using System; using System.Collections.Generic; using System.Text; namespace CommonUsage.Protocols.VDA5050.Objects { /// /// Defines the position on a map in a global project-specific world coordinate system. /// Each floor has its own map. /// All maps shall use the same project-specific global origin. /// public class nodePosition { /// /// X-position on the map in reference to the map coordinate system. /// Precision is up to the specific implementation. /// public double x; /// /// Y-position on the map in reference to the map coordinate system. /// Precision is up to the specific implementation. /// public double y; /// /// Range: [-Pi ... Pi] /// Absolute orientation of the AGV on the node. /// Optional: vehicle can plan the path by itself. If defined, the AGV has to assume the theta angle on this node. /// If previous edge disallows rotation, the AGV shall rotate on the node. /// If following edge has a differing orientation defined but disallows rotation, /// the AGV is to rotate on the node to the edges desired rotation before entering the edge. /// public double theta; } }