,
StanleyMinimumSpeedMetersPerSecond,
StanleyUsesActualSpeed,
MaximumCrossTrackCorrectionRadians,
MaximumHeadingCorrectionRadians);
var longitudinalController =
new PidLongitudinalController(
LongitudinalKp,
LongitudinalKiPerSecond,
LongitudinalKdSeconds,
MaximumIntegralCorrectionMetersPerSecond,
MaximumCommandSpeedMetersPerSecond,
LongitudinalSpeedErrorDeadbandMetersPerSecond);
var gcpAllocator =
new GcpCommandAllocator(
MaximumGcpAngleRadians);
var commandExecutor =
new GcpCommandExecutor(
adapter,
MaximumGcpAngleRateRadiansPerSecond);
Controller = new ParkingGeometricController(
stateProvider,
lateralController,
longitudinalController,
gcpAllocator,
commandExecutor,
FinishDistanceMeters,
FinishSpeedMetersPerSecond,
FinishHeadingToleranceRadians,
MaximumDistanceToTrajectoryMeters);
var clock = Stopwatch.StartNew();
var previousCycleSeconds =
clock.Elapsed.TotalSeconds;
Controller.Start(Trajectory);
try
{
while (true)
{
if (clock.Elapsed.TotalSeconds >
ExecutionTimeoutSeconds)
{
throw new TimeoutException(
$"新版轨迹跟踪超过{ExecutionTimeoutSeconds:F1}s仍未完成。");
}
var currentCycleSeconds =
clock.Elapsed.TotalSeconds;
var deltaTimeSeconds =
currentCycleSeconds -
previousCycleSeconds;
previousCycleSeconds =
currentCycleSeconds;
// 极短首周期不参与PID和GCP角速度限制,等待调度器进入下一周期。
if (deltaTimeSeconds <= 1e-6)
{
yield return true;
continue;
}
var result =
Controller.ExecuteCycle(
deltaTimeSeconds);
if (Controller.LastVehicleState.HasValue)
{
CycleObserver?.Invoke(Controller);
}
if (result ==
ParkingControlCycleResult.Completed)
{
break;
}
if (result ==
ParkingControlCycleResult.Faulted)
{
throw new InvalidOperationException(
string.IsNullOrWhiteSpace(
Controller.LastFailureReason)
? "新版轨迹跟踪控制器发生未知故障。"
: Controller.LastFailureReason,
Controller.LastException);
}
if (result ==
ParkingControlCycleResult.Inactive)
{
throw new InvalidOperationException(
"新版轨迹跟踪控制器在轨迹完成前意外停止活动。");
}
// CommandSent和短暂StateUnavailable均继续下一控制周期;
// 后者已经由控制器主动停车,等待Detour恢复。
yield return true;
}
}
finally
{
Controller.Cancel();
}
yield return false;
}
/// <summary>
/// 在接管实际底盘前检查动作自身无法由子控制器检查的参数。
/// </summary>
private void ValidateParameters()
{
if (Trajectory == null)
{
throw new InvalidOperationException(
"新版轨迹跟踪动作没有设置Trajectory。");
}
if (double.IsNaN(ExecutionTimeoutSeconds) ||
double.IsInfinity(ExecutionTimeoutSeconds) ||
ExecutionTimeoutSeconds <= 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(ExecutionTimeoutSeconds),
"轨迹跟踪超时时间必须是正有限值。");
}
}
}
}
@@ -0,0 +1,576 @@
// 将统一命令转换为原 Chassis API 调用
using System;
using CommonUsage.Chassis;
namespace MyParking.Shared
{
/// <summary>
/// 将统一的单车车体速度命令转换为旧版MultiWheelChassis调用。
/// 车体坐标系固定为X向前、Y向左、逆时针为正。
/// </summary>
public sealed class MultiWheelChassisAdapter
{
#region
private const double RadiansToDegrees = 180.0 / Math.PI;
private const float BiasTolerance = 0.001f;
private readonly MultiWheelChassis _chassis;
/// <summary>
/// 当前适配器对应的车辆编号。
/// </summary>
public int VehicleId { get; }
/// <summary>
/// Maximum distance from the body origin to a wheel center, in metres.
/// </summary>
public double MaximumWheelRadiusMeters { get; }
/// <summary>
/// Maximum longitudinal wheel offset from the body origin, in metres.
/// For a symmetric four-wheel-steering chassis this is half the wheelbase.
/// </summary>
public double HalfWheelBaseMeters { get; }
/// <summary>
/// 车体原点到最外侧舵轮中心的最大横向距离,单位为米。
/// 对称四舵轮底盘中,它也是蟹行虚拟阿克曼模型的半轴距。
/// </summary>
public double HalfTrackWidthMeters { get; }
/// <summary>
/// Width of the steering-alignment speed gate, in degrees.
/// </summary>
public double SteeringAlignmentSigmaDegrees
{
get => _chassis.SteeringAlignmentSigmaDegrees;
set
{
if (double.IsNaN(value) ||
double.IsInfinity(value) ||
value <= 0.0 ||
value > float.MaxValue)
{
throw new ArgumentOutOfRangeException(
nameof(value),
"Steering alignment sigma must be a positive finite value.");
}
_chassis.SteeringAlignmentSigmaDegrees =
(float)value;
}
}
/// <summary>
/// 检查旧底盘是否仍处于无偏置的真实车体坐标系。
/// </summary>
private void EnsureBodyFrameIsActive()
{
EnsureMotionFrameIsActive(0.0);
}
/// <summary>
/// 检查旧底盘当前是否处于指定的运动坐标系。
/// motionDirectionRadians表示该运动系X轴在真实车体坐标系中的方向。
/// </summary>
private void EnsureMotionFrameIsActive(
double motionDirectionRadians)
{
ValidateFinite(
motionDirectionRadians,
nameof(motionDirectionRadians));
var expectedBiasDegrees =
(float)(
-FrameTransform2D.NormalizeAngle(
motionDirectionRadians) *
RadiansToDegrees);
var bias = _chassis.GetOriginBias();
var angleErrorDegrees =
NormalizeDegrees(
bias.Z - expectedBiasDegrees);
if (Math.Abs(bias.X) <= BiasTolerance &&
Math.Abs(bias.Y) <= BiasTolerance &&
Math.Abs(angleErrorDegrees) <=
BiasTolerance)
{
return;
}
throw new InvalidOperationException(
"MultiWheelChassis当前运动坐标系与命令不一致。" +
$"当前偏置为X={bias.X}, Y={bias.Y}, Th={bias.Z}°," +
$"期望Th={expectedBiasDegrees}°。");
}
/// <summary>
/// 将角度归一化到[-180°,180°]附近。
/// </summary>
private static float NormalizeDegrees(float degrees)
{
return (float)(
degrees -
Math.Round(degrees / 360.0) * 360.0);
}
/// <summary>
/// 检查底盘命令是否包含无效数值。
/// </summary>
private static void ValidateTwist(Twist2D twist)
{
ValidateFinite(
twist.VxMetersPerSecond,
nameof(twist.VxMetersPerSecond));
ValidateFinite(
twist.VyMetersPerSecond,
nameof(twist.VyMetersPerSecond));
ValidateFinite(
twist.OmegaRadiansPerSecond,
nameof(twist.OmegaRadiansPerSecond));
}
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void ValidateFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"底盘速度命令不能是NaN或无穷大。");
}
if (value > float.MaxValue ||
value < -float.MaxValue)
{
throw new ArgumentOutOfRangeException(
parameterName,
"底盘速度命令超过float可表示范围。");
}
}
/// <summary>
/// 获取最近一次底盘运动分解失败原因。
/// </summary>
public string LastFailureReason =>
_chassis.LastMotionDecomposeFailureReason;
#endregion
/// <summary>
/// 将旧底盘的原点偏置恢复为真实单车车体坐标系。
/// </summary>
public void ResetToBodyFrame()
{
ActivateMotionFrame(0.0);
}
/// <summary>
/// 激活指定运动方向对应的SendMotion坐标系。
/// 0表示真实车头,正90度表示将车体左侧作为虚拟车头。
/// </summary>
public void ActivateMotionFrame(
double motionDirectionRadians)
{
ValidateFinite(
motionDirectionRadians,
nameof(motionDirectionRadians));
var biasDegrees =
(float)(
-FrameTransform2D.NormalizeAngle(
motionDirectionRadians) *
RadiansToDegrees);
var currentBias =
_chassis.GetOriginBias();
if (Math.Abs(currentBias.X) <=
BiasTolerance &&
Math.Abs(currentBias.Y) <=
BiasTolerance &&
Math.Abs(
NormalizeDegrees(
currentBias.Z -
biasDegrees)) <=
BiasTolerance)
{
return;
}
_chassis.SetOriginBias(
x: 0.0f,
y: 0.0f,
th: biasDegrees);
}
public MultiWheelChassisAdapter(MultiWheelChassis chassis, int vehicleId)
{
_chassis = chassis ?? throw new ArgumentNullException(nameof(chassis));
if (vehicleId <= 0)
{
throw new ArgumentOutOfRangeException(
nameof(vehicleId),
"车辆编号必须大于零。");
}
VehicleId = vehicleId;
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
if (wheels.Count == 0)
{
throw new InvalidOperationException(
"MultiWheelChassis尚未完成舵轮初始化," +
"不能创建底盘适配器。");
}
// 禁用旧版DirectionAngle/ZeroDirection坐标偏置,
// 保证SendXYThSpeed直接使用真实车体坐标系。
var maximumWheelRadiusMillimeters = 0.0;
var maximumLongitudinalOffsetMillimeters = 0.0;
var maximumLateralOffsetMillimeters = 0.0;
foreach (var wheel in wheels)
{
maximumWheelRadiusMillimeters = Math.Max(
maximumWheelRadiusMillimeters,
wheel.PhysicalPosition.Length());
maximumLongitudinalOffsetMillimeters = Math.Max(
maximumLongitudinalOffsetMillimeters,
Math.Abs(wheel.PhysicalPosition.X));
maximumLateralOffsetMillimeters = Math.Max(
maximumLateralOffsetMillimeters,
Math.Abs(wheel.PhysicalPosition.Y));
}
MaximumWheelRadiusMeters =
maximumWheelRadiusMillimeters / 1000.0;
HalfWheelBaseMeters =
maximumLongitudinalOffsetMillimeters / 1000.0;
HalfTrackWidthMeters =
maximumLateralOffsetMillimeters / 1000.0;
if (MaximumWheelRadiusMeters <= 0.0 ||
HalfWheelBaseMeters <= 0.0 ||
HalfTrackWidthMeters <= 0.0)
{
throw new InvalidOperationException(
"Wheel positions cannot produce valid chassis dimensions.");
}
// 通过反转轮速表达反向运动,避免蟹行正反切换时舵轮无意义地旋转180°。
_chassis.PreferMinimumSteeringTravel = true;
}
/// <summary>
/// 将车体坐标系速度命令发送给多舵轮底盘。
/// </summary>
public bool Send(ChassisCommand command, TimeSpan? interval = null)
{
if (command.VehicleId != VehicleId)
{
throw new InvalidOperationException(
$"命令车辆编号{command.VehicleId}与适配器车辆编号" +
$"{VehicleId}不一致。");
}
ValidateTwist(command.BodyTwist);
// 防止其他旧逻辑再次调用DirectionAngle或
// SetOriginBias改变底盘坐标语义。
EnsureBodyFrameIsActive();
var vxMetersPerSecond =
(float)command.BodyTwist.VxMetersPerSecond;
var vyMetersPerSecond =
(float)command.BodyTwist.VyMetersPerSecond;
var omegaDegreesPerSecond =
(float)(
command.BodyTwist.OmegaRadiansPerSecond *
RadiansToDegrees);
var success = _chassis.SendXYThSpeed(
vxMetersPerSecond,
vyMetersPerSecond,
omegaDegreesPerSecond,
interval,
enableDifferentialSteerFeedforward: true);
if (!success)
{
// 防止分解失败后继续执行上一条运动命令。
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 在已经激活的运动坐标系中使用SendMotion执行虚拟阿克曼运动。
/// 转向角均相对该运动坐标系表达;正90度运动系对应车体左侧蟹行。
/// </summary>
public bool SendVirtualAckermannMotion(
double motionDirectionRadians,
double speedMetersPerSecond,
double steeringRadians,
TimeSpan? interval = null)
{
ValidateFinite(
motionDirectionRadians,
nameof(motionDirectionRadians));
ValidateFinite(
speedMetersPerSecond,
nameof(speedMetersPerSecond));
ValidateFinite(
steeringRadians,
nameof(steeringRadians));
EnsureMotionFrameIsActive(
motionDirectionRadians);
if (Math.Abs(steeringRadians) >=
Math.PI / 2.0)
{
throw new ArgumentOutOfRangeException(
nameof(steeringRadians),
"虚拟阿克曼转向角必须位于正负90度以内。");
}
var steeringDegrees =
(float)(
steeringRadians *
RadiansToDegrees);
var success =
_chassis.SendMotion(
(float)speedMetersPerSecond,
steeringDegrees,
-steeringDegrees,
interval);
if (!success)
{
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 在真实车体坐标系中将有符号速度和独立前后GCP角度发送给旧版SendMotion。
/// </summary>
public bool SendGcpMotion(
double speedMetersPerSecond,
double frontAngleRadians,
double rearAngleRadians,
TimeSpan? interval = null)
{
ValidateFinite(
speedMetersPerSecond,
nameof(speedMetersPerSecond));
ValidateFinite(
frontAngleRadians,
nameof(frontAngleRadians));
ValidateFinite(
rearAngleRadians,
nameof(rearAngleRadians));
EnsureBodyFrameIsActive();
if (Math.Abs(frontAngleRadians) >=
Math.PI / 2.0 ||
Math.Abs(rearAngleRadians) >=
Math.PI / 2.0)
{
throw new ArgumentOutOfRangeException(
nameof(frontAngleRadians),
"前后GCP角度必须位于正负90度以内,避免四轮几何解算出现奇异值。");
}
var success = _chassis.SendMotion(
(float)speedMetersPerSecond,
(float)(frontAngleRadians *
RadiansToDegrees),
(float)(rearAngleRadians *
RadiansToDegrees),
interval);
if (!success)
{
// 分解失败后立即清除上一条驱动速度,避免车辆继续执行陈旧命令。
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 立即将所有驱动轮速度下发为零。
/// </summary>
public void StopImmediately()
{
_chassis.PredefinedDriveStop();
}
/// <summary>
/// 清零XYTh驱动速度,但保留已经准备好的自转舵角和轮速方向。
/// </summary>
public void StopXYThDrivePreserveSteeringState()
{
_chassis.StopXYThDrivePreserveSteeringState();
}
/// <summary>
/// 停车并将所有舵轮转到指定的车体角度。
/// 只调整舵轮角度,不产生车辆线速度。
/// </summary>
public bool PrepareParallelDirection(
double directionRadians)
{
EnsureBodyFrameIsActive();
var targetDegrees = (float)(FrameTransform2D.NormalizeAngle(directionRadians) *
RadiansToDegrees);
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
// 没有舵轮时不能认为预对齐成功。
if (wheels.Count == 0)
{
return false;
}
// 先检查所有舵轮能否到达目标机械角度。
foreach (var wheel in wheels)
{
if (targetDegrees < wheel.AngleLowerLimit ||
targetDegrees > wheel.AngleUpperLimit)
{
return false;
}
}
// 模式切换前立即停止驱动轮。
_chassis.PredefinedDriveStop();
// 检查完成后再统一下发,避免只转动一部分舵轮。
foreach (var wheel in wheels)
{
wheel.WriteAngle(targetDegrees);
}
return true;
}
/// <summary>
/// 检查所有舵轮是否已经对准给定方向。
/// </summary>
public bool AreParallelWheelsAligned(
double directionRadians,
double toleranceRadians)
{
if (double.IsNaN(toleranceRadians) ||
double.IsInfinity(toleranceRadians) ||
toleranceRadians < 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(toleranceRadians),
"舵轮到位容差必须是非负有限值。");
}
EnsureBodyFrameIsActive();
var targetDegrees = (float)(
FrameTransform2D.NormalizeAngle(directionRadians) *
180.0 / Math.PI);
var toleranceDegrees = (float)(
Math.Abs(toleranceRadians) *
180.0 / Math.PI);
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
foreach (var wheel in wheels)
{
var angleErrorDegrees = targetDegrees - wheel.ReadAngle();
if (Math.Abs(angleErrorDegrees) >
toleranceDegrees)
{
return false;
}
}
return true;
}
/// <summary>
/// 停车并将舵轮预对齐到原地自转方向。
/// 返回是否成功生成舵轮目标。
/// </summary>
public bool PrepareSpin(
TimeSpan? interval = null,
double alignmentToleranceDegrees = 2.0)
{
ValidateFinite(
alignmentToleranceDegrees,
nameof(alignmentToleranceDegrees));
if (alignmentToleranceDegrees < 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(alignmentToleranceDegrees),
"自转舵轮到位容差必须是非负有限值。");
}
EnsureBodyFrameIsActive();
var success =
_chassis.PrepareRotateWheels(
alignmentToleranceDegrees:
(float)alignmentToleranceDegrees);
if (!success)
{
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 将已到位的自转舵角和轮速方向一次性交接给XYTh,
/// 防止普通SendXYThSpeed正式运动首帧重新初始化运动状态。
/// </summary>
public bool AdoptPreparedSpinForXYTh(
double toleranceRadians =
2.0 * Math.PI / 180.0)
{
if (double.IsNaN(toleranceRadians) ||
double.IsInfinity(toleranceRadians) ||
toleranceRadians < 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(toleranceRadians),
"自转状态交接容差必须是非负有限值。");
}
EnsureBodyFrameIsActive();
var success =
_chassis
.AdoptPreparedRotateWheelsForXYTh(
(float)(
toleranceRadians *
RadiansToDegrees));
if (!success)
{
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 所有舵轮是否已对齐到原地自转方向。
/// </summary>
public bool AreSpinWheelsAligned => _chassis.LastRotateAligned;
}
}
+138
View File
@@ -0,0 +1,138 @@
using System;
namespace MyParking.Shared
{
/// <summary>
/// 提供与坐标系无关的角度归一化、角度差和单位转换功能。
/// </summary>
public static class AngleMath
{
public const double TwoPi = 2.0 * Math.PI;
/// <summary>
/// 将弧度归一化到[-π, π)区间。
/// -π包含在结果中,+π不包含在结果中,因此+π会返回-π。
/// </summary>
public static double NormalizeRadians(double angleRadians)
{
EnsureFinite(angleRadians, nameof(angleRadians));
var normalized = angleRadians % TwoPi;
if (normalized >= Math.PI)
{
normalized -= TwoPi;
}
else if (normalized < -Math.PI)
{
normalized += TwoPi;
}
return normalized == 0.0 ? 0.0 : normalized;
}
/// <summary>
/// 将角度归一化到[-180°, 180°)区间。
/// -180°包含在结果中,+180°不包含在结果中,因此+180°会返回-180°。
/// </summary>
public static double NormalizeDegrees(double angleDegrees)
{
EnsureFinite(angleDegrees, nameof(angleDegrees));
var normalized = angleDegrees % 360.0;
if (normalized >= 180.0)
{
normalized -= 360.0;
}
else if (normalized < -180.0)
{
normalized += 360.0;
}
return normalized == 0.0 ? 0.0 : normalized;
}
/// <summary>
/// 计算从当前方向旋转到目标方向的最短有符号角度差,单位为弧度。
/// 返回值位于[-π, π);正值表示逆时针,负值表示顺时针。
/// </summary>
public static double ShortestDifferenceRadians(
double targetRadians,
double currentRadians)
{
EnsureFinite(targetRadians, nameof(targetRadians));
EnsureFinite(currentRadians, nameof(currentRadians));
return NormalizeRadians(targetRadians - currentRadians);
}
/// <summary>
/// 计算从当前方向旋转到目标方向的最短有符号角度差,单位为度。
/// 返回值位于[-180°, 180°);正值表示逆时针,负值表示顺时针。
/// </summary>
public static double ShortestDifferenceDegrees(
double targetDegrees,
double currentDegrees)
{
EnsureFinite(targetDegrees, nameof(targetDegrees));
EnsureFinite(currentDegrees, nameof(currentDegrees));
return NormalizeDegrees(targetDegrees - currentDegrees);
}
/// <summary>
/// 沿圆周最短方向在两个航向角之间插值,输入和结果单位均为弧度。
/// ratio为0时返回起始角,ratio为1时返回终止角;本方法不限制ratio,
/// 轨迹线段内插值时应先使用InterpolationMath.Clamp01进行限制。
/// 结果归一化到[-π, π)区间;角度差恰好为π时按负方向插值。
/// </summary>
public static double LerpRadians(
double startRadians,
double endRadians,
double ratio)
{
EnsureFinite(startRadians, nameof(startRadians));
EnsureFinite(endRadians, nameof(endRadians));
EnsureFinite(ratio, nameof(ratio));
var shortestDifference = ShortestDifferenceRadians(
endRadians,
startRadians);
return NormalizeRadians(
startRadians + ratio * shortestDifference);
}
/// <summary>
/// 将角度从度转换为弧度,不进行归一化。
/// </summary>
public static double DegreesToRadians(double angleDegrees)
{
EnsureFinite(angleDegrees, nameof(angleDegrees));
return angleDegrees * Math.PI / 180.0;
}
/// <summary>
/// 将角度从弧度转换为度,不进行归一化。
/// </summary>
public static double RadiansToDegrees(double angleRadians)
{
EnsureFinite(angleRadians, nameof(angleRadians));
return angleRadians * 180.0 / Math.PI;
}
/// <summary>
/// 验证角度是可用于计算的有限数值。
/// </summary>
private static void EnsureFinite(double angle, string parameterName)
{
if (double.IsNaN(angle) || double.IsInfinity(angle))
{
throw new ArgumentOutOfRangeException(
parameterName,
"角度必须是有限数值。");
}
}
}
}
@@ -0,0 +1,165 @@
// 车体、运动、车队坐标系之间的转换
using System;
namespace MyParking.Shared
{
/// <summary>
/// 提供二维刚体坐标系之间的点、向量、位姿和速度变换。
/// 坐标系采用X向前、Y向左、逆时针为正的右手系。
/// </summary>
public static class FrameTransform2D
{
/// <summary>
/// 将角度归一化到[-π, π)范围。
/// </summary>
public static double NormalizeAngle(double angleRadians)
{
return AngleMath.NormalizeRadians(angleRadians);
}
/// <summary>
/// 计算从current到target的最短角度差。
/// 返回正值表示逆时针旋转。
/// </summary>
public static double ShortestAngleDifference(
double targetRadians,
double currentRadians)
{
return AngleMath.ShortestDifferenceRadians(
targetRadians,
currentRadians);
}
/// <summary>
/// 将源坐标系中的点变换到目标坐标系。
/// sourcePoseInTarget表示源坐标系在目标坐标系中的位姿。
/// </summary>
public static Point2D TransformPoint(
Pose2D sourcePoseInTarget,
Point2D pointInSource)
{
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
sourcePoseInTarget.XMeters +
cos * pointInSource.XMeters -
sin * pointInSource.YMeters,
sourcePoseInTarget.YMeters +
sin * pointInSource.XMeters +
cos * pointInSource.YMeters);
}
/// <summary>
/// 将目标坐标系中的点反向变换到源坐标系。
/// </summary>
public static Point2D InverseTransformPoint(
Pose2D sourcePoseInTarget,
Point2D pointInTarget)
{
var dx = pointInTarget.XMeters - sourcePoseInTarget.XMeters;
var dy = pointInTarget.YMeters - sourcePoseInTarget.YMeters;
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
cos * dx + sin * dy,
-sin * dx + cos * dy);
}
/// <summary>
/// 将源坐标系中的向量旋转到目标坐标系。
/// 向量没有位置,因此不叠加平移量。
/// </summary>
public static Point2D TransformVector(
Pose2D sourcePoseInTarget,
Point2D vectorInSource)
{
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
cos * vectorInSource.XMeters -
sin * vectorInSource.YMeters,
sin * vectorInSource.XMeters +
cos * vectorInSource.YMeters);
}
/// <summary>
/// 组合两级坐标变换。
/// parentFromMiddle表示middle在parent中的位姿;
/// middleFromChild表示child在middle中的位姿;
/// 返回child在parent中的位姿。
/// </summary>
public static Pose2D Compose(
Pose2D parentFromMiddle,
Pose2D middleFromChild)
{
var childPositionInParent = TransformPoint(
parentFromMiddle,
middleFromChild.Position);
return new Pose2D(
childPositionInParent.XMeters,
childPositionInParent.YMeters,
NormalizeAngle(
parentFromMiddle.YawRadians +
middleFromChild.YawRadians));
}
/// <summary>
/// 对坐标变换求逆。
/// 输入child在parent中的位姿,返回parent在child中的位姿。
/// </summary>
public static Pose2D Inverse(Pose2D childPoseInParent)
{
var cos = Math.Cos(childPoseInParent.YawRadians);
var sin = Math.Sin(childPoseInParent.YawRadians);
return new Pose2D(
-cos * childPoseInParent.XMeters -
sin * childPoseInParent.YMeters,
sin * childPoseInParent.XMeters -
cos * childPoseInParent.YMeters,
NormalizeAngle(
-childPoseInParent.YawRadians));
}
/// <summary>
/// 将源坐标系中的位姿变换到目标坐标系。
/// </summary>
public static Pose2D TransformPose(
Pose2D sourcePoseInTarget,
Pose2D poseInSource)
{
return Compose(sourcePoseInTarget, poseInSource);
}
/// <summary>
/// 转换同一物理参考点处的速度表达坐标系。
/// 只旋转线速度,角速度保持不变。
/// </summary>
public static Twist2D TransformTwistAtSamePoint(
Pose2D sourcePoseInTarget,
Twist2D twistInSource)
{
var linearVelocityInTarget = TransformVector(
sourcePoseInTarget,
new Point2D(
twistInSource.VxMetersPerSecond,
twistInSource.VyMetersPerSecond));
return new Twist2D(
linearVelocityInTarget.XMeters,
linearVelocityInTarget.YMeters,
twistInSource.OmegaRadiansPerSecond);
}
}
}
@@ -0,0 +1,61 @@
using System;
namespace MyParking.Shared
{
/// <summary>
/// 提供与具体业务和坐标系无关的基础插值功能。
/// </summary>
public static class InterpolationMath
{
/// <summary>
/// 将插值比例限制到[0, 1]闭区间。
/// </summary>
public static double Clamp01(double value)
{
EnsureFinite(value, nameof(value));
if (value <= 0.0)
{
return 0.0;
}
if (value >= 1.0)
{
return 1.0;
}
return value;
}
/// <summary>
/// 对两个标量执行线性插值。
/// ratio为0时返回startratio为1时返回end;本方法不限制ratio,
/// 因此也支持区间外的线性外插。
/// </summary>
public static double Lerp(
double start,
double end,
double ratio)
{
EnsureFinite(start, nameof(start));
EnsureFinite(end, nameof(end));
EnsureFinite(ratio, nameof(ratio));
return start + ratio * (end - start);
}
/// <summary>
/// 验证输入是可用于插值计算的有限数值。
/// </summary>
private static void EnsureFinite(double value, string parameterName)
{
if (double.IsNaN(value) || double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"插值参数必须是有限数值。");
}
}
}
}
+183
View File
@@ -0,0 +1,183 @@
// 纯数据层:只描述坐标、速度和命令
// 定义二维坐标、位姿、速度、车队布局和单车底盘命令。
// Shared层统一使用SI单位:位置m、线速度m/s、角度rad、角速度rad/s。
// 车体坐标系采用右手系:X向前、Y向左、逆时针角度和角速度为正。
// 命名约定:XxxInYyy表示Xxx在Yyy坐标系中的表达。
namespace MyParking.Shared
{
/// <summary>
/// 二维坐标点,X、Y单位均为米。
/// </summary>
public readonly struct Point2D
{
public Point2D(double xMeters, double yMeters)
{
XMeters = xMeters;
YMeters = yMeters;
}
public double XMeters { get; }
public double YMeters { get; }
public static Point2D Zero => new Point2D(0.0, 0.0);
}
/// <summary>
/// 二维局部坐标系在父坐标系中的位姿。
/// 位置单位为米,朝向单位为弧度,逆时针为正。
/// 具体父子关系由变量名称说明,例如RadarPoseInBody。
/// </summary>
public readonly struct Pose2D
{
public Pose2D(
double xMeters,
double yMeters,
double yawRadians)
{
XMeters = xMeters;
YMeters = yMeters;
YawRadians = yawRadians;
}
public double XMeters { get; }
public double YMeters { get; }
public double YawRadians { get; }
public Point2D Position =>
new Point2D(XMeters, YMeters);
public static Pose2D Identity =>
new Pose2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 二维刚体速度。
/// 线速度单位为m/s,角速度单位为rad/s。
/// 速度所属坐标系由持有该Twist2D的外层类型或变量名称确定。
/// </summary>
public readonly struct Twist2D
{
public Twist2D(
double vxMetersPerSecond,
double vyMetersPerSecond,
double omegaRadiansPerSecond)
{
VxMetersPerSecond = vxMetersPerSecond;
VyMetersPerSecond = vyMetersPerSecond;
OmegaRadiansPerSecond = omegaRadiansPerSecond;
}
public double VxMetersPerSecond { get; }
public double VyMetersPerSecond { get; }
public double OmegaRadiansPerSecond { get; }
public static Twist2D Zero =>
new Twist2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 发送给单辆车的车体坐标系速度命令。
/// </summary>
public readonly struct ChassisCommand
{
public ChassisCommand(
int vehicleId,
Twist2D bodyTwist)
{
VehicleId = vehicleId;
BodyTwist = bodyTwist;
}
public int VehicleId { get; }
/// <summary>
/// 单车车体坐标系速度:X向前、Y向左、逆时针旋转为正。
/// </summary>
public Twist2D BodyTwist { get; }
/// <summary>
/// 创建指定车辆的停止命令。
/// </summary>
public static ChassisCommand Stop(int vehicleId)
{
return new ChassisCommand(
vehicleId,
Twist2D.Zero);
}
}
/// <summary>
/// 单辆车的车体坐标系在车队坐标系中的位姿。
/// </summary>
public readonly struct VehicleLayout
{
public VehicleLayout(
int vehicleId,
Pose2D poseInFleet)
{
VehicleId = vehicleId;
PoseInFleet = poseInFleet;
}
public int VehicleId { get; }
public Pose2D PoseInFleet { get; }
}
/// <summary>
/// 车队整体运动命令,速度分量均在车队坐标系中表达。
/// </summary>
public readonly struct FleetMotionCommand
{
public FleetMotionCommand(
Point2D referencePointInFleet,
Twist2D twistAtReferencePoint)
{
ReferencePointInFleet = referencePointInFleet;
TwistAtReferencePoint = twistAtReferencePoint;
}
/// <summary>
/// 速度命令对应的参考点,也可作为自定义旋转中心。
/// </summary>
public Point2D ReferencePointInFleet { get; }
/// <summary>
/// 参考点处的车队速度。
/// </summary>
public Twist2D TwistAtReferencePoint { get; }
/// <summary>
/// 创建绕指定中心原地旋转的车队命令。
/// </summary>
public static FleetMotionCommand RotateAround(
Point2D rotationCenterInFleet,
double omegaRadiansPerSecond)
{
return new FleetMotionCommand(
rotationCenterInFleet,
new Twist2D(
0.0,
0.0,
omegaRadiansPerSecond));
}
/// <summary>
/// 创建车队停止命令。
/// </summary>
public static FleetMotionCommand Stop()
{
return new FleetMotionCommand(
Point2D.Zero,
Twist2D.Zero);
}
}
}
@@ -0,0 +1,509 @@
using System;
using System.Diagnostics;
using ClumsyCore.Interfaces;
using MyParking.Shared;
namespace MultiWheelC.StateEstimation
{
/// <summary>
/// 读取Detour位姿,忽略重复或明显异常的观测,并估算车辆二维速度。
/// </summary>
public sealed class DetourVehicleStateProvider
: IVehicleStateProvider
{
public const double DefaultMaximumLinearSpeedMetersPerSecond =
1.20;
public const double DefaultMaximumAngularSpeedRadiansPerSecond =
Math.PI / 4.0;
public const double DefaultPositionJumpMarginMeters =
0.03;
public const double DefaultHeadingJumpMarginRadians =
5.0 * Math.PI / 180.0;
public const double DefaultVelocityPositionResidualMeters =
0.04;
public const double DefaultVelocityHeadingResidualRadians =
5.0 * Math.PI / 180.0;
public const double DefaultStationaryConfirmationSeconds =
0.35;
private const double MillimetersPerMeter = 1000.0;
private const double PositionEqualityToleranceMeters = 1e-9;
private const double HeadingEqualityToleranceRadians = 1e-8;
private readonly object _syncRoot = new object();
private readonly Stopwatch _clock = Stopwatch.StartNew();
private readonly VelocityEstimator2D _velocityEstimator;
private readonly double _maximumLinearSpeedMetersPerSecond;
private readonly double _maximumAngularSpeedRadiansPerSecond;
private readonly double _positionJumpMarginMeters;
private readonly double _headingJumpMarginRadians;
private readonly double _velocityPositionResidualMeters;
private readonly double _velocityHeadingResidualRadians;
private readonly double _stationaryConfirmationSeconds;
private bool _hasAcceptedPose;
private Pose2D _acceptedPoseInWorld;
private double _acceptedTimestampSeconds;
private VehicleState _latestState;
private bool _stationaryHoldActive;
/// <summary>
/// 创建使用停车机器人默认物理边界和速度滤波参数的Detour状态源。
/// </summary>
public DetourVehicleStateProvider()
: this(
new VelocityEstimator2D(),
DefaultMaximumLinearSpeedMetersPerSecond,
DefaultMaximumAngularSpeedRadiansPerSecond,
DefaultPositionJumpMarginMeters,
DefaultHeadingJumpMarginRadians,
DefaultVelocityPositionResidualMeters,
DefaultVelocityHeadingResidualRadians,
DefaultStationaryConfirmationSeconds)
{
}
/// <summary>
/// 创建使用指定物理边界、静止确认时间和速度估计器的Detour状态源。
/// </summary>
public DetourVehicleStateProvider(
VelocityEstimator2D velocityEstimator,
double maximumLinearSpeedMetersPerSecond,
double maximumAngularSpeedRadiansPerSecond,
double positionJumpMarginMeters,
double headingJumpMarginRadians,
double velocityPositionResidualMeters,
double velocityHeadingResidualRadians,
double stationaryConfirmationSeconds)
{
_velocityEstimator = velocityEstimator ??
throw new ArgumentNullException(
nameof(velocityEstimator));
EnsureFinitePositive(
maximumLinearSpeedMetersPerSecond,
nameof(maximumLinearSpeedMetersPerSecond));
EnsureFinitePositive(
maximumAngularSpeedRadiansPerSecond,
nameof(maximumAngularSpeedRadiansPerSecond));
EnsureFiniteNonNegative(
positionJumpMarginMeters,
nameof(positionJumpMarginMeters));
EnsureFiniteNonNegative(
headingJumpMarginRadians,
nameof(headingJumpMarginRadians));
EnsureFinitePositive(
velocityPositionResidualMeters,
nameof(velocityPositionResidualMeters));
EnsureFinitePositive(
velocityHeadingResidualRadians,
nameof(velocityHeadingResidualRadians));
EnsureFinitePositive(
stationaryConfirmationSeconds,
nameof(stationaryConfirmationSeconds));
_maximumLinearSpeedMetersPerSecond =
maximumLinearSpeedMetersPerSecond;
_maximumAngularSpeedRadiansPerSecond =
maximumAngularSpeedRadiansPerSecond;
_positionJumpMarginMeters =
positionJumpMarginMeters;
_headingJumpMarginRadians =
headingJumpMarginRadians;
_velocityPositionResidualMeters =
velocityPositionResidualMeters;
_velocityHeadingResidualRadians =
velocityHeadingResidualRadians;
_stationaryConfirmationSeconds =
stationaryConfirmationSeconds;
}
/// <summary>
/// 获取最近一次读取失败或异常观测被忽略的原因,正常时为空字符串。
/// </summary>
public string LastFailureReason { get; private set; } = "";
/// <summary>
/// 尝试读取Detour;重复帧保留最近状态,明显异常帧只忽略本次观测。
/// </summary>
public bool TryGetState(out VehicleState state)
{
lock (_syncRoot)
{
try
{
var poseInWorld =
ReadDetourPoseInWorld();
var timestampSeconds =
_clock.Elapsed.TotalSeconds;
if (!_hasAcceptedPose)
{
state = AcceptPoseAfterReset(
poseInWorld,
timestampSeconds);
LastFailureReason = "";
return true;
}
if (ArePosesEquivalent(
poseInWorld,
_acceptedPoseInWorld))
{
state = HandleRepeatedPose(
timestampSeconds);
LastFailureReason = "";
return true;
}
// 静止保持后出现新定位时重新建立差分基准,
// 避免用很长的静止时间稀释第一次运动速度。
if (_stationaryHoldActive)
{
state = AcceptPoseAfterReset(
poseInWorld,
timestampSeconds);
LastFailureReason = "";
return true;
}
var elapsedSeconds =
timestampSeconds -
_acceptedTimestampSeconds;
if (!IsMotionPlausible(
_acceptedPoseInWorld,
poseInWorld,
elapsedSeconds))
{
// 单帧异常不进入差分器,也不中断调用方;下一次
// 正常观测仍相对最近有效位姿和真实时间差计算。
state = _latestState;
LastFailureReason =
"Detour位姿变化超过车辆绝对运动边界,本次观测已忽略。";
return true;
}
if (IsVelocityInnovationAbnormal(
poseInWorld,
elapsedSeconds))
{
state = AcceptPoseAfterReset(
poseInWorld,
timestampSeconds);
LastFailureReason =
"Detour位姿偏离速度预测,已重新建立速度估计基准。";
return true;
}
state = AcceptContinuousPose(
poseInWorld,
timestampSeconds);
LastFailureReason = "";
return true;
}
catch (Exception exception)
{
state = default;
LastFailureReason =
"Detour车辆状态读取失败:" +
exception.Message;
return false;
}
}
}
/// <summary>
/// 清除Detour位姿历史和速度估计状态。
/// </summary>
public void Reset()
{
lock (_syncRoot)
{
_velocityEstimator.Reset();
_hasAcceptedPose = false;
_acceptedPoseInWorld = Pose2D.Identity;
_acceptedTimestampSeconds = 0.0;
_latestState = default;
_stationaryHoldActive = false;
LastFailureReason = "";
}
}
/// <summary>
/// 读取Detour毫米和角度数据并转换为世界坐标SI位姿。
/// </summary>
private static Pose2D ReadDetourPoseInWorld()
{
var location =
DetourInterface.getCartLocation();
EnsureFinite(location.x, "DetourX");
EnsureFinite(location.y, "DetourY");
EnsureFinite(location.th, "DetourTheta");
return new Pose2D(
location.x / MillimetersPerMeter,
location.y / MillimetersPerMeter,
AngleMath.NormalizeRadians(
AngleMath.DegreesToRadians(
location.th)));
}
/// <summary>
/// 接受连续有效定位并更新速度估计和差分基准。
/// </summary>
private VehicleState AcceptContinuousPose(
Pose2D poseInWorld,
double timestampSeconds)
{
_latestState =
_velocityEstimator.Update(
poseInWorld,
timestampSeconds);
_acceptedPoseInWorld = poseInWorld;
_acceptedTimestampSeconds =
timestampSeconds;
_stationaryHoldActive = false;
return _latestState;
}
/// <summary>
/// 接受跳变后的新位姿基准,但不让该位移进入速度差分和低通滤波器。
/// </summary>
private VehicleState AcceptPoseAfterVelocityRebase(
Pose2D poseInWorld,
double timestampSeconds)
{
_latestState =
_velocityEstimator
.RebasePreservingVelocity(
poseInWorld,
timestampSeconds);
_acceptedPoseInWorld = poseInWorld;
_acceptedTimestampSeconds =
timestampSeconds;
_stationaryHoldActive = false;
return _latestState;
}
/// <summary>
/// 接受首帧或静止后的首个新位姿并重新建立零速差分基准。
/// </summary>
private VehicleState AcceptPoseAfterReset(
Pose2D poseInWorld,
double timestampSeconds)
{
_latestState =
_velocityEstimator.Reset(
poseInWorld,
timestampSeconds);
_acceptedPoseInWorld = poseInWorld;
_acceptedTimestampSeconds =
timestampSeconds;
_hasAcceptedPose = true;
_stationaryHoldActive = false;
return _latestState;
}
/// <summary>
/// 对重复Detour观测保留最近状态,并在持续不变后将速度归零。
/// </summary>
private VehicleState HandleRepeatedPose(
double timestampSeconds)
{
var unchangedSeconds =
timestampSeconds -
_acceptedTimestampSeconds;
if (!_stationaryHoldActive &&
unchangedSeconds >=
_stationaryConfirmationSeconds)
{
_latestState =
new VehicleState(
timestampSeconds,
_acceptedPoseInWorld,
Twist2D.Zero,
true);
_stationaryHoldActive = true;
}
return _latestState;
}
/// <summary>
/// 判断两次有效Detour观测之间的变化是否超过车辆绝对运动能力。
/// </summary>
private bool IsMotionPlausible(
Pose2D startPoseInWorld,
Pose2D endPoseInWorld,
double deltaTimeSeconds)
{
if (!IsFinite(deltaTimeSeconds) ||
deltaTimeSeconds <= 0.0)
{
return false;
}
var deltaX =
endPoseInWorld.XMeters -
startPoseInWorld.XMeters;
var deltaY =
endPoseInWorld.YMeters -
startPoseInWorld.YMeters;
var displacementMeters =
Math.Sqrt(
deltaX * deltaX +
deltaY * deltaY);
var headingChangeRadians =
Math.Abs(
AngleMath.ShortestDifferenceRadians(
endPoseInWorld.YawRadians,
startPoseInWorld.YawRadians));
var maximumDisplacementMeters =
_maximumLinearSpeedMetersPerSecond *
deltaTimeSeconds +
_positionJumpMarginMeters;
var maximumHeadingChangeRadians =
_maximumAngularSpeedRadiansPerSecond *
deltaTimeSeconds +
_headingJumpMarginRadians;
return displacementMeters <=
maximumDisplacementMeters &&
headingChangeRadians <=
maximumHeadingChangeRadians;
}
/// <summary>
/// 判断新位姿是否明显偏离上一滤波速度给出的恒速预测。
/// </summary>
private bool IsVelocityInnovationAbnormal(
Pose2D poseInWorld,
double deltaTimeSeconds)
{
if (!_latestState.HasValidVelocityEstimate)
{
return false;
}
var predictedX =
_acceptedPoseInWorld.XMeters +
_latestState.TwistInWorld
.VxMetersPerSecond *
deltaTimeSeconds;
var predictedY =
_acceptedPoseInWorld.YMeters +
_latestState.TwistInWorld
.VyMetersPerSecond *
deltaTimeSeconds;
var predictedYaw =
AngleMath.NormalizeRadians(
_acceptedPoseInWorld.YawRadians +
_latestState.TwistInWorld
.OmegaRadiansPerSecond *
deltaTimeSeconds);
var positionResidualX =
poseInWorld.XMeters - predictedX;
var positionResidualY =
poseInWorld.YMeters - predictedY;
var positionResidualMeters =
Math.Sqrt(
positionResidualX * positionResidualX +
positionResidualY * positionResidualY);
var headingResidualRadians =
Math.Abs(
AngleMath.ShortestDifferenceRadians(
poseInWorld.YawRadians,
predictedYaw));
return positionResidualMeters >
_velocityPositionResidualMeters ||
headingResidualRadians >
_velocityHeadingResidualRadians;
}
/// <summary>
/// 判断两次读取是否为Detour保持输出的同一数值帧。
/// </summary>
private static bool ArePosesEquivalent(
Pose2D firstPose,
Pose2D secondPose)
{
return Math.Abs(
firstPose.XMeters -
secondPose.XMeters) <=
PositionEqualityToleranceMeters &&
Math.Abs(
firstPose.YMeters -
secondPose.YMeters) <=
PositionEqualityToleranceMeters &&
Math.Abs(
AngleMath.ShortestDifferenceRadians(
firstPose.YawRadians,
secondPose.YawRadians)) <=
HeadingEqualityToleranceRadians;
}
/// <summary>
/// 检查数值是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"状态源参数必须是正有限值。");
}
}
/// <summary>
/// 检查数值是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"状态源参数必须是非负有限值。");
}
}
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (!IsFinite(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"状态源参数和Detour位姿必须是有限值。");
}
}
/// <summary>
/// 判断数值是否可用于状态估计。
/// </summary>
private static bool IsFinite(double value)
{
return !double.IsNaN(value) &&
!double.IsInfinity(value);
}
}
}
@@ -0,0 +1,142 @@
using System;
namespace MultiWheelC.StateEstimation
{
/// <summary>
/// 使用真实采样时间间隔对单个连续量执行在线一阶低通滤波。
/// </summary>
public sealed class FirstOrderLowPassFilter
{
private readonly double _timeConstantSeconds;
private bool _isInitialized;
private double _value;
/// <summary>
/// 创建使用指定时间常数的一阶低通滤波器。
/// </summary>
public FirstOrderLowPassFilter(
double timeConstantSeconds)
{
EnsureFinitePositive(
timeConstantSeconds,
nameof(timeConstantSeconds));
_timeConstantSeconds =
timeConstantSeconds;
}
/// <summary>
/// 获取滤波时间常数,单位为s;数值越大,滤波越强但响应越慢。
/// </summary>
public double TimeConstantSeconds =>
_timeConstantSeconds;
/// <summary>
/// 获取滤波器是否已经接收过有效初值。
/// </summary>
public bool IsInitialized =>
_isInitialized;
/// <summary>
/// 获取当前滤波输出;尚未初始化时读取会抛出异常。
/// </summary>
public double Value
{
get
{
if (!_isInitialized)
{
throw new InvalidOperationException(
"一阶低通滤波器尚未初始化。");
}
return _value;
}
}
/// <summary>
/// 使用当前输入和真实采样间隔更新滤波结果。
/// </summary>
public double Update(
double input,
double deltaTimeSeconds)
{
EnsureFinite(
input,
nameof(input));
EnsureFinitePositive(
deltaTimeSeconds,
nameof(deltaTimeSeconds));
if (!_isInitialized)
{
_value = input;
_isInitialized = true;
return _value;
}
var alpha =
deltaTimeSeconds /
(_timeConstantSeconds +
deltaTimeSeconds);
_value += alpha * (input - _value);
return _value;
}
/// <summary>
/// 清除历史输出,使下一次有效输入直接成为新的初值。
/// </summary>
public void Reset()
{
_value = 0.0;
_isInitialized = false;
}
/// <summary>
/// 将滤波器立即重置到指定的有限初值。
/// </summary>
public void Reset(double initialValue)
{
EnsureFinite(
initialValue,
nameof(initialValue));
_value = initialValue;
_isInitialized = true;
}
/// <summary>
/// 检查数值是否为正有限值。
/// </summary>
private static void EnsureFinitePositive(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value <= 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"滤波时间常数和采样间隔必须是正有限值。");
}
}
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"滤波输入必须是有限值。");
}
}
}
}
@@ -0,0 +1,14 @@
namespace MultiWheelC.StateEstimation
{
/// <summary>
/// 为轨迹控制器提供与具体定位来源无关的统一车辆状态读取接口。
/// </summary>
public interface IVehicleStateProvider
{
/// <summary>
/// 尝试读取当前有效车辆状态;定位不可用或过期时返回false。
/// </summary>
bool TryGetState(out VehicleState state);
}
}
+138
View File
@@ -0,0 +1,138 @@
using System;
using MyParking.Shared;
namespace MultiWheelC.StateEstimation
{
/// <summary>
/// 保存一次经过校验的车辆位姿和速度估计快照,统一使用SI单位。
/// </summary>
public readonly struct VehicleState
{
/// <summary>
/// 创建车辆状态,并将世界坐标速度同步转换到车体坐标系。
/// </summary>
public VehicleState(
double sampleTimestampSeconds,
Pose2D poseInWorld,
Twist2D twistInWorld,
bool hasValidVelocityEstimate)
{
EnsureFiniteNonNegative(
sampleTimestampSeconds,
nameof(sampleTimestampSeconds));
EnsureFinitePose(
poseInWorld,
nameof(poseInWorld));
EnsureFiniteTwist(
twistInWorld,
nameof(twistInWorld));
SampleTimestampSeconds =
sampleTimestampSeconds;
PoseInWorld = new Pose2D(
poseInWorld.XMeters,
poseInWorld.YMeters,
AngleMath.NormalizeRadians(
poseInWorld.YawRadians));
HasValidVelocityEstimate =
hasValidVelocityEstimate;
// 第一帧或定位重置后的速度不可用于闭环控制,
// 此时显式置零,避免调用方误用残留速度。
TwistInWorld = hasValidVelocityEstimate
? twistInWorld
: Twist2D.Zero;
var worldPoseInBody =
FrameTransform2D.Inverse(
PoseInWorld);
TwistInBody =
FrameTransform2D.TransformTwistAtSamePoint(
worldPoseInBody,
TwistInWorld);
}
/// <summary>
/// 获取状态源单调时钟中的采样时刻,单位为s。
/// </summary>
public double SampleTimestampSeconds { get; }
/// <summary>
/// 获取车体中心在Detour世界坐标系中的位姿,单位为m和rad。
/// </summary>
public Pose2D PoseInWorld { get; }
/// <summary>
/// 获取在世界坐标系中表达的车辆速度,单位为m/s和rad/s。
/// </summary>
public Twist2D TwistInWorld { get; }
/// <summary>
/// 获取在车体坐标系中表达的车辆速度,X向前、Y向左、逆时针为正。
/// </summary>
public Twist2D TwistInBody { get; }
/// <summary>
/// 获取当前速度是否已由至少两个连续有效定位样本估算得到。
/// </summary>
public bool HasValidVelocityEstimate { get; }
/// <summary>
/// 检查位姿是否由有限数值组成。
/// </summary>
private static void EnsureFinitePose(
Pose2D pose,
string parameterName)
{
if (!IsFinite(pose.XMeters) ||
!IsFinite(pose.YMeters) ||
!IsFinite(pose.YawRadians))
{
throw new ArgumentOutOfRangeException(
parameterName,
"车辆位姿必须由有限数值组成。");
}
}
/// <summary>
/// 检查速度是否由有限数值组成。
/// </summary>
private static void EnsureFiniteTwist(
Twist2D twist,
string parameterName)
{
if (!IsFinite(twist.VxMetersPerSecond) ||
!IsFinite(twist.VyMetersPerSecond) ||
!IsFinite(twist.OmegaRadiansPerSecond))
{
throw new ArgumentOutOfRangeException(
parameterName,
"车辆速度必须由有限数值组成。");
}
}
/// <summary>
/// 检查数值是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
if (!IsFinite(value) || value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"采样时刻必须是非负有限值。");
}
}
/// <summary>
/// 判断数值是否可用于车辆状态计算。
/// </summary>
private static bool IsFinite(double value)
{
return !double.IsNaN(value) &&
!double.IsInfinity(value);
}
}
}
@@ -0,0 +1,275 @@
using System;
using MyParking.Shared;
namespace MultiWheelC.StateEstimation
{
/// <summary>
/// 根据连续有效的Detour世界位姿和真实时间差估算车辆二维速度。
/// </summary>
public sealed class VelocityEstimator2D
{
public const double DefaultLinearFilterTimeConstantSeconds =
0.15;
public const double DefaultAngularFilterTimeConstantSeconds =
0.20;
private readonly FirstOrderLowPassFilter
_worldVelocityXFilter;
private readonly FirstOrderLowPassFilter
_worldVelocityYFilter;
private readonly FirstOrderLowPassFilter
_angularVelocityFilter;
private bool _hasPreviousSample;
private Pose2D _previousPoseInWorld;
private double _previousTimestampSeconds;
/// <summary>
/// 创建使用默认0.15s线速度和0.20s角速度时间常数的估计器。
/// </summary>
public VelocityEstimator2D()
: this(
DefaultLinearFilterTimeConstantSeconds,
DefaultAngularFilterTimeConstantSeconds)
{
}
/// <summary>
/// 创建使用指定线速度和角速度滤波时间常数的估计器。
/// </summary>
public VelocityEstimator2D(
double linearFilterTimeConstantSeconds,
double angularFilterTimeConstantSeconds)
{
_worldVelocityXFilter =
new FirstOrderLowPassFilter(
linearFilterTimeConstantSeconds);
_worldVelocityYFilter =
new FirstOrderLowPassFilter(
linearFilterTimeConstantSeconds);
_angularVelocityFilter =
new FirstOrderLowPassFilter(
angularFilterTimeConstantSeconds);
}
/// <summary>
/// 获取是否已经保存了可用于下一次差分的位姿基准。
/// </summary>
public bool HasPreviousSample =>
_hasPreviousSample;
/// <summary>
/// 使用一个新的有效定位样本更新并返回车辆状态。
/// </summary>
public VehicleState Update(
Pose2D poseInWorld,
double sampleTimestampSeconds)
{
EnsureFinitePose(
poseInWorld,
nameof(poseInWorld));
EnsureFiniteNonNegative(
sampleTimestampSeconds,
nameof(sampleTimestampSeconds));
var normalizedPoseInWorld =
new Pose2D(
poseInWorld.XMeters,
poseInWorld.YMeters,
AngleMath.NormalizeRadians(
poseInWorld.YawRadians));
if (!_hasPreviousSample)
{
return Reset(
normalizedPoseInWorld,
sampleTimestampSeconds);
}
var deltaTimeSeconds =
sampleTimestampSeconds -
_previousTimestampSeconds;
if (deltaTimeSeconds <= 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(sampleTimestampSeconds),
"新定位样本的单调时间戳必须严格大于上一帧。");
}
var rawVelocityXInWorld =
(normalizedPoseInWorld.XMeters -
_previousPoseInWorld.XMeters) /
deltaTimeSeconds;
var rawVelocityYInWorld =
(normalizedPoseInWorld.YMeters -
_previousPoseInWorld.YMeters) /
deltaTimeSeconds;
var rawAngularVelocity =
AngleMath.ShortestDifferenceRadians(
normalizedPoseInWorld.YawRadians,
_previousPoseInWorld.YawRadians) /
deltaTimeSeconds;
var filteredTwistInWorld =
new Twist2D(
_worldVelocityXFilter.Update(
rawVelocityXInWorld,
deltaTimeSeconds),
_worldVelocityYFilter.Update(
rawVelocityYInWorld,
deltaTimeSeconds),
_angularVelocityFilter.Update(
rawAngularVelocity,
deltaTimeSeconds));
_previousPoseInWorld =
normalizedPoseInWorld;
_previousTimestampSeconds =
sampleTimestampSeconds;
return new VehicleState(
sampleTimestampSeconds,
normalizedPoseInWorld,
filteredTwistInWorld,
true);
}
/// <summary>
/// 更新位姿差分基准但保留当前滤波速度,避免定位跳变形成虚假速度尖峰。
/// </summary>
public VehicleState RebasePreservingVelocity(
Pose2D poseInWorld,
double sampleTimestampSeconds)
{
EnsureFinitePose(
poseInWorld,
nameof(poseInWorld));
EnsureFiniteNonNegative(
sampleTimestampSeconds,
nameof(sampleTimestampSeconds));
var normalizedPoseInWorld =
new Pose2D(
poseInWorld.XMeters,
poseInWorld.YMeters,
AngleMath.NormalizeRadians(
poseInWorld.YawRadians));
_previousPoseInWorld =
normalizedPoseInWorld;
_previousTimestampSeconds =
sampleTimestampSeconds;
_hasPreviousSample = true;
var hasValidVelocityEstimate =
_worldVelocityXFilter.IsInitialized &&
_worldVelocityYFilter.IsInitialized &&
_angularVelocityFilter.IsInitialized;
var retainedTwistInWorld =
hasValidVelocityEstimate
? new Twist2D(
_worldVelocityXFilter.Value,
_worldVelocityYFilter.Value,
_angularVelocityFilter.Value)
: Twist2D.Zero;
return new VehicleState(
sampleTimestampSeconds,
normalizedPoseInWorld,
retainedTwistInWorld,
hasValidVelocityEstimate);
}
/// <summary>
/// 使用当前定位重新建立差分基准,并返回速度无效的零速状态。
/// </summary>
public VehicleState Reset(
Pose2D poseInWorld,
double sampleTimestampSeconds)
{
EnsureFinitePose(
poseInWorld,
nameof(poseInWorld));
EnsureFiniteNonNegative(
sampleTimestampSeconds,
nameof(sampleTimestampSeconds));
_previousPoseInWorld =
new Pose2D(
poseInWorld.XMeters,
poseInWorld.YMeters,
AngleMath.NormalizeRadians(
poseInWorld.YawRadians));
_previousTimestampSeconds =
sampleTimestampSeconds;
_hasPreviousSample = true;
_worldVelocityXFilter.Reset();
_worldVelocityYFilter.Reset();
_angularVelocityFilter.Reset();
return new VehicleState(
sampleTimestampSeconds,
_previousPoseInWorld,
Twist2D.Zero,
false);
}
/// <summary>
/// 清除差分基准和全部滤波历史,使下一帧重新初始化估计器。
/// </summary>
public void Reset()
{
_hasPreviousSample = false;
_previousPoseInWorld = Pose2D.Identity;
_previousTimestampSeconds = 0.0;
_worldVelocityXFilter.Reset();
_worldVelocityYFilter.Reset();
_angularVelocityFilter.Reset();
}
/// <summary>
/// 检查位姿是否由有限数值组成。
/// </summary>
private static void EnsureFinitePose(
Pose2D pose,
string parameterName)
{
if (!IsFinite(pose.XMeters) ||
!IsFinite(pose.YMeters) ||
!IsFinite(pose.YawRadians))
{
throw new ArgumentOutOfRangeException(
parameterName,
"速度估计使用的车辆位姿必须由有限数值组成。");
}
}
/// <summary>
/// 检查数值是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
if (!IsFinite(value) || value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"速度估计使用的采样时刻必须是非负有限值。");
}
}
/// <summary>
/// 判断数值是否可用于速度估计。
/// </summary>
private static bool IsFinite(double value)
{
return !double.IsNaN(value) &&
!double.IsInfinity(value);
}
}
}
@@ -0,0 +1 @@
// 兼容现有 MDCS 的 AbstractTrack
+260
View File
@@ -0,0 +1,260 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using MyParking.Shared;
namespace MultiWheelC.Trajectory
{
/// <summary>
/// 保存一条经过基本合法性检查的只读二维参考轨迹。
/// </summary>
public sealed class Trajectory2D
{
private const double StartArcLengthToleranceMeters = 1e-9;
private const double MinimumSegmentLengthMeters = 1e-6;
private readonly TrajectoryPoint[] _points;
private readonly ReadOnlyCollection<TrajectoryPoint> _readOnlyPoints;
/// <summary>
/// 复制并验证按累计弧长升序排列的参考轨迹点。
/// </summary>
public Trajectory2D(
IEnumerable<TrajectoryPoint> points)
{
if (points == null)
{
throw new ArgumentNullException(
nameof(points));
}
_points = points.ToArray();
if (_points.Length < 2)
{
throw new ArgumentException(
"二维轨迹至少需要两个轨迹点。",
nameof(points));
}
if (Math.Abs(_points[0].ArcLengthMeters) >
StartArcLengthToleranceMeters)
{
throw new ArgumentException(
"二维轨迹起点的累计弧长必须为0m。",
nameof(points));
}
for (var index = 1;
index < _points.Length;
index++)
{
ValidateSegment(
_points[index - 1],
_points[index],
index,
nameof(points));
}
_readOnlyPoints =
Array.AsReadOnly(_points);
}
/// <summary>
/// 获取轨迹点数量。
/// </summary>
public int Count => _points.Length;
/// <summary>
/// 获取指定索引处的轨迹点。
/// </summary>
public TrajectoryPoint this[int index] =>
_points[index];
/// <summary>
/// 获取不可修改的有序轨迹点集合。
/// </summary>
public IReadOnlyList<TrajectoryPoint> Points =>
_readOnlyPoints;
/// <summary>
/// 获取轨迹起点。
/// </summary>
public TrajectoryPoint StartPoint =>
_points[0];
/// <summary>
/// 获取轨迹终点。
/// </summary>
public TrajectoryPoint EndPoint =>
_points[_points.Length - 1];
/// <summary>
/// 获取轨迹总弧长,单位为m。
/// </summary>
public double TotalLengthMeters =>
EndPoint.ArcLengthMeters;
/// <summary>
/// 根据当前累计弧长计算到轨迹终点的剩余距离。
/// </summary>
public double GetRemainingDistanceMeters(
double arcLengthMeters)
{
EnsureFinite(
arcLengthMeters,
nameof(arcLengthMeters));
if (arcLengthMeters <= 0.0)
return TotalLengthMeters;
if (arcLengthMeters >= TotalLengthMeters)
return 0.0;
return TotalLengthMeters - arcLengthMeters;
}
/// <summary>
/// 按累计弧长在线性位置、航向、曲率和参考速度之间插值得到轨迹点。
/// </summary>
public TrajectoryPoint SampleAtArcLength(
double arcLengthMeters)
{
EnsureFinite(
arcLengthMeters,
nameof(arcLengthMeters));
if (arcLengthMeters <= 0.0)
{
return StartPoint;
}
if (arcLengthMeters >= TotalLengthMeters)
{
return EndPoint;
}
var segmentStartIndex =
FindSegmentStartIndex(
arcLengthMeters);
var segmentStart =
_points[segmentStartIndex];
var segmentEnd =
_points[segmentStartIndex + 1];
var interpolationRatio =
(arcLengthMeters -
segmentStart.ArcLengthMeters) /
(segmentEnd.ArcLengthMeters -
segmentStart.ArcLengthMeters);
return new TrajectoryPoint(
arcLengthMeters,
new Pose2D(
InterpolationMath.Lerp(
segmentStart.PoseInWorld.XMeters,
segmentEnd.PoseInWorld.XMeters,
interpolationRatio),
InterpolationMath.Lerp(
segmentStart.PoseInWorld.YMeters,
segmentEnd.PoseInWorld.YMeters,
interpolationRatio),
AngleMath.LerpRadians(
segmentStart.PoseInWorld.YawRadians,
segmentEnd.PoseInWorld.YawRadians,
interpolationRatio)),
InterpolationMath.Lerp(
segmentStart.CurvaturePerMeter,
segmentEnd.CurvaturePerMeter,
interpolationRatio),
InterpolationMath.Lerp(
segmentStart.ReferenceSpeedMetersPerSecond,
segmentEnd.ReferenceSpeedMetersPerSecond,
interpolationRatio));
}
/// <summary>
/// 使用二分查找获取包含指定累计弧长的线段起点索引。
/// </summary>
private int FindSegmentStartIndex(
double arcLengthMeters)
{
var lowerIndex = 0;
var upperIndex = _points.Length - 1;
while (upperIndex - lowerIndex > 1)
{
var middleIndex =
lowerIndex +
(upperIndex - lowerIndex) / 2;
if (_points[middleIndex].ArcLengthMeters <=
arcLengthMeters)
{
lowerIndex = middleIndex;
}
else
{
upperIndex = middleIndex;
}
}
return lowerIndex;
}
/// <summary>
/// 检查相邻轨迹点是否构成有效的非零长度有序线段。
/// </summary>
private static void ValidateSegment(
TrajectoryPoint previous,
TrajectoryPoint current,
int currentIndex,
string parameterName)
{
if (current.ArcLengthMeters <=
previous.ArcLengthMeters)
{
throw new ArgumentException(
$"轨迹点{currentIndex}的累计弧长必须严格大于前一个点。",
parameterName);
}
var deltaX =
current.PoseInWorld.XMeters -
previous.PoseInWorld.XMeters;
var deltaY =
current.PoseInWorld.YMeters -
previous.PoseInWorld.YMeters;
var segmentLengthSquared =
deltaX * deltaX +
deltaY * deltaY;
var minimumLengthSquared =
MinimumSegmentLengthMeters *
MinimumSegmentLengthMeters;
if (segmentLengthSquared <
minimumLengthSquared)
{
throw new ArgumentException(
$"轨迹点{currentIndex}与前一个点的位置过近,无法构成有效投影线段。",
parameterName);
}
}
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹弧长必须是有限值。");
}
}
}
}
+102
View File
@@ -0,0 +1,102 @@
using System;
using MyParking.Shared;
namespace MultiWheelC.Trajectory
{
/// <summary>
/// 描述按弧长参数化的车体中心参考轨迹点,统一使用SI单位。
/// </summary>
public readonly struct TrajectoryPoint
{
/// <summary>
/// 创建包含中心位姿、曲率和速度信息的参考轨迹点。
/// </summary>
public TrajectoryPoint(
double arcLengthMeters,
Pose2D poseInWorld,
double curvaturePerMeter,
double referenceSpeedMetersPerSecond)
{
EnsureFiniteNonNegative(
arcLengthMeters,
nameof(arcLengthMeters));
EnsureFinite(
poseInWorld.XMeters,
nameof(poseInWorld));
EnsureFinite(
poseInWorld.YMeters,
nameof(poseInWorld));
EnsureFinite(
poseInWorld.YawRadians,
nameof(poseInWorld));
EnsureFinite(
curvaturePerMeter,
nameof(curvaturePerMeter));
EnsureFinite(
referenceSpeedMetersPerSecond,
nameof(referenceSpeedMetersPerSecond));
ArcLengthMeters = arcLengthMeters;
PoseInWorld = new Pose2D(
poseInWorld.XMeters,
poseInWorld.YMeters,
AngleMath.NormalizeRadians(
poseInWorld.YawRadians));
CurvaturePerMeter = curvaturePerMeter;
ReferenceSpeedMetersPerSecond =
referenceSpeedMetersPerSecond;
}
/// <summary>
/// 获取从轨迹起点累计到当前点的弧长,单位为m。
/// </summary>
public double ArcLengthMeters { get; }
/// <summary>
/// 获取车体中心参考坐标系在世界坐标系中的位姿。
/// </summary>
public Pose2D PoseInWorld { get; }
/// <summary>
/// 获取车体中心参考轨迹曲率,单位为1/m,左转为正。
/// </summary>
public double CurvaturePerMeter { get; }
/// <summary>
/// 获取沿轨迹切线方向的有符号参考速度,单位为m/s。
/// </summary>
public double ReferenceSpeedMetersPerSecond { get; }
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹点参数必须是有限值。");
}
}
/// <summary>
/// 检查数值是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹累计弧长不能为负数。");
}
}
}
}
@@ -0,0 +1,123 @@
using System;
using MyParking.Shared;
namespace MultiWheelC.Trajectory
{
/// <summary>
/// 保存车体中心投影到二维参考轨迹后得到的只读结果。
/// </summary>
public readonly struct TrajectoryProjection
{
/// <summary>
/// 创建包含轨迹进度、参考状态和跟踪误差的投影结果。
/// </summary>
public TrajectoryProjection(
int segmentStartIndex,
TrajectoryPoint referencePoint,
double lateralErrorMeters,
double headingErrorRadians,
double distanceToTrajectoryMeters,
double remainingDistanceMeters)
{
if (segmentStartIndex < 0)
{
throw new ArgumentOutOfRangeException(
nameof(segmentStartIndex),
"投影线段起点索引不能为负数。");
}
EnsureFinite(
lateralErrorMeters,
nameof(lateralErrorMeters));
EnsureFinite(
headingErrorRadians,
nameof(headingErrorRadians));
EnsureFiniteNonNegative(
distanceToTrajectoryMeters,
nameof(distanceToTrajectoryMeters));
EnsureFiniteNonNegative(
remainingDistanceMeters,
nameof(remainingDistanceMeters));
SegmentStartIndex = segmentStartIndex;
ReferencePoint = referencePoint;
LateralErrorMeters = lateralErrorMeters;
HeadingErrorRadians =
AngleMath.NormalizeRadians(
headingErrorRadians);
DistanceToTrajectoryMeters =
distanceToTrajectoryMeters;
RemainingDistanceMeters =
remainingDistanceMeters;
}
/// <summary>
/// 获取投影所在轨迹线段的起点索引,线段终点索引为该值加1。
/// </summary>
public int SegmentStartIndex { get; }
/// <summary>
/// 获取投影位置插值得到的车体中心参考轨迹点。
/// </summary>
public TrajectoryPoint ReferencePoint { get; }
/// <summary>
/// 获取有符号横向误差,单位为m,参考轨迹位于车辆左侧时为正。
/// </summary>
public double LateralErrorMeters { get; }
/// <summary>
/// 获取参考航向减实际车体航向的最短角差,单位为rad,逆时针为正。
/// </summary>
public double HeadingErrorRadians { get; }
/// <summary>
/// 获取车体中心到投影点的欧氏距离,单位为m。
/// </summary>
public double DistanceToTrajectoryMeters { get; }
/// <summary>
/// 获取投影位置沿轨迹到终点的剩余弧长,单位为m。
/// </summary>
public double RemainingDistanceMeters { get; }
/// <summary>
/// 获取投影位置从轨迹起点累计的弧长,单位为m。
/// </summary>
public double ArcLengthMeters =>
ReferencePoint.ArcLengthMeters;
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void EnsureFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹投影参数必须是有限值。");
}
}
/// <summary>
/// 检查数值是否为非负有限值。
/// </summary>
private static void EnsureFiniteNonNegative(
double value,
string parameterName)
{
EnsureFinite(value, parameterName);
if (value < 0.0)
{
throw new ArgumentOutOfRangeException(
parameterName,
"轨迹投影距离不能为负数。");
}
}
}
}
@@ -0,0 +1,219 @@
using System;
using MyParking.Shared;
namespace MultiWheelC.Trajectory
{
/// <summary>
/// 将Detour给出的实际车体中心位姿投影到二维离散参考轨迹。
/// </summary>
public static class TrajectoryProjector
{
/// <summary>
/// 在整条轨迹上查找距离实际车体中心最近的线段投影结果。
/// </summary>
public static TrajectoryProjection Project(
Trajectory2D trajectory,
Pose2D vehiclePoseInWorld)
{
if (trajectory == null)
{
throw new ArgumentNullException(
nameof(trajectory));
}
EnsureFinitePose(
vehiclePoseInWorld,
nameof(vehiclePoseInWorld));
var bestSegmentStartIndex = 0;
var bestInterpolationRatio = 0.0;
var bestProjectedX = 0.0;
var bestProjectedY = 0.0;
var bestDistanceSquared =
double.PositiveInfinity;
for (var segmentStartIndex = 0;
segmentStartIndex < trajectory.Count - 1;
segmentStartIndex++)
{
var segmentStart =
trajectory[segmentStartIndex];
var segmentEnd =
trajectory[segmentStartIndex + 1];
var segmentX =
segmentEnd.PoseInWorld.XMeters -
segmentStart.PoseInWorld.XMeters;
var segmentY =
segmentEnd.PoseInWorld.YMeters -
segmentStart.PoseInWorld.YMeters;
var segmentLengthSquared =
segmentX * segmentX +
segmentY * segmentY;
var vehicleFromSegmentStartX =
vehiclePoseInWorld.XMeters -
segmentStart.PoseInWorld.XMeters;
var vehicleFromSegmentStartY =
vehiclePoseInWorld.YMeters -
segmentStart.PoseInWorld.YMeters;
var interpolationRatio =
InterpolationMath.Clamp01(
(vehicleFromSegmentStartX * segmentX +
vehicleFromSegmentStartY * segmentY) /
segmentLengthSquared);
var projectedX =
InterpolationMath.Lerp(
segmentStart.PoseInWorld.XMeters,
segmentEnd.PoseInWorld.XMeters,
interpolationRatio);
var projectedY =
InterpolationMath.Lerp(
segmentStart.PoseInWorld.YMeters,
segmentEnd.PoseInWorld.YMeters,
interpolationRatio);
var projectionErrorX =
projectedX -
vehiclePoseInWorld.XMeters;
var projectionErrorY =
projectedY -
vehiclePoseInWorld.YMeters;
var distanceSquared =
projectionErrorX * projectionErrorX +
projectionErrorY * projectionErrorY;
if (distanceSquared >= bestDistanceSquared)
{
continue;
}
bestSegmentStartIndex =
segmentStartIndex;
bestInterpolationRatio =
interpolationRatio;
bestProjectedX = projectedX;
bestProjectedY = projectedY;
bestDistanceSquared = distanceSquared;
}
return BuildProjection(
trajectory,
vehiclePoseInWorld,
bestSegmentStartIndex,
bestInterpolationRatio,
bestProjectedX,
bestProjectedY,
bestDistanceSquared);
}
/// <summary>
/// 根据最近线段和插值比例生成控制器使用的完整投影结果。
/// </summary>
private static TrajectoryProjection BuildProjection(
Trajectory2D trajectory,
Pose2D vehiclePoseInWorld,
int segmentStartIndex,
double interpolationRatio,
double projectedX,
double projectedY,
double distanceSquared)
{
var segmentStart =
trajectory[segmentStartIndex];
var segmentEnd =
trajectory[segmentStartIndex + 1];
var referenceYawRadians =
AngleMath.LerpRadians(
segmentStart.PoseInWorld.YawRadians,
segmentEnd.PoseInWorld.YawRadians,
interpolationRatio);
var referenceArcLengthMeters =
InterpolationMath.Lerp(
segmentStart.ArcLengthMeters,
segmentEnd.ArcLengthMeters,
interpolationRatio);
var referenceCurvaturePerMeter =
InterpolationMath.Lerp(
segmentStart.CurvaturePerMeter,
segmentEnd.CurvaturePerMeter,
interpolationRatio);
var referenceSpeedMetersPerSecond =
InterpolationMath.Lerp(
segmentStart.ReferenceSpeedMetersPerSecond,
segmentEnd.ReferenceSpeedMetersPerSecond,
interpolationRatio);
var referencePoint =
new TrajectoryPoint(
referenceArcLengthMeters,
new Pose2D(
projectedX,
projectedY,
referenceYawRadians),
referenceCurvaturePerMeter,
referenceSpeedMetersPerSecond);
var segmentX =
segmentEnd.PoseInWorld.XMeters -
segmentStart.PoseInWorld.XMeters;
var segmentY =
segmentEnd.PoseInWorld.YMeters -
segmentStart.PoseInWorld.YMeters;
var segmentLength =
Math.Sqrt(
segmentX * segmentX +
segmentY * segmentY);
// 以轨迹线段的前进方向判断左右:
// 从车辆指向参考轨迹的向量位于轨迹左侧时为正。
var vehicleToProjectionX =
projectedX -
vehiclePoseInWorld.XMeters;
var vehicleToProjectionY =
projectedY -
vehiclePoseInWorld.YMeters;
var lateralErrorMeters =
(segmentX * vehicleToProjectionY -
segmentY * vehicleToProjectionX) /
segmentLength;
var headingErrorRadians =
AngleMath.ShortestDifferenceRadians(
referenceYawRadians,
vehiclePoseInWorld.YawRadians);
return new TrajectoryProjection(
segmentStartIndex,
referencePoint,
lateralErrorMeters,
headingErrorRadians,
Math.Sqrt(distanceSquared),
trajectory.GetRemainingDistanceMeters(
referenceArcLengthMeters));
}
/// <summary>
/// 检查用于投影的实际车体中心位姿是否包含有限数值。
/// </summary>
private static void EnsureFinitePose(
Pose2D pose,
string parameterName)
{
if (double.IsNaN(pose.XMeters) ||
double.IsInfinity(pose.XMeters) ||
double.IsNaN(pose.YMeters) ||
double.IsInfinity(pose.YMeters) ||
double.IsNaN(pose.YawRadians) ||
double.IsInfinity(pose.YawRadians))
{
throw new ArgumentOutOfRangeException(
parameterName,
"用于轨迹投影的车体位姿必须是有限值。");
}
}
}
}
Binary file not shown.