Initial tutorial project
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using CartActivator;
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using CommonUsage.Chassis;
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using System.Numerics;
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namespace MultiWheelM;
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[UseManualController(manualController = typeof(Remote))]
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[UseLadderLogic(logic = typeof(MotorRoutine), scanInterval = 50)]
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public class CartDefinition : CartActivator.CartDefinition
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{
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[AsUpperIO(desc = "左前轮速度", timeOutReset = true)]
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[Playground]
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public float SpeedLeftFront;
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[AsUpperIO(desc = "左后轮速度", timeOutReset = true)]
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[Playground]
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public float SpeedLeftRear;
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[AsUpperIO(desc = "右前轮速度", timeOutReset = true)]
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[Playground]
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public float SpeedRightFront;
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[AsUpperIO(desc = "右后轮速度", timeOutReset = true)]
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[Playground]
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public float SpeedRightRear;
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[AsLowerIO(desc = "左前轮速度反馈")]
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[Playground]
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public float ActualSpeedLeftFront;
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[AsLowerIO(desc = "左后轮速度反馈")]
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[Playground]
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public float ActualSpeedLeftRear;
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[AsLowerIO(desc = "右前轮速度反馈")]
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[Playground]
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public float ActualSpeedRightFront;
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[AsLowerIO(desc = "右后轮速度反馈")]
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[Playground]
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public float ActualSpeedRightRear;
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[AsUpperIO(desc = "左前轮转向角度", timeOutReset = true)]
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[Playground]
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public float ThLeftFront;
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[AsUpperIO(desc = "左后轮转向角度", timeOutReset = true)]
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[Playground]
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public float ThLeftRear;
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[AsUpperIO(desc = "右前轮转向角度", timeOutReset = true)]
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[Playground]
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public float ThRightFront;
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[AsUpperIO(desc = "右后轮转向角度", timeOutReset = true)]
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[Playground]
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public float ThRightRear;
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[AsLowerIO(desc = "左前轮转向角度反馈")]
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[Playground]
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public float ActualThLeftFront;
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[AsLowerIO(desc = "左后轮转向角度反馈")]
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[Playground]
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public float ActualThLeftRear;
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[AsLowerIO(desc = "右前轮转向角度反馈")]
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[Playground]
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public float ActualThRightFront;
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[AsLowerIO(desc = "右后轮转向角度反馈")]
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[Playground]
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public float ActualThRightRear;
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[AsLowerIO(desc = "遥控模式")]
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public int ManualMode = -1;
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[AsInitParam(desc = "手动最大速度(m/s)")]
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public float MaxManualSpeed = 0.3f;
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[AsInitParam(desc = "手动最大自旋角速度(deg/s)")]
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public float MaxManualAngularSpeed = 45f;
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[AsInitParam(desc = "手动最大转向角度(deg)")]
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public float MaxManualTheta = 45f;
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[AsInitParam(desc = "遥控转向输入幂数")]
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public float ManualThetaPow = 2f;
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[AsInitParam(desc = "舵轮前后半轴距(mm)")]
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public float WheelBaseHalfLength = 750f;
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[AsInitParam(desc = "舵轮左右半轮距(mm)")]
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public float WheelTrackHalfWidth = 500f;
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[AsInitParam(desc = "舵轮最小角度(deg)")]
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public float WheelAngleLowerLimit = -120f;
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[AsInitParam(desc = "舵轮最大角度(deg)")]
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public float WheelAngleUpperLimit = 120f;
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[AsInitParam(desc = "底盘速度加速度(m/s^2)")]
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public float ChassisAccPerSecond = 0.3f;
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[AsInitParam(desc = "底盘速度减速度(m/s^2)")]
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public float ChassisDeAccPerSecond = 0.5f;
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[AsInitParam(desc = "转向最低速度系数")]
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public float ChassisMinTurnSpeedFac = 0.25f;
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[AsInitParam(desc = "几何控制点半径(mm)")]
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public float ChassisControlPointRadius = 500f;
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[AsInitParam(desc = "几何控制点转角速度(deg/s)")]
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public float ChassisGcpThetaPerSecond = 10f;
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[AsInitParam(desc = "阿克曼最小转向角(deg)")]
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public float ChassisMinimumTurningAngleForAckermann = 60f;
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public MultiWheelChassis Chassis = null!;
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public override void Init()
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{
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Chassis = new MultiWheelChassis
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{
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MaxSpeed = MaxManualSpeed,
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AccPerSecond = ChassisAccPerSecond,
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DeAccPerSecond = ChassisDeAccPerSecond,
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MinTurnSpeedFac = ChassisMinTurnSpeedFac,
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ControlPointRadius = ChassisControlPointRadius,
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GcpThetaPerSecond = ChassisGcpThetaPerSecond,
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MinimumTurningAngleForAckermann = ChassisMinimumTurningAngleForAckermann
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};
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Chassis.AddWheel(new SteerWheel(
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new Vector2(WheelBaseHalfLength, WheelTrackHalfWidth),
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WheelAngleLowerLimit,
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WheelAngleUpperLimit,
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speed => SpeedLeftFront = speed,
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() => ActualSpeedLeftFront,
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angle => ThLeftFront = angle,
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() => ActualThLeftFront));
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Chassis.AddWheel(new SteerWheel(
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new Vector2(-WheelBaseHalfLength, WheelTrackHalfWidth),
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WheelAngleLowerLimit,
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WheelAngleUpperLimit,
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speed => SpeedLeftRear = speed,
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() => ActualSpeedLeftRear,
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angle => ThLeftRear = angle,
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() => ActualThLeftRear));
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Chassis.AddWheel(new SteerWheel(
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new Vector2(WheelBaseHalfLength, -WheelTrackHalfWidth),
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WheelAngleLowerLimit,
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WheelAngleUpperLimit,
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speed => SpeedRightFront = speed,
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() => ActualSpeedRightFront,
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angle => ThRightFront = angle,
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() => ActualThRightFront));
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Chassis.AddWheel(new SteerWheel(
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new Vector2(-WheelBaseHalfLength, -WheelTrackHalfWidth),
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WheelAngleLowerLimit,
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WheelAngleUpperLimit,
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speed => SpeedRightRear = speed,
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() => ActualSpeedRightRear,
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angle => ThRightRear = angle,
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() => ActualThRightRear));
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Chassis.Initialize();
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Console.WriteLine("[MultiWheelM] Minimal multi-wheel Medulla cart initialized with CommonUsage chassis geometry.");
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}
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}
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