fix: correct local bezier window constraints
This commit is contained in:
+46
-15
@@ -178,6 +178,7 @@ internal sealed class LocalCubicBezierSmoother : IPathSmoother
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out string reason)
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{
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windows = new List<Window>();
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var candidates = new List<Window>();
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reason = string.Empty;
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for (int cornerIndex = 1; cornerIndex < anchors.Count - 1; cornerIndex++)
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{
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@@ -210,22 +211,43 @@ internal sealed class LocalCubicBezierSmoother : IPathSmoother
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if (windowLength > maximumWindowLengthMeters + WindowToleranceMeters) continue;
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if (ContainsGearSwitch(anchors, startIndex, endIndex)) continue;
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var proposed = new Window(startIndex, endIndex);
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if (windows.Count == 0 || proposed.StartIndex > windows[windows.Count - 1].EndIndex + 1)
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{
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windows.Add(proposed);
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}
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else
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{
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Window previous = windows[windows.Count - 1];
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windows[windows.Count - 1] = new Window(
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previous.StartIndex,
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Math.Max(previous.EndIndex, proposed.EndIndex));
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}
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candidates.Add(new Window(startIndex, endIndex));
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}
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MergeBoundedConnectedWindows(anchors, candidates, maximumWindowLengthMeters, windows);
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return true;
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}
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private static void MergeBoundedConnectedWindows(
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IReadOnlyList<SmoothingPoint2D> anchors,
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IReadOnlyList<Window> candidates,
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double maximumWindowLengthMeters,
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List<Window> windows)
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{
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int candidateIndex = 0;
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while (candidateIndex < candidates.Count)
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{
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Window merged = candidates[candidateIndex];
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candidateIndex++;
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while (candidateIndex < candidates.Count &&
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candidates[candidateIndex].StartIndex <= merged.EndIndex + 1)
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{
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merged = new Window(merged.StartIndex,
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Math.Max(merged.EndIndex, candidates[candidateIndex].EndIndex));
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candidateIndex++;
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}
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double mergedLength = anchors[merged.EndIndex].ArcLength - anchors[merged.StartIndex].ArcLength;
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if (mergedLength <= maximumWindowLengthMeters + WindowToleranceMeters)
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{
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windows.Add(merged);
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}
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// A connected group that exceeds the cap is declined as a whole. Splitting it into
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// adjacent local curves would introduce unrequested joins; accepting it would violate
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// the maximum-window contract. Its original anchors therefore remain unchanged.
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}
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}
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private static bool TryAppendWindowInterior(
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IReadOnlyList<SmoothingPoint2D> anchors,
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Window window,
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@@ -249,10 +271,12 @@ internal sealed class LocalCubicBezierSmoother : IPathSmoother
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}
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double arcLength = p3.ArcLength - p0.ArcLength;
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double handleLength = arcLength * handleLengthRatio * strength;
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if (!NumericGuard.IsPositiveFinite(arcLength) || !NumericGuard.IsPositiveFinite(handleLength))
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double chordLength = Distance(p0, p3);
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double handleLength = chordLength * handleLengthRatio * strength;
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if (!NumericGuard.IsPositiveFinite(arcLength) || !NumericGuard.IsPositiveFinite(chordLength) ||
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!NumericGuard.IsPositiveFinite(handleLength))
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{
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reason = "Bézier 窗口弧长或控制柄长度无效。";
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reason = "Bézier 窗口弧长、端点弦长或控制柄长度无效。";
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return false;
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}
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@@ -367,6 +391,13 @@ internal sealed class LocalCubicBezierSmoother : IPathSmoother
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return Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
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}
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private static double Distance(SmoothingPoint2D left, SmoothingPoint2D right)
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{
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double deltaX = left.X - right.X;
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double deltaY = left.Y - right.Y;
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return Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
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}
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private readonly struct Window
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{
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internal Window(int startIndex, int endIndex)
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@@ -211,6 +211,23 @@ Assert-Equal $cornerSource.Count $cornerOutput.Count 'One local replacement must
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Assert-True (($cornerOutput[2].X -ne $cornerSource[2].X) -or ($cornerOutput[2].Y -ne $cornerSource[2].Y)) 'The corner sample must be replaced by cubic Bézier geometry.'
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Assert-PointBitwiseEqual $cornerSource[1] $cornerOutput[1] 'Bézier entry anchor must remain fixed.'
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Assert-PointBitwiseEqual $cornerSource[3] $cornerOutput[3] 'Bézier exit anchor must remain fixed.'
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$cornerChordLength = [Math]::Sqrt(
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[Math]::Pow($cornerSource[3].X - $cornerSource[1].X, 2.0) +
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[Math]::Pow($cornerSource[3].Y - $cornerSource[1].Y, 2.0))
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$cornerHandleLength = $cornerChordLength / 3.0
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$expectedCornerX =
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0.125 * $cornerSource[1].X +
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0.375 * ($cornerSource[1].X + $cornerHandleLength) +
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0.375 * $cornerSource[3].X +
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0.125 * $cornerSource[3].X
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$expectedCornerY =
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0.125 * $cornerSource[1].Y +
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0.375 * $cornerSource[1].Y +
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0.375 * ($cornerSource[3].Y - $cornerHandleLength) +
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0.125 * $cornerSource[3].Y
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$cornerInterpolated = Get-FirstInterpolatedPoint $cornerOutput
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Assert-Near $expectedCornerX $cornerInterpolated.X 0.000000000001 'Bézier control handles must use the local endpoint chord length for X geometry.'
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Assert-Near $expectedCornerY $cornerInterpolated.Y 0.000000000001 'Bézier control handles must use the local endpoint chord length for Y geometry.'
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# Adjacent corner windows touch/overlap and must become one merged cubic replacement, not two sequential fits.
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$overlappingSource = @(
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@@ -227,6 +244,15 @@ Assert-PointBitwiseEqual $overlappingSource[4] $overlappingOutput[4] 'Merged Bé
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Assert-True (($overlappingOutput[2].X -ne $overlappingSource[2].X) -or ($overlappingOutput[2].Y -ne $overlappingSource[2].Y)) 'Merged window must replace the first interior corner sample.'
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Assert-True (($overlappingOutput[3].X -ne $overlappingSource[3].X) -or ($overlappingOutput[3].Y -ne $overlappingSource[3].Y)) 'Merged window must replace the second interior corner sample.'
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# Safe bounded policy: decline an entire connected set when its merged interval exceeds the cap.
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# The two candidate windows below are each 0.20 m, but their merged 0.30 m interval must not
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# produce one over-length curve or be split into new unrequested joins.
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$overCapMergedOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $overlappingSource)) 0.02 ([Math]::PI / 18.0) 0.20)[0].Points
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Assert-Equal 0 (Get-InterpolatedRunCount $overCapMergedOutput) 'An oversized connected Bézier window set must be declined instead of emitting an over-cap replacement.'
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for ($index = 0; $index -lt $overlappingSource.Count; $index++) {
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Assert-PointBitwiseEqual $overlappingSource[$index] $overCapMergedOutput[$index] 'Declining an oversized connected set must preserve its anchors.'
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}
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# Samples outside a local window must remain bitwise unchanged rather than be globally re-fit.
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$isolatedSource = @(
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(New-Point 0.0 0.0 0.0 0.0),
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@@ -275,4 +301,19 @@ Assert-Equal 'RetryableInfeasible' (Get-PropertyValue $infeasible 'Status').ToSt
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Assert-True (-not (Get-PropertyValue $infeasible 'Succeeded')) 'An infeasible Bézier curve must not be executable.'
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Assert-Equal 0 (Get-PropertyValue $infeasible 'Segments').Count 'A retryable Bézier infeasibility must publish no executable geometry.'
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# This nonuniform, offset window evaluates its only interior point at t=0.25 and local s=6.
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# A wrong global/index mapping would instead compare to s=5 and accept the 0.50 m clearance;
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# the required local-arc reference at s=6 must reject the roughly 0.65 m displacement.
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$nonuniformOffsetSource = @(
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(New-Point 0.0 0.0 0.0 0.0 0.50),
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(New-Point 1.0 0.0 4.0 0.0 0.50),
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(New-Point 2.0 0.0 5.0 0.0 0.50),
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(New-Point 3.0 0.0 6.0 0.0 0.50),
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(New-Point 3.0 1.0 9.0 ([Math]::PI / 2.0) 0.50),
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(New-Point 3.0 2.0 20.0 ([Math]::PI / 2.0) 0.50))
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$nonuniformOffsetInfeasible = Invoke-Candidate @((New-DirectionSegment 0 $forward $nonuniformOffsetSource)) 0.0 ([Math]::PI / 18.0) 5.0
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Assert-Equal 'RetryableInfeasible' (Get-PropertyValue $nonuniformOffsetInfeasible 'Status').ToString() 'A nonuniform offset window must use local arc-length mapping for retryable clearance rejection.'
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Assert-True (-not (Get-PropertyValue $nonuniformOffsetInfeasible 'Succeeded')) 'The nonuniform local-arc infeasibility must not be executable.'
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Assert-Equal 0 (Get-PropertyValue $nonuniformOffsetInfeasible 'Segments').Count 'The nonuniform local-arc infeasibility must publish no geometry.'
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Write-Output 'Path smoothing local cubic Bézier checks passed.'
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