update 增加停车机器人钻车等代码 实现停车机器人能力的瘦身代码
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using ClumsyCore;
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using ClumsyCore.DTools;
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using ClumsyCore.Interfaces;
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using ClumsyCore.Pilot;
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using ClumsyCore.Utilities;
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using ClumsyDance.ClumsyWalk.Detectors;
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using CommonUsage.Chassis;
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using FundamentalLib;
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using MDCSToolBox;
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using MDCSToolBox.Clumsy.Calibration;
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using MDCSToolBox.Clumsy.MotionControllers;
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using MDCSToolBox.Clumsy.Movements;
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using MDCSToolBox.Clumsy.Pilot;
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using MDCSToolBox.Clumsy.Tracks;
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using MDCSToolBox.Commons.Controllers;
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using static ClumsyCore.DTools.Painter;
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using LineSegment = ClumsyCore.Utilities.LineSegment;
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namespace MultiWheelC
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{
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public class TireFollowing : MovementDefinition
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{
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public Func<AbstractGeometricController> GetController;
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/// <summary>
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/// 车辆方向
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/// </summary>
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public float CarDirection = 0;
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/// <summary>
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/// 停止距离
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/// </summary>
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//public float FinishDistance = 1000;
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/// <summary>
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/// 减速距离
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/// </summary>
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public float SlowDistance = 1000;
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/// <summary>
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/// 最大速度
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/// </summary>
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public float MaxSpeed = 0.3f;
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/// <summary>
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/// 钻轮胎数量
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/// </summary>
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public int TireNum = 1;
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/// <summary>
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/// 盲走角度偏移
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/// </summary>
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public float WalkBlindTh = -1f;
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/// <summary>
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/// 是否检测到目标
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/// </summary>
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public bool NoTarget = false;
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public float GuessRangeX;
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public float GuessRangeY;
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/// <summary>
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/// 检测器定义
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/// </summary>
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public class DetectorDefinition
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{
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/// <summary>
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/// 开始检测距离
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/// </summary>
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public float StartGuessingX;
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/// <summary>
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/// 开始检测距离
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/// </summary>
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public float StartGuessingY;
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/// <summary>
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/// 检测函数
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/// </summary>
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public Func<float, float, List<DetectFilter>, LineSegment> DetectFunction = null;
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public Action<int> LeaveSrcFunction = null;
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public int SrcId = -1;
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public int DstId = -1;
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/// <summary>
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/// 路径偏移
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/// </summary>
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public Tuple<float, float, float> PathTransformation = Tuple.Create(0f, 0f, 0f);
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public float PathTransformationAnchorDistance = 0f;
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/// <summary>
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/// 切换条件
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/// </summary>
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public Func<float, bool> SwitchWalkBlindCondition = null;
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/// <summary>
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/// 盲走停止距离
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/// </summary>
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public Func<float, bool> FinishWalkBlindCondition = null;
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}
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public Func<bool> FinishCondition;
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/// <summary>
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/// 多个检测器列表
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/// </summary>
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public List<DetectorDefinition> detectors = null;
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private Painter _painter;
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private List<float> _remainDistanceList = new List<float>();
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private List<float> _remainAngleList = new List<float>();
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private List<DetectFilter> SetFilters(float guessCenterX, float guessCenterY)
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{
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var painter = UI.GetPainter("GeneralFollowing.SetFilters", false);
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painter.Clear();
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painter.Clear(3000);
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var box = new Vector2[]
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{
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new (guessCenterX - GuessRangeX, guessCenterY - GuessRangeY),
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new (guessCenterX + GuessRangeX, guessCenterY - GuessRangeY),
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new (guessCenterX + GuessRangeX, guessCenterY + GuessRangeY),
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new (guessCenterX - GuessRangeX, guessCenterY + GuessRangeY),
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};
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for (var i = 0; i < box.Length; ++i)
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painter.DrawLine(Color.DarkOliveGreen, box[i], box[(i + 1) % 4]);
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// PC filter in car coordinate frame
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return new List<DetectFilter>()
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{
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new(CoordinateSystem.Car2D,
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p => LessMath.IsPointInPolygon4(
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box.Select(v => new PointF(v.X, v.Y)).ToArray(), new PointF(p.X, p.Y))),
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};
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}
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public void Stop()
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{
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_dt?.Stop();
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}
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/// <summary>
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///计算车体中心的位移和角度增量
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/// </summary>
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/// <param name="a">a轮在车体坐标系下位置</param>
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/// <param name="va">a轮在车体坐标系下位移增量</param>
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/// <param name="b">b轮在车体坐标系下位置</param>
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/// <param name="vb">b轮在车体坐标系下位移增量</param>
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/// <returns></returns>
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private static (float, float, float) CenterMoveFromPoints(Vector2 a,
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Vector2 aDelta,
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Vector2 b,
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Vector2 bDelta)
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{
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float th_x = 0, th_y = 0, th = 0, x = 0, y = 0;
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var eps = 0.0000001;
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if (Math.Abs(a.Y - b.Y) > eps)
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{
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th_x = (aDelta.X - bDelta.X) / (b.Y - a.Y);
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}
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if (Math.Abs(a.X - b.X) > eps)
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{
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th_y = (aDelta.Y - bDelta.Y) / (a.X - b.X);
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}
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th = th_x == 0 ? th_y : th_x;
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x = (aDelta.X + bDelta.X) / 2 - (a.Y - b.Y) / 2 * th;
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y = (aDelta.Y + bDelta.Y) / 2 + (a.X - b.X) / 2 * th;
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return (x, y, th);
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}
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public override IEnumerable<bool> Get()
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{
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_painter = UI.GetPainter("GeneralFollowing", false);
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var lastDetectX = detectors[0].StartGuessingX;
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var lastDetectY = detectors[0].StartGuessingY;
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var detectorIndex = 0;
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var controller = (MultiWheelGeometricController)GetController.Invoke();
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controller.BaseSpeed = MaxSpeed;
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controller.FinishDistance = float.MinValue;
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controller.FirstThAccuracy = 999;
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_dt = new DriveTask(controller.Track(true, CoordinateSystem.Car2D));
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float WalkBlindCarPathDstX = -1f, WalkBlindCarPathDstY = -1f, WalkBlindCarPathDstTh = -1f;
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bool WalkBlindStage1 = false, WalkBlindStage2 = false;
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var angle2target = -1f;
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float _lastLFLEncoder = -1, _lastLFREncoder = -1, _lastRFLEncoder = -1, _lastRFREncoder = -1;
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float _lastLRLEncoder = -1, _lastLRREncoder = -1, _lastRRLEncoder = -1, _lastRRREncoder = -1;
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(float, float, float) GetCurrentPos2Dst(float lastX, float lastY, float lastTh)
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{
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// Read current encoders
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var curLFLEncoder = PilotDefinition.Self.LFLActualPos;
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var curLFREncoder = PilotDefinition.Self.LFRActualPos;
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var curRFLEncoder = PilotDefinition.Self.RFLActualPos;
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var curRFREncoder = PilotDefinition.Self.RFRActualPos;
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var curLRLEncoder = PilotDefinition.Self.LRLActualPos;
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var curLRREncoder = PilotDefinition.Self.LRRActualPos;
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var curRRLEncoder = PilotDefinition.Self.RRLActualPos;
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var curRRREncoder = PilotDefinition.Self.RRRActualPos;
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// Average delta per wheel pair (LF, LR, RF, RR)
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var lfDelta = (curLFLEncoder - _lastLFLEncoder + curLFREncoder - _lastLFREncoder) / 2;
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var lrDelta = (curLRLEncoder - _lastLRLEncoder + curLRREncoder - _lastLRREncoder) / 2;
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var rfDelta = (curRFLEncoder - _lastRFLEncoder + curRFREncoder - _lastRFREncoder) / 2;
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var rrDelta = (curRRLEncoder - _lastRRLEncoder + curRRREncoder - _lastRRREncoder) / 2;
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var deltaList = new List<float> { lfDelta, lrDelta, rfDelta, rrDelta };
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var xs = new List<float>();
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var ys = new List<float>();
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var ths = new List<float>();
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var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
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var steerWheels = chassis.GetSteerWheels();
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for (var i = 0; i < steerWheels.Count; ++i)
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{
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var sw1 = steerWheels[i];
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var a = sw1.Position;
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var tha = sw1.ReadAngle() / 180 * (float)Math.PI;
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var deltaa = deltaList[i];
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var va = new Vector2(deltaa * (float)Math.Cos(tha), deltaa * (float)Math.Sin(tha));
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for (var j = i + 1; j < steerWheels.Count; ++j)
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{
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var sw2 = steerWheels[j];
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var b = sw2.Position;
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var thb = sw2.ReadAngle() / 180 * (float)Math.PI;
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var deltab = deltaList[j];
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var vb = new Vector2(deltab * (float)Math.Cos(thb), deltab * (float)Math.Sin(thb));
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var (tempx, tempy, tempth) = CenterMoveFromPoints(a, va, b, vb);
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Hedingben.ToastText($"{tempx:f2} {tempy:f2} {tempth / Math.PI * 180:f2} ", $"{i}_{j}");
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xs.Add(tempx);
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ys.Add(tempy);
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ths.Add(tempth);
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}
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}
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var x = xs.Average();
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var y = ys.Average();
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var Th = ths.Average() / (float)Math.PI * 180;
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var moveTup = Tuple.Create(x, y, Th);
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var moved = MathTools.SolveTransform2D(MathTools.SolveTransform2D(Tuple.Create(lastX, lastY, lastTh), moveTup), Tuple.Create(0f, 0f, 0f));
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_lastLFLEncoder = curLFLEncoder;
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_lastLFREncoder = curLFREncoder;
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_lastRFLEncoder = curRFLEncoder;
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_lastRFREncoder = curRFREncoder;
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_lastLRLEncoder = curLRLEncoder;
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_lastLRREncoder = curLRREncoder;
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_lastRRLEncoder = curRRLEncoder;
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_lastRRREncoder = curRRREncoder;
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return (moved.Item1, moved.Item2, moved.Item3);
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}
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while (true)
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{
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if (detectorIndex > detectors.Count - 1)
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throw new Exception("detector index out of range!");
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_painter.Clear();
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if (WalkBlindStage1 || WalkBlindStage2)
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{
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//第二次盲走时或只钻一个轮胎时
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if (WalkBlindStage2 || detectors.Count == 1 || TireNum == 1)
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{
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controller.SlowDistance = SlowDistance;
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controller.SlowingPow = 0.7f;
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}
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(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh) = GetCurrentPos2Dst(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh);
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var walkBlindPathEnd = Tuple.Create(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh);
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var walkBlindPathStart = LessMath.Transform2D(walkBlindPathEnd, Tuple.Create(CarDirection == 0 ? -3000f : 3000f, 0f, 0f));
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var walkBlindPathDst = new Vector2(WalkBlindCarPathDstX, WalkBlindCarPathDstY);
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var walkBlindPathSrc = new Vector2(walkBlindPathStart.Item1, walkBlindPathStart.Item2);
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var walkBlindPath = new LineSegment(walkBlindPathSrc, walkBlindPathDst);
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DLog.Log($"盲走目标点:{walkBlindPath.Src.X:F2} {walkBlindPath.Src.Y:F2} {walkBlindPath.Dst.X:F2} {walkBlindPath.Dst.Y:F2}", "TireFollowing");
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_painter.DrawDot(Color.Purple, walkBlindPathDst, sz: 3);
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_painter.DrawLine(Color.GreenYellow, walkBlindPath.Src, walkBlindPath.Dst, endArrow: true, width: 2);
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var track = new LineTrack(walkBlindPath.Src, walkBlindPath.Dst);
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track.CarDirectionBias = CarDirection;
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controller.UpdateTracks(new List<AbstractTrack> { track });
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var rd = (float)LessMath.PerpendicularPosition(0, 0, walkBlindPath.Dst.X, walkBlindPath.Dst.Y,
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walkBlindPath.Src.X, walkBlindPath.Src.Y);
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_remainDistanceList.Add(rd);
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while (_remainDistanceList.Count > 3) _remainDistanceList.RemoveAt(0);
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rd = _remainDistanceList.Average();
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DLog.Log($"盲走投影点剩余距离:{rd:0.0} ", "TireFollowing");
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// 检查是否达到盲走结束条件
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if (detectors[detectorIndex].FinishWalkBlindCondition(rd))
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{
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if(WalkBlindStage1)
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{
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DLog.Log("达到第一次盲走停止距离,停下或开始钻第二对轮胎", "TireFollowing");
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//if (detectors[detectorIndex].DstId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
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//{
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// detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].DstId);
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// DLog.Log($"释放取车点{detectors[detectorIndex].DstId}", "TireFollowing");
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//}
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WalkBlindStage1 = false;
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_remainAngleList.Clear();
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_remainDistanceList.Clear();
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detectorIndex++;
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if (detectors.Count == 1 || TireNum == 1)
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{
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_dt.Stop();
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yield return false;
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}
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}
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else if(WalkBlindStage2)
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{
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DLog.Log("达到第二对轮胎处,停止移动", "TireFollowing");
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_dt.Stop();
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yield return false;
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}
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}
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yield return true;
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continue;
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}
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var target = detectors[detectorIndex].DetectFunction(CarDirection, lastDetectX,
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SetFilters(lastDetectX, lastDetectY));
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if(target == null)
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{
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DLog.Log("无目标,等待下一帧", "TireFollowing");
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controller.FirstRotateMaxSpeed = 0;
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yield return true;
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continue;
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}
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else controller.FirstRotateMaxSpeed = 5;
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var targetAngle = CalculateAngle2YAxis(target.Src, target.Dst);
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var targetPos = new Vector2((target.Src.X + target.Dst.X) / 2, (target.Src.Y + target.Dst.Y) / 2);
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var dis2target = (float)Math.Sqrt(Math.Pow(targetPos.X, 2) + Math.Pow(targetPos.Y, 2));
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//距离较近以后角度容易跳变
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if (dis2target < 1400 && Math.Abs(targetAngle) > PilotDefinition.Conf.TireFollowingAngleIgnoreThr)
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{
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yield return true;
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continue;
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}
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else _remainAngleList.Add(targetAngle);
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while (_remainAngleList.Count > 10) _remainAngleList.RemoveAt(0);
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angle2target = _remainAngleList.Average();
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var distanceLabelPos = targetPos / 2;
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_painter.DrawLine(Color.Cyan, Vector2.Zero, targetPos, width: 2);
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_painter.DrawText(Color.Yellow, $"{dis2target:F3}", distanceLabelPos.X, distanceLabelPos.Y);
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var path = DetectorHelper.GetApproachPath(target, CoordinateSystem.Car2D, pathLen:3000,
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bias: detectors[detectorIndex].PathTransformation,
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biasAnchorDistance: detectors[detectorIndex].PathTransformationAnchorDistance);
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if (path == null)
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{
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DLog.Log("no path!", "TireFollowing");
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NoTarget = true;
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}
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else
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{
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lastDetectX = ((target.Src + target.Dst) / 2).X;
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lastDetectY = ((target.Src + target.Dst) / 2).Y;
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_painter.DrawLine(Color.GreenYellow, path.CarPath.Src, path.CarPath.Dst, endArrow: true);
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var rd = (float)LessMath.PerpendicularPosition(0, 0, path.CarPath.Dst.X, path.CarPath.Dst.Y,
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path.CarPath.Src.X, path.CarPath.Src.Y);
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_remainDistanceList.Add(rd);
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while (_remainDistanceList.Count > 3) _remainDistanceList.RemoveAt(0);
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rd = _remainDistanceList.Average();
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_painter.DrawText(Color.Green, $"{rd:F3}", distanceLabelPos.X, distanceLabelPos.Y - 200);
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if (detectorIndex < detectors.Count - 1)
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{
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controller.SlowDistance = 1;
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if (detectors[detectorIndex].SwitchWalkBlindCondition(rd))
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{
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WalkBlindStage1 = true;
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if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
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{
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detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
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DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
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}
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WalkBlindCarPathDstX = path.CarPath.Dst.X;
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WalkBlindCarPathDstY = path.CarPath.Dst.Y;
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WalkBlindCarPathDstTh = angle2target + WalkBlindTh;
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DLog.Log($"切换至第一次盲走时刻目标点:{WalkBlindCarPathDstX:F2} " +
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$"{WalkBlindCarPathDstY:F2} " +
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$"{WalkBlindCarPathDstTh:F2}", "TireFollowing");
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_lastLFLEncoder = PilotDefinition.Self.LFLActualPos;
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_lastLFREncoder = PilotDefinition.Self.LFRActualPos;
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_lastRFLEncoder = PilotDefinition.Self.RFLActualPos;
|
||||
_lastRFREncoder = PilotDefinition.Self.RFRActualPos;
|
||||
_lastLRLEncoder = PilotDefinition.Self.LRLActualPos;
|
||||
_lastLRREncoder = PilotDefinition.Self.LRRActualPos;
|
||||
_lastRRLEncoder = PilotDefinition.Self.RRLActualPos;
|
||||
_lastRRREncoder = PilotDefinition.Self.RRRActualPos;
|
||||
_remainDistanceList.Clear();
|
||||
lastDetectX = detectors[detectorIndex+1].StartGuessingX;
|
||||
lastDetectY = detectors[detectorIndex+1].StartGuessingY;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (detectorIndex == detectors.Count - 1)
|
||||
{
|
||||
if (detectors[detectorIndex].SwitchWalkBlindCondition(rd))
|
||||
{
|
||||
WalkBlindStage2 = true;
|
||||
WalkBlindCarPathDstX = path.CarPath.Dst.X;
|
||||
WalkBlindCarPathDstY = path.CarPath.Dst.Y;
|
||||
WalkBlindCarPathDstTh = angle2target + WalkBlindTh;
|
||||
DLog.Log($"切换至最后一次盲走时刻目标点:{WalkBlindCarPathDstX:F2} " +
|
||||
$"{WalkBlindCarPathDstY:F2} " +
|
||||
$"{WalkBlindCarPathDstTh:F2}", "TireFollowing");
|
||||
if(detectors.Count == 1)
|
||||
{
|
||||
if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
|
||||
{
|
||||
detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
|
||||
DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
|
||||
}
|
||||
}
|
||||
|
||||
_lastLFLEncoder = PilotDefinition.Self.LFLActualPos;
|
||||
_lastLFREncoder = PilotDefinition.Self.LFRActualPos;
|
||||
_lastRFLEncoder = PilotDefinition.Self.RFLActualPos;
|
||||
_lastRFREncoder = PilotDefinition.Self.RFRActualPos;
|
||||
_lastLRLEncoder = PilotDefinition.Self.LRLActualPos;
|
||||
_lastLRREncoder = PilotDefinition.Self.LRRActualPos;
|
||||
_lastRRLEncoder = PilotDefinition.Self.RRLActualPos;
|
||||
_lastRRREncoder = PilotDefinition.Self.RRRActualPos;
|
||||
_remainDistanceList.Clear();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
DLog.Log($"投影点剩余距离:{rd:F2}", "TireFollowing");
|
||||
var track = new LineTrack(path.CarPath.Src, path.CarPath.Dst);
|
||||
track.CarDirectionBias = CarDirection;
|
||||
controller.UpdateTracks(new List<AbstractTrack> { track });
|
||||
NoTarget = false;
|
||||
}
|
||||
yield return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static float CalculateAngle2YAxis(Vector2 point1, Vector2 point2)
|
||||
{
|
||||
return -(float)(Math.Atan((point1.X - point2.X) / (point1.Y - point2.Y)) * 180 / Math.PI);
|
||||
}
|
||||
|
||||
private DriveTask _dt;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user