feat: adapt EM trajectories to control commands
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using System;
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using MultiWheelC.TrajectoryPlanning.CoarsePath;
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namespace MultiWheelC.TrajectoryPlanning.EMPlanner;
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/// <summary>Immutable generic motion command derived from a validated trajectory execution state.</summary>
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public sealed class TrajectoryControlCommand
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{
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public TrajectoryControlCommand(double signedLongitudinalVelocity, double yawRate, TravelDirection direction,
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bool requestDirectionChange, bool holdBrake, bool isTrajectoryComplete)
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{
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if (double.IsNaN(signedLongitudinalVelocity) || double.IsInfinity(signedLongitudinalVelocity))
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throw new ArgumentOutOfRangeException(nameof(signedLongitudinalVelocity));
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if (double.IsNaN(yawRate) || double.IsInfinity(yawRate))
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throw new ArgumentOutOfRangeException(nameof(yawRate));
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if (!Enum.IsDefined(typeof(TravelDirection), direction))
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throw new ArgumentOutOfRangeException(nameof(direction));
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SignedLongitudinalVelocity = signedLongitudinalVelocity;
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YawRate = yawRate;
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Direction = direction;
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RequestDirectionChange = requestDirectionChange;
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HoldBrake = holdBrake;
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IsTrajectoryComplete = isTrajectoryComplete;
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}
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public double SignedLongitudinalVelocity { get; }
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public double YawRate { get; }
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public TravelDirection Direction { get; }
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public bool RequestDirectionChange { get; }
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public bool HoldBrake { get; }
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public bool IsTrajectoryComplete { get; }
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}
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