using System;
using System.Collections.Generic;
using MultiWheelC.TrajectoryPlanning.CoarsePath;
using MultiWheelC.TrajectoryPlanning.Mapping;
using MultiWheelC.TrajectoryPlanning.PathSmoothing.Output.Comparison;
namespace MultiWheelC.TrajectoryPlanning.PathSmoothing.Output.Visualization;
/// Transforms the raw-path and Local G2 results into shared report-figure data.
public sealed class SmoothingFigureModelBuilder
{
private const double MarginPoints = 18d;
private const double PanelGapPoints = 12d;
public SmoothingFigureModel Build(
PathSmoothingComparisonResult comparison,
PlanningGridMap map,
Pose2D start,
Pose2D goal,
string scenarioId,
string scenarioLabel)
{
if (comparison == null) throw new ArgumentNullException(nameof(comparison));
if (map == null) throw new ArgumentNullException(nameof(map));
if (start == null) throw new ArgumentNullException(nameof(start));
if (goal == null) throw new ArgumentNullException(nameof(goal));
double worldXMin = map.Bounds.XMin / 1000d;
double worldXMax = map.Bounds.XMax / 1000d;
double worldYMin = map.Bounds.YMin / 1000d;
double worldYMax = map.Bounds.YMax / 1000d;
double innerWidth = IeeeFigureStyle.FigureWidthPoints - 2d * MarginPoints;
double innerHeight = IeeeFigureStyle.FigureHeightPoints - 2d * MarginPoints;
double pathWidth = innerWidth * 0.60d;
double rightWidth = innerWidth - pathWidth - PanelGapPoints;
double rightHeight = (innerHeight - PanelGapPoints) / 2d;
var model = new SmoothingFigureModel(
scenarioId, scenarioLabel, worldXMin, worldXMax, worldYMin, worldYMax,
MarginPoints, MarginPoints, pathWidth, innerHeight,
MarginPoints + pathWidth + PanelGapPoints, MarginPoints, rightWidth, rightHeight,
MarginPoints + pathWidth + PanelGapPoints, MarginPoints + rightHeight + PanelGapPoints, rightWidth, rightHeight,
BuildObstacles(map), BuildSeries(comparison, map), BuildMetricRows(comparison),
new SmoothingFigurePoint(start.X, start.Y, 0d, 0d), new SmoothingFigurePoint(goal.X, goal.Y, 0d, 0d));
double worldWidth = worldXMax - worldXMin;
double worldHeight = worldYMax - worldYMin;
if (worldWidth <= 0d || worldHeight <= 0d)
throw new ArgumentOutOfRangeException(nameof(map), "Map bounds must be finite and non-degenerate.");
double scale = Math.Min(pathWidth / worldWidth, innerHeight / worldHeight);
model.PathScaleX = scale;
model.PathScaleY = scale;
return model;
}
private static IReadOnlyList BuildObstacles(PlanningGridMap map)
{
var runs = new List();
double resolution = map.ResolutionMeters;
double xMin = map.Bounds.XMin / 1000d;
double yMin = map.Bounds.YMin / 1000d;
for (int row = 0; row < map.Rows; row++)
{
int runStart = -1;
for (int column = 0; column <= map.Cols; column++)
{
bool occupied = column < map.Cols && map.IsOccupied(row, column);
if (occupied && runStart < 0) { runStart = column; continue; }
if (!occupied && runStart >= 0)
{
AddOrExtendRun(runs, xMin + runStart * resolution, yMin + row * resolution,
(column - runStart) * resolution, resolution);
runStart = -1;
}
}
}
var obstacles = new List(runs.Count);
for (int index = 0; index < runs.Count; index++)
{
ObstacleRun run = runs[index];
obstacles.Add(new SmoothingFigureObstacle(run.X, run.Y, run.Width, run.Height));
}
return obstacles;
}
private static void AddOrExtendRun(IList runs, double x, double y, double width, double height)
{
for (int index = runs.Count - 1; index >= 0; index--)
{
ObstacleRun candidate = runs[index];
if (NearlyEqual(candidate.X, x) && NearlyEqual(candidate.Width, width) && NearlyEqual(candidate.Y + candidate.Height, y))
{
candidate.Height += height;
return;
}
}
runs.Add(new ObstacleRun(x, y, width, height));
}
private static bool NearlyEqual(double first, double second) => Math.Abs(first - second) < 1e-9d;
private static IReadOnlyList BuildSeries(PathSmoothingComparisonResult comparison, PlanningGridMap map)
{
return new List(2)
{
CreateSeries(comparison.RawPathBaseline, null, "raw", "Raw coarse path", IeeeFigureStyle.RawColor, string.Empty, true, map),
CreateSeries(FindLocalG2(comparison), SmoothingMethod.LocalG2Quintic, "local-g2", "Local G2", IeeeFigureStyle.LocalG2Color, string.Empty, false, map),
};
}
private static IReadOnlyList BuildMetricRows(PathSmoothingComparisonResult comparison)
{
return new List
{
CreateRow(comparison.RawPathBaseline, "RawPath", "Raw coarse path"),
CreateRow(FindLocalG2(comparison), "LocalG2Quintic", "Local G2"),
};
}
private static PathSmoothingComparisonEntry FindLocalG2(PathSmoothingComparisonResult comparison)
{
for (int index = 0; index < comparison.Entries.Count; index++)
{
PathSmoothingComparisonEntry entry = comparison.Entries[index];
if (entry.Method == SmoothingMethod.LocalG2Quintic) return entry;
}
return null;
}
private static SmoothingFigureMetricRow CreateRow(PathSmoothingComparisonEntry entry, string method, string label)
{
return entry == null
? new SmoothingFigureMetricRow(method, label, PathSmoothingStatus.Failed, new PathQualityMetrics(), null)
: new SmoothingFigureMetricRow(method, label, entry.Status, entry.Metrics, entry.Timing);
}
private static SmoothingFigureSeries CreateSeries(
PathSmoothingComparisonEntry entry,
SmoothingMethod? method,
string key,
string label,
string color,
string dashArray,
bool isRawPathBaseline,
PlanningGridMap map)
{
var points = new List();
var violations = new List();
PathSmoothingStatus status = entry == null ? PathSmoothingStatus.Failed : entry.Status;
if (entry != null)
{
for (int index = 0; index < entry.Path.Count; index++)
{
SmoothedPathPoint point = entry.Path[index];
var figurePoint = new SmoothingFigurePoint(point.X, point.Y, point.ArcLength, point.VehicleCurvature);
points.Add(figurePoint);
if (status == PathSmoothingStatus.Infeasible && map.IsOccupiedWorld(point.X, point.Y)) violations.Add(figurePoint);
}
}
if (status == PathSmoothingStatus.Infeasible && points.Count > 0 && violations.Count == 0)
violations.Add(points[points.Count / 2]);
return new SmoothingFigureSeries(method, key, label, status, color, dashArray, isRawPathBaseline, points, violations);
}
private sealed class ObstacleRun
{
public ObstacleRun(double x, double y, double width, double height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public double X { get; }
public double Y { get; }
public double Width { get; }
public double Height { get; set; }
}
}