using System; using System.Collections.Generic; using System.Numerics; using ClumsyCore; using ClumsyCore.Interfaces; using ClumsyCore.Pilot; using FundamentalLib; using CommonUsage.Chassis; using CommonUsage.Mathematics; using MDCSToolBox.Clumsy.Movements; using MDCSToolBox.Clumsy.Pilot; namespace MultiWheelC; public class MultiForwardTest : MovementDefinition { public float Speed = 0.2f; public float DurationSeconds = 2f; public override IEnumerable Get() { var chassis = (MultiWheelChassis)BasicPilotBase.Chassis; chassis.SetOriginBias(0, 0, 0); var end = DateTime.Now.AddSeconds(DurationSeconds); while (DateTime.Now < end) { chassis.SendMotion(Speed, 0, 0); yield return true; } chassis.SendMotion(0, 0, 0); } } // 原地旋转到指定世界坐标系朝向:先把舵轮打到旋转所需角度,对齐后再旋转,按目标角度停止(非固定时长)。 public class MultiRotateToWorldAngle : MovementDefinition { /// 目标朝向(世界坐标系,单位 deg)。 public float TargetWorldDeg; /// 旋转角速度(deg/s,逆时针为正)。 public float RotSpeed = 30f; /// 到位角度精度(deg)。 public float ArriveDeg = 1f; /// 起转前舵轮对齐精度(deg)。 public float WheelAlignDeg = 2f; public override IEnumerable Get() { var chassis = (MultiWheelChassis)BasicPilotBase.Chassis; chassis.SetOriginBias(0, 0, 0); // 阶段一:仅把舵轮打到原地旋转所需角度(下发 0 速度,只对齐不旋转)。 while (true) { chassis.SendRotateMotion(0); if (WheelsAligned(chassis, WheelAlignDeg)) break; yield return true; } // 阶段二:旋转到目标世界朝向,到位即停。 var target = CommonMath.RoundTh(TargetWorldDeg); while (true) { var cur = CommonMath.RoundTh((float)DetourInterface.getCartLocation().th); var diff = CommonMath.ThDiff(target, cur); // 逆时针为正 if (Math.Abs(diff) <= ArriveDeg) break; chassis.SendRotateMotion(Math.Sign(diff) * RotSpeed); yield return true; } chassis.PredefinedDriveStop(); } private static bool WheelsAligned(MultiWheelChassis chassis, float tolDeg) { #pragma warning disable CS0612, CS0618 var wheels = chassis.GetSteerWheels(); #pragma warning restore CS0612, CS0618 foreach (var sw in wheels) if (Math.Abs(CommonMath.ThDiff(sw.ReadAngle(), sw.GetSendAngle())) > tolDeg) return false; return true; } } [MovementTest(name = "多舵轮-前进2秒")] public class MultiForwardMovementTest : MovementTest { private DriveTask _task; public override void Test() { _task = new DriveTask(new MultiForwardTest().Get()); _task.Wait(); } public override void TestStop() => _task?.Stop(); } [MovementTest(name = "多舵轮-原地旋转到目标角度")] public class MultiRotateMovementTest : MovementTest { private DriveTask _task; public override void Test() { _task = new DriveTask(new MultiRotateToWorldAngle { TargetWorldDeg = PilotDefinition.Conf.InPlaceRotateTargetWorldDeg, RotSpeed = PilotDefinition.Conf.InPlaceRotateSpeed, ArriveDeg = PilotDefinition.Conf.InPlaceRotateArriveDeg, WheelAlignDeg = PilotDefinition.Conf.InPlaceRotateWheelAlignDeg }.Get()); _task.Wait(); } public override void TestStop() { _task?.Stop(); ((MultiWheelChassis)BasicPilotBase.Chassis).PredefinedDriveStop(); } } // ===== 车队联动-原地旋转动作 ===== // 等价于 FleetRemote 的「原地旋转」模式(已实测可用):FleetRemote 通过 Medulla 手动 IO // (MultiVehicleManualEnabled + Mode=2 + Vth) 驱动 PilotDefinition.TickMultiVehicle 绕车队中心旋转。 // 手动 IO 是 [AsLowerIO](Medulla→Clumsy,每周期回写),Clumsy 侧动作直接写会被覆盖; // 因此本动作改用 Clumsy 内部脚本字段 MultiVehicleScript*(TickMultiVehicle 已将其作为手动等价输入), // 不写一行底盘指令——实际的 SendRotateMotion + PI 纠偏 + 向从车广播均由 TickMultiVehicle 完成。 // // 前提:在「主车」(MultiVehicleMasterEndpoint == "/") 的 Clumsy 上运行,且从车已注册(编队就绪)。 // 停止条件:主车 SLAM 朝向累计转过 |TargetDeltaDeg|(刚体原地旋转,整车朝向变化量 == 车队转角); // 无定位时退化为按 |TargetDeltaDeg| / |Omega| 估算时长;并带安全超时。 public class FleetRotateInPlace : MovementDefinition { /// 角速度大小(deg/s);实际方向由 TargetDeltaDeg 的符号决定。 public float Omega = 15f; /// 目标相对转角(deg,带符号,+ 为逆时针)。 public float TargetDeltaDeg = 90f; /// 到位角度精度(deg)。 public float ArriveDeg = 1.5f; /// 减速区宽度(deg):剩余角度小于此值时,角速度按剩余比例线性降到 MinOmega,抑制惯性超调。 public float SlowDeg = 25f; /// 减速区末段最小角速度(deg/s):避免越接近目标越慢、长尾停不下/到不了位。 public float MinOmega = 3f; /// 缓启动角加速度(deg/s²):起步时角速度从 0 按此斜率爬升到巡航值,抑制起步抖动/队形骤偏。仅作用于起步加速,<=0 关闭缓启动(阶跃起步)。 public float AccelDegPerSec2 = 20f; /// /// 是否用 Detour 主车航向闭环判停(读 getCartLocation().th 累计实际转角,到 |TargetDeltaDeg| 停)。 /// 与 MultiVehicleSyncUseDetour 解耦:转到指定角度需要角度反馈,故默认 true。 /// false 时退化为按估算时长开环停止(实际转速≠指令时不精确)。注意 true 时若无有效全局定位, /// getCartLocation() 会阻塞(与单车 MultiRotateToWorldAngle 行为一致)。 /// public bool UseDetourHeading = true; // 注:不设超时上限——旋转持续到到位(或无定位时按估算时长结束),或被 Stop()/TestStop() 主动中止。 /// 到位后保持脚本使能、角速度归零的安定时长(s),让纠偏把队形稳住再撤离。 public float SettleSec = 0.5f; private void ClearScript() { var self = PilotDefinition.Self; self.MultiVehicleScriptVx = 0; self.MultiVehicleScriptVy = 0; self.MultiVehicleScriptVth = 0; self.MultiVehicleScriptEnabled = false; } public void Stop() => ClearScript(); public override IEnumerable Get() { var self = PilotDefinition.Self; var conf = PilotDefinition.Conf; if (conf.MultiVehicleMasterEndpoint != "/") { Hedingben.ToastText("车队原地旋转需在主车(主车端点=\"/\")运行", "FleetRotate"); yield break; } var dir = Math.Sign(TargetDeltaDeg); if (dir == 0) dir = 1; var maxOmega = Math.Abs(Omega); var minOmega = Math.Min(Math.Abs(MinOmega), maxOmega); // 最小不超过最大 var slowDeg = Math.Max(1e-3f, SlowDeg); // 减速区宽度 var accel = AccelDegPerSec2; // 缓启动角加速度,仅作用于起步,<=0 关闭 var targetMag = Math.Abs(TargetDeltaDeg); var hasPos = UseDetourHeading; var prevTh = hasPos ? (float)DetourInterface.getCartLocation().th : 0f; var startTh = prevTh; var accumulated = 0f; // 累计带符号转角(deg) var start = DateTime.Now; var lastTime = start; var lastLog = DateTime.MinValue; var lastCenterLog = DateTime.MinValue; var cmdMag = 0f; // 当前实际下发角速度大小(deg/s),缓启动从 0 斜坡爬升 var centerTracking = false; float centerStartX = 0, centerStartY = 0, centerStartTh = 0; float centerLastX = 0, centerLastY = 0, centerLastTh = 0, centerMaxDrift = 0; // 无定位按时长估算时,补上缓启动斜坡少转的等效时间(≈ maxOmega/(2·accel)),使时长更接近目标角。 var estDuration = maxOmega > 1e-3 ? targetMag / maxOmega : 0; if (accel > 1e-3) estDuration += maxOmega / (2 * accel); DLog.Log( $"REQUEST target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} accel={accel:0.0} " + $"slowDeg={slowDeg:0.0} minOmega={minOmega:0.0} useDetourHeading={hasPos} startTh={startTh:0.00} " + $"estDuration={estDuration:0.00}s syncUseDetour={conf.MultiVehicleSyncUseDetour}", "FleetRotateDbg"); // 使能脚本驱动的原地旋转(mode2)。TickMultiVehicle 后台循环据此执行旋转并广播给从车。 // 起步从 0 角速度开始,由缓启动斜坡爬升,避免阶跃下发导致队形骤偏/抖动。 self.MultiVehicleScriptVx = 0; self.MultiVehicleScriptVy = 0; self.MultiVehicleScriptMode = 2; self.MultiVehicleScriptVth = 0; self.MultiVehicleScriptEnabled = true; self.MultiVehicleRotateWheelsReady = false; self.MultiVehicleRotateFleetReady = false; DLog.Log("WAIT_ALIGN fleet rotate wheels", "FleetRotateDbg"); while (!self.MultiVehicleRotateFleetReady) { self.MultiVehicleScriptVx = 0; self.MultiVehicleScriptVy = 0; self.MultiVehicleScriptMode = 2; self.MultiVehicleScriptVth = 0; self.MultiVehicleScriptEnabled = true; Hedingben.ToastText("车队原地旋转舵轮预对齐中", "FleetRotate"); yield return true; } float centerStartCarX = 0, centerStartCarY = 0, centerStartCarTh = 0; if (hasPos) { var startPos = DetourInterface.getCartLocation(); centerStartCarX = (float)startPos.x; centerStartCarY = (float)startPos.y; centerStartCarTh = (float)startPos.th; prevTh = centerStartCarTh; startTh = prevTh; if (self.TryGetFleetCenterFromPose(centerStartCarX, centerStartCarY, centerStartCarTh, out centerStartX, out centerStartY, out centerStartTh)) { centerLastX = centerStartX; centerLastY = centerStartY; centerLastTh = centerStartTh; centerMaxDrift = 0; centerTracking = true; } } accumulated = 0f; start = DateTime.Now; lastTime = start; lastLog = DateTime.MinValue; lastCenterLog = DateTime.MinValue; cmdMag = 0f; DLog.Log( $"START target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} startTh={startTh:0.00} " + $"fleetAligned={self.MultiVehicleRotateFleetReady}", "FleetRotateDbg"); if (centerTracking) { DLog.Log( $"START center=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " + $"car=({centerStartCarX:0.0},{centerStartCarY:0.0},{centerStartCarTh:0.00}) " + $"target={TargetDeltaDeg:0.0} omega={maxOmega:0.0}", "FleetRotateCenterDbg"); } var stopReason = "stop()"; while (true) { var now = DateTime.Now; var dt = (float)Math.Min(0.2, Math.Max(0, (now - lastTime).TotalSeconds)); lastTime = now; var elapsed = (now - start).TotalSeconds; float desiredMag; float curTh = 0f, remaining = 0f, actualRate = 0f; if (hasPos) { var carPos = DetourInterface.getCartLocation(); curTh = (float)carPos.th; var step = (float)CommonMath.ThDiff(curTh, prevTh); // 本帧实际转角(逆时针为正) accumulated += step; actualRate = dt > 1e-3 ? step / dt : 0f; // 实际角速率(deg/s),用于对比指令 prevTh = curTh; remaining = targetMag - Math.Abs(accumulated); if (remaining <= ArriveDeg) { stopReason = "arrived"; break; } // 减速区:剩余角度 < SlowDeg 时,目标角速度按剩余比例线性降到 MinOmega, // 使切断指令瞬间残余动量足够小,抑制惯性滑行造成的超调。宽度直观、便于现场调试。 desiredMag = remaining < slowDeg ? Math.Max(minOmega, maxOmega * (remaining / slowDeg)) : maxOmega; if (centerTracking && self.TryGetFleetCenterFromPose((float)carPos.x, (float)carPos.y, (float)carPos.th, out centerLastX, out centerLastY, out centerLastTh)) { var centerDx = centerLastX - centerStartX; var centerDy = centerLastY - centerStartY; var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy); centerMaxDrift = Math.Max(centerMaxDrift, centerDrift); var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh); if ((now - lastCenterLog).TotalMilliseconds >= 250) { lastCenterLog = now; DLog.Log( $"ACTION t={elapsed:0.00}s center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " + $"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " + $"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " + $"cmdW={dir * cmdMag:0.000} actualW={actualRate:0.000} acc={accumulated:0.0} remain={remaining:0.0} " + $"wheelReady={self.MultiVehicleRotateWheelsReady} fleetReady={self.MultiVehicleRotateFleetReady}", "FleetRotateCenterDbg"); } } } else { // 无定位:按时长估算,无法测角,目标维持巡航速度到估算时长(仅缓启动整形)。 desiredMag = maxOmega; if (elapsed >= estDuration) { stopReason = "estDuration"; break; } } // 缓启动:只对“加速(目标>当前)”按角加速度限斜率,让起步平滑爬升; // “减速(目标<当前)”跟随上面的减速曲线立即下调,保证及时刹车不超调。 if (accel > 1e-3 && desiredMag > cmdMag) cmdMag = Math.Min(desiredMag, cmdMag + accel * dt); else cmdMag = desiredMag; self.MultiVehicleScriptVth = dir * cmdMag; // 落盘诊断(节流~150ms):实际航向/累计转角/实际角速率 vs 指令角速率,定位"开环转速不足"。 if ((now - lastLog).TotalMilliseconds >= 150) { lastLog = now; DLog.Log( hasPos ? $"t={elapsed:0.00}s curTh={curTh:0.00} acc={accumulated:0.0} remain={remaining:0.0} " + $"cmdW={dir * cmdMag:0.0} actualW={actualRate:0.0} (实际/指令={(Math.Abs(cmdMag) > 1e-3 ? actualRate / (dir * cmdMag) : 0):0.00})" : $"t={elapsed:0.00}s/{estDuration:0.00}s (无航向反馈,开环按时长) cmdW={dir * cmdMag:0.0}", "FleetRotateDbg"); } Hedingben.ToastText( hasPos ? $"车队原地旋转 目标{TargetDeltaDeg:0.0}° 已转{accumulated:0.0}° 余{targetMag - Math.Abs(accumulated):0.0}° ω={cmdMag:0.0}" : $"车队原地旋转(无定位,按时长) {elapsed:0.0}/{estDuration:0.0}s ω={cmdMag:0.0}", "FleetRotate"); yield return true; } // 到位:角速度先归零,保持脚本使能让 TickMultiVehicle 的 PI 把队形稳住一小段时间再撤离。 self.MultiVehicleScriptVth = 0; var settleEnd = DateTime.Now.AddSeconds(Math.Max(0, SettleSec)); while (DateTime.Now < settleEnd) yield return true; ClearScript(); DLog.Log( $"DONE reason={stopReason} 累计转角={accumulated:0.0}° 目标={TargetDeltaDeg:0.0}° " + $"用时={(DateTime.Now - start).TotalSeconds:0.00}s useDetourHeading={hasPos}", "FleetRotateDbg"); if (centerTracking) { var centerDx = centerLastX - centerStartX; var centerDy = centerLastY - centerStartY; var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy); var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh); DLog.Log( $"DONE reason={stopReason} center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " + $"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " + $"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " + $"acc={accumulated:0.0} target={TargetDeltaDeg:0.0}", "FleetRotateCenterDbg"); } Hedingben.ToastText($"车队原地旋转完成({stopReason}) 累计{accumulated:0.0}°", "FleetRotate"); } } [MovementTest(name = "车队联动-原地旋转")] public class FleetRotateInPlaceTest : MovementTest { private FleetRotateInPlace _proc; private DriveTask _task; public override void Test() { _proc = new FleetRotateInPlace { Omega = PilotDefinition.Conf.FleetRotateOmega, TargetDeltaDeg = PilotDefinition.Conf.FleetRotateTargetDeltaDeg, ArriveDeg = PilotDefinition.Conf.FleetRotateArriveDeg, SlowDeg = PilotDefinition.Conf.FleetRotateSlowDeg, MinOmega = PilotDefinition.Conf.FleetRotateMinOmega, AccelDegPerSec2 = PilotDefinition.Conf.FleetRotateAccel, SettleSec = PilotDefinition.Conf.FleetRotateSettleSec, UseDetourHeading = PilotDefinition.Conf.FleetRotateUseDetourHeading }; _task = new DriveTask(_proc.Get()); _task.Wait(); } public override void TestStop() { _proc?.Stop(); _task?.Stop(); } } [MovementTest(name = "车队联动-曲线行走")] public class FleetCurveWalkTest : MovementTest { private FleetCurveWalk _proc; private DriveTask _task; public override void Test() { var self = PilotDefinition.Self; if (!self.TryGetFleetCenterFromMembers(out var x, out var y, out var th) && !self.TryGetFleetCenterFromSlam(out x, out y, out th)) { DLog.Log("FleetCurveWalkTest abort: failed to read fleet center.", "FleetCurveDbg"); Hedingben.ToastText("FleetCurve requires master localization", "FleetCurve"); return; } if (!FleetCurveWalk.TryParsePointList(PilotDefinition.Conf.FleetCurveControlPoints, out var relativePoints, out var error)) { DLog.Log($"FleetCurveWalkTest abort: {error}", "FleetCurveDbg"); Hedingben.ToastText(error, "FleetCurve"); return; } var controlPoints = FleetCurveWalk.BuildRelativeControlPoints(new Vector2(x, y), th, relativePoints); _proc = new FleetCurveWalk { ControlPoints = controlPoints, CurveSpeed = PilotDefinition.Conf.FleetCurveSpeed, CarDirectionBias = PilotDefinition.Conf.FleetCurveCarDirectionBias, BezierResolution = PilotDefinition.Conf.FleetCurveBezierResolution, SlowDistance = PilotDefinition.Conf.FleetCurveSlowDistance, FinishDistance = PilotDefinition.Conf.FleetCurveFinishDistance, FinishSpeed = PilotDefinition.Conf.FleetCurveFinishSpeed, SlowingPow = PilotDefinition.Conf.FleetCurveSlowingPow, GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold, StartSyncTimeoutSec = PilotDefinition.Conf.FleetCrabStartSyncTimeoutSec }; _task = new DriveTask(_proc.Get()); _task.Wait(); } public override void TestStop() { _proc?.Stop(); _task?.Stop(); } } [MovementTest(name = "车队联动-自动蟹行")] public class FleetCrabWalkTest : MovementTest { private FleetCrabWalk _proc; private DriveTask _task; public override void Test() { _proc = new FleetCrabWalk { CrabAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg, BodyToPathAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg, CrabLengthMm = PilotDefinition.Conf.FleetCrabLengthMm, CrabSpeed = PilotDefinition.Conf.FleetCrabSpeed, FleetCrabAccel = PilotDefinition.Conf.FleetCrabAccel, FleetCrabStartAccel = PilotDefinition.Conf.FleetCrabStartAccel, FleetCrabSlowDistance = PilotDefinition.Conf.FleetCrabSlowDistance, FleetCrabFinishDistance = PilotDefinition.Conf.FleetCrabFinishDistance, FleetCrabFinishSpeed = PilotDefinition.Conf.FleetCrabFinishSpeed, FleetCrabSlowingPow = PilotDefinition.Conf.FleetCrabSlowingPow, GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold }; _task = new DriveTask(_proc.Get()); _task.Wait(); } public override void TestStop() { _proc?.Stop(); _task?.Stop(); } } // ===== 调用 Playground WebAPI 瞬移小车(前移 / 左移 / 旋转)===== // 平移/旋转量在 Fields 面板配置:WebApiTranslateMm(默认100mm)、WebApiRotateDeg(默认5度)。 [MovementTest(name = "多舵轮-WebAPI前移")] public class WebApiForwardMoveTest : MovementTest { public override void Test() { var url = PilotDefinition.Conf.PlaygroundWebApiUrl; var name = PilotDefinition.Conf.PlaygroundRobotName; var d = PilotDefinition.Conf.WebApiTranslateMm; var pose = PlaygroundWebApi.GetPose(url, name); // 车体系前向 (d, 0) 变换到世界系:车头方向即朝向 yaw var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(d, 0)); PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg); Hedingben.ToastText($"前移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiForward"); } public override void TestStop() { } } [MovementTest(name = "多舵轮-WebAPI左移")] public class WebApiLeftMoveTest : MovementTest { public override void Test() { var url = PilotDefinition.Conf.PlaygroundWebApiUrl; var name = PilotDefinition.Conf.PlaygroundRobotName; var d = PilotDefinition.Conf.WebApiTranslateMm; var pose = PlaygroundWebApi.GetPose(url, name); // 车体系左向 (0, d) 变换到世界系(车体 +Y 即左侧) var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(0, d)); PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg); Hedingben.ToastText($"左移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiLeft"); } public override void TestStop() { } } [MovementTest(name = "多舵轮-WebAPI旋转")] public class WebApiRotateTest : MovementTest { public override void Test() { var url = PilotDefinition.Conf.PlaygroundWebApiUrl; var name = PilotDefinition.Conf.PlaygroundRobotName; var deg = PilotDefinition.Conf.WebApiRotateDeg; var pose = PlaygroundWebApi.GetPose(url, name); var ny = pose.YawDeg + deg; // 逆时针为正 PlaygroundWebApi.Move(url, name, pose.X, pose.Y, ny); Hedingben.ToastText($"旋转 {deg:f1}° -> {ny:f1}°", "WebApiRotate"); } public override void TestStop() { } } [MovementTest(name = "多舵轮-WebAPI恢复运动")] public class WebApiMotionResumeTest : MovementTest { public override void Test() { var url = PilotDefinition.Conf.PlaygroundWebApiUrl; PlaygroundWebApi.ResumeMotion(url); Hedingben.ToastText("已恢复车辆运动", "WebApiMotion"); } public override void TestStop() { } } [MovementTest(name = "多舵轮-WebAPI暂停运动")] public class WebApiMotionPauseTest : MovementTest { public override void Test() { var url = PilotDefinition.Conf.PlaygroundWebApiUrl; PlaygroundWebApi.PauseMotion(url); // 默认 zero 模式:反馈归零 Hedingben.ToastText("已暂停车辆运动 (zero)", "WebApiMotion"); } public override void TestStop() { } }