feat: expose validated path smoothing service
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@@ -0,0 +1,310 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using MultiWheelC.TrajectoryPlanning.CoarsePath;
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using MultiWheelC.TrajectoryPlanning.CoarsePath.Vehicle;
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using MultiWheelC.TrajectoryPlanning.PathSmoothing.Algorithms;
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using MultiWheelC.TrajectoryPlanning.PathSmoothing.Processing;
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using MultiWheelC.TrajectoryPlanning.PathSmoothing.Validation;
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using MultiWheelC.TrajectoryPlanning.Utils;
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namespace MultiWheelC.TrajectoryPlanning.PathSmoothing.Facade;
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/// <summary>正式单算法路径平滑入口,负责输入校验、有限重试与经过复核的粗路径回退。</summary>
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public sealed class PathSmoothingService
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{
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private readonly PathSmoothingPreprocessor _preprocessor = new PathSmoothingPreprocessor();
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private readonly SmoothingAlgorithmRunner _runner = new SmoothingAlgorithmRunner();
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private readonly PathGeometryAnalyzer _analyzer = new PathGeometryAnalyzer();
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private readonly SmoothedPathValidator _validator = new SmoothedPathValidator();
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private readonly IPathSmoother _bSpline = new CubicBSplineSmoother();
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private readonly IPathSmoother _bezier = new LocalCubicBezierSmoother();
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private readonly IPathSmoother _quintic = new PiecewiseQuinticSmoother();
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/// <summary>执行一次经过完整安全复核的单算法平滑。</summary>
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public PathSmoothingResult Smooth(
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PathSmoothingRequest request,
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CancellationToken cancellationToken = default)
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{
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var stopwatch = Stopwatch.StartNew();
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try
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (!TryValidateRequest(request, out PathSmoothingConfiguration configuration, out string reason))
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return Failure(PathSmoothingStatus.InvalidInput, stopwatch, 0, 0d, reason);
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if (!_preprocessor.TryPrepare(request, out PreparedPath preparedPath, out reason))
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return Failure(PathSmoothingStatus.InvalidInput, stopwatch, 0, 0d, reason);
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cancellationToken.ThrowIfCancellationRequested();
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var input = new SmoothingAlgorithmInput(
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preparedPath,
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request.Map,
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request.Vehicle,
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configuration.MaximumCollisionCheckStepMeters,
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configuration.MinimumClearanceReserveMeters,
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new SmoothingOptionsSnapshot(configuration));
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SmoothingAlgorithmRunner.AlgorithmRunResult runResult = _runner.Run(
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Resolve(configuration.Method), input, configuration, cancellationToken);
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int retryCount = GetRetryCount(runResult.AttemptedStrengths);
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PathSmoothingDiagnostics diagnostics = new PathSmoothingDiagnostics(
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runResult.Metrics,
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stopwatch.Elapsed,
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retryCount,
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runResult.AcceptedStrength,
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runResult.Reason);
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if (runResult.Status == PathSmoothingStatus.Success)
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{
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return PathSmoothingResult.Success(
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configuration.Method,
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runResult.Path,
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runResult.Segments,
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diagnostics);
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}
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if (!configuration.AllowFallbackToCoarsePath)
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return PathSmoothingResult.Failure(runResult.Status, diagnostics);
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cancellationToken.ThrowIfCancellationRequested();
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if (!TryCreateVerifiedFallback(
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request,
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configuration,
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cancellationToken,
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out IReadOnlyList<SmoothedPathPoint> fallbackPath,
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out IReadOnlyList<SmoothedPathSegment> fallbackSegments,
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out PathQualityMetrics fallbackMetrics,
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out reason))
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{
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return PathSmoothingResult.Failure(runResult.Status, diagnostics);
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}
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var fallbackDiagnostics = new PathSmoothingDiagnostics(
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fallbackMetrics,
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stopwatch.Elapsed,
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retryCount,
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runResult.AcceptedStrength,
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runResult.Reason);
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return PathSmoothingResult.Fallback(
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configuration.Method,
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fallbackPath,
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fallbackSegments,
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fallbackDiagnostics);
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}
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catch (OperationCanceledException)
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{
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return Failure(PathSmoothingStatus.Cancelled, stopwatch, 0, 0d, "路径平滑已取消。");
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}
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catch (Exception exception)
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{
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return Failure(PathSmoothingStatus.Failed, stopwatch, 0, 0d, exception.Message);
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}
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}
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private bool TryCreateVerifiedFallback(
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PathSmoothingRequest request,
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PathSmoothingConfiguration configuration,
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CancellationToken cancellationToken,
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out IReadOnlyList<SmoothedPathPoint> fallbackPath,
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out IReadOnlyList<SmoothedPathSegment> fallbackSegments,
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out PathQualityMetrics fallbackMetrics,
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out string reason)
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{
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fallbackPath = null;
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fallbackSegments = null;
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fallbackMetrics = null;
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reason = string.Empty;
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// Reprepare from the immutable request instead of reusing the algorithm input: fallback is a
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// separately published output and must repeat the coarse-path contract validation.
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if (!_preprocessor.TryPrepare(request, out PreparedPath revalidatedPath, out reason)) return false;
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cancellationToken.ThrowIfCancellationRequested();
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if (!_analyzer.TryAnalyze(
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ToFallbackSegments(revalidatedPath),
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configuration.OutputSpacingMeters,
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out PathGeometryAnalysis analysis,
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out reason))
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{
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return false;
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}
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IReadOnlyList<SmoothedPathPoint> fallbackSourcePath = ToFallbackPoints(analysis.Path);
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cancellationToken.ThrowIfCancellationRequested();
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if (!_validator.TryValidate(
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fallbackSourcePath,
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analysis.Segments,
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revalidatedPath,
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request.Map,
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request.Vehicle,
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configuration.MaximumCollisionCheckStepMeters,
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out IReadOnlyList<SmoothedPathPoint> safePath,
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out double minimumClearanceMeters,
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out reason))
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{
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return false;
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}
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fallbackPath = safePath;
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fallbackSegments = analysis.Segments;
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fallbackMetrics = CreateMetrics(analysis, minimumClearanceMeters);
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return true;
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}
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private IPathSmoother Resolve(SmoothingMethod method)
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{
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return method switch
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{
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SmoothingMethod.CubicBSpline => _bSpline,
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SmoothingMethod.LocalCubicBezier => _bezier,
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SmoothingMethod.PiecewiseQuintic => _quintic,
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_ => throw new ArgumentOutOfRangeException(nameof(method)),
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};
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}
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private static bool TryValidateRequest(
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PathSmoothingRequest request,
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out PathSmoothingConfiguration configuration,
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out string reason)
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{
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configuration = null;
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reason = string.Empty;
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if (request == null)
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{
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reason = "平滑请求为空。";
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return false;
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}
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configuration = request.Configuration;
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VehicleParameters vehicle = request.Vehicle;
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if (configuration == null || request.Map == null || !request.Map.PlanningReady || vehicle == null)
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{
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reason = "平滑请求缺少可用的地图、车辆或配置。";
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return false;
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}
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if (!NumericGuard.IsPositiveFinite(vehicle.LengthMeters) ||
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!NumericGuard.IsPositiveFinite(vehicle.WidthMeters) ||
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!NumericGuard.IsFinite(vehicle.SafetyMarginMeters) || vehicle.SafetyMarginMeters < 0d ||
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!VehicleKinematics.TryGetMaximumCurvaturePerMeter(vehicle, out _))
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{
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reason = "平滑请求中的车辆几何或曲率约束无效。";
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return false;
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}
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if (!Enum.IsDefined(typeof(SmoothingMethod), configuration.Method))
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{
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reason = "平滑方法无效。";
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return false;
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}
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if (!NumericGuard.IsPositiveFinite(configuration.OutputSpacingMeters) ||
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!NumericGuard.IsPositiveFinite(configuration.MaximumCollisionCheckStepMeters) ||
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!NumericGuard.IsFinite(configuration.MinimumClearanceReserveMeters) ||
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configuration.MinimumClearanceReserveMeters < 0d ||
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!NumericGuard.IsPositiveFinite(configuration.SmoothingStrength) ||
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!NumericGuard.IsPositiveFinite(configuration.CubicBSpline.EndpointTangentScale) ||
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!IsValidBezierThreshold(configuration.LocalCubicBezier.CornerHeadingThresholdRadians) ||
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!NumericGuard.IsPositiveFinite(configuration.LocalCubicBezier.MaximumWindowLengthMeters) ||
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!NumericGuard.IsPositiveFinite(configuration.LocalCubicBezier.HandleLengthRatio) ||
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!NumericGuard.IsPositiveFinite(configuration.PiecewiseQuintic.KnotSpacingMeters) ||
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!NumericGuard.IsPositiveFinite(configuration.PiecewiseQuintic.MinimumKnotSpacingMeters) ||
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configuration.PiecewiseQuintic.KnotSpacingMeters < configuration.PiecewiseQuintic.MinimumKnotSpacingMeters)
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{
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reason = "平滑配置包含非法数值或不满足方法契约。";
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return false;
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}
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return true;
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}
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private static bool IsValidBezierThreshold(double thresholdRadians)
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{
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return NumericGuard.IsFinite(thresholdRadians) && thresholdRadians > 0d && thresholdRadians <= Math.PI;
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}
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private static IReadOnlyList<PreparedDirectionSegment> ToFallbackSegments(PreparedPath path)
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{
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var segments = new List<PreparedDirectionSegment>(path.Segments.Count);
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for (int segmentIndex = 0; segmentIndex < path.Segments.Count; segmentIndex++)
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{
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PreparedDirectionSegment segment = path.Segments[segmentIndex];
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var points = new List<SmoothingPoint2D>(segment.Points.Count);
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for (int pointIndex = 0; pointIndex < segment.Points.Count; pointIndex++)
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{
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SmoothingPoint2D point = segment.Points[pointIndex];
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points.Add(new SmoothingPoint2D(
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point.X,
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point.Y,
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point.ArcLength,
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point.Heading,
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point.UnwrappedHeading,
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point.BodyClearance,
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point.IsGearSwitchPoint,
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SmoothedPathPointSource.CoarsePathFallback));
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}
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segments.Add(new PreparedDirectionSegment(
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segment.SegmentIndex,
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segment.Direction,
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points,
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segment.StartsAtGearSwitch,
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segment.EndsAtGearSwitch));
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}
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return segments;
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}
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private static IReadOnlyList<SmoothedPathPoint> ToFallbackPoints(IReadOnlyList<SmoothedPathPoint> path)
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{
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var points = new List<SmoothedPathPoint>(path.Count);
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for (int index = 0; index < path.Count; index++)
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{
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SmoothedPathPoint point = path[index];
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points.Add(new SmoothedPathPoint(
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point.X,
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point.Y,
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point.Heading,
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point.UnwrappedHeading,
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point.ArcLength,
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point.Direction,
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point.GeometricCurvature,
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point.VehicleCurvature,
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point.BodyClearance,
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point.IsGearSwitchPoint,
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SmoothedPathPointSource.CoarsePathFallback));
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}
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return points;
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}
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private static PathQualityMetrics CreateMetrics(PathGeometryAnalysis analysis, double minimumClearanceMeters)
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{
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return new PathQualityMetrics(
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true,
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analysis.PathLengthMeters,
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analysis.MaximumAbsoluteVehicleCurvaturePerMeter,
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analysis.RootMeanSquareVehicleCurvaturePerMeter,
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analysis.TotalAbsoluteCurvatureVariationPerMeter,
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analysis.CurvatureVariationEnergy,
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minimumClearanceMeters,
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0d,
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0d,
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0d,
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0d);
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}
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private static int GetRetryCount(IReadOnlyList<double> attemptedStrengths)
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{
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return attemptedStrengths == null || attemptedStrengths.Count == 0 ? 0 : attemptedStrengths.Count - 1;
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}
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private static PathSmoothingResult Failure(
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PathSmoothingStatus status,
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Stopwatch stopwatch,
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int retryCount,
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double acceptedStrength,
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string reason)
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{
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return PathSmoothingResult.Failure(
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status,
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new PathSmoothingDiagnostics(new PathQualityMetrics(), stopwatch.Elapsed, retryCount, acceptedStrength, reason));
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}
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}
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