using System;
using System.Collections.Generic;
using System.Text;
namespace CommonUsage.Protocols.VDA5050.Objects
{
///
/// Defines the position on a map in a global project-specific world coordinate system.
/// Each floor has its own map.
/// All maps shall use the same project-specific global origin.
///
public class nodePosition
{
///
/// X-position on the map in reference to the map coordinate system.
/// Precision is up to the specific implementation.
///
public double x;
///
/// Y-position on the map in reference to the map coordinate system.
/// Precision is up to the specific implementation.
///
public double y;
///
/// Range: [-Pi ... Pi]
/// Absolute orientation of the AGV on the node.
/// Optional: vehicle can plan the path by itself. If defined, the AGV has to assume the theta angle on this node.
/// If previous edge disallows rotation, the AGV shall rotate on the node.
/// If following edge has a differing orientation defined but disallows rotation,
/// the AGV is to rotate on the node to the edges desired rotation before entering the edge.
///
public double theta;
}
}