feat: add local cubic bezier smoother
This commit is contained in:
@@ -0,0 +1,278 @@
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param([string]$AssemblyPath = (Join-Path $PSScriptRoot '..\bin\Debug\netstandard2.0\ClumsyPilot.dll'))
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$ErrorActionPreference = 'Stop'
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$assembly = [Reflection.Assembly]::LoadFrom((Resolve-Path $AssemblyPath))
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function Assert-True($Actual, [string]$Message) {
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if (-not $Actual) { throw $Message }
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}
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function Assert-Equal($Expected, $Actual, [string]$Message) {
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if ($Expected -ne $Actual) { throw "$Message Expected=$Expected Actual=$Actual" }
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}
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function Assert-Near([double]$Expected, [double]$Actual, [double]$Tolerance, [string]$Message) {
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if ([Math]::Abs($Expected - $Actual) -gt $Tolerance) {
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throw "$Message Expected=$Expected Actual=$Actual Tolerance=$Tolerance"
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}
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}
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function Get-RequiredType([string]$Name) {
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return $assembly.GetType($Name, $true)
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}
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function Get-PropertyValue($Instance, [string]$Name) {
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$property = $Instance.GetType().GetProperty($Name, [Reflection.BindingFlags]'Instance,Public,NonPublic')
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Assert-True ($null -ne $property) ("Missing property: " + $Name)
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return $property.GetValue($Instance)
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}
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function Assert-PointBitwiseEqual($Expected, $Actual, [string]$Message) {
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foreach ($name in @('X', 'Y', 'ArcLength', 'Heading', 'UnwrappedHeading', 'BodyClearance')) {
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$expectedBits = [BitConverter]::DoubleToInt64Bits([double]$Expected.$name)
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$actualBits = [BitConverter]::DoubleToInt64Bits([double]$Actual.$name)
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Assert-Equal $expectedBits $actualBits ($Message + ' ' + $name)
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}
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Assert-Equal $Expected.IsGearSwitchPoint $Actual.IsGearSwitchPoint ($Message + ' IsGearSwitchPoint')
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Assert-Equal $Expected.Source.ToString() $Actual.Source.ToString() ($Message + ' Source')
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}
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function New-Point(
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[double]$X,
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[double]$Y,
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[double]$ArcLength,
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[double]$Heading,
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[double]$BodyClearance = 0.10,
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[bool]$IsGearSwitch = $false) {
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return [Activator]::CreateInstance($pointType, @(
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$X, $Y, $ArcLength, $Heading, $Heading, $BodyClearance, $IsGearSwitch, $anchor))
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}
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function New-DirectionSegment(
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[int]$Index,
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$Direction,
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[object[]]$Points,
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[bool]$StartsAtGearSwitch = $false,
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[bool]$EndsAtGearSwitch = $false) {
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$typedPoints = [Array]::CreateInstance($pointType, $Points.Count)
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for ($pointIndex = 0; $pointIndex -lt $Points.Count; $pointIndex++) {
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$typedPoints.SetValue($Points[$pointIndex], $pointIndex)
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}
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return [Activator]::CreateInstance($segmentType, @(
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$Index, $Direction, $typedPoints, $StartsAtGearSwitch, $EndsAtGearSwitch))
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}
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function New-EmptyMap {
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$request = [Activator]::CreateInstance($mapRequestType)
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$request.Bounds = [Activator]::CreateInstance($boundsType, @([single]0, [single]5000, [single]0, [single]5000))
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$request.ResolutionMm = [single]50
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$request.AllowExplicitEmptyMap = $true
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$map = [Activator]::CreateInstance($mapFactoryType).Create($request).Map
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Assert-True ($null -ne $map) 'Bézier test must create an explicit empty planning map.'
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return $map
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}
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function New-AlgorithmInput(
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[object[]]$Segments,
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[double]$ReserveMeters = 0.02,
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[double]$CornerThresholdRadians = ([Math]::PI / 18.0),
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[double]$MaximumWindowLengthMeters = 0.60,
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[double]$HandleLengthRatio = (1.0 / 3.0)) {
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$typedSegments = [Array]::CreateInstance($segmentType, $Segments.Count)
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for ($index = 0; $index -lt $Segments.Count; $index++) {
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$typedSegments.SetValue($Segments[$index], $index)
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}
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$preparedPath = [Activator]::CreateInstance($preparedPathType, [object[]]@(,$typedSegments))
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$vehicle = [Activator]::CreateInstance($vehicleType)
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$vehicle.LengthMeters = [double]0.20
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$vehicle.WidthMeters = [double]0.20
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$vehicle.SafetyMarginMeters = [double]0.0
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$vehicle.MaximumCurvaturePerMeter = [double]100.0
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$vehicle.MinimumTurningRadiusMeters = [double]0.01
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$configuration = [Activator]::CreateInstance($configurationType)
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$configuration.LocalCubicBezier.CornerHeadingThresholdRadians = $CornerThresholdRadians
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$configuration.LocalCubicBezier.MaximumWindowLengthMeters = $MaximumWindowLengthMeters
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$configuration.LocalCubicBezier.HandleLengthRatio = $HandleLengthRatio
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$options = $optionsConstructor.Invoke(@($configuration))
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return $inputConstructor.Invoke(@($preparedPath, (New-EmptyMap), $vehicle, [double]0.05, $ReserveMeters, $options))
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}
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function Invoke-Candidate(
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[object[]]$Segments,
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[double]$ReserveMeters = 0.02,
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[double]$CornerThresholdRadians = ([Math]::PI / 18.0),
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[double]$MaximumWindowLengthMeters = 0.60,
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[double]$HandleLengthRatio = (1.0 / 3.0),
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[double]$Strength = 1.0) {
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return $smoothMethod.Invoke($smoother, @(
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(New-AlgorithmInput $Segments $ReserveMeters $CornerThresholdRadians $MaximumWindowLengthMeters $HandleLengthRatio),
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$Strength,
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[Threading.CancellationToken]::None))
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}
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function Invoke-Smoothing(
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[object[]]$Segments,
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[double]$ReserveMeters = 0.02,
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[double]$CornerThresholdRadians = ([Math]::PI / 18.0),
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[double]$MaximumWindowLengthMeters = 0.60,
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[double]$HandleLengthRatio = (1.0 / 3.0),
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[double]$Strength = 1.0) {
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$candidate = Invoke-Candidate $Segments $ReserveMeters $CornerThresholdRadians $MaximumWindowLengthMeters $HandleLengthRatio $Strength
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Assert-True (Get-PropertyValue $candidate 'Succeeded') 'Bézier smoothing must produce a candidate for the deterministic fixture.'
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return @(Get-PropertyValue $candidate 'Segments')
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}
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function Get-InterpolatedRunCount($Points) {
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$runCount = 0
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$inRun = $false
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foreach ($point in $Points) {
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$interpolated = $point.Source.ToString() -eq 'Interpolated'
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if ($interpolated -and -not $inRun) { $runCount++ }
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$inRun = $interpolated
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}
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return $runCount
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}
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function Get-PointAtArcLength($Points, [double]$ArcLength) {
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foreach ($point in $Points) {
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if ([BitConverter]::DoubleToInt64Bits([double]$point.ArcLength) -eq
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[BitConverter]::DoubleToInt64Bits($ArcLength)) {
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return $point
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}
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}
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throw "No output point found at local arc length $ArcLength."
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}
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function Get-FirstInterpolatedPoint($Points) {
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foreach ($point in $Points) {
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if ($point.Source.ToString() -eq 'Interpolated') { return $point }
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}
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throw 'Expected an interpolated Bézier point.'
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}
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$root = 'MultiWheelC.TrajectoryPlanning.PathSmoothing.'
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$processing = $root + 'Processing.'
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$algorithms = $root + 'Algorithms.'
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$coarsePath = 'MultiWheelC.TrajectoryPlanning.CoarsePath.'
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$smootherType = Get-RequiredType ($algorithms + 'LocalCubicBezierSmoother')
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$pointType = Get-RequiredType ($processing + 'SmoothingPoint2D')
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$segmentType = Get-RequiredType ($processing + 'PreparedDirectionSegment')
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$preparedPathType = Get-RequiredType ($processing + 'PreparedPath')
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$inputType = Get-RequiredType ($algorithms + 'SmoothingAlgorithmInput')
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$optionsType = Get-RequiredType ($algorithms + 'SmoothingOptionsSnapshot')
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$configurationType = Get-RequiredType ($root + 'PathSmoothingConfiguration')
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$vehicleType = Get-RequiredType ($coarsePath + 'VehicleParameters')
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$directionType = Get-RequiredType ($coarsePath + 'TravelDirection')
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$sourceType = Get-RequiredType ($root + 'SmoothedPathPointSource')
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$candidateStatusType = Get-RequiredType ($algorithms + 'SmoothingCandidateStatus')
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$boundsType = Get-RequiredType 'MultiWheelC.TrajectoryPlanning.Mapping.MapBoundsMm'
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$mapType = Get-RequiredType 'MultiWheelC.TrajectoryPlanning.Mapping.PlanningGridMap'
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$mapRequestType = Get-RequiredType 'MultiWheelC.TrajectoryPlanning.Mapping.PlanningMapRequest'
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$mapFactoryType = Get-RequiredType 'MultiWheelC.TrajectoryPlanning.Mapping.PlanningMapFactory'
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$inputConstructor = $inputType.GetConstructor([Reflection.BindingFlags]'Instance,NonPublic', $null,
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@($preparedPathType, $mapType, $vehicleType, [double], [double], $optionsType), $null)
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Assert-True ($null -ne $inputConstructor) 'Bézier tests must construct algorithm input with immutable option values.'
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$optionsConstructor = $optionsType.GetConstructor([Reflection.BindingFlags]'Instance,NonPublic', $null, @($configurationType), $null)
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Assert-True ($null -ne $optionsConstructor) 'Bézier tests must create immutable option snapshots.'
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$smoother = [Activator]::CreateInstance($smootherType, $true)
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$smoothMethod = $smootherType.GetMethod('Smooth', [Reflection.BindingFlags]'Instance,Public')
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Assert-True ($null -ne $smoothMethod) 'LocalCubicBezierSmoother must implement the internal smoother contract.'
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Assert-Equal 'LocalCubicBezier' $smoother.Method.ToString() 'Bézier smoother must identify its public smoothing method.'
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$forward = [Enum]::Parse($directionType, 'Forward')
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$reverse = [Enum]::Parse($directionType, 'Reverse')
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$anchor = [Enum]::Parse($sourceType, 'Anchor')
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# A straight path must not create a local Bézier window or alter any sample.
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$straightSource = @(
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(New-Point 0.0 0.0 0.0 0.0),
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(New-Point 0.1 0.0 0.1 0.0),
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(New-Point 0.2 0.0 0.2 0.0),
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(New-Point 0.3 0.0 0.3 0.0))
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$straightOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $straightSource)))[0].Points
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Assert-Equal 0 (Get-InterpolatedRunCount $straightOutput) 'A straight line must create no Bézier replacement window.'
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Assert-Equal $straightSource.Count $straightOutput.Count 'A straight line must retain its original sample count.'
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for ($index = 0; $index -lt $straightSource.Count; $index++) {
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Assert-PointBitwiseEqual $straightSource[$index] $straightOutput[$index] 'Straight samples must remain bitwise unchanged.'
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}
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# One corner is one local replacement: only the corner sample is evaluated while the window endpoints stay fixed.
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$cornerSource = @(
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(New-Point 0.0 0.0 0.0 0.0),
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(New-Point 0.1 0.0 0.1 0.0),
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(New-Point 0.2 0.0 0.2 0.0),
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(New-Point 0.2 0.1 0.3 ([Math]::PI / 2.0)),
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(New-Point 0.2 0.2 0.4 ([Math]::PI / 2.0)))
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$cornerOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $cornerSource)))[0].Points
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Assert-Equal 1 (Get-InterpolatedRunCount $cornerOutput) 'One corner must produce exactly one contiguous Bézier replacement.'
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Assert-Equal $cornerSource.Count $cornerOutput.Count 'One local replacement must preserve the segment sampling topology.'
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Assert-True (($cornerOutput[2].X -ne $cornerSource[2].X) -or ($cornerOutput[2].Y -ne $cornerSource[2].Y)) 'The corner sample must be replaced by cubic Bézier geometry.'
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Assert-PointBitwiseEqual $cornerSource[1] $cornerOutput[1] 'Bézier entry anchor must remain fixed.'
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Assert-PointBitwiseEqual $cornerSource[3] $cornerOutput[3] 'Bézier exit anchor must remain fixed.'
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# Adjacent corner windows touch/overlap and must become one merged cubic replacement, not two sequential fits.
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$overlappingSource = @(
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(New-Point 0.0 0.0 0.0 0.0),
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(New-Point 0.1 0.0 0.1 0.0),
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(New-Point 0.2 0.0 0.2 0.0),
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(New-Point 0.2 0.1 0.3 ([Math]::PI / 2.0)),
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(New-Point 0.3 0.1 0.4 0.0),
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(New-Point 0.4 0.1 0.5 0.0))
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$overlappingOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $overlappingSource)))[0].Points
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Assert-Equal 1 (Get-InterpolatedRunCount $overlappingOutput) 'Touching local corner windows must merge into exactly one Bézier replacement.'
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Assert-PointBitwiseEqual $overlappingSource[1] $overlappingOutput[1] 'Merged Bézier entry anchor must remain fixed.'
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Assert-PointBitwiseEqual $overlappingSource[4] $overlappingOutput[4] 'Merged Bézier exit anchor must remain fixed.'
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Assert-True (($overlappingOutput[2].X -ne $overlappingSource[2].X) -or ($overlappingOutput[2].Y -ne $overlappingSource[2].Y)) 'Merged window must replace the first interior corner sample.'
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Assert-True (($overlappingOutput[3].X -ne $overlappingSource[3].X) -or ($overlappingOutput[3].Y -ne $overlappingSource[3].Y)) 'Merged window must replace the second interior corner sample.'
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# Samples outside a local window must remain bitwise unchanged rather than be globally re-fit.
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$isolatedSource = @(
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(New-Point 0.0 0.0 0.0 0.0),
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(New-Point 0.1 0.0 0.1 0.0),
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(New-Point 0.2 0.0 0.2 0.0),
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(New-Point 0.3 0.0 0.3 0.0),
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(New-Point 0.3 0.1 0.4 ([Math]::PI / 2.0)),
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(New-Point 0.3 0.2 0.5 ([Math]::PI / 2.0)),
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(New-Point 0.3 0.3 0.6 ([Math]::PI / 2.0)))
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$isolatedOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $isolatedSource)))[0].Points
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foreach ($index in @(0, 1, 2, 5, 6)) {
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Assert-PointBitwiseEqual $isolatedSource[$index] (Get-PointAtArcLength $isolatedOutput $isolatedSource[$index].ArcLength) 'Samples outside a Bézier window must remain bitwise unchanged.'
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}
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# Direction segments stay independent; segment endpoints and the gear-switch anchor are fixed.
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$reverseSource = @(
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(New-Point 0.2 0.2 0.0 ([Math]::PI / 2.0) 0.10 $true),
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(New-Point 0.2 0.1 0.1 ([Math]::PI / 2.0)),
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(New-Point 0.2 0.0 0.2 ([Math]::PI / 2.0)))
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$switchOutput = @(Invoke-Smoothing @(
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(New-DirectionSegment 0 $forward $cornerSource $false $true),
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(New-DirectionSegment 1 $reverse $reverseSource $true $false)))
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Assert-Equal 2 $switchOutput.Count 'Bézier smoothing must retain separate forward and reverse direction segments.'
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Assert-True $switchOutput[0].EndsAtGearSwitch 'The forward segment must retain its gear-switch boundary flag.'
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Assert-True $switchOutput[1].StartsAtGearSwitch 'The reverse segment must retain its gear-switch boundary flag.'
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Assert-PointBitwiseEqual $cornerSource[0] $switchOutput[0].Points[0] 'Segment start endpoint must remain fixed.'
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Assert-PointBitwiseEqual $cornerSource[$cornerSource.Count - 1] $switchOutput[0].Points[$switchOutput[0].Points.Count - 1] 'Segment end endpoint must remain fixed.'
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Assert-PointBitwiseEqual $reverseSource[0] $switchOutput[1].Points[0] 'Gear-switch point must remain fixed.'
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# The immutable options each change only their own local behavior.
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$thresholdOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $cornerSource)) 0.02 1.70)[0].Points
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Assert-Equal 0 (Get-InterpolatedRunCount $thresholdOutput) 'A non-default heading threshold above the corner angle must suppress only corner detection.'
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$windowOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $cornerSource)) 0.02 ([Math]::PI / 18.0) 0.15)[0].Points
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Assert-Equal 0 (Get-InterpolatedRunCount $windowOutput) 'A non-default maximum window shorter than the local connection must suppress only that window.'
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$shortHandleOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $cornerSource)) 0.02 ([Math]::PI / 18.0) 0.60 0.10)[0].Points
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$longHandleOutput = @(Invoke-Smoothing @((New-DirectionSegment 0 $forward $cornerSource)) 0.02 ([Math]::PI / 18.0) 0.60 0.60)[0].Points
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Assert-Equal 1 (Get-InterpolatedRunCount $shortHandleOutput) 'Changing handle ratio must not change detected window topology.'
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Assert-Equal 1 (Get-InterpolatedRunCount $longHandleOutput) 'Changing handle ratio must not change detected window topology.'
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$shortHandlePoint = Get-FirstInterpolatedPoint $shortHandleOutput
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$longHandlePoint = Get-FirstInterpolatedPoint $longHandleOutput
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Assert-True (($shortHandlePoint.X -ne $longHandlePoint.X) -or ($shortHandlePoint.Y -ne $longHandlePoint.Y)) 'A non-default handle ratio must change only the local Bézier geometry.'
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# Parameter-matched local arc-length reference comparison must reject excess displacement as retryable and publish no geometry.
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$infeasible = Invoke-Candidate @((New-DirectionSegment 0 $forward $cornerSource)) 0.095
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Assert-Equal 'RetryableInfeasible' (Get-PropertyValue $infeasible 'Status').ToString() 'Exceeded local arc-length displacement must be retryable, not terminal.'
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Assert-True (-not (Get-PropertyValue $infeasible 'Succeeded')) 'An infeasible Bézier curve must not be executable.'
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Assert-Equal 0 (Get-PropertyValue $infeasible 'Segments').Count 'A retryable Bézier infeasibility must publish no executable geometry.'
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Write-Output 'Path smoothing local cubic Bézier checks passed.'
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