using System; namespace MultiWheelC.TrajectoryPlanning.Mapping; /// 从只读规划地图生成简单的 RGBA 占据图字节数组。 internal static class PlanningMapImageRenderer { /// /// 渲染规划地图为行主序 RGBA 像素。 /// /// 参数:map 为只读规划快照;pixelsPerCell 为每个栅格的像素边长;width、height 返回图像像素尺寸。 /// 返回:长度为 width × height × 4 的 RGBA 字节数组;不会修改地图。 /// public static byte[] Render(PlanningGridMap map, int pixelsPerCell, out int width, out int height) { if (map == null) throw new ArgumentNullException(nameof(map)); width = checked(map.Cols * pixelsPerCell); height = checked(map.Rows * pixelsPerCell); var rgba = new byte[checked(width * height * 4)]; for (int row = 0; row < map.Rows; row++) for (int col = 0; col < map.Cols; col++) { bool occupied = map.IsOccupied(row, col); byte red = occupied ? (byte)220 : (byte)245; byte green = occupied ? (byte)45 : (byte)245; byte blue = occupied ? (byte)45 : (byte)245; int displayRow = map.Rows - 1 - row; for (int py = 0; py < pixelsPerCell; py++) for (int px = 0; px < pixelsPerCell; px++) { int index = ((displayRow * pixelsPerCell + py) * width + col * pixelsPerCell + px) * 4; rgba[index] = red; rgba[index + 1] = green; rgba[index + 2] = blue; rgba[index + 3] = 255; } } return rgba; } }