// 将统一命令转换为原 Chassis API 调用 using System; using CommonUsage.Chassis; namespace MyParking.Shared { /// /// 将统一的单车车体速度命令转换为旧版MultiWheelChassis调用。 /// 车体坐标系固定为X向前、Y向左、逆时针为正。 /// public sealed class MultiWheelChassisAdapter { #region 辅助内容 private const double RadiansToDegrees = 180.0 / Math.PI; private const float BiasTolerance = 0.001f; private readonly MultiWheelChassis _chassis; /// /// 当前适配器对应的车辆编号。 /// public int VehicleId { get; } /// /// Maximum distance from the body origin to a wheel center, in metres. /// public double MaximumWheelRadiusMeters { get; } /// /// Maximum longitudinal wheel offset from the body origin, in metres. /// For a symmetric four-wheel-steering chassis this is half the wheelbase. /// public double HalfWheelBaseMeters { get; } /// /// 车体原点到最外侧舵轮中心的最大横向距离,单位为米。 /// 对称四舵轮底盘中,它也是蟹行虚拟阿克曼模型的半轴距。 /// public double HalfTrackWidthMeters { get; } /// /// Width of the steering-alignment speed gate, in degrees. /// public double SteeringAlignmentSigmaDegrees { get => _chassis.SteeringAlignmentSigmaDegrees; set { if (double.IsNaN(value) || double.IsInfinity(value) || value <= 0.0 || value > float.MaxValue) { throw new ArgumentOutOfRangeException( nameof(value), "Steering alignment sigma must be a positive finite value."); } _chassis.SteeringAlignmentSigmaDegrees = (float)value; } } /// /// 检查旧底盘是否仍处于无偏置的真实车体坐标系。 /// private void EnsureBodyFrameIsActive() { EnsureMotionFrameIsActive(0.0); } /// /// 检查旧底盘当前是否处于指定的运动坐标系。 /// motionDirectionRadians表示该运动系X轴在真实车体坐标系中的方向。 /// private void EnsureMotionFrameIsActive( double motionDirectionRadians) { ValidateFinite( motionDirectionRadians, nameof(motionDirectionRadians)); var expectedBiasDegrees = (float)( -FrameTransform2D.NormalizeAngle( motionDirectionRadians) * RadiansToDegrees); var bias = _chassis.GetOriginBias(); var angleErrorDegrees = NormalizeDegrees( bias.Z - expectedBiasDegrees); if (Math.Abs(bias.X) <= BiasTolerance && Math.Abs(bias.Y) <= BiasTolerance && Math.Abs(angleErrorDegrees) <= BiasTolerance) { return; } throw new InvalidOperationException( "MultiWheelChassis当前运动坐标系与命令不一致。" + $"当前偏置为X={bias.X}, Y={bias.Y}, Th={bias.Z}°," + $"期望Th={expectedBiasDegrees}°。"); } /// /// 将角度归一化到[-180°,180°]附近。 /// private static float NormalizeDegrees(float degrees) { return (float)( degrees - Math.Round(degrees / 360.0) * 360.0); } /// /// 检查底盘命令是否包含无效数值。 /// private static void ValidateTwist(Twist2D twist) { ValidateFinite( twist.VxMetersPerSecond, nameof(twist.VxMetersPerSecond)); ValidateFinite( twist.VyMetersPerSecond, nameof(twist.VyMetersPerSecond)); ValidateFinite( twist.OmegaRadiansPerSecond, nameof(twist.OmegaRadiansPerSecond)); } /// /// 检查数值是否为有限值。 /// private static void ValidateFinite( double value, string parameterName) { if (double.IsNaN(value) || double.IsInfinity(value)) { throw new ArgumentOutOfRangeException( parameterName, "底盘速度命令不能是NaN或无穷大。"); } if (value > float.MaxValue || value < -float.MaxValue) { throw new ArgumentOutOfRangeException( parameterName, "底盘速度命令超过float可表示范围。"); } } /// /// 获取最近一次底盘运动分解失败原因。 /// public string LastFailureReason => _chassis.LastMotionDecomposeFailureReason; #endregion /// /// 将旧底盘的原点偏置恢复为真实单车车体坐标系。 /// public void ResetToBodyFrame() { ActivateMotionFrame(0.0); } /// /// 激活指定运动方向对应的SendMotion坐标系。 /// 0表示真实车头,正90度表示将车体左侧作为虚拟车头。 /// public void ActivateMotionFrame( double motionDirectionRadians) { ValidateFinite( motionDirectionRadians, nameof(motionDirectionRadians)); var biasDegrees = (float)( -FrameTransform2D.NormalizeAngle( motionDirectionRadians) * RadiansToDegrees); var currentBias = _chassis.GetOriginBias(); if (Math.Abs(currentBias.X) <= BiasTolerance && Math.Abs(currentBias.Y) <= BiasTolerance && Math.Abs( NormalizeDegrees( currentBias.Z - biasDegrees)) <= BiasTolerance) { return; } _chassis.SetOriginBias( x: 0.0f, y: 0.0f, th: biasDegrees); } public MultiWheelChassisAdapter(MultiWheelChassis chassis, int vehicleId) { _chassis = chassis ?? throw new ArgumentNullException(nameof(chassis)); if (vehicleId <= 0) { throw new ArgumentOutOfRangeException( nameof(vehicleId), "车辆编号必须大于零。"); } VehicleId = vehicleId; #pragma warning disable CS0612, CS0618 var wheels = _chassis.GetSteerWheels(); #pragma warning restore CS0612, CS0618 if (wheels.Count == 0) { throw new InvalidOperationException( "MultiWheelChassis尚未完成舵轮初始化," + "不能创建底盘适配器。"); } // 禁用旧版DirectionAngle/ZeroDirection坐标偏置, // 保证SendXYThSpeed直接使用真实车体坐标系。 var maximumWheelRadiusMillimeters = 0.0; var maximumLongitudinalOffsetMillimeters = 0.0; var maximumLateralOffsetMillimeters = 0.0; foreach (var wheel in wheels) { maximumWheelRadiusMillimeters = Math.Max( maximumWheelRadiusMillimeters, wheel.PhysicalPosition.Length()); maximumLongitudinalOffsetMillimeters = Math.Max( maximumLongitudinalOffsetMillimeters, Math.Abs(wheel.PhysicalPosition.X)); maximumLateralOffsetMillimeters = Math.Max( maximumLateralOffsetMillimeters, Math.Abs(wheel.PhysicalPosition.Y)); } MaximumWheelRadiusMeters = maximumWheelRadiusMillimeters / 1000.0; HalfWheelBaseMeters = maximumLongitudinalOffsetMillimeters / 1000.0; HalfTrackWidthMeters = maximumLateralOffsetMillimeters / 1000.0; if (MaximumWheelRadiusMeters <= 0.0 || HalfWheelBaseMeters <= 0.0 || HalfTrackWidthMeters <= 0.0) { throw new InvalidOperationException( "Wheel positions cannot produce valid chassis dimensions."); } // 通过反转轮速表达反向运动,避免蟹行正反切换时舵轮无意义地旋转180°。 _chassis.PreferMinimumSteeringTravel = true; } /// /// 将车体坐标系速度命令发送给多舵轮底盘。 /// public bool Send(ChassisCommand command, TimeSpan? interval = null) { if (command.VehicleId != VehicleId) { throw new InvalidOperationException( $"命令车辆编号{command.VehicleId}与适配器车辆编号" + $"{VehicleId}不一致。"); } ValidateTwist(command.BodyTwist); // 防止其他旧逻辑再次调用DirectionAngle或 // SetOriginBias改变底盘坐标语义。 EnsureBodyFrameIsActive(); var vxMetersPerSecond = (float)command.BodyTwist.VxMetersPerSecond; var vyMetersPerSecond = (float)command.BodyTwist.VyMetersPerSecond; var omegaDegreesPerSecond = (float)( command.BodyTwist.OmegaRadiansPerSecond * RadiansToDegrees); var success = _chassis.SendXYThSpeed( vxMetersPerSecond, vyMetersPerSecond, omegaDegreesPerSecond, interval); if (!success) { // 防止分解失败后继续执行上一条运动命令。 _chassis.PredefinedDriveStop(); } return success; } /// /// 在已经激活的运动坐标系中使用SendMotion执行虚拟阿克曼运动。 /// 转向角均相对该运动坐标系表达;正90度运动系对应车体左侧蟹行。 /// public bool SendVirtualAckermannMotion( double motionDirectionRadians, double speedMetersPerSecond, double steeringRadians, TimeSpan? interval = null) { ValidateFinite( motionDirectionRadians, nameof(motionDirectionRadians)); ValidateFinite( speedMetersPerSecond, nameof(speedMetersPerSecond)); ValidateFinite( steeringRadians, nameof(steeringRadians)); EnsureMotionFrameIsActive( motionDirectionRadians); if (Math.Abs(steeringRadians) >= Math.PI / 2.0) { throw new ArgumentOutOfRangeException( nameof(steeringRadians), "虚拟阿克曼转向角必须位于正负90度以内。"); } var steeringDegrees = (float)( steeringRadians * RadiansToDegrees); var success = _chassis.SendMotion( (float)speedMetersPerSecond, steeringDegrees, -steeringDegrees, interval); if (!success) { _chassis.PredefinedDriveStop(); } return success; } /// /// 立即将所有驱动轮速度下发为零。 /// public void StopImmediately() { _chassis.PredefinedDriveStop(); } /// /// 清零XYTh驱动速度,但保留已经准备好的自转舵角和轮速方向。 /// public void StopXYThDrivePreserveSteeringState() { _chassis.StopXYThDrivePreserveSteeringState(); } /// /// 停车并将所有舵轮转到指定的车体角度。 /// 只调整舵轮角度,不产生车辆线速度。 /// public bool PrepareParallelDirection( double directionRadians) { EnsureBodyFrameIsActive(); var targetDegrees = (float)(FrameTransform2D.NormalizeAngle(directionRadians) * RadiansToDegrees); #pragma warning disable CS0612, CS0618 var wheels = _chassis.GetSteerWheels(); #pragma warning restore CS0612, CS0618 // 没有舵轮时不能认为预对齐成功。 if (wheels.Count == 0) { return false; } // 先检查所有舵轮能否到达目标机械角度。 foreach (var wheel in wheels) { if (targetDegrees < wheel.AngleLowerLimit || targetDegrees > wheel.AngleUpperLimit) { return false; } } // 模式切换前立即停止驱动轮。 _chassis.PredefinedDriveStop(); // 检查完成后再统一下发,避免只转动一部分舵轮。 foreach (var wheel in wheels) { wheel.WriteAngle(targetDegrees); } return true; } /// /// 检查所有舵轮是否已经对准给定方向。 /// public bool AreParallelWheelsAligned( double directionRadians, double toleranceRadians) { if (double.IsNaN(toleranceRadians) || double.IsInfinity(toleranceRadians) || toleranceRadians < 0.0) { throw new ArgumentOutOfRangeException( nameof(toleranceRadians), "舵轮到位容差必须是非负有限值。"); } EnsureBodyFrameIsActive(); var targetDegrees = (float)( FrameTransform2D.NormalizeAngle(directionRadians) * 180.0 / Math.PI); var toleranceDegrees = (float)( Math.Abs(toleranceRadians) * 180.0 / Math.PI); #pragma warning disable CS0612, CS0618 var wheels = _chassis.GetSteerWheels(); #pragma warning restore CS0612, CS0618 foreach (var wheel in wheels) { var angleErrorDegrees = targetDegrees - wheel.ReadAngle(); if (Math.Abs(angleErrorDegrees) > toleranceDegrees) { return false; } } return true; } /// /// 停车并将舵轮预对齐到原地自转方向。 /// 返回是否成功生成舵轮目标。 /// public bool PrepareSpin( TimeSpan? interval = null) { EnsureBodyFrameIsActive(); var success = _chassis.PrepareRotateWheels( alignmentToleranceDegrees: 2.0f); if (!success) { _chassis.PredefinedDriveStop(); } return success; } /// /// 将已到位的自转舵角和轮速方向一次性交接给XYTh, /// 防止普通SendXYThSpeed正式运动首帧重新初始化运动状态。 /// public bool AdoptPreparedSpinForXYTh( double toleranceRadians = 2.0 * Math.PI / 180.0) { if (double.IsNaN(toleranceRadians) || double.IsInfinity(toleranceRadians) || toleranceRadians < 0.0) { throw new ArgumentOutOfRangeException( nameof(toleranceRadians), "自转状态交接容差必须是非负有限值。"); } EnsureBodyFrameIsActive(); var success = _chassis .AdoptPreparedRotateWheelsForXYTh( (float)( toleranceRadians * RadiansToDegrees)); if (!success) { _chassis.PredefinedDriveStop(); } return success; } /// /// 所有舵轮是否已对齐到原地自转方向。 /// public bool AreSpinWheelsAligned => _chassis.LastRotateAligned; } }