update 轮胎跟踪目标点Y做N帧平均
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@@ -122,6 +122,7 @@ namespace MultiWheelC
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private Painter _painter;
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private List<float> _remainDistanceList = new List<float>();
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private List<float> _remainAngleList = new List<float>();
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private List<float> _targetYList = new List<float>();
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private List<DetectFilter> SetFilters(float guessCenterX, float guessCenterY)
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{
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@@ -350,7 +351,7 @@ namespace MultiWheelC
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var targetPos = new Vector2((target.Src.X + target.Dst.X) / 2f, (target.Src.Y + target.Dst.Y) / 2f);
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var dis2target = (float)Math.Sqrt(Math.Pow(targetPos.X, 2) + Math.Pow(targetPos.Y, 2));
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//距离较近以后角度容易跳变
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if (dis2target < 1400 && Math.Abs(targetAngle) > PilotDefinition.Conf.TireFollowingAngleIgnoreThr)
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if (dis2target < PilotDefinition.Conf.TireFollowingCloseDistance && Math.Abs(targetAngle) > PilotDefinition.Conf.TireFollowingAngleIgnoreThr)
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{
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yield return true;
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continue;
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@@ -375,9 +376,22 @@ namespace MultiWheelC
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{
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lastDetectX = ((target.Src + target.Dst) / 2f).X;
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lastDetectY = ((target.Src + target.Dst) / 2f).Y;
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_painter.DrawLine(Color.GreenYellow, path.CarPath.Src, path.CarPath.Dst, endArrow: true);
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var rd = (float)LessMath.PerpendicularPosition(0, 0, path.CarPath.Dst.X, path.CarPath.Dst.Y,
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var currentY = path.CarPath.Dst.Y;
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if (Math.Abs(targetAngle) < PilotDefinition.Conf.TireFollowingAngleIgnoreThr &&
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dis2target < PilotDefinition.Conf.TireFollowingCloseDistance)
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{
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_targetYList.Add(currentY);
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while (_targetYList.Count > PilotDefinition.Conf.TireFollowingYAverageFrameCount) _targetYList.RemoveAt(0);
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}
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var trackDstY = _targetYList.Count > 0 ? _targetYList.Average() : currentY;
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Hedingben.ToastText($"target Y:{_targetYList.Count} {trackDstY}", "target Y");
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var trackDst = new Vector2(path.CarPath.Dst.X, trackDstY);
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_painter.DrawLine(Color.GreenYellow, path.CarPath.Src, trackDst, endArrow: true);
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var rd = (float)LessMath.PerpendicularPosition(0, 0, trackDst.X, trackDst.Y,
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path.CarPath.Src.X, path.CarPath.Src.Y);
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_remainDistanceList.Add(rd);
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while (_remainDistanceList.Count > 3) _remainDistanceList.RemoveAt(0);
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@@ -395,8 +409,8 @@ namespace MultiWheelC
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detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
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DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
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}
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WalkBlindCarPathDstX = path.CarPath.Dst.X;
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WalkBlindCarPathDstY = path.CarPath.Dst.Y;
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WalkBlindCarPathDstX = trackDst.X;
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WalkBlindCarPathDstY = trackDst.Y;
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WalkBlindCarPathDstTh = angle2target + WalkBlindTh;
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DLog.Log($"切换至第一次盲走时刻目标点:{WalkBlindCarPathDstX:F2} " +
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$"{WalkBlindCarPathDstY:F2} " +
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@@ -410,6 +424,7 @@ namespace MultiWheelC
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_lastRRLEncoder = PilotDefinition.Self.RRLActualPos;
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_lastRRREncoder = PilotDefinition.Self.RRRActualPos;
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_remainDistanceList.Clear();
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_targetYList.Clear();
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lastDetectX = detectors[detectorIndex + 1].StartGuessingX;
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lastDetectY = detectors[detectorIndex + 1].StartGuessingY;
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continue;
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@@ -420,8 +435,8 @@ namespace MultiWheelC
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if (detectors[detectorIndex].SwitchWalkBlindCondition(rd))
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{
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WalkBlindStage2 = true;
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WalkBlindCarPathDstX = path.CarPath.Dst.X;
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WalkBlindCarPathDstY = path.CarPath.Dst.Y;
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WalkBlindCarPathDstX = trackDst.X;
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WalkBlindCarPathDstY = trackDst.Y;
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WalkBlindCarPathDstTh = angle2target + WalkBlindTh;
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DLog.Log($"切换至最后一次盲走时刻目标点:{WalkBlindCarPathDstX:F2} " +
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$"{WalkBlindCarPathDstY:F2} " +
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@@ -444,11 +459,12 @@ namespace MultiWheelC
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_lastRRLEncoder = PilotDefinition.Self.RRLActualPos;
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_lastRRREncoder = PilotDefinition.Self.RRRActualPos;
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_remainDistanceList.Clear();
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_targetYList.Clear();
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continue;
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}
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}
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DLog.Log($"投影点剩余距离:{rd:F2}", "TireFollowing");
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var track = new LineTrack(path.CarPath.Src, path.CarPath.Dst);
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var track = new LineTrack(path.CarPath.Src, trackDst);
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track.CarDirectionBias = CarDirection;
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controller.UpdateTracks(new List<AbstractTrack> { track });
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NoTarget = false;
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