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ParkingRobot/CommonUsage-MultiVehicleSync/commonusage/Chassis/DifferentialChassis.cs
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using FundamentalLib;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
using System.Diagnostics;
namespace CommonUsage.Chassis
{
public class DifferentialChassis : AbstractChassis
{
public void SetLeftRightWheels(Wheel wheelL, Wheel wheelR)
{
_leftWheel = wheelL;
_rightWheel = wheelR;
_halfWheelTrack = Math.Abs(_leftWheel.Position.Y);
}
public override void Visualize()
{
}
public override CarSpeed GetCarSpeed(bool isActual = false)
{
if (!isActual)
{
return new CarSpeed()
{
Vx = (_speedL + _speedR) / 2f,
Vw = (_speedR - _speedL) / Math.Abs(_leftWheel.Position.Y - _rightWheel.Position.Y) /
(float)Math.PI * 180f * 1000f,
Vy = 0
};
}
else
{
return new CarSpeed()
{
Vx = GetLinearSpeed(),
Vw = (_rightWheel.ReadSpeed() - _leftWheel.ReadSpeed()) /
Math.Abs(_leftWheel.Position.Y - _rightWheel.Position.Y) /
(float)Math.PI * 180f * 1000f,
Vy = 0
};
}
}
public (Wheel,Wheel) GetWheels()
{
return (_leftWheel, _rightWheel);
}
public float GetLinearSpeed()
{
return (_leftWheel.ReadSpeed() + _rightWheel.ReadSpeed()) / 2f;
}
public override void Initialize()
{
GeometricControlPoints.Add(new GeometricControlPoint(new Vector2(0, 0)));
Valid = true;
}
public override void AfterDirectionChanged()
{
}
public override void PredefinedDriveStop()
{
if (!Valid) return;
_sendSpeedL = _sendSpeedR = 0;
_speedL = _speedR = 0;
_leftWheel.WriteSpeed(_sendSpeedL);
_rightWheel.WriteSpeed(_sendSpeedR);
GoingActive = false;
RotatingActive = false;
}
protected override void DefineGeometricWheelComputation(float speed)
{
var now = DateTime.Now;
if (!GoingActive) LastMoveTime = now;
SendSpeed(speed, GeometricControlPoints[0].Theta, now - LastMoveTime);
GoingActive = true;
RotatingActive = false;
}
public override bool ComputeRotateWheels(float rotSpeed)
{
if (!RotatingActive) LastMoveTime = DateTime.Now;
SendSpeed(0, rotSpeed);
GoingActive = false;
RotatingActive = true;
return true;
}
public override float CalculateTurningSpeedDecayFac(float turn)
{
return 1 - Math.Min(turn, MaxTurnThreshold) / MaxTurnThreshold * MinTurnSpeedFac;
}
public void SendSpeed(float linearSpeed, float angularSpeed, TimeSpan? deltaTime = null)
{
var edgeLinearSpeed = (float)(angularSpeed / 180f * Math.PI * _halfWheelTrack / 1000);
var vl = linearSpeed - edgeLinearSpeed;
var vr = linearSpeed + edgeLinearSpeed;
_speedL = vl;
_speedR = vr;
AccumulateSpeed(vl, vr, deltaTime);
LastMoveTime = DateTime.Now;
}
private void AccumulateSpeed(float vl, float vr, TimeSpan? deltaTime = null)
{
// var dTime = (float)(deltaTime ?? DateTime.Now - LastMoveTime).TotalSeconds;
//
// var speedSignL = Math.Sign(vl - _sendSpeedL);
// var accL = Math.Abs(vl) > Math.Abs(_sendSpeedL) ? AccPerSecond : DeAccPerSecond;
// _sendSpeedL += speedSignL * Math.Min(Math.Abs(vl - _sendSpeedL), accL * dTime);
// _leftWheel.WriteSpeed(_sendSpeedL);
//
// var speedSignR = Math.Sign(vr - _sendSpeedR);
// var accR = Math.Abs(vr) > Math.Abs(_sendSpeedR) ? AccPerSecond : DeAccPerSecond;
// _sendSpeedR += speedSignR * Math.Min(Math.Abs(vr - _sendSpeedR), accR * dTime);
// _rightWheel.WriteSpeed(_sendSpeedR);
// if (Debug)
// Console.WriteLine($"DiffChassis, target:{v:0.00},send:{_sendSpeed:0.0}");
// var dTime = (float)(deltaTime ?? DateTime.Now - LastMoveTime).TotalSeconds;
var dTime = (float)(deltaTime ?? DateTime.Now - LastMoveTime).TotalSeconds;
float diffL = vl - _sendSpeedL;
float diffR = vr - _sendSpeedR;
float accL = Math.Abs(vl) > Math.Abs(_sendSpeedL) ? AccPerSecond : DeAccPerSecond;
float accR = Math.Abs(vr) > Math.Abs(_sendSpeedR) ? AccPerSecond : DeAccPerSecond;
float maxDeltaL = accL * dTime;
float maxDeltaR = accR * dTime;
float factorL = Math.Abs(diffL) > maxDeltaL ? maxDeltaL / Math.Abs(diffL) : 1.0f;
float factorR = Math.Abs(diffR) > maxDeltaR ? maxDeltaR / Math.Abs(diffR) : 1.0f;
float factor = Math.Min(factorL, factorR);
_sendSpeedL += diffL * factor;
_sendSpeedR += diffR * factor;
_leftWheel.WriteSpeed(_sendSpeedL);
_rightWheel.WriteSpeed(_sendSpeedR);
// Console.WriteLine($"DiffChassis, target:{vl:0.00},send:{_sendSpeedL:0.00} dTime{dTime} diffL:{diffL} factor:{factor}" );
}
private Wheel _leftWheel;
private Wheel _rightWheel;
private float _halfWheelTrack; // millimeter
private float _sendSpeedL;
private float _sendSpeedR;
private int _direction = 1; // 1 forward, -1 backward
private float _speedL;
private float _speedR;
}
}