添加单车底盘仿真平台并完善运动控制与夹臂功能

This commit is contained in:
2026-07-27 17:47:50 +08:00
parent 580a936a83
commit e6b99c45b3
47 changed files with 4238 additions and 122 deletions
+5
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@@ -15,6 +15,11 @@
<PackageReference Include="System.Numerics.Vectors" Version="4.6.1" /> <PackageReference Include="System.Numerics.Vectors" Version="4.6.1" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Compile Include="..\Shared\*.cs"
Link="Shared\%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="CommonUsage"> <Reference Include="CommonUsage">
<HintPath>ref\CommonUsage.dll</HintPath> <HintPath>ref\CommonUsage.dll</HintPath>
+32 -7
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@@ -72,20 +72,32 @@ namespace MultiWheelC
[MovementTest(name = "底盘旋转测试")] [MovementTest(name = "底盘旋转测试")]
public class RotateToAngleTest : MovementTest public class RotateToAngleTest : MovementTest
{ {
// 底盘旋转测试不支持停止操作。 private DriveTask _dt;
// 停止当前正在执行的底盘原地旋转任务。
public override void TestStop() public override void TestStop()
{ {
throw new NotImplementedException(); _dt?.Stop();
} }
// 交互输入目标角度后执行底盘原地旋转测试。 // 交互输入目标角度后执行底盘原地旋转测试。
public override void Test() public override void Test()
{ {
var target = UI.GetInput("输入旋转角度:"); var input = UI.GetInput("输入旋转角度:");
new DriveTask(new MultiWheelRotateInPlace() if (!float.TryParse(input, out var angleTarget))
{ {
AngleTarget = float.Parse(target), Console.WriteLine(
PidparamsRead = () => new PIDParams() $"旋转测试输入无效:{input}");
return;
}
// 防止重复启动测试时,上一项旋转任务仍在运行。
_dt?.Stop();
var task = new DriveTask(
new MultiWheelRotateInPlace
{
AngleTarget = angleTarget,
PidparamsRead = () => new PIDParams
{ {
Kp = PilotDefinition.Conf.InPlaceRotateKp, Kp = PilotDefinition.Conf.InPlaceRotateKp,
Ki = PilotDefinition.Conf.InPlaceRotateKi, Ki = PilotDefinition.Conf.InPlaceRotateKi,
@@ -95,7 +107,20 @@ namespace MultiWheelC
OutputUpperThreshold = PilotDefinition.Conf.InPlaceRotateMaxSpeed, OutputUpperThreshold = PilotDefinition.Conf.InPlaceRotateMaxSpeed,
MaxI = PilotDefinition.Conf.InPlaceRotateMaxI, MaxI = PilotDefinition.Conf.InPlaceRotateMaxI,
} }
}.Get()).Wait(); }.Get());
_dt = task;
try
{
task.Wait();
}
finally
{
// 防止旧任务结束时,错误清除后来启动的新任务。
if (ReferenceEquals(_dt, task))
{
_dt = null;
}
}
} }
} }
} }
+1
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@@ -124,4 +124,5 @@ namespace MultiWheelC
} }
} }
} }
+2 -22
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@@ -60,7 +60,7 @@ public class PilotConfig : MultiWheelPilotConfig
#endregion #endregion
#if false
#region - #region -
[FieldMember(desc = "2腿检测:雷达名(逗号分隔可多个)")] [FieldMember(desc = "2腿检测:雷达名(逗号分隔可多个)")]
@@ -165,10 +165,8 @@ public class PilotConfig : MultiWheelPilotConfig
[FieldMember(desc = "抱夹控制pid:Thresh")] public float ClampControlThresh = 0.2f; [FieldMember(desc = "抱夹控制pid:Thresh")] public float ClampControlThresh = 0.2f;
[FieldMember(desc = "抱夹控制pid:DeadZone")] public float ClampControlDeadZone = 5f; [FieldMember(desc = "抱夹控制pid:DeadZone")] public float ClampControlDeadZone = 5f;
[FieldMember(desc = "抱夹最大速度")] public float MaxClampSpeed = 1.5f; [FieldMember(desc = "抱夹最大速度")] public float MaxClampSpeed = 1.5f;
#endregion #endregion
#if false
#region - #region -
[FieldMember(desc = "联动时转向角爬升加速度")] public float SyncThAccPerSec = 30f; [FieldMember(desc = "联动时转向角爬升加速度")] public float SyncThAccPerSec = 30f;
[FieldMember(desc = "两车间距 (mm)")] public float TestCarSyncDistance = 2400f; [FieldMember(desc = "两车间距 (mm)")] public float TestCarSyncDistance = 2400f;
@@ -330,24 +328,6 @@ public class PilotConfig : MultiWheelPilotConfig
#endif #endif
#region 仿-Playground
[FieldMember(desc = "Playground WebAPI 基地址")]
public string PlaygroundWebApiUrl = "http://localhost:18090";
[FieldMember(desc = "Playground 小车名称(场景 robots[].name")]
public string PlaygroundRobotName = "agv_multi_1";
[FieldMember(desc = "Playground 邻车名称(仅主车用于原地旋转位姿诊断)")]
public string PlaygroundNeighborRobotName = "agv_multi_2";
[FieldMember(desc = "旋转位姿诊断开关(simulation only)")]
public bool MultiVehicleRotatePoseWebApiDiagEnabled = false;
[FieldMember(desc = "WebAPI 平移测试:平移距离(mm)")]
public float WebApiTranslateMm = 100f;
[FieldMember(desc = "WebAPI 旋转测试:旋转角度(deg)")]
public float WebApiRotateDeg = 5f;
#endregion
} }
+30
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@@ -11,4 +11,34 @@ public class PilotDefinition : MultiWheelPilotDefinition<PilotConfig, PilotDefin
public new float CarWidth = 948f; public new float CarWidth = 948f;
[AsLowerIO(desc = "车号")] public int CarNum = 1; [AsLowerIO(desc = "车号")] public int CarNum = 1;
public override void StandardInit() { } public override void StandardInit() { }
#region
[AsUpperIO(desc = "左夹臂下发速度")] public float SpeedLeftArm;
[AsUpperIO(desc = "右夹臂下发速度")] public float SpeedRightArm;
[AsLowerIO(desc = "左夹臂实际位置")] public float ActualPosLeftArm;
[AsLowerIO(desc = "右夹臂实际位置")] public float ActualPosRightArm;
[AsUpperIO(desc = "夹臂不同步报警")] public bool ClampOutOfSync = false;
#endregion
[AsLowerIO(desc = "左前左轮实际位置")] public float LFLActualPos;
[AsLowerIO(desc = "左前右轮实际位置")] public float LFRActualPos;
[AsLowerIO(desc = "右前左轮实际位置")] public float RFLActualPos;
[AsLowerIO(desc = "右前右轮实际位置")] public float RFRActualPos;
[AsLowerIO(desc = "左后左轮实际位置")] public float LRLActualPos;
[AsLowerIO(desc = "左后右轮实际位置")] public float LRRActualPos;
[AsLowerIO(desc = "右后左轮实际位置")] public float RRLActualPos;
[AsLowerIO(desc = "右后右轮实际位置")] public float RRRActualPos;
[AsLowerIO(desc = "左夹臂低限位")] public float LeftArmLowerPos;
[AsLowerIO(desc = "左夹臂高限位")] public float LeftArmUpperPos;
[AsLowerIO(desc = "右夹臂低限位")] public float RightArmLowerPos;
[AsLowerIO(desc = "右夹臂高限位")] public float RightArmUpperPos;
[AsUpperIO(desc = "从C往驱动器下使能")] public bool DisableFromC = false;
[AsUpperIO(desc = "从C上复位")] public bool ResetFromC = false;
[AsLowerIO(desc = "驱动轮使能状态")] public bool WheelAbleState = true;
} }
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@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("ClumsyPilot")] [assembly: System.Reflection.AssemblyCompanyAttribute("ClumsyPilot")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+580a936a830dcb7a25ef327cf553341405264033")]
[assembly: System.Reflection.AssemblyProductAttribute("ClumsyPilot")] [assembly: System.Reflection.AssemblyProductAttribute("ClumsyPilot")]
[assembly: System.Reflection.AssemblyTitleAttribute("ClumsyPilot")] [assembly: System.Reflection.AssemblyTitleAttribute("ClumsyPilot")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
@@ -1 +1 @@
5d77794fa0720c6591db5b06ac60427413c18989a6f7b64420ccb07d122d85bc 038d57c5b1714403d308c9343b385ef762951607b63a9fb275f4d7d2b8fd29cb
@@ -1,6 +1,6 @@
is_global = true is_global = true
build_property.RootNamespace = MultiWheelC build_property.RootNamespace = MultiWheelC
build_property.ProjectDir = d:\Users\Desktop\入职培训\停车机器人\MyParking\ClumsyPilot\ build_property.ProjectDir = d:\MyParking\ClumsyPilot\
build_property.EnableComHosting = build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop = build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.CsWinRTUseWindowsUIXamlProjections = false build_property.CsWinRTUseWindowsUIXamlProjections = false
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@@ -1 +1 @@
cbba0ac806b0617cc6f7209f71f12565d8a56471fa82abdd118fca6c967d6a5a 3920568398d269aea7b71fb4581ad111777c15ca3f2f2bb272ee9e0a989215c4
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+2 -1
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@@ -8,7 +8,8 @@ namespace MedullaAdapter
// M层单车安全:汇总停车机器人夹臂等自定义报警状态。 // M层单车安全:汇总停车机器人夹臂等自定义报警状态。
public override void SetOtherAlarms() public override void SetOtherAlarms()
{ {
// 当前阶段不使用夹臂,暂时没有自定义报警。 AddAlarm("左夹臂驱动报警", 2, () => cart.LeftArmErrorCode != 0);
AddAlarm("右夹臂驱动报警", 2, () => cart.RightArmErrorCode != 0);
} }
} }
} }
+193 -78
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@@ -6,6 +6,7 @@ using Medulla.Types;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading; using System.Threading;
using MyParking.Shared;
namespace MedullaAdapter namespace MedullaAdapter
{ {
@@ -26,11 +27,16 @@ namespace MedullaAdapter
} }
internal ManualControlMode TransmitterControlMode = ManualControlMode.Normal; internal ManualControlMode TransmitterControlMode = ManualControlMode.Normal;
internal DateTime TransmitterLastTime = DateTime.Now; // 物理遥控器计算两次实体遥控器指令之间的时间间隔 internal DateTime TransmitterLastTime = DateTime.Now; // 物理遥控器计算两次实体遥控器指令之间的时间间隔
private ManualControlMode? _pendingManualMode;
private ManualControlMode? _activeManualMode;
#endregion #endregion
#region AsUpperIO #region AsUpperIO
[AsUpperIO(desc = "从C上复位")] public bool ResetFromC; [AsUpperIO(desc = "从C上复位")] public bool ResetFromC;
[AsUpperIO(desc = "从C将驱动轮下使能")] public bool DisableFromC; [AsUpperIO(desc = "从C将驱动轮下使能")] public bool DisableFromC;
[AsUpperIO(desc = "左夹臂下发速度", timeOutReset = true)] public float SpeedLeftArm;
[AsUpperIO(desc = "右夹臂下发速度", timeOutReset = true)] public float SpeedRightArm;
[AsUpperIO(desc = "夹臂不同步报警")] public bool ClampOutOfSync;
#endregion #endregion
#region AsLowerIO #region AsLowerIO
@@ -42,6 +48,16 @@ namespace MedullaAdapter
[AsLowerIO(desc = "左后右轮实际位置")] public float LRRActualPos; [AsLowerIO(desc = "左后右轮实际位置")] public float LRRActualPos;
[AsLowerIO(desc = "右后左轮实际位置")] public float RRLActualPos; [AsLowerIO(desc = "右后左轮实际位置")] public float RRLActualPos;
[AsLowerIO(desc = "右后右轮实际位置")] public float RRRActualPos; [AsLowerIO(desc = "右后右轮实际位置")] public float RRRActualPos;
[AsLowerIO(desc = "左夹臂实际速度")] public float ActualSpeedLeftArm;
[AsLowerIO(desc = "右夹臂实际速度")] public float ActualSpeedRightArm;
[AsLowerIO(desc = "左夹臂状态字")] public int LeftArmStateCode;
[AsLowerIO(desc = "右夹臂状态字")] public int RightArmStateCode;
[AsLowerIO(desc = "左夹臂错误字")] public int LeftArmErrorCode;
[AsLowerIO(desc = "右夹臂错误字")] public int RightArmErrorCode;
[AsLowerIO(desc = "左夹臂电流")] public float LeftArmElectric;
[AsLowerIO(desc = "右夹臂电流")] public float RightArmElectric;
[AsLowerIO(desc = "左夹臂实际位置")] public float ActualPosLeftArm;
[AsLowerIO(desc = "右夹臂实际位置")] public float ActualPosRightArm;
[AsLowerIO(desc = "驱动轮使能状态")] public bool WheelAbleState = true; [AsLowerIO(desc = "驱动轮使能状态")] public bool WheelAbleState = true;
[AsLowerIO(desc = "电池健康状态")] public float SOH; [AsLowerIO(desc = "电池健康状态")] public float SOH;
[AsInitParam(desc = "车号")][AsLowerIO] public int CarNum = 1; [AsInitParam(desc = "车号")][AsLowerIO] public int CarNum = 1;
@@ -51,6 +67,12 @@ namespace MedullaAdapter
[AsInitParam(desc = "MCU端口号")] public string MCUPort = "COM4"; [AsInitParam(desc = "MCU端口号")] public string MCUPort = "COM4";
[AsInitParam(desc = "遥控器速度上限")] public float TransmitterSpeedUpperLimit = 1.0f; [AsInitParam(desc = "遥控器速度上限")] public float TransmitterSpeedUpperLimit = 1.0f;
[AsInitParam(desc = "遥控器速度下限")] public float TransmitterSpeedLowerLimit = 0.0f; [AsInitParam(desc = "遥控器速度下限")] public float TransmitterSpeedLowerLimit = 0.0f;
[AsInitParam(desc = "手动控制夹臂速度系数")] public float ManualArmSpeedFac = 1.0f;
[AsInitParam(desc = "左夹臂低限位")][AsLowerIO] public int LeftArmLowerPos = -10000;
[AsInitParam(desc = "左夹臂高限位")][AsLowerIO] public int LeftArmUpperPos = 5927610;
[AsInitParam(desc = "右夹臂低限位")][AsLowerIO] public int RightArmLowerPos = -17295;
[AsInitParam(desc = "右夹臂高限位")][AsLowerIO] public int RightArmUpperPos = 5927610;
#endregion #endregion
@@ -75,6 +97,8 @@ namespace MedullaAdapter
[IOObjectMonitor(desc = "左后右驱动器远程帧706")] public byte LRRRemoteCode = 0; [IOObjectMonitor(desc = "左后右驱动器远程帧706")] public byte LRRRemoteCode = 0;
[IOObjectMonitor(desc = "右后左驱动器远程帧707")] public byte RRLRemoteCode = 0; [IOObjectMonitor(desc = "右后左驱动器远程帧707")] public byte RRLRemoteCode = 0;
[IOObjectMonitor(desc = "右后右驱动器远程帧708")] public byte RRRRemoteCode = 0; [IOObjectMonitor(desc = "右后右驱动器远程帧708")] public byte RRRRemoteCode = 0;
[IOObjectMonitor(desc = "左夹臂驱动器远程帧709")] public byte LArmRemoteCode = 0;
[IOObjectMonitor(desc = "右夹臂驱动器远程帧70A")] public byte RArmRemoteCode = 0;
#endregion #endregion
#region #region
@@ -188,43 +212,193 @@ namespace MedullaAdapter
TimeSpan? interval = null) TimeSpan? interval = null)
{ {
if (Chassis == null) return; if (Chassis == null) return;
var adapter = GetChassisAdapter();
if (adapter == null) return;
// 模式变化时先停车并下发舵轮准备角度;
// 在实际舵角到位之前,不开放驱动速度。
if (!EnsureManualModeReady(mode, interval))
{
adapter.StopImmediately();
return;
}
var speed = speedThreshold * y; var speed = speedThreshold * y;
var thPow = (float)Math.Pow(Math.Abs(x), ManualThetaPow) * Math.Sign(x); var omega = CalculateManualOmega(speed, x);
var frontTh = -thPow * MaxManualTheta;
var rearTh = thPow * MaxManualTheta;
ManualMode = (int)mode; ManualMode = (int)mode;
switch (mode) switch (mode)
{ {
case ManualControlMode.Normal: case ManualControlMode.Normal:
SetChassisDirection(frontDirection); SendBodyCommand(vx: speed, vy: 0.0, omegaRadiansPerSecond: omega, interval);
Chassis.SendMotion(speed, frontTh, rearTh, interval);
break; break;
case ManualControlMode.Crab: case ManualControlMode.Crab:
SetChassisDirection(90); SendBodyCommand(vx: 0.0, vy: speed, omegaRadiansPerSecond: omega, interval);
Chassis.SendMotion(speed, frontTh, rearTh, interval);
break; break;
case ManualControlMode.Spin: case ManualControlMode.Spin:
Chassis.SendRotateMotion(speed * MaxAngularSpeed, interval); var spinOmega =
speed * MaxAngularSpeed *
Math.PI / 180.0;
SendBodyCommand(
vx: 0.0,
vy: 0.0,
omegaRadiansPerSecond: spinOmega,
interval);
break; break;
default: default:
ManualMode = -1; ManualMode = -1;
Chassis.PredefinedDriveStop(); adapter.StopImmediately();
break; break;
} }
} }
private void SetChassisDirection(float direction) // 停车后切换模式:先预转舵轮,实际角度到位后才允许发送运动命令。
private bool EnsureManualModeReady(
ManualControlMode mode,
TimeSpan? interval)
{ {
var origin = Chassis.GetOriginBias(); var adapter = GetChassisAdapter();
// 方向没有变化时不重复计算轮组几何关系。 if (adapter == null)
if (Math.Abs(origin.Z - direction) < 0.001f) return false;
// 当前模式已经完成准备,可以直接接受运动命令。
if (_activeManualMode == mode &&
_pendingManualMode == null)
{
return true;
}
// 第一次收到新模式时,停车并下发一次舵轮准备姿态。
if (_pendingManualMode != mode)
{
adapter.StopImmediately();
var preparationAccepted = mode switch
{
ManualControlMode.Normal =>
adapter.PrepareParallelDirection(0.0),
ManualControlMode.Crab =>
adapter.PrepareParallelDirection(
Math.PI / 2.0),
ManualControlMode.Spin =>
adapter.PrepareSpin(interval),
_ => false
};
if (!preparationAccepted)
{
_pendingManualMode = null;
return false;
}
_pendingManualMode = mode;
return false;
}
// 后续控制周期保持停车,并读取实际舵角判断是否到位。
adapter.StopImmediately();
const double toleranceRadians =
2.0 * Math.PI / 180.0;
bool aligned;
if (mode == ManualControlMode.Spin)
{
// 自转的四个舵轮目标角不同,等待期间持续刷新其目标。
var preparationAccepted =
adapter.PrepareSpin(interval);
aligned =
preparationAccepted &&
adapter.AreSpinWheelsAligned;
}
else
{
var targetDirection = mode ==
ManualControlMode.Crab
? Math.PI / 2.0
: 0.0;
aligned =
adapter.AreParallelWheelsAligned(
targetDirection,
toleranceRadians);
}
if (!aligned)
return false;
_activeManualMode = mode;
_pendingManualMode = null;
return true;
}
private double CalculateManualOmega(
float speed,
float steeringInput)
{
var normalizedSteering =
(float)Math.Pow(
Math.Abs(steeringInput),
ManualThetaPow) *
Math.Sign(steeringInput);
var steeringDegrees =
-normalizedSteering * MaxManualTheta;
var steeringRadians =
steeringDegrees * Math.PI / 180.0;
// CommonUsage中的ControlPointRadius单位为毫米。
var halfWheelBaseMeters =
Math.Max(
Chassis.ControlPointRadius / 1000.0,
0.01);
return speed * Math.Tan(steeringRadians) / halfWheelBaseMeters;
}
internal void SendBodyCommand(double vx, double vy, double omegaRadiansPerSecond, TimeSpan? interval = null)
{
var adapter = GetChassisAdapter();
if (adapter == null)
return; return;
Chassis.SetOriginBias(
origin.X, var command = new ChassisCommand(
origin.Y, CarNum,
direction); new Twist2D(vx, vy, omegaRadiansPerSecond));
// 坐标系改变后重新等待四个舵轮对齐。
Chassis.AfterDirectionChanged(); if (!adapter.Send(command, interval))
{
adapter.StopImmediately();
Console.WriteLine(
"底盘命令分解失败,车辆已经停车:" +
adapter.LastFailureReason);
}
}
private MultiWheelChassisAdapter _chassisAdapter;
private MultiWheelChassisAdapter GetChassisAdapter()
{
if (Chassis == null)
return null;
if (_chassisAdapter == null ||
_chassisAdapter.VehicleId != CarNum)
{
_chassisAdapter =
new MultiWheelChassisAdapter(Chassis, CarNum);
}
return _chassisAdapter;
} }
#region MCURoutine兼容参数 #region MCURoutine兼容参数
@@ -237,65 +411,6 @@ namespace MedullaAdapter
[AsUpperIO(desc = "多车灯光同步兼容值,-1使用本车灯光")] [AsUpperIO(desc = "多车灯光同步兼容值,-1使用本车灯光")]
public int MultiVehicleLightSync = -1; public int MultiVehicleLightSync = -1;
// 以下夹臂字段用于兼容原MCU的0x209、0x20A等CAN协议;当前不使用时目标速度保持为0。
[AsUpperIO(desc = "左夹臂目标速度", timeOutReset = true)]
public float SpeedLeftArm;
[AsUpperIO(desc = "右夹臂目标速度", timeOutReset = true)]
public float SpeedRightArm;
[AsLowerIO(desc = "左夹臂实际速度")]
public float ActualSpeedLeftArm;
[AsLowerIO(desc = "右夹臂实际速度")]
public float ActualSpeedRightArm;
[AsLowerIO(desc = "左夹臂实际位置")]
public float ActualPosLeftArm;
[AsLowerIO(desc = "右夹臂实际位置")]
public float ActualPosRightArm;
[AsLowerIO(desc = "左夹臂状态字")]
public int LeftArmStateCode;
[AsLowerIO(desc = "右夹臂状态字")]
public int RightArmStateCode;
[AsLowerIO(desc = "左夹臂错误字")]
public int LeftArmErrorCode;
[AsLowerIO(desc = "右夹臂错误字")]
public int RightArmErrorCode;
[AsLowerIO(desc = "左夹臂电流")]
public float LeftArmElectric;
[AsLowerIO(desc = "右夹臂电流")]
public float RightArmElectric;
[AsInitParam(desc = "左夹臂低限位")]
[AsLowerIO]
public int LeftArmLowerPos = -10000;
[AsInitParam(desc = "左夹臂高限位")]
[AsLowerIO]
public int LeftArmUpperPos = 5927610;
[AsInitParam(desc = "右夹臂低限位")]
[AsLowerIO]
public int RightArmLowerPos = -17295;
[AsInitParam(desc = "右夹臂高限位")]
[AsLowerIO]
public int RightArmUpperPos = 5927610;
[AsLowerIO(desc = "左夹臂驱动器远程帧709")]
public byte LArmRemoteCode;
[AsLowerIO(desc = "右夹臂驱动器远程帧70A")]
public byte RArmRemoteCode;
#endregion #endregion
} }
+11 -1
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@@ -17,7 +17,6 @@
<HintPath>ref\RefCartActivator.dll</HintPath> <HintPath>ref\RefCartActivator.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
<Reference Include="MedullaCore"> <Reference Include="MedullaCore">
<HintPath>ref\RefMedullaCore.dll</HintPath> <HintPath>ref\RefMedullaCore.dll</HintPath>
<Private>false</Private> <Private>false</Private>
@@ -44,4 +43,15 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Compile Include="..\Shared\ChassisCommand.cs"
Link="Shared\ChassisCommand.cs" />
<Compile Include="..\Shared\FrameTransform2D.cs"
Link="Shared\FrameTransform2D.cs" />
<Compile Include="..\Shared\MultiWheelChassisAdapter.cs"
Link="Shared\MultiWheelChassisAdapter.cs" />
</ItemGroup>
</Project> </Project>
+31
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@@ -56,6 +56,7 @@ namespace MedullaAdapter
cart.TransmitterSpeed, cart.TransmitterSpeed,
DateTime.Now - cart.TransmitterLastTime); DateTime.Now - cart.TransmitterLastTime);
StopClampArms();
cart.TransmitterLastTime = DateTime.Now; cart.TransmitterLastTime = DateTime.Now;
} }
@@ -95,6 +96,7 @@ namespace MedullaAdapter
0, 0, 0, 0, 0, 0,
cart.TransmitterSpeed, cart.TransmitterSpeed,
interval); interval);
StopClampArms();
return; return;
} }
// SA关闭后立即停车。 // SA关闭后立即停车。
@@ -105,6 +107,7 @@ namespace MedullaAdapter
0, 0, 0, 0, 0, 0,
cart.TransmitterSpeed, cart.TransmitterSpeed,
interval); interval);
StopClampArms();
return; return;
} }
// 限制实体遥控器的最大速度。 // 限制实体遥控器的最大速度。
@@ -116,6 +119,9 @@ namespace MedullaAdapter
// SD的Mode0作为底盘驾驶档。 // SD的Mode0作为底盘驾驶档。
if (cart.Transmitter_SD == TransmitterState.Mode0) if (cart.Transmitter_SD == TransmitterState.Mode0)
{ {
// 底盘驾驶档不允许保留上一周期的夹臂速度。
StopClampArms();
cart.ManualControl( cart.ManualControl(
cart.TransmitterControlMode, cart.TransmitterControlMode,
cart.TransmitterLeftJoystickValX, cart.TransmitterLeftJoystickValX,
@@ -126,12 +132,37 @@ namespace MedullaAdapter
return; return;
} }
if (cart.Transmitter_SD == TransmitterState.Mode1)
{
// 切换到夹臂档时,先确保底盘停止。
cart.ManualControl(
cart.TransmitterControlMode,
0, 0, 0,
cart.TransmitterSpeed,
interval);
var armSpeed =
cart.TransmitterRightJoystickValX *
cart.ManualArmSpeedFac;
cart.SpeedLeftArm = armSpeed;
cart.SpeedRightArm = armSpeed;
return;
}
// 非驾驶档必须主动停车,防止上一条运动指令残留。 // 非驾驶档必须主动停车,防止上一条运动指令残留。
cart.ManualControl( cart.ManualControl(
cart.TransmitterControlMode, cart.TransmitterControlMode,
0, 0, 0, 0, 0, 0,
cart.TransmitterSpeed, cart.TransmitterSpeed,
interval); interval);
StopClampArms();
}
// M层单车夹臂安全:清除物理遥控器留下的左右夹臂速度命令。
private void StopClampArms()
{
cart.SpeedLeftArm = 0;
cart.SpeedRightArm = 0;
} }
// M层单车底盘:根据四个舵轮的目标角度和实际角度修正8个驱动电机速度。 // M层单车底盘:根据四个舵轮的目标角度和实际角度修正8个驱动电机速度。
+71
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@@ -1,11 +1,82 @@
// Medulla虚拟遥控器和夹臂控制 // Medulla虚拟遥控器和夹臂控制
using MDCSToolBox.Medulla.Chassis.MultiWheel; using MDCSToolBox.Medulla.Chassis.MultiWheel;
using CartActivator;
namespace MedullaAdapter namespace MedullaAdapter
{ {
// M层单车虚拟遥控器:使用父类提供的底盘控制界面。 // M层单车虚拟遥控器:使用父类提供的底盘控制界面。
public class Remote : MultiWheelRemote<DiverCartDefinition> public class Remote : MultiWheelRemote<DiverCartDefinition>
{ {
// 将父类虚拟遥控器界面输入统一转发到本车的ManualControl。
public override void ChassisOperation()
{
if (MultiVehicleMode.on)
{
MultiVehicleModeChassisLogic();
statusText = "单车版本不支持多车联动遥控";
return;
}
// 当前单车适配层只定义Normal、Crab和Spin三种模式。
// 禁止这些旧按钮绕过适配层直接修改底盘坐标偏置。
if (AckermannMode.on ||
SwayMode.on ||
XYThMode.on)
{
cart.Chassis?.PredefinedDriveStop();
statusText = "当前单车版本暂不支持阿克曼、斜行或全向模式";
return;
}
var mode = SpinMode.on
? DiverCartDefinition.ManualControlMode.Spin
: CrabMode.on
? DiverCartDefinition.ManualControlMode.Crab
: DiverCartDefinition.ManualControlMode.Normal;
cart.ManualControl(
mode,
SpeedPad.x,
SpeedPad.y,
FrontDirection.dval * 180,
SpeedThreshold.val);
statusText =
$"{mode}, x={SpeedPad.x:0.00}, " +
$"y={SpeedPad.y:0.00}, " +
$"speed={SpeedThreshold.val:0.00}";
}
[AsControlItem(name = "夹抱速度", LayoutRow = 0, LayoutCol = 4)]
public Throttle ArmSpeed;
[AsControlItem(name = "夹抱打开", LayoutRow = 1, LayoutCol = 0)]
public Button Open;
[AsControlItem(name = "夹抱关闭", LayoutRow = 1, LayoutCol = 2)]
public Button Close;
// M层虚拟遥控器:控制左右夹臂同步打开或关闭。
public override void CustomOperation()
{
if (Open.pressed)
{
cart.SpeedLeftArm =
-ArmSpeed.val * cart.ManualArmSpeedFac;
cart.SpeedRightArm =
-ArmSpeed.val * cart.ManualArmSpeedFac;
}
else if (Close.pressed)
{
cart.SpeedLeftArm =
ArmSpeed.val * cart.ManualArmSpeedFac;
cart.SpeedRightArm =
ArmSpeed.val * cart.ManualArmSpeedFac;
}
else
{
cart.SpeedLeftArm = 0;
cart.SpeedRightArm = 0;
}
}
// 单车不支持多车联动,误打开多车开关时主动停车。 // 单车不支持多车联动,误打开多车开关时主动停车。
public override void MultiVehicleModeChassisLogic() public override void MultiVehicleModeChassisLogic()
{ {
+183
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@@ -0,0 +1,183 @@
// 纯数据层:只描述坐标、速度和命令
// 定义二维坐标、位姿、速度、车队布局和单车底盘命令。
// Shared层统一使用SI单位:位置m、线速度m/s、角度rad、角速度rad/s。
// 车体坐标系采用右手系:X向前、Y向左、逆时针角度和角速度为正。
// 命名约定:XxxInYyy表示Xxx在Yyy坐标系中的表达。
namespace MyParking.Shared
{
/// <summary>
/// 二维坐标点,X、Y单位均为米。
/// </summary>
public readonly struct Point2D
{
public Point2D(double xMeters, double yMeters)
{
XMeters = xMeters;
YMeters = yMeters;
}
public double XMeters { get; }
public double YMeters { get; }
public static Point2D Zero => new Point2D(0.0, 0.0);
}
/// <summary>
/// 二维局部坐标系在父坐标系中的位姿。
/// 位置单位为米,朝向单位为弧度,逆时针为正。
/// 具体父子关系由变量名称说明,例如RadarPoseInBody。
/// </summary>
public readonly struct Pose2D
{
public Pose2D(
double xMeters,
double yMeters,
double yawRadians)
{
XMeters = xMeters;
YMeters = yMeters;
YawRadians = yawRadians;
}
public double XMeters { get; }
public double YMeters { get; }
public double YawRadians { get; }
public Point2D Position =>
new Point2D(XMeters, YMeters);
public static Pose2D Identity =>
new Pose2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 二维刚体速度。
/// 线速度单位为m/s,角速度单位为rad/s。
/// 速度所属坐标系由持有该Twist2D的外层类型或变量名称确定。
/// </summary>
public readonly struct Twist2D
{
public Twist2D(
double vxMetersPerSecond,
double vyMetersPerSecond,
double omegaRadiansPerSecond)
{
VxMetersPerSecond = vxMetersPerSecond;
VyMetersPerSecond = vyMetersPerSecond;
OmegaRadiansPerSecond = omegaRadiansPerSecond;
}
public double VxMetersPerSecond { get; }
public double VyMetersPerSecond { get; }
public double OmegaRadiansPerSecond { get; }
public static Twist2D Zero =>
new Twist2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 发送给单辆车的车体坐标系速度命令。
/// </summary>
public readonly struct ChassisCommand
{
public ChassisCommand(
int vehicleId,
Twist2D bodyTwist)
{
VehicleId = vehicleId;
BodyTwist = bodyTwist;
}
public int VehicleId { get; }
/// <summary>
/// 单车车体坐标系速度:X向前、Y向左、逆时针旋转为正。
/// </summary>
public Twist2D BodyTwist { get; }
/// <summary>
/// 创建指定车辆的停止命令。
/// </summary>
public static ChassisCommand Stop(int vehicleId)
{
return new ChassisCommand(
vehicleId,
Twist2D.Zero);
}
}
/// <summary>
/// 单辆车的车体坐标系在车队坐标系中的位姿。
/// </summary>
public readonly struct VehicleLayout
{
public VehicleLayout(
int vehicleId,
Pose2D poseInFleet)
{
VehicleId = vehicleId;
PoseInFleet = poseInFleet;
}
public int VehicleId { get; }
public Pose2D PoseInFleet { get; }
}
/// <summary>
/// 车队整体运动命令,速度分量均在车队坐标系中表达。
/// </summary>
public readonly struct FleetMotionCommand
{
public FleetMotionCommand(
Point2D referencePointInFleet,
Twist2D twistAtReferencePoint)
{
ReferencePointInFleet = referencePointInFleet;
TwistAtReferencePoint = twistAtReferencePoint;
}
/// <summary>
/// 速度命令对应的参考点,也可作为自定义旋转中心。
/// </summary>
public Point2D ReferencePointInFleet { get; }
/// <summary>
/// 参考点处的车队速度。
/// </summary>
public Twist2D TwistAtReferencePoint { get; }
/// <summary>
/// 创建绕指定中心原地旋转的车队命令。
/// </summary>
public static FleetMotionCommand RotateAround(
Point2D rotationCenterInFleet,
double omegaRadiansPerSecond)
{
return new FleetMotionCommand(
rotationCenterInFleet,
new Twist2D(
0.0,
0.0,
omegaRadiansPerSecond));
}
/// <summary>
/// 创建车队停止命令。
/// </summary>
public static FleetMotionCommand Stop()
{
return new FleetMotionCommand(
Point2D.Zero,
Twist2D.Zero);
}
}
}
+1
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@@ -0,0 +1 @@
// 把车队整体速度分解为每辆车的局部速度
+177
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@@ -0,0 +1,177 @@
// 车体、运动、车队坐标系之间的转换
using System;
namespace MyParking.Shared
{
/// <summary>
/// 提供二维刚体坐标系之间的点、向量、位姿和速度变换。
/// 坐标系采用X向前、Y向左、逆时针为正的右手系。
/// </summary>
public static class FrameTransform2D
{
private const double TwoPi = 2.0 * Math.PI;
/// <summary>
/// 将角度归一化到[-π, π)范围。
/// </summary>
public static double NormalizeAngle(double angleRadians)
{
if (double.IsNaN(angleRadians) || double.IsInfinity(angleRadians))
{
throw new ArgumentOutOfRangeException(
nameof(angleRadians),
"角度必须是有限数值。");
}
angleRadians %= TwoPi;
if (angleRadians >= Math.PI)
angleRadians -= TwoPi;
if (angleRadians < -Math.PI)
angleRadians += TwoPi;
return angleRadians;
}
/// <summary>
/// 计算从current到target的最短角度差。
/// 返回正值表示逆时针旋转。
/// </summary>
public static double ShortestAngleDifference(
double targetRadians,
double currentRadians)
{
return NormalizeAngle(targetRadians - currentRadians);
}
/// <summary>
/// 将源坐标系中的点变换到目标坐标系。
/// sourcePoseInTarget表示源坐标系在目标坐标系中的位姿。
/// </summary>
public static Point2D TransformPoint(
Pose2D sourcePoseInTarget,
Point2D pointInSource)
{
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
sourcePoseInTarget.XMeters +
cos * pointInSource.XMeters -
sin * pointInSource.YMeters,
sourcePoseInTarget.YMeters +
sin * pointInSource.XMeters +
cos * pointInSource.YMeters);
}
/// <summary>
/// 将目标坐标系中的点反向变换到源坐标系。
/// </summary>
public static Point2D InverseTransformPoint(
Pose2D sourcePoseInTarget,
Point2D pointInTarget)
{
var dx = pointInTarget.XMeters - sourcePoseInTarget.XMeters;
var dy = pointInTarget.YMeters - sourcePoseInTarget.YMeters;
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
cos * dx + sin * dy,
-sin * dx + cos * dy);
}
/// <summary>
/// 将源坐标系中的向量旋转到目标坐标系。
/// 向量没有位置,因此不叠加平移量。
/// </summary>
public static Point2D TransformVector(
Pose2D sourcePoseInTarget,
Point2D vectorInSource)
{
var cos = Math.Cos(sourcePoseInTarget.YawRadians);
var sin = Math.Sin(sourcePoseInTarget.YawRadians);
return new Point2D(
cos * vectorInSource.XMeters -
sin * vectorInSource.YMeters,
sin * vectorInSource.XMeters +
cos * vectorInSource.YMeters);
}
/// <summary>
/// 组合两级坐标变换。
/// parentFromMiddle表示middle在parent中的位姿;
/// middleFromChild表示child在middle中的位姿;
/// 返回child在parent中的位姿。
/// </summary>
public static Pose2D Compose(
Pose2D parentFromMiddle,
Pose2D middleFromChild)
{
var childPositionInParent = TransformPoint(
parentFromMiddle,
middleFromChild.Position);
return new Pose2D(
childPositionInParent.XMeters,
childPositionInParent.YMeters,
NormalizeAngle(
parentFromMiddle.YawRadians +
middleFromChild.YawRadians));
}
/// <summary>
/// 对坐标变换求逆。
/// 输入child在parent中的位姿,返回parent在child中的位姿。
/// </summary>
public static Pose2D Inverse(Pose2D childPoseInParent)
{
var cos = Math.Cos(childPoseInParent.YawRadians);
var sin = Math.Sin(childPoseInParent.YawRadians);
return new Pose2D(
-cos * childPoseInParent.XMeters -
sin * childPoseInParent.YMeters,
sin * childPoseInParent.XMeters -
cos * childPoseInParent.YMeters,
NormalizeAngle(
-childPoseInParent.YawRadians));
}
/// <summary>
/// 将源坐标系中的位姿变换到目标坐标系。
/// </summary>
public static Pose2D TransformPose(
Pose2D sourcePoseInTarget,
Pose2D poseInSource)
{
return Compose(sourcePoseInTarget, poseInSource);
}
/// <summary>
/// 转换同一物理参考点处的速度表达坐标系。
/// 只旋转线速度,角速度保持不变。
/// </summary>
public static Twist2D TransformTwistAtSamePoint(
Pose2D sourcePoseInTarget,
Twist2D twistInSource)
{
var linearVelocityInTarget = TransformVector(
sourcePoseInTarget,
new Point2D(
twistInSource.VxMetersPerSecond,
twistInSource.VyMetersPerSecond));
return new Twist2D(
linearVelocityInTarget.XMeters,
linearVelocityInTarget.YMeters,
twistInSource.OmegaRadiansPerSecond);
}
}
}
+289
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@@ -0,0 +1,289 @@
// 将统一命令转换为原 Chassis API 调用
using System;
using CommonUsage.Chassis;
namespace MyParking.Shared
{
/// <summary>
/// 将统一的单车车体速度命令转换为旧版MultiWheelChassis调用。
/// 车体坐标系固定为X向前、Y向左、逆时针为正。
/// </summary>
public sealed class MultiWheelChassisAdapter
{
#region
private const double RadiansToDegrees = 180.0 / Math.PI;
private const float BiasTolerance = 0.001f;
private readonly MultiWheelChassis _chassis;
/// <summary>
/// 当前适配器对应的车辆编号。
/// </summary>
public int VehicleId { get; }
/// <summary>
/// 检查旧底盘是否仍处于无偏置的真实车体坐标系。
/// </summary>
private void EnsureBodyFrameIsActive()
{
var bias = _chassis.GetOriginBias();
if (Math.Abs(bias.X) <= BiasTolerance &&
Math.Abs(bias.Y) <= BiasTolerance &&
Math.Abs(bias.Z) <= BiasTolerance)
{
return;
}
throw new InvalidOperationException(
"MultiWheelChassis的坐标偏置在适配器创建后被修改。" +
$"当前偏置为X={bias.X}, Y={bias.Y}, Th={bias.Z}°。" +
"请不要再调用DirectionAngle或SetOriginBias控制蟹行。");
}
/// <summary>
/// 检查底盘命令是否包含无效数值。
/// </summary>
private static void ValidateTwist(Twist2D twist)
{
ValidateFinite(
twist.VxMetersPerSecond,
nameof(twist.VxMetersPerSecond));
ValidateFinite(
twist.VyMetersPerSecond,
nameof(twist.VyMetersPerSecond));
ValidateFinite(
twist.OmegaRadiansPerSecond,
nameof(twist.OmegaRadiansPerSecond));
}
/// <summary>
/// 检查数值是否为有限值。
/// </summary>
private static void ValidateFinite(
double value,
string parameterName)
{
if (double.IsNaN(value) ||
double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(
parameterName,
"底盘速度命令不能是NaN或无穷大。");
}
if (value > float.MaxValue ||
value < -float.MaxValue)
{
throw new ArgumentOutOfRangeException(
parameterName,
"底盘速度命令超过float可表示范围。");
}
}
/// <summary>
/// 获取最近一次底盘运动分解失败原因。
/// </summary>
public string LastFailureReason =>
_chassis.LastMotionDecomposeFailureReason;
#endregion
/// <summary>
/// 将旧底盘的原点偏置恢复为真实单车车体坐标系。
/// </summary>
public void ResetToBodyFrame()
{
_chassis.SetOriginBias(
x: 0.0f,
y: 0.0f,
th: 0.0f);
}
public MultiWheelChassisAdapter(MultiWheelChassis chassis, int vehicleId)
{
_chassis = chassis ?? throw new ArgumentNullException(nameof(chassis));
if (vehicleId <= 0)
{
throw new ArgumentOutOfRangeException(
nameof(vehicleId),
"车辆编号必须大于零。");
}
VehicleId = vehicleId;
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
if (wheels.Count == 0)
{
throw new InvalidOperationException(
"MultiWheelChassis尚未完成舵轮初始化," +
"不能创建底盘适配器。");
}
// 禁用旧版DirectionAngle/ZeroDirection坐标偏置,
// 保证SendXYThSpeed直接使用真实车体坐标系。
ResetToBodyFrame();
}
/// <summary>
/// 将车体坐标系速度命令发送给多舵轮底盘。
/// </summary>
public bool Send(ChassisCommand command, TimeSpan? interval = null)
{
if (command.VehicleId != VehicleId)
{
throw new InvalidOperationException(
$"命令车辆编号{command.VehicleId}与适配器车辆编号" +
$"{VehicleId}不一致。");
}
ValidateTwist(command.BodyTwist);
// 防止其他旧逻辑再次调用DirectionAngle或
// SetOriginBias改变底盘坐标语义。
EnsureBodyFrameIsActive();
var vxMetersPerSecond =
(float)command.BodyTwist.VxMetersPerSecond;
var vyMetersPerSecond =
(float)command.BodyTwist.VyMetersPerSecond;
var omegaDegreesPerSecond =
(float)(
command.BodyTwist.OmegaRadiansPerSecond *
RadiansToDegrees);
var success = _chassis.SendXYThSpeed(
vxMetersPerSecond,
vyMetersPerSecond,
omegaDegreesPerSecond,
interval);
if (!success)
{
// 防止分解失败后继续执行上一条运动命令。
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 按底盘减速度配置平滑停车,需要在控制周期中持续调用。
/// </summary>
public void RampStop(TimeSpan? interval = null)
{
_chassis.RampStop(interval);
}
/// <summary>
/// 立即将所有驱动轮速度下发为零。
/// </summary>
public void StopImmediately()
{
_chassis.PredefinedDriveStop();
}
/// <summary>
/// 停车并将所有舵轮转到指定的车体角度。
/// 只调整舵轮角度,不产生车辆线速度。
/// </summary>
public bool PrepareParallelDirection(
double directionRadians)
{
EnsureBodyFrameIsActive();
var targetDegrees = (float)(FrameTransform2D.NormalizeAngle(directionRadians) *
RadiansToDegrees);
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
// 没有舵轮时不能认为预对齐成功。
if (wheels.Count == 0)
{
return false;
}
// 先检查所有舵轮能否到达目标机械角度。
foreach (var wheel in wheels)
{
if (targetDegrees < wheel.AngleLowerLimit ||
targetDegrees > wheel.AngleUpperLimit)
{
return false;
}
}
// 模式切换前立即停止驱动轮。
_chassis.PredefinedDriveStop();
// 检查完成后再统一下发,避免只转动一部分舵轮。
foreach (var wheel in wheels)
{
wheel.WriteAngle(targetDegrees);
}
return true;
}
/// <summary>
/// 检查所有舵轮是否已经对准给定方向。
/// </summary>
public bool AreParallelWheelsAligned(
double directionRadians,
double toleranceRadians)
{
if (double.IsNaN(toleranceRadians) ||
double.IsInfinity(toleranceRadians) ||
toleranceRadians < 0.0)
{
throw new ArgumentOutOfRangeException(
nameof(toleranceRadians),
"舵轮到位容差必须是非负有限值。");
}
EnsureBodyFrameIsActive();
var targetDegrees = (float)(
FrameTransform2D.NormalizeAngle(directionRadians) *
180.0 / Math.PI);
var toleranceDegrees = (float)(
Math.Abs(toleranceRadians) *
180.0 / Math.PI);
#pragma warning disable CS0612, CS0618
var wheels = _chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
foreach (var wheel in wheels)
{
var angleErrorDegrees = targetDegrees - wheel.ReadAngle();
if (Math.Abs(angleErrorDegrees) >
toleranceDegrees)
{
return false;
}
}
return true;
}
/// <summary>
/// 停车并将舵轮预对齐到原地自转方向。
/// 返回是否成功生成舵轮目标。
/// </summary>
public bool PrepareSpin(
TimeSpan? interval = null)
{
EnsureBodyFrameIsActive();
_chassis.PredefinedDriveStop();
var success =
_chassis.SendRotateMotion(
0.0f,
interval);
if (!success)
{
_chassis.PredefinedDriveStop();
}
return success;
}
/// <summary>
/// 所有舵轮是否已对齐到原地自转方向。
/// </summary>
public bool AreSpinWheelsAligned => _chassis.LastRotateAligned;
}
}
+225
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// 然后因为我这个车的舵轮是有正负120°限制的,所以有这种情况,比如我给了+90°让它进入蟹行模式,然后我在蟹行模式我去追一个相对于车左侧方向+40°的轨迹,那这时候就超过限制了,那我这是要做一个什么措施吗,比如我能想到的就是达到这个限位要么就停车打印说明到达限位,安全措施;要么就是我在追这个轨迹的过程中知道我大概可能超过限位,然后我提前停下,自转,调整为车头朝向为轨迹的方向,也就是自转调整到我车当前模式的初始姿态方向这种;你有什么好的建议吗,其他的建议吗,或者有什么可行的方法,因为实际的过程还是需要考虑这个限位的问题的
// 9:49
// 这个问题必须考虑,但“目标轮角超过 +120°”不一定意味着命令无法执行。对于舵轮,首先要利用“轮角反向、轮速反向”的等价关系,然后才考虑停车和车身重定向。
// 1. +130° 不一定超过限位后就无法运动
// 你的例子是:
// 蟹行基准方向:+90°
// 轨迹又向该方向增加:+40°
// 期望运动方向:+130°
// 舵轮限制:[-120°, +120°]
// 直接使用:
// 轮角:+130°
// 轮速:+0.3 m/s
// 确实超过了 +120°。
// 但它有一个完全等价的表达:
// 轮角:-50°
// 轮速:-0.3 m/s
// 因为:
// (θ, v) ≡ (θ - 180°, -v)
// 即:
// (+130°, +0.3) ≡ (-50°, -0.3)
// 虽然轮子的机械朝向和转速符号变了,但轮胎与地面的速度向量完全相同。
// 所以第一层措施应当是:
// 先尝试期望角度
// 如果超过限位
// 尝试角度±180°
// 同时将轮速取反
// 如果等价角度满足限位
// 使用等价解
// 否则才判定无法执行
// 你当前的 CommonUsage.dll 中已经有类似的舵角反解逻辑,SendXYThSpeed() 返回 bool 也是为了告诉上层运动分解是否成功。
// 2. 你的±120°结构在静态上覆盖了所有运动方向
// 因为:
// 可转范围总宽度 = 240°
// 大于 180°。
// 只要驱动轮允许正反转,那么对于任意二维速度方向,通常都能在下面两种表达中找到一个合法值:
// (θ, +v)
// (θ ± 180°, -v)
// 因此单纯从“某一时刻目标速度方向”看,+130° 可以用 -50° 表达,不一定需要旋转车身。
// 真正困难的是动态过程:
// 当前轮角:+90°
// 新目标等价轮角:-50°
// 需要转动:-140°
// 虽然最终角度合法,但舵轮需要转过很大的角度。在舵轮没有到位前,不能继续以正常速度驱动车辆,否则实际运动方向会与轨迹命令不一致。
// 所以核心问题不是“有没有合法终态”,而是:
// 从当前轮角切换到合法目标轮角的过程是否安全、连续。
// 3. 建议采用四层处理策略
// 第一层:等价舵角选择
// 为每一个舵轮计算速度向量:
// Vix = Vx - ω·yi
// Viy = Vy + ω·xi
// 然后:
// θi = atan2(Viy, Vix)
// si = sqrt(Vix² + Viy²)
// 尝试候选解:
// 候选1(θi, si)
// 候选2(θi + 180°, -si)
// 候选3(θi - 180°, -si)
// 过滤掉超过 [-120°, +120°] 的候选,再选择相对当前机械轮角转动最小的候选。
// 这里计算机械转角距离时,不要简单把差值归一化成最短圆周角,因为舵轮不能无限旋转。对于有限机械区间,应当直接比较:
// Math.Abs(candidateAngle - currentMechanicalAngle)
// 第二层:软限位
// 不要把 ±120° 当作正常工作的边界,建议设置软限位,例如:
// 物理硬限位:[-120°, +120°]
// 软件工作限位:[-105°, +105°]
// 预警区域:[105°, 120°]
// 具体余量需要实车标定,初期可以保留 10°~20°。
// 状态可以分成:
// |θ| < 100° 正常
// 100°~105° 接近限位,开始规划
// 105°~120° 限速或停止切换
// >120° 禁止下发并报警
// 软限位的意义是给控制器留出制动、舵轮响应和误差空间。
// 第三层:舵轮转向期间限制驱动速度
// 如果新的合法舵角与当前舵角相差很大,例如:
// 当前:+90°
// 目标:-50°
// 差值:140°
// 不应当马上正常行驶,应进入:
// 减速
// ↓
// 驱动速度降为0
// ↓
// 舵轮转到-50°
// ↓
// 确认所有舵轮到位
// ↓
// 轮速使用负值重新起步
// 可以设置阈值:
// 舵角误差 < 2°:允许正常起步
// 舵角误差 2°~10°:低速或保持
// 舵角误差 > 10°:驱动速度为0
// 实际阈值根据舵向响应速度标定。
// 需要注意:把所有 Vx、Vy、Omega 同比例减小,只能降低运动速度,通常不会改变目标舵轮角度。因此“减速”能让切换更安全,但不一定能让超限角度重新变得合法。
// 4. 车身重定向是更平滑的高级方案
// 你提出的:
// 提前停车,然后自转,调整车头朝向,再继续跟踪。
// 这是正确而且很实用的方案,尤其适合连续轨迹跟踪。
// 但不一定要把车头完全转到轨迹方向,应当根据当前驾驶模式选择车身朝向。
// 假设轨迹方向相对当前车体为:
// +130°
// 如果希望继续保持蟹行模式,舵轮的优选方向是 +90°,那么只需要让车体逆时针自转:
// 130° - 90° = 40°
// 车体旋转 +40° 后:
// 世界轨迹方向不变
// 轨迹在新车体坐标系中的方向:+90°
// 舵轮回到标准蟹行角度:+90°
// 不需要让车头旋转完整的 130°。
// 如果准备切换成正常前进模式,优选舵角是 0°,才需要让车头基本对准轨迹:
// 130° - 0° = 130°
// 因此可以使用下面的通用公式:
// 期望车身朝向 =
// 世界轨迹切线方向 - 当前模式的优选舵轮方向
// 其中:
// 正常模式优选角:0°
// 左蟹行优选角:+90°
// 右蟹行优选角:-90°
// 对于蟹行轨迹,车身朝向参考值为:
// yawReference =
// pathTangentWorldRadians -
// Math.PI / 2.0;
// 这样车体会逐渐调整自身朝向,使轨迹方向始终落在舵轮舒适区,而不是一直顶着 ±120° 工作。
// 5. 不建议到达硬限位才突然自转
// 更好的方案是向前预测。
// 轨迹跟踪本身通常有前视点,可以提前计算未来一段轨迹对应的目标舵角:
// 当前时刻目标轮角
// 未来0.2秒目标轮角
// 未来0.5秒目标轮角
// 未来1.0秒目标轮角
// 一旦预测到未来会进入软限位,就提前触发车身重定向:
// 正常跟踪
// ↓
// 预测舵角接近软限位
// ↓
// 逐渐降低线速度
// ↓
// 停车
// ↓
// 车身原地旋转
// ↓
// 舵轮调整到模式初始方向
// ↓
// 重新捕获轨迹
// ↓
// 继续跟踪
// 可以定义状态机:
// internal enum TrackingConstraintState
// {
// Tracking,
// ApproachingSteeringLimit,
// Stopping,
// ReorientingBody,
// AligningWheels,
// Resuming,
// Fault
// }
// 不要在一个控制周期内同时完成停车、车身旋转和恢复跟踪。
// 6. LQR和限位处理应该分层
// 以后写 LQR 时,不建议让基础 LQR 直接承担全部舵轮限位逻辑。
// 推荐结构:
// 轨迹参考
// ↓
// LQR轨迹控制器
// 输出期望 Vx、Vy、Omega
// ↓
// 舵轮约束管理器
// 等价角选择、软限位、预测、车身重定向
// ↓
// ChassisCommand
// ↓
// MultiWheelChassisAdapter
// ↓
// SendXYThSpeed
// 可以以后增加一个文件:
// Shared/SteeringConstraintManager.cs
// 它负责:
// 根据 Vx、Vy、Omega 预测每个舵轮目标角。
// 选择“舵角反向、轮速反向”的等价解。
// 检查硬限位和软限位。
// 判断是否需要停车对齐。
// 给出是否需要重新规划车身朝向。
// 记录哪个舵轮导致不可执行。
// 而 FrameTransform2D、ChassisCommand 不应该包含这些车辆机械约束。
// 7. 当前阶段建议先做到什么
// 现在先实现最小安全版本:
// 使用 SendXYThSpeed(),让底层优先选择等价舵角。
// 检查 adapter.Send(command) 的返回值。
// 返回 false 时立即停车,不能继续沿用上一条速度。
// 打印每个舵轮的当前角度、目标角度和上下限。
// 模式切换时先停车、预转舵轮、确认到位,再开放摇杆。
// 先用较低速度测试 +90° → +110° → +120° → +130° 的过程。
// 最低限度的发送逻辑应当是:
// var success = adapter.Send(command, interval);
// if (!success)
// {
// adapter.Stop(interval);
// Console.WriteLine(
// "底盘命令分解失败,已停车:" +
// "可能存在舵角限制或舵轮无法完成方向切换。");
// }
// 然后再实现预测重定向。
// 推荐的最终策略
// 对于你的停车机器人,我建议采用:
// 优先级1:使用θ±180°、轮速反向的等价解
// 优先级2:选择机械转角变化较小的等价解
// 优先级3:接近软限位时降低速度
// 优先级4:提前规划车身朝向,保持舵轮在舒适角度
// 优先级5:无法连续切换时停车、自转、重新对齐
// 优先级6:仍不可行时保持停车并报警
// 所以你的 +130° 示例不应该一开始就判故障。它可以先使用 -50° + 反向轮速。如果从当前 +90° 切换到 -50° 的动态过程不安全,再停车调整。若轨迹允许改变车身姿态,更理想的办法是让车身提前旋转 +40°,从而继续以标准 +90° 蟹行姿态跟踪,而不是一直逼近机械硬限位。
@@ -0,0 +1,121 @@
using MyParking.Simulation.Core;
namespace MyParking.Simulation.Commands;
/// <summary>
/// 内置离线测试动作;新增带特性的方法后网页会自动生成按钮。
/// </summary>
public static class BuiltInSimulationActions
{
[SimulationAction(
"mode-normal",
"正常",
"舵轮模式",
10)]
public static bool NormalMode(
SimulationVehicle vehicle)
{
return vehicle.SetMode("Normal");
}
[SimulationAction(
"mode-crab-left",
"左蟹行",
"舵轮模式",
20)]
public static bool CrabLeftMode(
SimulationVehicle vehicle)
{
return vehicle.SetMode("CrabLeft");
}
[SimulationAction(
"mode-crab-right",
"右蟹行",
"舵轮模式",
30)]
public static bool CrabRightMode(
SimulationVehicle vehicle)
{
return vehicle.SetMode("CrabRight");
}
[SimulationAction(
"mode-spin",
"自转",
"舵轮模式",
40)]
public static bool SpinMode(
SimulationVehicle vehicle)
{
return vehicle.SetMode("Spin");
}
[SimulationAction(
"forward",
"前进",
"运动测试",
10)]
public static bool Forward(
SimulationVehicle vehicle)
{
return vehicle.Move(1.0);
}
[SimulationAction(
"turn-left",
"左转",
"运动测试",
20)]
public static bool TurnLeft(
SimulationVehicle vehicle)
{
return vehicle.Turn(1.0);
}
[SimulationAction(
"stop",
"停止",
"运动测试",
30)]
public static bool Stop(
SimulationVehicle vehicle)
{
vehicle.Stop();
return true;
}
[SimulationAction(
"turn-right",
"右转",
"运动测试",
40)]
public static bool TurnRight(
SimulationVehicle vehicle)
{
return vehicle.Turn(-1.0);
}
[SimulationAction(
"backward",
"后退",
"运动测试",
50)]
public static bool Backward(
SimulationVehicle vehicle)
{
return vehicle.Move(-1.0);
}
[SimulationAction(
"reset",
"单车复位",
"维护",
10)]
public static bool Reset(
SimulationVehicle vehicle)
{
vehicle.Reset();
return true;
}
}
+31
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using MyParking.Shared;
using MyParking.Simulation.Core;
namespace MyParking.Simulation.Commands;
/// <summary>
/// 我自己增加的停车机器人仿真测试动作。
/// </summary>
public static class MySimulationTests
{
/// <summary>
/// 测试车辆以0.2m/s向车体左侧运动。
/// </summary>
// [SimulationAction(
// key: "move-left-020",
// displayName: "向左移动0.2m/s",
// group: "我的测试",
// order: 10)]
// public static bool MoveLeft(
// SimulationVehicle vehicle)
// {
// var command = new ChassisCommand(
// vehicle.VehicleId,
// new Twist2D(
// vxMetersPerSecond: 0.0,
// vyMetersPerSecond: 0.2,
// omegaRadiansPerSecond: 0.0));
// return vehicle.ApplyCommand(command);
// }
}
@@ -0,0 +1,38 @@
namespace MyParking.Simulation.Commands;
/// <summary>
/// 将一个静态仿真测试方法自动注册为网页按钮。
/// 方法签名必须为bool Xxx(SimulationVehicle vehicle)。
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public sealed class SimulationActionAttribute : Attribute
{
public SimulationActionAttribute(
string key,
string displayName,
string group,
int order = 0)
{
Key = key;
DisplayName = displayName;
Group = group;
Order = order;
}
public string Key { get; }
public string DisplayName { get; }
public string Group { get; }
public int Order { get; }
}
/// <summary>
/// 网页生成测试按钮所需的命令元数据。
/// </summary>
public sealed record SimulationActionDescriptor(
string Key,
string DisplayName,
string Group,
int Order);
@@ -0,0 +1,150 @@
using System.Reflection;
using MyParking.Simulation.Core;
namespace MyParking.Simulation.Commands;
/// <summary>
/// 自动发现带SimulationAction特性的测试方法并分发网页命令。
/// </summary>
public sealed class SimulationCommandDispatcher
{
private readonly SimulationWorld _world;
private readonly IReadOnlyDictionary<string, RegisteredAction> _actions;
public SimulationCommandDispatcher(
SimulationWorld world)
{
_world = world;
_actions = DiscoverActions();
}
/// <summary>
/// 返回网页动态生成按钮所需的全部命令。
/// </summary>
public IReadOnlyList<SimulationActionDescriptor> GetActions()
{
return _actions.Values
.Select(action => action.Descriptor)
.OrderBy(action => action.Group)
.ThenBy(action => action.Order)
.ToArray();
}
/// <summary>
/// 对指定车辆执行一个已注册的测试方法。
/// </summary>
public CommandResult Execute(
int vehicleId,
string command)
{
if (!_actions.TryGetValue(
command,
out var registeredAction))
{
return new CommandResult(
false,
$"未注册仿真命令:{command}。");
}
try
{
return _world.WithVehicle(vehicleId, vehicle =>
{
var success = registeredAction.Handler(vehicle);
var message = success
? $"车辆{vehicleId}已执行:{registeredAction.Descriptor.DisplayName}。"
: $"车辆{vehicleId}暂时无法执行:{registeredAction.Descriptor.DisplayName}。";
return new CommandResult(success, message);
});
}
catch (KeyNotFoundException exception)
{
return new CommandResult(
false,
exception.Message);
}
}
private static IReadOnlyDictionary<string, RegisteredAction>
DiscoverActions()
{
var actions = new Dictionary<string, RegisteredAction>(
StringComparer.OrdinalIgnoreCase);
var methods = Assembly.GetExecutingAssembly()
.GetTypes()
.SelectMany(type => type.GetMethods(
BindingFlags.Public |
BindingFlags.NonPublic |
BindingFlags.Static));
foreach (var method in methods)
{
var attribute =
method.GetCustomAttribute<SimulationActionAttribute>();
if (attribute == null)
continue;
ValidateMethod(method, attribute);
var handler =
(Func<SimulationVehicle, bool>)method.CreateDelegate(
typeof(Func<SimulationVehicle, bool>));
var descriptor = new SimulationActionDescriptor(
attribute.Key,
attribute.DisplayName,
attribute.Group,
attribute.Order);
if (!actions.TryAdd(
attribute.Key,
new RegisteredAction(descriptor, handler)))
{
throw new InvalidOperationException(
$"仿真命令Key重复:{attribute.Key}。");
}
}
return actions;
}
private static void ValidateMethod(
MethodInfo method,
SimulationActionAttribute attribute)
{
var parameters = method.GetParameters();
if (method.ReturnType != typeof(bool) ||
parameters.Length != 1 ||
parameters[0].ParameterType !=
typeof(SimulationVehicle))
{
throw new InvalidOperationException(
$"[{nameof(SimulationActionAttribute)}]方法" +
$"{method.DeclaringType?.FullName}.{method.Name}" +
"必须是static bool Xxx(SimulationVehicle vehicle)。");
}
if (string.IsNullOrWhiteSpace(attribute.Key) ||
string.IsNullOrWhiteSpace(attribute.DisplayName) ||
string.IsNullOrWhiteSpace(attribute.Group))
{
throw new InvalidOperationException(
$"仿真命令{method.Name}的特性参数不能为空。");
}
}
private sealed record RegisteredAction(
SimulationActionDescriptor Descriptor,
Func<SimulationVehicle, bool> Handler);
}
/// <summary>
/// 网页测试命令的执行结果。
/// </summary>
public sealed record CommandResult(
bool Success,
string Message);
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using System.Diagnostics;
namespace MyParking.Simulation.Core;
/// <summary>
/// 以固定周期推进离线仿真世界。
/// </summary>
public sealed class SimulationClock(
SimulationWorld world,
ILogger<SimulationClock> logger) : BackgroundService
{
private static readonly TimeSpan TickInterval =
TimeSpan.FromMilliseconds(20);
protected override async Task ExecuteAsync(
CancellationToken stoppingToken)
{
logger.LogInformation(
"停车机器人离线仿真时钟已启动,周期{Period}ms。",
TickInterval.TotalMilliseconds);
using var timer = new PeriodicTimer(TickInterval);
var stopwatch = Stopwatch.StartNew();
var previousSeconds = stopwatch.Elapsed.TotalSeconds;
while (await timer.WaitForNextTickAsync(stoppingToken))
{
var currentSeconds = stopwatch.Elapsed.TotalSeconds;
var deltaTimeSeconds = Math.Clamp(
currentSeconds - previousSeconds,
0.001,
0.1);
previousSeconds = currentSeconds;
world.Step(deltaTimeSeconds);
}
}
}
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using MyParking.Shared;
using MyParking.Simulation.Models;
namespace MyParking.Simulation.Core;
/// <summary>
/// 保存单辆四舵轮停车机器人的离线仿真状态。
/// </summary>
public sealed class SimulationVehicle
{
public const double BodyLengthMeters = 1.472;
public const double BodyWidthMeters = 0.948;
// 当前MDCSToolBox.dll的MultiWheelChassisInitializer运行时轮位:
// X=±750mm、Y=±500mm,舵角机械限位为±120°。
private const double WheelX = 0.75;
private const double WheelY = 0.5;
private const double MaximumBodyAcceleration = 0.6;
private const double MaximumAngularAcceleration = 0.8;
private readonly List<VirtualSteerWheel> _wheels;
private readonly double _initialX;
private readonly double _initialY;
private readonly double _initialYaw;
private Twist2D _targetBodyTwist = Twist2D.Zero;
private double _actualVx;
private double _actualVy;
private double _actualOmega;
public SimulationVehicle(
int vehicleId,
double initialX,
double initialY,
double initialYaw)
{
VehicleId = vehicleId;
_initialX = initialX;
_initialY = initialY;
_initialYaw = initialYaw;
_wheels =
[
new VirtualSteerWheel("左前", WheelX, WheelY),
new VirtualSteerWheel("右前", WheelX, -WheelY),
new VirtualSteerWheel("左后", -WheelX, WheelY),
new VirtualSteerWheel("右后", -WheelX, -WheelY)
];
Reset();
}
public int VehicleId { get; }
public string Mode { get; private set; } = "Normal";
public double XMeters { get; private set; }
public double YMeters { get; private set; }
public double YawRadians { get; private set; }
public bool ModeReady => _wheels.All(wheel => wheel.IsAligned);
/// <summary>
/// 停车并切换舵轮准备模式。
/// </summary>
public bool SetMode(string mode)
{
Stop();
var success = mode switch
{
"Normal" => PrepareParallelDirection(0.0),
"CrabLeft" => PrepareParallelDirection(90.0),
"CrabRight" => PrepareParallelDirection(-90.0),
"Spin" => PrepareSpinDirection(),
_ => false
};
if (success)
Mode = mode;
return success;
}
/// <summary>
/// 按当前模式发送前进或后退命令。
/// </summary>
public bool Move(double directionSign)
{
if (!ModeReady)
return false;
const double linearSpeed = 0.35;
const double angularSpeed = 0.45;
var command = Mode switch
{
"Normal" => new Twist2D(
directionSign * linearSpeed, 0.0, 0.0),
"CrabLeft" => new Twist2D(
0.0, directionSign * linearSpeed, 0.0),
"CrabRight" => new Twist2D(
0.0, -directionSign * linearSpeed, 0.0),
"Spin" => new Twist2D(
0.0, 0.0, directionSign * angularSpeed),
_ => Twist2D.Zero
};
return ApplyCommand(
new ChassisCommand(VehicleId, command));
}
/// <summary>
/// 在当前运动模式下增加逆时针或顺时针转动。
/// </summary>
public bool Turn(double directionSign)
{
if (!ModeReady || Mode == "Spin")
return false;
var command = new Twist2D(
_targetBodyTwist.VxMetersPerSecond,
_targetBodyTwist.VyMetersPerSecond,
directionSign * 0.28);
return ApplyCommand(
new ChassisCommand(VehicleId, command));
}
/// <summary>
/// 将网页虚拟遥控器的油门和转向组合为连续车体速度命令。
/// </summary>
public bool ManualDrive(
double throttle,
double steering,
double speedScale,
double steeringScale)
{
if (!AreFinite(
throttle,
steering,
speedScale,
steeringScale))
{
return false;
}
throttle = Math.Clamp(throttle, -1.0, 1.0);
steering = Math.Clamp(steering, -1.0, 1.0);
speedScale = Math.Clamp(speedScale, 0.0, 1.0);
steeringScale = Math.Clamp(steeringScale, 0.0, 1.0);
if (Math.Abs(throttle) < 0.001 &&
Math.Abs(steering) < 0.001)
{
Stop();
return true;
}
if (!ModeReady)
return false;
const double maximumLinearSpeed = 0.6;
const double maximumAngularSpeed = 0.7;
var linearSpeed =
throttle * maximumLinearSpeed * speedScale;
var angularSpeed =
steering * maximumAngularSpeed * steeringScale;
var twist = Mode switch
{
"Normal" => new Twist2D(
linearSpeed,
0.0,
angularSpeed),
"CrabLeft" => new Twist2D(
0.0,
linearSpeed,
angularSpeed),
"CrabRight" => new Twist2D(
0.0,
-linearSpeed,
angularSpeed),
"Spin" => new Twist2D(
0.0,
0.0,
angularSpeed),
_ => Twist2D.Zero
};
return ApplyCommand(
new ChassisCommand(VehicleId, twist));
}
/// <summary>
/// 应用统一车体速度命令并分解为四个舵轮速度向量。
/// </summary>
public bool ApplyCommand(ChassisCommand command)
{
if (command.VehicleId != VehicleId)
return false;
var twist = command.BodyTwist;
var wheelCommands = _wheels.Select(wheel =>
{
var wheelVx =
twist.VxMetersPerSecond -
twist.OmegaRadiansPerSecond * wheel.YMeters;
var wheelVy =
twist.VyMetersPerSecond +
twist.OmegaRadiansPerSecond * wheel.XMeters;
return (Wheel: wheel, Vx: wheelVx, Vy: wheelVy);
}).ToArray();
foreach (var item in wheelCommands)
{
if (!item.Wheel.SetVelocityVector(
item.Vx,
item.Vy))
{
Stop();
return false;
}
}
_targetBodyTwist = twist;
return true;
}
/// <summary>
/// 将车辆目标速度设置为零并保持当前舵轮角度。
/// </summary>
public void Stop()
{
_targetBodyTwist = Twist2D.Zero;
foreach (var wheel in _wheels)
wheel.Stop();
}
/// <summary>
/// 更新舵轮反馈和车辆世界位姿。
/// </summary>
public void Step(double deltaTimeSeconds)
{
foreach (var wheel in _wheels)
wheel.Step(deltaTimeSeconds);
var canMove = _wheels.All(wheel => wheel.IsAligned);
var targetVx = canMove
? _targetBodyTwist.VxMetersPerSecond
: 0.0;
var targetVy = canMove
? _targetBodyTwist.VyMetersPerSecond
: 0.0;
var targetOmega = canMove
? _targetBodyTwist.OmegaRadiansPerSecond
: 0.0;
_actualVx = MoveTowards(
_actualVx,
targetVx,
MaximumBodyAcceleration * deltaTimeSeconds);
_actualVy = MoveTowards(
_actualVy,
targetVy,
MaximumBodyAcceleration * deltaTimeSeconds);
_actualOmega = MoveTowards(
_actualOmega,
targetOmega,
MaximumAngularAcceleration * deltaTimeSeconds);
var cos = Math.Cos(YawRadians);
var sin = Math.Sin(YawRadians);
var worldVx = cos * _actualVx - sin * _actualVy;
var worldVy = sin * _actualVx + cos * _actualVy;
XMeters += worldVx * deltaTimeSeconds;
YMeters += worldVy * deltaTimeSeconds;
YawRadians = FrameTransform2D.NormalizeAngle(
YawRadians + _actualOmega * deltaTimeSeconds);
}
/// <summary>
/// 恢复车辆初始位置和舵轮状态。
/// </summary>
public void Reset()
{
XMeters = _initialX;
YMeters = _initialY;
YawRadians = _initialYaw;
Mode = "Normal";
_targetBodyTwist = Twist2D.Zero;
_actualVx = 0.0;
_actualVy = 0.0;
_actualOmega = 0.0;
foreach (var wheel in _wheels)
wheel.Reset();
}
/// <summary>
/// 创建供网页读取的不可变状态快照。
/// </summary>
public VehicleStateDto GetSnapshot()
{
return new VehicleStateDto(
VehicleId,
XMeters,
YMeters,
YawRadians,
BodyLengthMeters,
BodyWidthMeters,
Mode,
ModeReady,
new TwistStateDto(
_targetBodyTwist.VxMetersPerSecond,
_targetBodyTwist.VyMetersPerSecond,
_targetBodyTwist.OmegaRadiansPerSecond),
new TwistStateDto(
_actualVx,
_actualVy,
_actualOmega),
_wheels.Select(wheel =>
new WheelStateDto(
wheel.Name,
wheel.XMeters,
wheel.YMeters,
wheel.TargetAngleDegrees,
wheel.ActualAngleDegrees,
wheel.TargetSpeedMetersPerSecond,
wheel.ActualSpeedMetersPerSecond,
wheel.IsAligned)).ToArray());
}
private bool PrepareParallelDirection(double targetAngleDegrees)
{
return _wheels.All(wheel =>
wheel.PrepareDirection(targetAngleDegrees));
}
private bool PrepareSpinDirection()
{
var success = true;
foreach (var wheel in _wheels)
{
var vx = -wheel.YMeters;
var vy = wheel.XMeters;
success &= wheel.SetVelocityVector(vx, vy);
wheel.Stop();
}
return success;
}
private static double MoveTowards(
double current,
double target,
double maximumChange)
{
var difference = target - current;
if (Math.Abs(difference) <= maximumChange)
return target;
return current + Math.Sign(difference) * maximumChange;
}
private static bool AreFinite(params double[] values)
{
return values.All(value =>
!double.IsNaN(value) &&
!double.IsInfinity(value));
}
}
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using MyParking.Shared;
using MyParking.Simulation.Models;
namespace MyParking.Simulation.Core;
/// <summary>
/// 管理离线仿真车辆、车队中心和成员布局。
/// </summary>
public sealed class SimulationWorld
{
private readonly object _syncRoot = new();
private Dictionary<int, SimulationVehicle> _vehicles = new();
private SimulationConfigurationDto _configuration;
public SimulationWorld()
{
_configuration = CreateDefaultConfiguration();
ApplyConfigurationCore(_configuration);
}
public T WithVehicle<T>(
int vehicleId,
Func<SimulationVehicle, T> action)
{
lock (_syncRoot)
{
if (!_vehicles.TryGetValue(
vehicleId,
out var vehicle))
{
throw new KeyNotFoundException(
$"不存在车辆{vehicleId}。");
}
return action(vehicle);
}
}
public void Step(double deltaTimeSeconds)
{
lock (_syncRoot)
{
foreach (var vehicle in _vehicles.Values)
vehicle.Step(deltaTimeSeconds);
}
}
public IReadOnlyList<VehicleStateDto> GetSnapshot()
{
lock (_syncRoot)
{
return _vehicles.Values
.OrderBy(vehicle => vehicle.VehicleId)
.Select(vehicle => vehicle.GetSnapshot())
.ToArray();
}
}
public SimulationConfigurationDto GetConfiguration()
{
lock (_syncRoot)
{
return CloneConfiguration(_configuration);
}
}
public void ApplyConfiguration(
SimulationConfigurationDto configuration)
{
ValidateConfiguration(configuration);
lock (_syncRoot)
{
_configuration = CloneConfiguration(configuration);
ApplyConfigurationCore(_configuration);
}
}
public void Reset()
{
lock (_syncRoot)
{
ApplyConfigurationCore(_configuration);
}
}
private void ApplyConfigurationCore(
SimulationConfigurationDto configuration)
{
var fleetPoseInWorld = new Pose2D(
configuration.FleetCenter.XMeters,
configuration.FleetCenter.YMeters,
configuration.FleetCenter.YawRadians);
_vehicles = configuration.Vehicles
.Take(configuration.VehicleCount)
.Select(layout =>
{
var bodyPoseInFleet = new Pose2D(
layout.XMeters,
layout.YMeters,
layout.YawRadians);
var bodyPoseInWorld =
FrameTransform2D.Compose(
fleetPoseInWorld,
bodyPoseInFleet);
return new SimulationVehicle(
layout.VehicleId,
bodyPoseInWorld.XMeters,
bodyPoseInWorld.YMeters,
bodyPoseInWorld.YawRadians);
})
.ToDictionary(vehicle => vehicle.VehicleId);
}
private static void ValidateConfiguration(
SimulationConfigurationDto configuration)
{
if (configuration.VehicleCount is < 1 or > 8)
{
throw new ArgumentOutOfRangeException(
nameof(configuration.VehicleCount),
"仿真车辆数量必须在1到8之间。");
}
if (configuration.FleetCenter == null)
{
throw new ArgumentException(
"必须提供车队中心位姿。",
nameof(configuration));
}
if (configuration.Vehicles == null ||
configuration.Vehicles.Count <
configuration.VehicleCount)
{
throw new ArgumentException(
"成员布局数量不能少于车辆数量。",
nameof(configuration));
}
var selectedLayouts = configuration.Vehicles
.Take(configuration.VehicleCount)
.ToArray();
if (selectedLayouts.Any(layout =>
layout.VehicleId <= 0) ||
selectedLayouts
.Select(layout => layout.VehicleId)
.Distinct()
.Count() != selectedLayouts.Length)
{
throw new ArgumentException(
"车辆编号必须大于零且不能重复。",
nameof(configuration));
}
var values = new[]
{
configuration.FleetCenter.XMeters,
configuration.FleetCenter.YMeters,
configuration.FleetCenter.YawRadians
}.Concat(selectedLayouts.SelectMany(layout => new[]
{
layout.XMeters,
layout.YMeters,
layout.YawRadians
}));
if (values.Any(value =>
double.IsNaN(value) ||
double.IsInfinity(value)))
{
throw new ArgumentException(
"车队和车辆布局不能包含NaN或无穷大。",
nameof(configuration));
}
}
private static SimulationConfigurationDto
CreateDefaultConfiguration()
{
return new SimulationConfigurationDto(
1,
new FleetCenterDto(0.0, 0.0, 0.0),
new[]
{
new VehicleLayoutDto(1, 0.0, 0.0, 0.0)
});
}
private static SimulationConfigurationDto
CloneConfiguration(
SimulationConfigurationDto configuration)
{
return new SimulationConfigurationDto(
configuration.VehicleCount,
configuration.FleetCenter with { },
configuration.Vehicles
.Select(layout => layout with { })
.ToArray());
}
}
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namespace MyParking.Simulation.Core;
/// <summary>
/// 模拟单个舵轮的转向和驱动响应,不包含真实电机物理模型。
/// </summary>
public sealed class VirtualSteerWheel
{
private const double AngleLowerLimitDegrees = -120.0;
private const double AngleUpperLimitDegrees = 120.0;
private const double MaximumSteeringRateDegreesPerSecond = 90.0;
private const double MaximumDriveAccelerationMetersPerSecondSquared = 0.8;
private const double AlignmentToleranceDegrees = 1.5;
public VirtualSteerWheel(
string name,
double xMeters,
double yMeters)
{
Name = name;
XMeters = xMeters;
YMeters = yMeters;
}
public string Name { get; }
public double XMeters { get; }
public double YMeters { get; }
public double TargetAngleDegrees { get; private set; }
public double ActualAngleDegrees { get; private set; }
public double TargetSpeedMetersPerSecond { get; private set; }
public double ActualSpeedMetersPerSecond { get; private set; }
public bool IsAligned =>
Math.Abs(TargetAngleDegrees - ActualAngleDegrees) <=
AlignmentToleranceDegrees;
/// <summary>
/// 设置期望轮胎速度向量,并在机械限位内选择等价舵角。
/// </summary>
public bool SetVelocityVector(
double vxMetersPerSecond,
double vyMetersPerSecond)
{
var speed = Math.Sqrt(
vxMetersPerSecond * vxMetersPerSecond +
vyMetersPerSecond * vyMetersPerSecond);
if (speed < 1e-6)
{
TargetSpeedMetersPerSecond = 0.0;
return true;
}
var desiredAngleDegrees =
Math.Atan2(vyMetersPerSecond, vxMetersPerSecond) *
180.0 / Math.PI;
return SetDirectionAndSpeed(
desiredAngleDegrees,
speed);
}
/// <summary>
/// 停车时设置舵轮预对齐方向。
/// </summary>
public bool PrepareDirection(double targetAngleDegrees)
{
TargetSpeedMetersPerSecond = 0.0;
return SetDirectionAndSpeed(
targetAngleDegrees,
0.0);
}
/// <summary>
/// 将驱动目标设置为零,并保持当前舵轮方向。
/// </summary>
public void Stop()
{
TargetSpeedMetersPerSecond = 0.0;
}
/// <summary>
/// 按固定转向速度和驱动加速度更新虚拟反馈。
/// </summary>
public void Step(double deltaTimeSeconds)
{
ActualAngleDegrees = MoveTowards(
ActualAngleDegrees,
TargetAngleDegrees,
MaximumSteeringRateDegreesPerSecond *
deltaTimeSeconds);
var allowedTargetSpeed =
IsAligned ? TargetSpeedMetersPerSecond : 0.0;
ActualSpeedMetersPerSecond = MoveTowards(
ActualSpeedMetersPerSecond,
allowedTargetSpeed,
MaximumDriveAccelerationMetersPerSecondSquared *
deltaTimeSeconds);
}
/// <summary>
/// 恢复舵轮初始状态。
/// </summary>
public void Reset()
{
TargetAngleDegrees = 0.0;
ActualAngleDegrees = 0.0;
TargetSpeedMetersPerSecond = 0.0;
ActualSpeedMetersPerSecond = 0.0;
}
private bool SetDirectionAndSpeed(
double desiredAngleDegrees,
double desiredSpeedMetersPerSecond)
{
var candidates = new[]
{
(Angle: NormalizeDegrees(desiredAngleDegrees),
Speed: desiredSpeedMetersPerSecond),
(Angle: NormalizeDegrees(desiredAngleDegrees + 180.0),
Speed: -desiredSpeedMetersPerSecond),
(Angle: NormalizeDegrees(desiredAngleDegrees - 180.0),
Speed: -desiredSpeedMetersPerSecond)
};
var validCandidates = candidates
.Where(candidate =>
candidate.Angle >= AngleLowerLimitDegrees &&
candidate.Angle <= AngleUpperLimitDegrees)
.OrderBy(candidate =>
Math.Abs(candidate.Angle - ActualAngleDegrees))
.ToArray();
if (validCandidates.Length == 0)
{
TargetSpeedMetersPerSecond = 0.0;
return false;
}
var selected = validCandidates[0];
TargetAngleDegrees = selected.Angle;
TargetSpeedMetersPerSecond = selected.Speed;
return true;
}
private static double MoveTowards(
double current,
double target,
double maximumChange)
{
var difference = target - current;
if (Math.Abs(difference) <= maximumChange)
return target;
return current + Math.Sign(difference) * maximumChange;
}
private static double NormalizeDegrees(double angleDegrees)
{
angleDegrees %= 360.0;
if (angleDegrees >= 180.0)
angleDegrees -= 360.0;
if (angleDegrees < -180.0)
angleDegrees += 360.0;
return angleDegrees;
}
}
@@ -0,0 +1,10 @@
namespace MyParking.Simulation.Models;
/// <summary>
/// 网页虚拟遥控器输入,所有输入范围均为-1到1。
/// </summary>
public sealed record ManualControlInputDto(
double Throttle,
double Steering,
double SpeedScale,
double SteeringScale);
@@ -0,0 +1,26 @@
namespace MyParking.Simulation.Models;
/// <summary>
/// 离线仿真的车辆数量、车队中心和成员相对布局。
/// </summary>
public sealed record SimulationConfigurationDto(
int VehicleCount,
FleetCenterDto FleetCenter,
IReadOnlyList<VehicleLayoutDto> Vehicles);
/// <summary>
/// 车队中心在世界坐标系中的位姿。
/// </summary>
public sealed record FleetCenterDto(
double XMeters,
double YMeters,
double YawRadians);
/// <summary>
/// 单车车体坐标系在车队中心坐标系中的位姿。
/// </summary>
public sealed record VehicleLayoutDto(
int VehicleId,
double XMeters,
double YMeters,
double YawRadians);
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namespace MyParking.Simulation.Models;
/// <summary>
/// 网页绘制单辆停车机器人所需的状态快照。
/// </summary>
public sealed record VehicleStateDto(
int VehicleId,
double XMeters,
double YMeters,
double YawRadians,
double BodyLengthMeters,
double BodyWidthMeters,
string Mode,
bool ModeReady,
TwistStateDto TargetBodyTwist,
TwistStateDto ActualBodyTwist,
IReadOnlyList<WheelStateDto> Wheels);
/// <summary>
/// 网页显示的二维车体速度快照。
/// </summary>
public sealed record TwistStateDto(
double VxMetersPerSecond,
double VyMetersPerSecond,
double OmegaRadiansPerSecond);
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namespace MyParking.Simulation.Models;
/// <summary>
/// 网页绘制单个舵轮所需的状态快照。
/// </summary>
public sealed record WheelStateDto(
string Name,
double XMeters,
double YMeters,
double TargetAngleDegrees,
double ActualAngleDegrees,
double TargetSpeedMetersPerSecond,
double ActualSpeedMetersPerSecond,
bool IsAligned);
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<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<RootNamespace>MyParking.Simulation</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\Shared\ChassisCommand.cs"
Link="Shared\ChassisCommand.cs" />
<Compile Include="..\Shared\FrameTransform2D.cs"
Link="Shared\FrameTransform2D.cs" />
</ItemGroup>
</Project>
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using MyParking.Simulation.Commands;
using MyParking.Simulation.Core;
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddSingleton<SimulationWorld>();
builder.Services.AddSingleton<SimulationCommandDispatcher>();
builder.Services.AddHostedService<SimulationClock>();
var app = builder.Build();
app.UseDefaultFiles();
app.UseStaticFiles();
app.MapGet("/api/vehicles", (SimulationWorld world) =>
Results.Ok(world.GetSnapshot()));
app.MapGet(
"/api/actions",
(SimulationCommandDispatcher dispatcher) =>
Results.Ok(dispatcher.GetActions()));
app.MapGet("/api/configuration", (SimulationWorld world) =>
Results.Ok(world.GetConfiguration()));
app.MapPost(
"/api/configuration",
(MyParking.Simulation.Models.SimulationConfigurationDto configuration,
SimulationWorld world) =>
{
try
{
world.ApplyConfiguration(configuration);
return Results.Ok(world.GetConfiguration());
}
catch (ArgumentException exception)
{
return Results.BadRequest(new
{
message = exception.Message
});
}
});
app.MapPost(
"/api/vehicles/{vehicleId:int}/commands/{command}",
(int vehicleId, string command, SimulationCommandDispatcher dispatcher) =>
{
var result = dispatcher.Execute(vehicleId, command);
return result.Success
? Results.Ok(result)
: Results.BadRequest(result);
});
app.MapPost(
"/api/vehicles/{vehicleId:int}/manual-control",
(int vehicleId,
MyParking.Simulation.Models.ManualControlInputDto input,
SimulationWorld world) =>
{
try
{
var success = world.WithVehicle(
vehicleId,
vehicle => vehicle.ManualDrive(
input.Throttle,
input.Steering,
input.SpeedScale,
input.SteeringScale));
var result = new CommandResult(
success,
success
? $"车辆{vehicleId}虚拟遥控输入已更新。"
: $"车辆{vehicleId}舵轮尚未到位或输入无效。");
return success
? Results.Ok(result)
: Results.BadRequest(result);
}
catch (KeyNotFoundException exception)
{
return Results.NotFound(new CommandResult(
false,
exception.Message));
}
});
app.MapPost("/api/reset", (SimulationWorld world) =>
{
world.Reset();
return Results.Ok(new { message = "全部仿真车已复位。" });
});
app.MapFallbackToFile("index.html");
app.Run();
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{
"$schema": "http://json.schemastore.org/launchsettings.json",
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:1095",
"sslPort": 44395
}
},
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"applicationUrl": "http://localhost:5203",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"applicationUrl": "https://localhost:7055;http://localhost:5203",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}
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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
}
}
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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*"
}
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<!doctype html>
<html lang="zh-CN">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>停车机器人离线测试台</title>
<link rel="stylesheet" href="viewer.css">
</head>
<body>
<main class="app-shell">
<header class="topbar">
<div>
<p class="eyebrow">MY PARKING · OFFLINE LAB</p>
<h1>停车机器人离线测试台</h1>
</div>
<div class="connection">
<span id="connection-dot" class="dot"></span>
<span id="connection-text">正在连接仿真后端</span>
</div>
</header>
<section class="workspace">
<aside class="panel controls-panel">
<div class="panel-heading">
<span>控制台</span>
<button id="reset-all" class="text-button">全部复位</button>
</div>
<label class="field-label" for="vehicle-select">当前车辆</label>
<select id="vehicle-select">
<option value="1">车辆 1</option>
</select>
<section class="virtual-remote">
<div class="remote-heading">
<p class="group-label">虚拟遥控器</p>
<span id="remote-state">已松开</span>
</div>
<div class="remote-pad" aria-label="虚拟遥控方向面板">
<button data-throttle="1" data-steering="1"
aria-label="前进并左转"></button>
<button data-throttle="1" data-steering="0"
aria-label="前进"></button>
<button data-throttle="1" data-steering="-1"
aria-label="前进并右转"></button>
<button data-throttle="0" data-steering="1"
aria-label="原地向左转"></button>
<button id="remote-stop" class="remote-stop"
aria-label="停止">STOP</button>
<button data-throttle="0" data-steering="-1"
aria-label="原地向右转"></button>
<button data-throttle="-1" data-steering="1"
aria-label="后退并左转"></button>
<button data-throttle="-1" data-steering="0"
aria-label="后退"></button>
<button data-throttle="-1" data-steering="-1"
aria-label="后退并右转"></button>
</div>
<p class="remote-help">
按住操作;键盘 W/S 前后,A/D 转向,可组合按键。
</p>
<label class="remote-slider">
<span>线速度 <output id="speed-scale-value">60%</output></span>
<input id="speed-scale" type="range"
min="0" max="100" value="60">
</label>
<label class="remote-slider">
<span>转向强度 <output id="steering-scale-value">60%</output></span>
<input id="steering-scale" type="range"
min="0" max="100" value="60">
</label>
<p class="remote-mode-note">
遥控方向遵循当前舵轮模式;正常模式下可边走边转。
</p>
</section>
<div id="action-groups"></div>
<div id="command-message" class="message">
请选择车辆和模式。
</div>
<details class="configuration">
<summary>仿真布局配置</summary>
<label class="field-label" for="vehicle-count">车辆数量</label>
<select id="vehicle-count">
<option value="1">1 辆</option>
<option value="2">2 辆</option>
<option value="3">3 辆</option>
<option value="4">4 辆</option>
<option value="5">5 辆</option>
<option value="6">6 辆</option>
<option value="7">7 辆</option>
<option value="8">8 辆</option>
</select>
<p class="group-label">车队中心(世界系)</p>
<div class="numeric-grid">
<label>X / m<input id="fleet-x" type="number" step="0.1"></label>
<label>Y / m<input id="fleet-y" type="number" step="0.1"></label>
<label>Yaw / °<input id="fleet-yaw" type="number" step="1"></label>
</div>
<p class="group-label">单车相对车队中心位姿</p>
<div id="layout-rows" class="layout-rows"></div>
<button id="apply-configuration" class="primary-button">
应用布局并复位
</button>
</details>
<div class="legend">
<div><span class="axis-swatch x-axis"></span>车体 +X(车头)</div>
<div><span class="axis-swatch y-axis"></span>车体 +Y(左侧)</div>
<div><span class="legend-line zero"></span>舵轮机械 0°</div>
<div><span class="legend-line actual"></span>实际舵角</div>
<div><span class="legend-line target"></span>目标舵角</div>
<div><span class="legend-dot ready"></span>舵轮已到位</div>
<div><span class="legend-dot aligning"></span>舵轮转向中</div>
</div>
</aside>
<section class="panel viewport-panel">
<div class="panel-heading">
<span>世界视图</span>
<span class="coordinate-note">X 向右 · Y 向上 · 逆时针为正</span>
</div>
<canvas id="world-canvas"></canvas>
</section>
<aside class="panel status-panel">
<div class="panel-heading">
<span>车辆状态</span>
<span id="update-rate">-- Hz</span>
</div>
<div id="selected-vehicle-detail"></div>
<div id="vehicle-cards" class="vehicle-cards"></div>
</aside>
</section>
</main>
<script src="viewer.js"></script>
</body>
</html>
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:root {
color-scheme: dark;
font-family: Inter, "Segoe UI", "Microsoft YaHei", sans-serif;
background: #050a0e;
color: #dbe9ef;
--panel: rgba(13, 24, 32, 0.92);
--border: rgba(116, 151, 168, 0.19);
--muted: #78909d;
--accent: #42dfb7;
--warning: #ffb257;
--danger: #ff6577;
}
* {
box-sizing: border-box;
}
body {
min-width: 1100px;
min-height: 100vh;
margin: 0;
background:
radial-gradient(circle at 25% 0%,
rgba(32, 117, 106, 0.16), transparent 34%),
linear-gradient(145deg, #071018, #030609 72%);
}
button,
select {
font: inherit;
}
.app-shell {
min-height: 100vh;
padding: 24px;
}
.topbar {
display: flex;
align-items: flex-end;
justify-content: space-between;
max-width: 1800px;
margin: 0 auto 18px;
}
.eyebrow {
margin: 0 0 7px;
color: var(--accent);
font-size: 11px;
font-weight: 700;
letter-spacing: 0.18em;
}
h1 {
margin: 0;
font-size: 26px;
font-weight: 650;
}
.connection {
display: flex;
gap: 9px;
align-items: center;
color: var(--muted);
font-size: 13px;
}
.dot {
width: 9px;
height: 9px;
border-radius: 50%;
background: var(--danger);
box-shadow: 0 0 12px rgba(255, 101, 119, 0.45);
}
.dot.online {
background: var(--accent);
box-shadow: 0 0 12px rgba(66, 223, 183, 0.5);
}
.workspace {
display: grid;
grid-template-columns: 320px minmax(600px, 1fr) 340px;
gap: 14px;
max-width: 1800px;
min-height: calc(100vh - 112px);
margin: 0 auto;
}
.panel {
overflow: hidden;
border: 1px solid var(--border);
border-radius: 14px;
background: var(--panel);
box-shadow: 0 20px 55px rgba(0, 0, 0, 0.25);
}
.panel-heading {
display: flex;
align-items: center;
justify-content: space-between;
min-height: 48px;
padding: 0 16px;
border-bottom: 1px solid var(--border);
color: #bcd0d9;
font-size: 13px;
font-weight: 650;
}
.controls-panel {
max-height: calc(100vh - 112px);
overflow-y: auto;
padding-bottom: 18px;
}
.controls-panel > :not(.panel-heading) {
margin-right: 16px;
margin-left: 16px;
}
.text-button {
width: auto;
padding: 4px 0;
border: 0;
background: transparent;
color: var(--accent);
cursor: pointer;
font-size: 12px;
}
.field-label,
.group-label {
display: block;
margin-top: 20px;
margin-bottom: 8px;
color: var(--muted);
font-size: 11px;
font-weight: 700;
letter-spacing: 0.08em;
}
select,
.button-grid button,
.drive-pad button {
border: 1px solid rgba(126, 164, 182, 0.23);
border-radius: 8px;
background: #101e27;
color: #dbe9ef;
}
select {
width: calc(100% - 32px);
padding: 10px;
}
.virtual-remote {
margin-top: 18px !important;
padding: 12px;
border: 1px solid var(--border);
border-radius: 10px;
background: rgba(5, 12, 17, 0.58);
}
.remote-heading {
display: flex;
align-items: center;
justify-content: space-between;
}
.remote-heading .group-label {
margin: 0;
}
#remote-state {
color: var(--muted);
font-size: 10px;
}
#remote-state.active {
color: var(--accent);
}
.remote-pad {
display: grid;
grid-template-columns: repeat(3, 54px);
gap: 7px;
justify-content: center;
margin: 12px 0 8px;
touch-action: none;
user-select: none;
}
.remote-pad button {
width: 54px;
height: 45px;
padding: 0;
border: 1px solid rgba(126, 164, 182, 0.3);
border-radius: 9px;
background: #101e27;
color: #dbe9ef;
cursor: pointer;
font-size: 22px;
}
.remote-pad button:hover,
.remote-pad button.pressed {
border-color: var(--accent);
background: rgba(66, 223, 183, 0.18);
color: #78f0d5;
}
.remote-pad .remote-stop {
border-color: rgba(255, 101, 119, 0.45);
color: #ff98a5;
font-size: 9px;
font-weight: 800;
letter-spacing: 0.08em;
}
.remote-help,
.remote-mode-note {
margin: 7px 0 0;
color: #718a96;
font-size: 9px;
line-height: 1.45;
text-align: center;
}
.remote-slider {
display: grid;
gap: 4px;
margin-top: 10px;
color: #8fa8b4;
font-size: 10px;
}
.remote-slider span {
display: flex;
justify-content: space-between;
}
.remote-slider output {
color: var(--accent);
font-variant-numeric: tabular-nums;
}
.remote-slider input {
height: 18px;
padding: 0;
accent-color: var(--accent);
}
.action-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 7px;
}
.action-grid button {
min-height: 38px;
border: 1px solid rgba(126, 164, 182, 0.23);
border-radius: 8px;
background: #101e27;
color: #dbe9ef;
cursor: pointer;
transition:
border-color 120ms,
background 120ms,
transform 120ms;
}
.action-grid button:hover {
border-color: var(--accent);
background: #142c31;
transform: translateY(-1px);
}
.action-grid .danger-button {
border-color: rgba(255, 101, 119, 0.45);
color: #ff98a5;
}
.configuration {
margin-top: 18px !important;
border-top: 1px solid var(--border);
border-bottom: 1px solid var(--border);
padding: 13px 0 16px;
}
.configuration summary {
color: #bcd0d9;
cursor: pointer;
font-size: 12px;
font-weight: 650;
}
.configuration select {
width: 100%;
}
.numeric-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 6px;
}
.numeric-grid label,
.layout-row label {
display: grid;
gap: 4px;
color: var(--muted);
font-size: 9px;
}
input {
width: 100%;
min-width: 0;
padding: 7px 5px;
border: 1px solid rgba(126, 164, 182, 0.23);
border-radius: 6px;
outline: 0;
background: #0b171f;
color: #dbe9ef;
font: inherit;
font-variant-numeric: tabular-nums;
}
input:focus {
border-color: var(--accent);
}
.layout-rows {
display: grid;
gap: 7px;
max-height: 275px;
overflow-y: auto;
}
.layout-row {
display: grid;
grid-template-columns: 48px repeat(3, 1fr);
gap: 5px;
align-items: end;
padding: 8px;
border: 1px solid var(--border);
border-radius: 7px;
background: rgba(5, 12, 17, 0.6);
}
.layout-row strong {
align-self: center;
color: #9cb2bd;
font-size: 10px;
}
.primary-button {
width: 100%;
margin-top: 10px;
padding: 9px;
border: 1px solid rgba(66, 223, 183, 0.5);
border-radius: 7px;
background: rgba(66, 223, 183, 0.12);
color: #78f0d5;
cursor: pointer;
}
.message {
min-height: 56px;
margin-top: 18px !important;
padding: 11px;
border-left: 3px solid var(--accent);
border-radius: 4px;
background: rgba(66, 223, 183, 0.07);
color: #a8c4cf;
font-size: 12px;
line-height: 1.5;
}
.message.error {
border-left-color: var(--danger);
background: rgba(255, 101, 119, 0.08);
}
.legend {
display: grid;
gap: 10px;
margin-top: 22px !important;
color: var(--muted);
font-size: 11px;
}
.legend > div {
display: flex;
gap: 9px;
align-items: center;
}
.legend-line {
width: 24px;
height: 0;
border-top: 3px solid var(--accent);
}
.legend-line.target {
border-top-style: dashed;
border-top-color: var(--warning);
}
.legend-line.zero {
border-top-width: 1px;
border-top-style: dashed;
border-top-color: #56a7ff;
}
.axis-swatch {
width: 24px;
height: 3px;
background: #ff6477;
}
.axis-swatch.y-axis {
background: #54d991;
}
.legend-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: var(--accent);
}
.legend-dot.aligning {
background: var(--warning);
}
.viewport-panel {
display: flex;
min-width: 0;
flex-direction: column;
}
.coordinate-note,
#update-rate {
color: var(--muted);
font-size: 11px;
font-weight: 500;
}
#world-canvas {
display: block;
width: 100%;
height: calc(100% - 48px);
min-height: 620px;
}
.vehicle-cards {
display: grid;
gap: 9px;
padding: 12px;
}
.status-panel {
max-height: calc(100vh - 112px);
overflow-y: auto;
}
.wheel-detail {
padding: 12px;
border-bottom: 1px solid var(--border);
}
.geometry-note {
margin-bottom: 11px;
color: #8fa8b4;
font-size: 10px;
line-height: 1.5;
}
.wheel-row {
margin-top: 10px;
}
.wheel-row-title {
display: flex;
justify-content: space-between;
gap: 8px;
color: #9eb4be;
font-size: 10px;
}
.wheel-row-title span {
font-variant-numeric: tabular-nums;
}
.angle-scale {
position: relative;
height: 8px;
margin: 6px 0 3px;
border-radius: 4px;
background:
linear-gradient(90deg,
rgba(181, 140, 255, 0.42),
rgba(66, 223, 183, 0.15) 50%,
rgba(181, 140, 255, 0.42));
}
.zero-mark,
.target-mark,
.actual-mark {
position: absolute;
top: -3px;
width: 2px;
height: 14px;
transform: translateX(-1px);
}
.zero-mark {
left: 50%;
background: #56a7ff;
}
.target-mark {
background: var(--warning);
}
.actual-mark {
width: 3px;
background: var(--accent);
}
.wheel-speed {
color: #617b88;
font-size: 9px;
text-align: right;
}
.vehicle-card {
width: 100%;
padding: 12px;
border: 1px solid var(--border);
border-radius: 9px;
background: rgba(9, 18, 24, 0.78);
color: inherit;
cursor: pointer;
text-align: left;
}
.vehicle-card.selected {
border-color: rgba(66, 223, 183, 0.7);
background: rgba(36, 120, 105, 0.11);
}
.card-topline {
display: flex;
justify-content: space-between;
font-size: 12px;
}
.status-ready {
color: var(--accent);
}
.status-aligning {
color: var(--warning);
}
.mode-name {
margin: 7px 0 9px;
color: #91a9b5;
font-size: 12px;
}
dl {
display: grid;
gap: 5px;
margin: 0;
font-size: 11px;
}
dl div {
display: flex;
justify-content: space-between;
}
dt {
color: #607985;
}
dd {
margin: 0;
color: #bcd0d9;
font-variant-numeric: tabular-nums;
}
@media (max-width: 1300px) {
body {
min-width: 1100px;
}
.workspace {
grid-template-columns: 285px minmax(520px, 1fr) 305px;
}
}
+842
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const canvas = document.getElementById("world-canvas");
const context = canvas.getContext("2d");
const vehicleSelect = document.getElementById("vehicle-select");
const commandMessage = document.getElementById("command-message");
const connectionDot = document.getElementById("connection-dot");
const connectionText = document.getElementById("connection-text");
const vehicleCards = document.getElementById("vehicle-cards");
const selectedVehicleDetail =
document.getElementById("selected-vehicle-detail");
const actionGroups = document.getElementById("action-groups");
const updateRate = document.getElementById("update-rate");
const vehicleCountInput = document.getElementById("vehicle-count");
const layoutRows = document.getElementById("layout-rows");
const remoteState = document.getElementById("remote-state");
const speedScaleInput = document.getElementById("speed-scale");
const steeringScaleInput =
document.getElementById("steering-scale");
const speedScaleValue =
document.getElementById("speed-scale-value");
const steeringScaleValue =
document.getElementById("steering-scale-value");
let vehicles = [];
let actions = [];
let configuration = {
vehicleCount: 1,
fleetCenter: { xMeters: 0, yMeters: 0, yawRadians: 0 },
vehicles: [
{ vehicleId: 1, xMeters: 0, yMeters: 0, yawRadians: 0 }
]
};
let lastUpdateTime = performance.now();
let successfulUpdates = 0;
let remoteThrottle = 0;
let remoteSteering = 0;
let remotePointerId = null;
let remoteVehicleId = null;
const pressedDriveKeys = new Set();
function resizeCanvas() {
const bounds = canvas.getBoundingClientRect();
const ratio = window.devicePixelRatio || 1;
canvas.width = Math.max(1, Math.floor(bounds.width * ratio));
canvas.height = Math.max(1, Math.floor(bounds.height * ratio));
context.setTransform(ratio, 0, 0, ratio, 0, 0);
}
function getView() {
const centerX = configuration.fleetCenter.xMeters;
const centerY = configuration.fleetCenter.yMeters;
let radiusX = 2.1;
let radiusY = 1.7;
for (const vehicle of vehicles) {
radiusX = Math.max(
radiusX,
Math.abs(vehicle.xMeters - centerX) + 1.2);
radiusY = Math.max(
radiusY,
Math.abs(vehicle.yMeters - centerY) + 1.0);
}
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const scale = Math.min(
width / (radiusX * 2),
height / (radiusY * 2),
155);
return { centerX, centerY, scale, width, height };
}
function worldToScreen(xMeters, yMeters, view = getView()) {
return {
x: view.width / 2 +
(xMeters - view.centerX) * view.scale,
y: view.height / 2 -
(yMeters - view.centerY) * view.scale,
scale: view.scale
};
}
function drawGrid(view) {
const width = view.width;
const height = view.height;
const worldOrigin = worldToScreen(0, 0, view);
const spacing = view.scale;
context.clearRect(0, 0, width, height);
context.fillStyle = "#071018";
context.fillRect(0, 0, width, height);
context.lineWidth = 1;
context.strokeStyle = "rgba(109, 143, 160, 0.12)";
for (let x = worldOrigin.x % spacing; x < width; x += spacing) {
context.beginPath();
context.moveTo(x, 0);
context.lineTo(x, height);
context.stroke();
}
for (let y = worldOrigin.y % spacing; y < height; y += spacing) {
context.beginPath();
context.moveTo(0, y);
context.lineTo(width, y);
context.stroke();
}
context.strokeStyle = "rgba(90, 125, 142, 0.35)";
context.lineWidth = 1.2;
context.beginPath();
context.moveTo(0, worldOrigin.y);
context.lineTo(width, worldOrigin.y);
context.moveTo(worldOrigin.x, 0);
context.lineTo(worldOrigin.x, height);
context.stroke();
}
function drawFleetCenter(view) {
const fleet = configuration.fleetCenter;
const point = worldToScreen(
fleet.xMeters,
fleet.yMeters,
view);
const yaw = fleet.yawRadians;
const axisLength = 55;
context.save();
context.translate(point.x, point.y);
context.rotate(-yaw);
context.fillStyle = "#b58cff";
context.beginPath();
context.moveTo(0, -8);
context.lineTo(8, 0);
context.lineTo(0, 8);
context.lineTo(-8, 0);
context.closePath();
context.fill();
drawArrow(0, 0, axisLength, 0, "#ff7285", 2);
drawArrow(0, 0, 0, -axisLength, "#66d99a", 2);
context.restore();
context.fillStyle = "#c7aaff";
context.font = "12px Inter, sans-serif";
context.fillText("FLEET CENTER", point.x + 12, point.y - 11);
}
function drawVehicle(vehicle, view) {
const point = worldToScreen(
vehicle.xMeters,
vehicle.yMeters,
view);
const selected = Number(vehicleSelect.value) === vehicle.vehicleId;
const bodyLength = vehicle.bodyLengthMeters * point.scale;
const bodyWidth = vehicle.bodyWidthMeters * point.scale;
context.save();
context.translate(point.x, point.y);
context.rotate(-vehicle.yawRadians);
context.fillStyle = selected
? "rgba(26, 180, 155, 0.2)"
: "rgba(50, 73, 88, 0.42)";
context.strokeStyle = selected ? "#39d8b7" : "#668392";
context.lineWidth = selected ? 2.5 : 1.5;
context.beginPath();
context.roundRect(
-bodyLength / 2,
-bodyWidth / 2,
bodyLength,
bodyWidth,
12);
context.fill();
context.stroke();
drawBodyAxes(bodyLength, bodyWidth);
for (const wheel of vehicle.wheels) {
drawWheel(
wheel.xMeters * point.scale,
-wheel.yMeters * point.scale,
wheel);
}
context.fillStyle = "rgba(202, 222, 230, 0.8)";
context.font = "10px Inter, sans-serif";
context.textAlign = "center";
context.fillText(
"1472 × 948 mm",
0,
bodyWidth / 2 - 8);
context.restore();
context.textAlign = "left";
context.fillStyle = "#dbe9ef";
context.font = "600 13px Inter, sans-serif";
context.fillText(
`CAR ${vehicle.vehicleId}`,
point.x - 24,
point.y - bodyWidth / 2 - 18);
context.fillStyle = vehicle.modeReady ? "#42dfb7" : "#ffb257";
context.font = "12px Inter, sans-serif";
context.fillText(
vehicle.modeReady ? "READY" : "ALIGNING",
point.x - 23,
point.y + bodyWidth / 2 + 25);
}
function drawBodyAxes(bodyLength, bodyWidth) {
const xLength = bodyLength / 2 + 30;
const yLength = bodyWidth / 2 + 27;
drawArrow(0, 0, xLength, 0, "#ff6477", 2.4);
drawArrow(0, 0, 0, -yLength, "#54d991", 2.4);
context.font = "700 11px Inter, sans-serif";
context.fillStyle = "#ff8b99";
context.fillText("+X", xLength - 2, -7);
context.fillStyle = "#7debab";
context.fillText("+Y", 6, -yLength + 2);
}
function drawWheel(x, y, wheel) {
const wheelLength = 33;
const limitRadius = 20;
context.save();
context.translate(x, y);
context.strokeStyle = "rgba(86, 167, 255, 0.72)";
context.lineWidth = 1.2;
context.setLineDash([3, 3]);
context.beginPath();
context.moveTo(-22, 0);
context.lineTo(24, 0);
context.stroke();
drawWheelLimitArc(limitRadius);
context.save();
context.rotate(-wheel.targetAngleDegrees * Math.PI / 180);
context.strokeStyle = "rgba(255, 178, 87, 0.9)";
context.lineWidth = 3;
context.setLineDash([5, 4]);
context.beginPath();
context.moveTo(-wheelLength / 2, 0);
context.lineTo(wheelLength / 2, 0);
context.stroke();
context.restore();
context.save();
context.rotate(-wheel.actualAngleDegrees * Math.PI / 180);
context.strokeStyle = wheel.isAligned ? "#42dfb7" : "#f2f6f8";
context.lineWidth = 7;
context.setLineDash([]);
context.lineCap = "round";
context.beginPath();
context.moveTo(-wheelLength / 2, 0);
context.lineTo(wheelLength / 2, 0);
context.stroke();
context.restore();
context.setLineDash([]);
context.fillStyle = wheel.isAligned ? "#7ef4dc" : "#ffca83";
context.font = "700 9px Inter, sans-serif";
context.textAlign = "center";
const sign = wheel.actualAngleDegrees >= 0 ? "+" : "";
context.fillText(
`${sign}${wheel.actualAngleDegrees.toFixed(0)}°`,
0,
-25);
context.restore();
}
function drawWheelLimitArc(radius) {
context.strokeStyle = "rgba(181, 140, 255, 0.5)";
context.lineWidth = 1;
context.setLineDash([]);
context.beginPath();
for (let angle = -120; angle <= 120; angle += 5) {
const radians = -angle * Math.PI / 180;
const x = Math.cos(radians) * radius;
const y = Math.sin(radians) * radius;
if (angle === -120) context.moveTo(x, y);
else context.lineTo(x, y);
}
context.stroke();
for (const angle of [-120, 0, 120]) {
const radians = -angle * Math.PI / 180;
context.beginPath();
context.moveTo(
Math.cos(radians) * (radius - 3),
Math.sin(radians) * (radius - 3));
context.lineTo(
Math.cos(radians) * (radius + 3),
Math.sin(radians) * (radius + 3));
context.stroke();
}
}
function drawArrow(x1, y1, x2, y2, color, width) {
const angle = Math.atan2(y2 - y1, x2 - x1);
context.strokeStyle = color;
context.fillStyle = color;
context.lineWidth = width;
context.setLineDash([]);
context.beginPath();
context.moveTo(x1, y1);
context.lineTo(x2, y2);
context.stroke();
context.beginPath();
context.moveTo(x2, y2);
context.lineTo(
x2 - 9 * Math.cos(angle - Math.PI / 6),
y2 - 9 * Math.sin(angle - Math.PI / 6));
context.lineTo(
x2 - 9 * Math.cos(angle + Math.PI / 6),
y2 - 9 * Math.sin(angle + Math.PI / 6));
context.closePath();
context.fill();
}
function draw() {
const view = getView();
drawGrid(view);
drawFleetCenter(view);
vehicles.forEach(vehicle => drawVehicle(vehicle, view));
requestAnimationFrame(draw);
}
function renderActions() {
const preferredGroups = ["舵轮模式", "运动测试", "维护"];
const groups = [...new Set(actions.map(action => action.group))]
.sort((left, right) => {
const leftIndex = preferredGroups.indexOf(left);
const rightIndex = preferredGroups.indexOf(right);
if (leftIndex < 0 && rightIndex < 0)
return left.localeCompare(right, "zh-CN");
if (leftIndex < 0) return 1;
if (rightIndex < 0) return -1;
return leftIndex - rightIndex;
});
actionGroups.innerHTML = groups.map(group => {
const buttons = actions
.filter(action => action.group === group)
.sort((a, b) => a.order - b.order)
.map(action => `
<button data-command="${action.key}"
class="${action.key === "stop" ? "danger-button" : ""}">
${action.displayName}
</button>`)
.join("");
return `
<section class="action-group">
<p class="group-label">${group}</p>
<div class="action-grid">${buttons}</div>
</section>`;
}).join("");
actionGroups.querySelectorAll("[data-command]")
.forEach(button => {
button.addEventListener("click", () =>
sendCommand(button.dataset.command));
});
}
function renderVehicleSelector() {
const previous = Number(vehicleSelect.value);
vehicleSelect.innerHTML = vehicles
.map(vehicle =>
`<option value="${vehicle.vehicleId}">车辆 ${vehicle.vehicleId}</option>`)
.join("");
if (vehicles.some(vehicle => vehicle.vehicleId === previous))
vehicleSelect.value = String(previous);
}
function renderCards() {
vehicleCards.innerHTML = vehicles.map(vehicle => {
const actual = vehicle.actualBodyTwist;
const selected =
Number(vehicleSelect.value) === vehicle.vehicleId;
return `
<button class="vehicle-card ${selected ? "selected" : ""}"
data-vehicle="${vehicle.vehicleId}">
<div class="card-topline">
<strong>CAR ${vehicle.vehicleId}</strong>
<span class="${vehicle.modeReady ? "status-ready" : "status-aligning"}">
${vehicle.modeReady ? "READY" : "ALIGNING"}
</span>
</div>
<div class="mode-name">${formatMode(vehicle.mode)}</div>
<dl>
<div><dt>X</dt><dd>${vehicle.xMeters.toFixed(2)} m</dd></div>
<div><dt>Y</dt><dd>${vehicle.yMeters.toFixed(2)} m</dd></div>
<div><dt>Yaw</dt><dd>${radToDeg(vehicle.yawRadians).toFixed(1)}°</dd></div>
<div><dt>Vx / Vy</dt><dd>${actual.vxMetersPerSecond.toFixed(2)} / ${actual.vyMetersPerSecond.toFixed(2)}</dd></div>
</dl>
</button>`;
}).join("");
vehicleCards.querySelectorAll("[data-vehicle]").forEach(card => {
card.addEventListener("click", () => {
vehicleSelect.value = card.dataset.vehicle;
renderCards();
renderSelectedVehicleDetail();
});
});
}
function renderSelectedVehicleDetail() {
const selectedId = Number(vehicleSelect.value);
const vehicle = vehicles.find(item => item.vehicleId === selectedId);
if (!vehicle) {
selectedVehicleDetail.innerHTML = "";
return;
}
selectedVehicleDetail.innerHTML = `
<section class="wheel-detail">
<div class="geometry-note">
车体 1472 × 948 mm · 实际DLL轮位 X±750 / Y±500 mm
</div>
${vehicle.wheels.map(wheel => {
const actualPercent =
(wheel.actualAngleDegrees + 120) / 240 * 100;
const targetPercent =
(wheel.targetAngleDegrees + 120) / 240 * 100;
return `
<div class="wheel-row">
<div class="wheel-row-title">
<strong>${wheel.name}</strong>
<span>实际 ${signed(wheel.actualAngleDegrees)}° · 目标 ${signed(wheel.targetAngleDegrees)}°</span>
</div>
<div class="angle-scale">
<span class="zero-mark"></span>
<span class="target-mark" style="left:${targetPercent}%"></span>
<span class="actual-mark" style="left:${actualPercent}%"></span>
</div>
<div class="wheel-speed">
轮速 ${wheel.actualSpeedMetersPerSecond.toFixed(2)} m/s
</div>
</div>`;
}).join("")}
</section>`;
}
function formatMode(mode) {
return {
Normal: "正常模式",
CrabLeft: "左蟹行",
CrabRight: "右蟹行",
Spin: "自转模式"
}[mode] || mode;
}
async function loadActions() {
const response = await fetch("/api/actions", { cache: "no-store" });
if (!response.ok) throw new Error(`HTTP ${response.status}`);
actions = await response.json();
renderActions();
}
async function loadConfiguration() {
const response = await fetch("/api/configuration", {
cache: "no-store"
});
if (!response.ok) throw new Error(`HTTP ${response.status}`);
configuration = await response.json();
populateConfigurationForm();
}
function populateConfigurationForm() {
vehicleCountInput.value = String(configuration.vehicleCount);
document.getElementById("fleet-x").value =
configuration.fleetCenter.xMeters;
document.getElementById("fleet-y").value =
configuration.fleetCenter.yMeters;
document.getElementById("fleet-yaw").value =
radToDeg(configuration.fleetCenter.yawRadians).toFixed(1);
renderLayoutRows(configuration.vehicleCount, configuration.vehicles);
}
function readExistingLayouts() {
return [...layoutRows.querySelectorAll(".layout-row")].map(row => ({
vehicleId: Number(row.dataset.vehicleId),
xMeters: Number(row.querySelector("[data-field='x']").value),
yMeters: Number(row.querySelector("[data-field='y']").value),
yawRadians: degToRad(
Number(row.querySelector("[data-field='yaw']").value))
}));
}
function renderLayoutRows(count, sourceLayouts = readExistingLayouts()) {
const byId = new Map(
sourceLayouts.map(layout => [layout.vehicleId, layout]));
const fallbackSpacing = 2.0;
layoutRows.innerHTML = Array.from({ length: count }, (_, index) => {
const id = index + 1;
const fallbackX =
(index - (count - 1) / 2) * fallbackSpacing;
const layout = byId.get(id) || {
vehicleId: id,
xMeters: count === 1 ? 0 : fallbackX,
yMeters: 0,
yawRadians: 0
};
return `
<div class="layout-row" data-vehicle-id="${id}">
<strong>CAR ${id}</strong>
<label>X<input data-field="x" type="number" step="0.1"
value="${layout.xMeters}"></label>
<label>Y<input data-field="y" type="number" step="0.1"
value="${layout.yMeters}"></label>
<label>Yaw°<input data-field="yaw" type="number" step="1"
value="${radToDeg(layout.yawRadians).toFixed(1)}"></label>
</div>`;
}).join("");
}
async function applyConfiguration() {
const count = Number(vehicleCountInput.value);
const layouts = readExistingLayouts().slice(0, count);
const payload = {
vehicleCount: count,
fleetCenter: {
xMeters: Number(document.getElementById("fleet-x").value),
yMeters: Number(document.getElementById("fleet-y").value),
yawRadians: degToRad(
Number(document.getElementById("fleet-yaw").value))
},
vehicles: layouts
};
const response = await fetch("/api/configuration", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload)
});
const result = await response.json();
if (!response.ok) {
commandMessage.textContent =
result.message || "布局配置失败。";
commandMessage.classList.add("error");
return;
}
configuration = result;
commandMessage.textContent =
`已应用 ${configuration.vehicleCount} 辆车的车队布局。`;
commandMessage.classList.remove("error");
await updateVehicles();
}
async function updateVehicles() {
try {
const response = await fetch("/api/vehicles", {
cache: "no-store"
});
if (!response.ok) throw new Error(`HTTP ${response.status}`);
vehicles = await response.json();
renderVehicleSelector();
renderCards();
renderSelectedVehicleDetail();
connectionDot.classList.add("online");
connectionText.textContent = "离线仿真运行中";
successfulUpdates += 1;
} catch {
connectionDot.classList.remove("online");
connectionText.textContent = "仿真后端未连接";
}
}
async function sendCommand(command) {
const vehicleId = vehicleSelect.value;
try {
const response = await fetch(
`/api/vehicles/${vehicleId}/commands/${command}`,
{ method: "POST" });
const result = await response.json();
commandMessage.textContent = result.message;
commandMessage.classList.toggle("error", !result.success);
await updateVehicles();
} catch {
commandMessage.textContent =
"命令发送失败,请检查仿真后端。";
commandMessage.classList.add("error");
}
}
function getRemoteScale(input) {
return Number(input.value) / 100;
}
function updateRemoteLabels() {
speedScaleValue.textContent = `${speedScaleInput.value}%`;
steeringScaleValue.textContent =
`${steeringScaleInput.value}%`;
}
async function sendManualControl(
throttle,
steering,
showMessage = false,
vehicleIdOverride = null) {
remoteThrottle = throttle;
remoteSteering = steering;
const active =
Math.abs(throttle) > 0.001 ||
Math.abs(steering) > 0.001;
remoteState.textContent = active
? `油门 ${signed(throttle)} · 转向 ${signed(steering)}`
: "已松开";
remoteState.classList.toggle("active", active);
try {
const vehicleId = vehicleIdOverride ??
(active
? vehicleSelect.value
: remoteVehicleId ?? vehicleSelect.value);
if (active)
remoteVehicleId = String(vehicleId);
const response = await fetch(
`/api/vehicles/${vehicleId}/manual-control`,
{
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
throttle,
steering,
speedScale: getRemoteScale(speedScaleInput),
steeringScale: getRemoteScale(steeringScaleInput)
})
});
const result = await response.json();
if (!response.ok || showMessage) {
commandMessage.textContent = result.message;
commandMessage.classList.toggle(
"error",
!result.success);
}
if (!active &&
String(vehicleId) === remoteVehicleId) {
remoteVehicleId = null;
}
} catch {
commandMessage.textContent =
"虚拟遥控命令发送失败,请检查仿真后端。";
commandMessage.classList.add("error");
}
}
function stopRemote(showMessage = false) {
const vehicleId = remoteVehicleId;
pressedDriveKeys.clear();
document.querySelectorAll(".remote-pad .pressed")
.forEach(button => button.classList.remove("pressed"));
return sendManualControl(
0,
0,
showMessage,
vehicleId);
}
function driveFromKeyboard() {
const forward =
pressedDriveKeys.has("KeyW") ||
pressedDriveKeys.has("ArrowUp");
const backward =
pressedDriveKeys.has("KeyS") ||
pressedDriveKeys.has("ArrowDown");
const left =
pressedDriveKeys.has("KeyA") ||
pressedDriveKeys.has("ArrowLeft");
const right =
pressedDriveKeys.has("KeyD") ||
pressedDriveKeys.has("ArrowRight");
const throttle = Number(forward) - Number(backward);
const steering = Number(left) - Number(right);
sendManualControl(throttle, steering);
}
function isTypingTarget(target) {
return target instanceof HTMLInputElement ||
target instanceof HTMLSelectElement ||
target instanceof HTMLTextAreaElement;
}
document.querySelectorAll(
".remote-pad [data-throttle][data-steering]")
.forEach(button => {
button.addEventListener("pointerdown", event => {
event.preventDefault();
remotePointerId = event.pointerId;
button.setPointerCapture(event.pointerId);
button.classList.add("pressed");
sendManualControl(
Number(button.dataset.throttle),
Number(button.dataset.steering));
});
const release = event => {
if (remotePointerId !== event.pointerId)
return;
remotePointerId = null;
button.classList.remove("pressed");
stopRemote();
};
button.addEventListener("pointerup", release);
button.addEventListener("pointercancel", release);
button.addEventListener("lostpointercapture", release);
});
document.getElementById("remote-stop").addEventListener(
"click",
() => stopRemote(true));
window.addEventListener("keydown", event => {
if (isTypingTarget(event.target))
return;
const driveKeys = [
"KeyW", "KeyS", "KeyA", "KeyD",
"ArrowUp", "ArrowDown", "ArrowLeft", "ArrowRight"
];
if (!driveKeys.includes(event.code))
return;
event.preventDefault();
if (event.repeat)
return;
pressedDriveKeys.add(event.code);
driveFromKeyboard();
});
window.addEventListener("keyup", event => {
if (!pressedDriveKeys.has(event.code))
return;
event.preventDefault();
pressedDriveKeys.delete(event.code);
driveFromKeyboard();
});
window.addEventListener("blur", () => stopRemote());
document.addEventListener("visibilitychange", () => {
if (document.hidden)
stopRemote();
});
[speedScaleInput, steeringScaleInput].forEach(input => {
input.addEventListener("input", () => {
updateRemoteLabels();
if (remoteThrottle !== 0 || remoteSteering !== 0) {
sendManualControl(
remoteThrottle,
remoteSteering);
}
});
});
document.getElementById("reset-all").addEventListener(
"click",
async () => {
await fetch("/api/reset", { method: "POST" });
commandMessage.textContent = "全部仿真车已复位。";
commandMessage.classList.remove("error");
await updateVehicles();
});
document.getElementById("apply-configuration")
.addEventListener("click", applyConfiguration);
vehicleCountInput.addEventListener("change", () =>
renderLayoutRows(Number(vehicleCountInput.value)));
vehicleSelect.addEventListener("change", () => {
stopRemote();
renderCards();
renderSelectedVehicleDetail();
});
window.addEventListener("resize", resizeCanvas);
setInterval(updateVehicles, 100);
setInterval(() => {
const now = performance.now();
const seconds = (now - lastUpdateTime) / 1000;
updateRate.textContent =
`${(successfulUpdates / seconds).toFixed(0)} Hz`;
successfulUpdates = 0;
lastUpdateTime = now;
}, 1000);
function signed(value) {
return `${value >= 0 ? "+" : ""}${value.toFixed(1)}`;
}
function degToRad(value) {
return value * Math.PI / 180;
}
function radToDeg(value) {
return value * 180 / Math.PI;
}
async function initialize() {
try {
await Promise.all([
loadActions(),
loadConfiguration(),
updateVehicles()
]);
} catch {
connectionText.textContent = "仿真初始化失败";
commandMessage.textContent =
"无法读取命令或布局配置,请检查后端。";
commandMessage.classList.add("error");
}
}
resizeCanvas();
updateRemoteLabels();
initialize();
requestAnimationFrame(draw);