using System; using System.Collections.Generic; using MultiWheelC.TrajectoryPlanning.CoarsePath.Search; using MultiWheelC.TrajectoryPlanning.CoarsePath.Vehicle; using MultiWheelC.TrajectoryPlanning.Utils; namespace MultiWheelC.TrajectoryPlanning.CoarsePath.Output; /// /// 对准备发布的粗路径执行独立的连续安全与输出契约复核。 /// 复核失败的路径不得被包装为 。 /// public sealed class CoarsePathValidator { private const double NumericTolerance = 1e-6d; private readonly FootprintCollisionChecker _collisionChecker; /// 创建使用默认连续车体检查器的最终路径复核器。 public CoarsePathValidator() : this(new FootprintCollisionChecker()) { } /// 创建使用指定连续车体检查器的最终路径复核器。 public CoarsePathValidator(FootprintCollisionChecker collisionChecker) { _collisionChecker = collisionChecker ?? throw new ArgumentNullException(nameof(collisionChecker)); } /// /// 复核路径数值、曲率、连续扫掠碰撞、终点约束、累计弧长和方向分段。 /// 参数:path 与 segments 为待发布输出;request 必须是生成该路径的请求;minimumBodyClearanceMeters 返回沿途的保守净空下界。 /// 返回:所有规则通过时为 true;否则返回 false、写入失败原因,调用方必须丢弃 path 和 segments。 /// public bool TryValidate(IReadOnlyList path, IReadOnlyList segments, PlanningRequest request, out double minimumBodyClearanceMeters, out string failureReason) { minimumBodyClearanceMeters = 0d; failureReason = string.Empty; if (path == null || segments == null || request == null || request.Map == null || request.Vehicle == null || request.Configuration == null || path.Count == 0 || segments.Count == 0) { failureReason = "最终路径或复核请求为空。"; return false; } if (!VehicleKinematics.TryGetMaximumCurvaturePerMeter(request.Vehicle, out double maximumCurvaturePerMeter)) { failureReason = "车辆曲率约束无效。"; return false; } CoarsePathPoint first = path[0]; if (!IsValidPoint(first) || first.Source != CoarsePathPointSource.Start || first.IsGearSwitchPoint || Math.Abs(first.ArcLength) > NumericTolerance || !IsSamePose(first, request.Start)) { failureReason = "最终路径首点不符合起点契约。"; return false; } double minimumClearance = double.PositiveInfinity; for (int index = 0; index < path.Count; index++) { CoarsePathPoint current = path[index]; if (!IsValidPoint(current) || Math.Abs(current.VehicleCurvature) > maximumCurvaturePerMeter + NumericTolerance) { failureReason = "最终路径包含非法数值或超限曲率。"; return false; } var currentPose = new Pose2D(current.X, current.Y, current.Heading); if (!_collisionChecker.IsPoseCollisionFree(currentPose, request.Map, request.Vehicle, 0d, out double poseClearanceMeters) || IsClearanceOverclaimed(current.BodyClearance, poseClearanceMeters)) { failureReason = "最终路径点未通过连续车体碰撞复核。"; return false; } minimumClearance = Math.Min(minimumClearance, current.BodyClearance); if (index == 0) continue; CoarsePathPoint previous = path[index - 1]; if (current.ArcLength + NumericTolerance < previous.ArcLength || !IsUnwrappedHeadingContinuous(previous, current)) { failureReason = "最终路径的弧长或展开航向不连续。"; return false; } bool isDuplicate = IsDuplicatePoseAndArcLength(previous, current); if (isDuplicate) { if (previous.Direction == current.Direction || !current.IsGearSwitchPoint) { failureReason = "相邻重复点不是合法换向对。"; return false; } } else { if (current.IsGearSwitchPoint || current.ArcLength <= previous.ArcLength + NumericTolerance || !IsArcIncrementConsistent(previous, current)) { failureReason = "非换向路径点的弧长增量不一致。"; return false; } } var previousPose = new Pose2D(previous.X, previous.Y, previous.Heading); if (!_collisionChecker.IsSweptMotionCollisionFree(previousPose, currentPose, request.Map, request.Vehicle, request.Configuration.MaximumCollisionCheckStepMeters, out double sweptClearanceMeters)) { failureReason = "最终路径相邻点之间的车体扫掠碰撞复核失败。"; return false; } minimumClearance = Math.Min(minimumClearance, sweptClearanceMeters); } CoarsePathPoint last = path[path.Count - 1]; if (!GoalToleranceChecker.IsSatisfied(new Pose2D(last.X, last.Y, last.Heading), request.Goal, request.Configuration, last.Direction, request.GoalDirection) || (path.Count > 1 && last.Source != CoarsePathPointSource.GoalTruncation)) { failureReason = "最终路径末点未满足终点容差、方向或来源契约。"; return false; } if (!AreSegmentsValid(path, segments, out failureReason)) return false; minimumBodyClearanceMeters = minimumClearance; return true; } private static bool AreSegmentsValid(IReadOnlyList path, IReadOnlyList segments, out string failureReason) { failureReason = string.Empty; int expectedStartIndex = 0; for (int segmentIndex = 0; segmentIndex < segments.Count; segmentIndex++) { PathSegment segment = segments[segmentIndex]; if (segment == null || segment.SegmentIndex != segmentIndex || segment.StartIndex != expectedStartIndex || segment.StartIndex < 0 || segment.EndIndex < segment.StartIndex || segment.EndIndex >= path.Count || segment.StartsAtGearSwitch != path[segment.StartIndex].IsGearSwitchPoint) { failureReason = "方向分段索引或起始换向标记无效。"; return false; } for (int pointIndex = segment.StartIndex; pointIndex <= segment.EndIndex; pointIndex++) { if (path[pointIndex].Direction != segment.Direction) { failureReason = "方向分段包含不同方向的路径点。"; return false; } } bool hasNextSegment = segmentIndex + 1 < segments.Count; bool expectedEndsAtGearSwitch = hasNextSegment && segment.EndIndex + 1 < path.Count && path[segment.EndIndex + 1].IsGearSwitchPoint; if (segment.EndsAtGearSwitch != expectedEndsAtGearSwitch) { failureReason = "方向分段末尾换向标记无效。"; return false; } expectedStartIndex = segment.EndIndex + 1; } if (expectedStartIndex != path.Count) { failureReason = "方向分段未完整覆盖路径点。"; return false; } return true; } private static bool IsValidPoint(CoarsePathPoint point) { if (point == null || !NumericGuard.IsFinite(point.X) || !NumericGuard.IsFinite(point.Y) || !NumericGuard.IsFinite(point.Heading) || !NumericGuard.IsFinite(point.UnwrappedHeading) || !NumericGuard.IsFinite(point.ArcLength) || point.ArcLength < 0d || !NumericGuard.IsFinite(point.VehicleCurvature) || !IsTravelDirection(point.Direction) || !IsValidClearance(point.BodyClearance)) return false; return Math.Abs(AngleMath.ShortestSignedDifference(point.Heading, AngleMath.NormalizeRadians(point.Heading))) <= NumericTolerance; } private static bool IsSamePose(CoarsePathPoint point, Pose2D pose) { return point != null && pose != null && Math.Abs(point.X - pose.X) <= NumericTolerance && Math.Abs(point.Y - pose.Y) <= NumericTolerance && Math.Abs(AngleMath.ShortestSignedDifference(point.Heading, pose.Heading)) <= NumericTolerance; } private static bool IsUnwrappedHeadingContinuous(CoarsePathPoint previous, CoarsePathPoint current) { double expectedDelta = AngleMath.ShortestSignedDifference(previous.Heading, current.Heading); return NumericGuard.IsFinite(expectedDelta) && Math.Abs((current.UnwrappedHeading - previous.UnwrappedHeading) - expectedDelta) <= NumericTolerance; } private static bool IsDuplicatePoseAndArcLength(CoarsePathPoint previous, CoarsePathPoint current) { return Math.Abs(previous.X - current.X) <= NumericTolerance && Math.Abs(previous.Y - current.Y) <= NumericTolerance && Math.Abs(AngleMath.ShortestSignedDifference(previous.Heading, current.Heading)) <= NumericTolerance && Math.Abs(previous.ArcLength - current.ArcLength) <= NumericTolerance; } private static bool IsArcIncrementConsistent(CoarsePathPoint previous, CoarsePathPoint current) { double expectedIncrement; if (Math.Abs(current.VehicleCurvature) < 1e-12d) { double deltaX = current.X - previous.X; double deltaY = current.Y - previous.Y; expectedIncrement = Math.Sqrt(deltaX * deltaX + deltaY * deltaY); } else { double headingDelta = AngleMath.ShortestSignedDifference(previous.Heading, current.Heading); expectedIncrement = Math.Abs(headingDelta / current.VehicleCurvature); } return NumericGuard.IsFinite(expectedIncrement) && expectedIncrement > 0d && Math.Abs((current.ArcLength - previous.ArcLength) - expectedIncrement) <= NumericTolerance; } private static bool IsClearanceOverclaimed(double reportedClearanceMeters, double checkedClearanceMeters) { if (double.IsPositiveInfinity(reportedClearanceMeters)) return !double.IsPositiveInfinity(checkedClearanceMeters); return reportedClearanceMeters > checkedClearanceMeters + NumericTolerance; } private static bool IsValidClearance(double clearanceMeters) { return !double.IsNaN(clearanceMeters) && clearanceMeters >= 0d; } private static bool IsTravelDirection(TravelDirection direction) { return direction == TravelDirection.Forward || direction == TravelDirection.Reverse; } }