690 lines
28 KiB
C#
690 lines
28 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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using ClumsyCore;
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using ClumsyCore.Interfaces;
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using ClumsyCore.Pilot;
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using FundamentalLib;
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using CommonUsage.Chassis;
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using CommonUsage.Mathematics;
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using MDCSToolBox.Clumsy.MotionControllers;
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using MDCSToolBox.Clumsy.Movements;
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using MDCSToolBox.Clumsy.Pilot;
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using MDCSToolBox.Clumsy.Tracks;
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namespace MultiWheelC;
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public class MultiForwardTest : MovementDefinition
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{
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public float Speed = 0.2f;
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public float DurationSeconds = 2f;
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public override IEnumerable<bool> Get()
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{
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var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
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chassis.SetOriginBias(0, 0, 0);
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var end = DateTime.Now.AddSeconds(DurationSeconds);
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while (DateTime.Now < end)
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{
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chassis.SendMotion(Speed, 0, 0);
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yield return true;
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}
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chassis.SendMotion(0, 0, 0);
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}
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}
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// 原地旋转到指定世界坐标系朝向:先把舵轮打到旋转所需角度,对齐后再旋转,按目标角度停止(非固定时长)。
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public class MultiRotateToWorldAngle : MovementDefinition
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{
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/// <summary>目标朝向(世界坐标系,单位 deg)。</summary>
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public float TargetWorldDeg;
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/// <summary>旋转角速度(deg/s,逆时针为正)。</summary>
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public float RotSpeed = 30f;
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/// <summary>到位角度精度(deg)。</summary>
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public float ArriveDeg = 1f;
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/// <summary>起转前舵轮对齐精度(deg)。</summary>
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public float WheelAlignDeg = 2f;
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public override IEnumerable<bool> Get()
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{
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var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
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chassis.SetOriginBias(0, 0, 0);
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// 阶段一:仅把舵轮打到原地旋转所需角度(下发 0 速度,只对齐不旋转)。
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while (true)
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{
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chassis.SendRotateMotion(0);
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if (WheelsAligned(chassis, WheelAlignDeg)) break;
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yield return true;
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}
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// 阶段二:旋转到目标世界朝向,到位即停。
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var target = CommonMath.RoundTh(TargetWorldDeg);
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while (true)
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{
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var cur = CommonMath.RoundTh((float)DetourInterface.getCartLocation().th);
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var diff = CommonMath.ThDiff(target, cur); // 逆时针为正
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if (Math.Abs(diff) <= ArriveDeg) break;
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chassis.SendRotateMotion(Math.Sign(diff) * RotSpeed);
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yield return true;
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}
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chassis.PredefinedDriveStop();
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}
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private static bool WheelsAligned(MultiWheelChassis chassis, float tolDeg)
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{
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#pragma warning disable CS0612, CS0618
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var wheels = chassis.GetSteerWheels();
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#pragma warning restore CS0612, CS0618
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foreach (var sw in wheels)
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if (Math.Abs(CommonMath.ThDiff(sw.ReadAngle(), sw.GetSendAngle())) > tolDeg)
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return false;
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return true;
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}
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}
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[MovementTest(name = "多舵轮-前进2秒")]
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public class MultiForwardMovementTest : MovementTest
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{
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private DriveTask _task;
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public override void Test()
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{
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_task = new DriveTask(new MultiForwardTest().Get());
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_task.Wait();
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}
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public override void TestStop() => _task?.Stop();
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}
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[MovementTest(name = "多舵轮-原地旋转到目标角度")]
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public class MultiRotateMovementTest : MovementTest
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{
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private DriveTask _task;
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public override void Test()
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{
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_task = new DriveTask(new MultiRotateToWorldAngle
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{
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TargetWorldDeg = PilotDefinition.Conf.InPlaceRotateTargetWorldDeg,
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RotSpeed = PilotDefinition.Conf.InPlaceRotateSpeed,
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ArriveDeg = PilotDefinition.Conf.InPlaceRotateArriveDeg,
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WheelAlignDeg = PilotDefinition.Conf.InPlaceRotateWheelAlignDeg
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}.Get());
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_task.Wait();
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}
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public override void TestStop()
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{
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_task?.Stop();
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((MultiWheelChassis)BasicPilotBase.Chassis).PredefinedDriveStop();
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}
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}
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// ===== 车队联动-原地旋转动作 =====
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// 等价于 FleetRemote 的「原地旋转」模式(已实测可用):FleetRemote 通过 Medulla 手动 IO
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// (MultiVehicleManualEnabled + Mode=2 + Vth) 驱动 PilotDefinition.TickMultiVehicle 绕车队中心旋转。
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// 手动 IO 是 [AsLowerIO](Medulla→Clumsy,每周期回写),Clumsy 侧动作直接写会被覆盖;
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// 因此本动作改用 Clumsy 内部脚本字段 MultiVehicleScript*(TickMultiVehicle 已将其作为手动等价输入),
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// 不写一行底盘指令——实际的 SendRotateMotion + PI 纠偏 + 向从车广播均由 TickMultiVehicle 完成。
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//
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// 前提:在「主车」(MultiVehicleMasterEndpoint == "/") 的 Clumsy 上运行,且从车已注册(编队就绪)。
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// 停止条件:主车 SLAM 朝向累计转过 |TargetDeltaDeg|(刚体原地旋转,整车朝向变化量 == 车队转角);
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// 无定位时退化为按 |TargetDeltaDeg| / |Omega| 估算时长;并带安全超时。
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public class FleetRotateInPlace : MovementDefinition
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{
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/// <summary>角速度大小(deg/s);实际方向由 TargetDeltaDeg 的符号决定。</summary>
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public float Omega = 15f;
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/// <summary>目标相对转角(deg,带符号,+ 为逆时针)。</summary>
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public float TargetDeltaDeg = 90f;
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/// <summary>到位角度精度(deg)。</summary>
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public float ArriveDeg = 1.5f;
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/// <summary>减速区宽度(deg):剩余角度小于此值时,角速度按剩余比例线性降到 MinOmega,抑制惯性超调。</summary>
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public float SlowDeg = 25f;
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/// <summary>减速区末段最小角速度(deg/s):避免越接近目标越慢、长尾停不下/到不了位。</summary>
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public float MinOmega = 3f;
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/// <summary>缓启动角加速度(deg/s²):起步时角速度从 0 按此斜率爬升到巡航值,抑制起步抖动/队形骤偏。仅作用于起步加速,<=0 关闭缓启动(阶跃起步)。</summary>
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public float AccelDegPerSec2 = 20f;
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/// <summary>
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/// 是否用 Detour 主车航向闭环判停(读 getCartLocation().th 累计实际转角,到 |TargetDeltaDeg| 停)。
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/// 与 MultiVehicleSyncUseDetour 解耦:转到指定角度需要角度反馈,故默认 true。
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/// false 时退化为按估算时长开环停止(实际转速≠指令时不精确)。注意 true 时若无有效全局定位,
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/// getCartLocation() 会阻塞(与单车 MultiRotateToWorldAngle 行为一致)。
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/// </summary>
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public bool UseDetourHeading = true;
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// 注:不设超时上限——旋转持续到到位(或无定位时按估算时长结束),或被 Stop()/TestStop() 主动中止。
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/// <summary>到位后保持脚本使能、角速度归零的安定时长(s),让纠偏把队形稳住再撤离。</summary>
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public float SettleSec = 0.5f;
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private void ClearScript()
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{
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var self = PilotDefinition.Self;
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self.MultiVehicleScriptVx = 0;
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self.MultiVehicleScriptVy = 0;
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self.MultiVehicleScriptVth = 0;
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self.MultiVehicleScriptEnabled = false;
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}
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public void Stop() => ClearScript();
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public override IEnumerable<bool> Get()
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{
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var self = PilotDefinition.Self;
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var conf = PilotDefinition.Conf;
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if (conf.MultiVehicleMasterEndpoint != "/")
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{
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Hedingben.ToastText("车队原地旋转需在主车(主车端点=\"/\")运行", "FleetRotate");
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yield break;
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}
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var dir = Math.Sign(TargetDeltaDeg);
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if (dir == 0) dir = 1;
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var maxOmega = Math.Abs(Omega);
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var minOmega = Math.Min(Math.Abs(MinOmega), maxOmega); // 最小不超过最大
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var slowDeg = Math.Max(1e-3f, SlowDeg); // 减速区宽度
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var accel = AccelDegPerSec2; // 缓启动角加速度,仅作用于起步,<=0 关闭
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var targetMag = Math.Abs(TargetDeltaDeg);
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var hasPos = UseDetourHeading;
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var prevTh = hasPos ? (float)DetourInterface.getCartLocation().th : 0f;
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var startTh = prevTh;
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var accumulated = 0f; // 累计带符号转角(deg)
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var start = DateTime.Now;
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var lastTime = start;
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var lastLog = DateTime.MinValue;
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var cmdMag = 0f; // 当前实际下发角速度大小(deg/s),缓启动从 0 斜坡爬升
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// 无定位按时长估算时,补上缓启动斜坡少转的等效时间(≈ maxOmega/(2·accel)),使时长更接近目标角。
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var estDuration = maxOmega > 1e-3 ? targetMag / maxOmega : 0;
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if (accel > 1e-3) estDuration += maxOmega / (2 * accel);
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DLog.Log(
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$"START target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} accel={accel:0.0} " +
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$"slowDeg={slowDeg:0.0} minOmega={minOmega:0.0} useDetourHeading={hasPos} startTh={startTh:0.00} " +
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$"estDuration={estDuration:0.00}s syncUseDetour={conf.MultiVehicleSyncUseDetour}",
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"FleetRotateDbg");
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// 使能脚本驱动的原地旋转(mode2)。TickMultiVehicle 后台循环据此执行旋转并广播给从车。
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// 起步从 0 角速度开始,由缓启动斜坡爬升,避免阶跃下发导致队形骤偏/抖动。
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self.MultiVehicleScriptVx = 0;
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self.MultiVehicleScriptVy = 0;
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self.MultiVehicleScriptMode = 2;
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self.MultiVehicleScriptVth = 0;
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self.MultiVehicleScriptEnabled = true;
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var stopReason = "stop()";
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while (true)
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{
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var now = DateTime.Now;
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var dt = (float)Math.Min(0.2, Math.Max(0, (now - lastTime).TotalSeconds));
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lastTime = now;
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var elapsed = (now - start).TotalSeconds;
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float desiredMag;
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float curTh = 0f, remaining = 0f, actualRate = 0f;
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if (hasPos)
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{
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curTh = (float)DetourInterface.getCartLocation().th;
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var step = (float)CommonMath.ThDiff(curTh, prevTh); // 本帧实际转角(逆时针为正)
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accumulated += step;
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actualRate = dt > 1e-3 ? step / dt : 0f; // 实际角速率(deg/s),用于对比指令
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prevTh = curTh;
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remaining = targetMag - Math.Abs(accumulated);
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if (remaining <= ArriveDeg) { stopReason = "arrived"; break; }
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// 减速区:剩余角度 < SlowDeg 时,目标角速度按剩余比例线性降到 MinOmega,
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// 使切断指令瞬间残余动量足够小,抑制惯性滑行造成的超调。宽度直观、便于现场调试。
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desiredMag = remaining < slowDeg
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? Math.Max(minOmega, maxOmega * (remaining / slowDeg))
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: maxOmega;
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}
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else
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{
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// 无定位:按时长估算,无法测角,目标维持巡航速度到估算时长(仅缓启动整形)。
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desiredMag = maxOmega;
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if (elapsed >= estDuration) { stopReason = "estDuration"; break; }
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}
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// 缓启动:只对“加速(目标>当前)”按角加速度限斜率,让起步平滑爬升;
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// “减速(目标<当前)”跟随上面的减速曲线立即下调,保证及时刹车不超调。
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if (accel > 1e-3 && desiredMag > cmdMag)
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cmdMag = Math.Min(desiredMag, cmdMag + accel * dt);
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else
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cmdMag = desiredMag;
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self.MultiVehicleScriptVth = dir * cmdMag;
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// 落盘诊断(节流~150ms):实际航向/累计转角/实际角速率 vs 指令角速率,定位"开环转速不足"。
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if ((now - lastLog).TotalMilliseconds >= 150)
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{
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lastLog = now;
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DLog.Log(
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hasPos
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? $"t={elapsed:0.00}s curTh={curTh:0.00} acc={accumulated:0.0} remain={remaining:0.0} " +
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$"cmdW={dir * cmdMag:0.0} actualW={actualRate:0.0} (实际/指令={(Math.Abs(cmdMag) > 1e-3 ? actualRate / (dir * cmdMag) : 0):0.00})"
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: $"t={elapsed:0.00}s/{estDuration:0.00}s (无航向反馈,开环按时长) cmdW={dir * cmdMag:0.0}",
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"FleetRotateDbg");
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}
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Hedingben.ToastText(
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hasPos
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? $"车队原地旋转 目标{TargetDeltaDeg:0.0}° 已转{accumulated:0.0}° 余{targetMag - Math.Abs(accumulated):0.0}° ω={cmdMag:0.0}"
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: $"车队原地旋转(无定位,按时长) {elapsed:0.0}/{estDuration:0.0}s ω={cmdMag:0.0}",
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"FleetRotate");
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yield return true;
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}
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// 到位:角速度先归零,保持脚本使能让 TickMultiVehicle 的 PI 把队形稳住一小段时间再撤离。
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self.MultiVehicleScriptVth = 0;
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var settleEnd = DateTime.Now.AddSeconds(Math.Max(0, SettleSec));
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while (DateTime.Now < settleEnd)
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yield return true;
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ClearScript();
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DLog.Log(
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$"DONE reason={stopReason} 累计转角={accumulated:0.0}° 目标={TargetDeltaDeg:0.0}° " +
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$"用时={(DateTime.Now - start).TotalSeconds:0.00}s useDetourHeading={hasPos}",
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"FleetRotateDbg");
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Hedingben.ToastText($"车队原地旋转完成({stopReason}) 累计{accumulated:0.0}°", "FleetRotate");
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}
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}
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[MovementTest(name = "车队联动-原地旋转")]
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public class FleetRotateInPlaceTest : MovementTest
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{
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private FleetRotateInPlace _proc;
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private DriveTask _task;
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public override void Test()
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{
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_proc = new FleetRotateInPlace
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{
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Omega = PilotDefinition.Conf.FleetRotateOmega,
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TargetDeltaDeg = PilotDefinition.Conf.FleetRotateTargetDeltaDeg,
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ArriveDeg = PilotDefinition.Conf.FleetRotateArriveDeg,
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SlowDeg = PilotDefinition.Conf.FleetRotateSlowDeg,
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MinOmega = PilotDefinition.Conf.FleetRotateMinOmega,
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AccelDegPerSec2 = PilotDefinition.Conf.FleetRotateAccel,
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SettleSec = PilotDefinition.Conf.FleetRotateSettleSec,
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UseDetourHeading = PilotDefinition.Conf.FleetRotateUseDetourHeading
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};
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_task = new DriveTask(_proc.Get());
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_task.Wait();
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}
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public override void TestStop()
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{
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_proc?.Stop();
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_task?.Stop();
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}
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}
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// ===== 车队联动-自动蟹行动作 =====
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// 以当前车队中心为起点,构造与车队朝向夹角 x、长度 y 的直线路径;执行侧复用
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// TickMultiVehicle 的脚本手动等价输入(mode=1),也就是 FleetRemote 手动蟹行同一条下发链路。
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//
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// 手动蟹行已验证丝滑,自动动作只额外做两件事:
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// 1) 读取主车 Detour 反推车队中心,计算沿直线的进度和横向偏差;
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// 2) 用小幅、带斜率限制的方向修正写 MultiVehicleScriptVx/Vy,避免几何控制器 bias/dTh 阶跃造成抖动。
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//
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// 与 FleetRemote 手动蟹行(mode==1)对照:TickMultiVehicle 仍负责合成 frontTh==rearTh 的蟹行舵角并广播给从车。
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//
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// 前提:在主车(MultiVehicleMasterEndpoint=="/")运行,且主车有 Detour 定位。
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public class FleetCrabWalk : MovementDefinition
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{
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/// <summary>与当前车队朝向的夹角(deg,逆时针为正)。</summary>
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public float CrabAngleDeg = 45f;
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/// <summary>路径长度(mm)。</summary>
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public float CrabLengthMm = 2000f;
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/// <summary>行驶速度(m/s)。</summary>
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public float CrabSpeed = 0.2f;
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/// <summary>兼容旧配置;当前脚本手动等价实现不再直接使用几何控制器 gcp 上限。</summary>
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public float GcpThetaThreshold = 95f;
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/// <summary>横向误差转向增益,沿用 Stanley 形式:atan(gain * lateral / speed)。</summary>
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public float CorrectionGain = 1f;
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/// <summary>自动纠偏最大改向角(deg)。越小越接近手动蟹行,越大收敛越快。</summary>
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public float CorrectionAngleThreshold = 8f;
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/// <summary>脚本 Vx/Vy 命令斜率限制(m/s^2),避免纠偏量变化造成舵角阶跃。</summary>
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public float CommandAccel = 0.4f;
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private bool _stopping;
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private void Cleanup()
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{
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var self = PilotDefinition.Self;
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self.MultiVehicleScriptVx = 0;
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self.MultiVehicleScriptVy = 0;
|
||
self.MultiVehicleScriptVth = 0;
|
||
self.MultiVehicleScriptMode = 0;
|
||
self.MultiVehicleScriptEnabled = false;
|
||
self.MultiVehicleAutoVx = 0;
|
||
self.MultiVehicleAutoFrontTh = 0;
|
||
self.MultiVehicleAutoRearTh = 0;
|
||
self.MultiVehicleAutoHasIdeal = false;
|
||
self.MultiVehicleAutoEnabled = false;
|
||
}
|
||
|
||
public void Stop()
|
||
{
|
||
_stopping = true;
|
||
Cleanup();
|
||
}
|
||
|
||
private static float Slew(float current, float target, float maxStep)
|
||
{
|
||
var diff = target - current;
|
||
if (Math.Abs(diff) <= maxStep) return target;
|
||
return current + Math.Sign(diff) * maxStep;
|
||
}
|
||
|
||
public override IEnumerable<bool> Get()
|
||
{
|
||
var self = PilotDefinition.Self;
|
||
var conf = PilotDefinition.Conf;
|
||
_stopping = false;
|
||
|
||
DLog.Log(
|
||
$"ENTER master?={conf.MultiVehicleMasterEndpoint == "/"} endpoint={conf.MultiVehicleMasterEndpoint} " +
|
||
$"fleetNum={conf.MultiVehicleFleetNum} useDetect={conf.MultiVehicleUseDetect} " +
|
||
$"syncUseDetour={conf.MultiVehicleSyncUseDetour} useIdealCenter={conf.MultiVehicleAutoUseIdealCenter} " +
|
||
$"manualLike=true corrGain={CorrectionGain:0.00} corrMax={CorrectionAngleThreshold:0.0} accel={CommandAccel:0.00}",
|
||
"FleetCrabDbg");
|
||
|
||
if (conf.MultiVehicleMasterEndpoint != "/")
|
||
{
|
||
DLog.Log($"ABORT: 非主车 (endpoint={conf.MultiVehicleMasterEndpoint})", "FleetCrabDbg");
|
||
Hedingben.ToastText("车队蟹行需在主车(主车端点=\"/\")运行", "FleetCrab");
|
||
yield break;
|
||
}
|
||
|
||
// 注意:getCartLocation() 在无有效 Detour 定位时会阻塞——若卡在这里且后面看不到 CENTER 日志,即定位未就绪。
|
||
DLog.Log("主车校验通过,开始读取车队中心 (getCartLocation 无定位会阻塞)…", "FleetCrabDbg");
|
||
if (!self.TryGetFleetCenterFromSlam(out var x0, out var y0, out var theta))
|
||
{
|
||
DLog.Log("ABORT: TryGetFleetCenterFromSlam 返回 false (无定位)", "FleetCrabDbg");
|
||
Hedingben.ToastText("车队蟹行需要主车 Detour 定位", "FleetCrab");
|
||
yield break;
|
||
}
|
||
DLog.Log($"CENTER 车队中心=({x0:0},{y0:0},{theta:0.0})", "FleetCrabDbg");
|
||
|
||
var phi = CommonMath.RoundTh(theta + CrabAngleDeg);
|
||
var dst = CommonMath.Transform2D(new Vector2(x0, y0), phi, new Vector2(CrabLengthMm, 0));
|
||
var phiRad = phi / 180.0 * Math.PI;
|
||
var pathDir = new Vector2((float)Math.Cos(phiRad), (float)Math.Sin(phiRad));
|
||
var pathLeft = new Vector2(-pathDir.Y, pathDir.X);
|
||
|
||
DLog.Log(
|
||
$"START center=({x0:0},{y0:0},{theta:0.0}) crabAngle={CrabAngleDeg:0.0} phi={phi:0.0} " +
|
||
$"len={CrabLengthMm:0} dst=({dst.X:0},{dst.Y:0}) speed={CrabSpeed:0.000}",
|
||
"FleetCrabDbg");
|
||
|
||
// 手动蟹行已验证丝滑:这里复用 TickMultiVehicle 的脚本手动等价输入(mode=1),
|
||
// 只在本动作内根据车队中心相对直线的横向误差缓慢调整 Vx/Vy 方向。
|
||
self.MultiVehicleScriptEnabled = true;
|
||
self.MultiVehicleScriptMode = 1;
|
||
self.MultiVehicleScriptVx = 0;
|
||
self.MultiVehicleScriptVy = 0;
|
||
self.MultiVehicleScriptVth = 0;
|
||
self.PrimeMasterAutoFromSlam();
|
||
DLog.Log("WARMUP 已启用脚本蟹行(mode=1),等待编队成员就位…", "FleetCrabDbg");
|
||
|
||
var warmEnd = DateTime.Now.AddSeconds(2.0);
|
||
var warmIter = 0;
|
||
var warmReady = false;
|
||
while (!_stopping && DateTime.Now < warmEnd)
|
||
{
|
||
warmIter++;
|
||
self.MultiVehicleScriptEnabled = true;
|
||
self.MultiVehicleScriptMode = 1;
|
||
self.PrimeMasterAutoFromSlam();
|
||
var snap = self.GetFleetCenterSnapshot();
|
||
int cnt;
|
||
lock (self.FleetLock) cnt = self.MultiVehicleFleet.Count;
|
||
if (warmIter % 5 == 0)
|
||
DLog.Log(
|
||
$"WARMUP#{warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) tick={snap.Tick} " +
|
||
$"scriptEn={self.MultiVehicleScriptEnabled} cnt={cnt}/{conf.MultiVehicleFleetNum}",
|
||
"FleetCrabDbg");
|
||
if (cnt >= conf.MultiVehicleFleetNum)
|
||
{
|
||
warmReady = true;
|
||
DLog.Log(
|
||
$"WARMUP done iter={warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) cnt={cnt}",
|
||
"FleetCrabDbg");
|
||
break;
|
||
}
|
||
yield return true;
|
||
}
|
||
if (!warmReady)
|
||
DLog.Log("WARMUP 超时:编队仍未就位,继续进入脚本蟹行(若不动请查看 FleetDiagClumsy ready/cnt)",
|
||
"FleetCrabDbg");
|
||
|
||
Hedingben.ToastText($"车队蟹行 夹角{CrabAngleDeg:0.0}° 长度{CrabLengthMm:0}mm", "FleetCrab");
|
||
|
||
var iter = 0;
|
||
var cmdVx = 0f;
|
||
var cmdVy = 0f;
|
||
var lastTime = DateTime.Now;
|
||
var lastLog = DateTime.MinValue;
|
||
var finishDistance = Math.Max(20f, conf.FinishDistance);
|
||
var stopReason = "done";
|
||
|
||
while (!_stopping)
|
||
{
|
||
iter++;
|
||
var now = DateTime.Now;
|
||
var dt = (float)Math.Min(0.2, Math.Max(0.001, (now - lastTime).TotalSeconds));
|
||
lastTime = now;
|
||
|
||
self.TryGetFleetCenterFromSlam(out var cx, out var cy, out var cth);
|
||
var delta = new Vector2(cx - x0, cy - y0);
|
||
var along = Vector2.Dot(delta, pathDir);
|
||
var lateral = Vector2.Dot(delta, pathLeft);
|
||
var remain = CrabLengthMm - along;
|
||
if (remain <= finishDistance)
|
||
break;
|
||
|
||
var speed = Math.Abs(CrabSpeed);
|
||
if (remain < conf.SlowDistance && conf.SlowDistance > 1)
|
||
{
|
||
var ratio = (float)Math.Pow(Math.Max(0, remain) / conf.SlowDistance, conf.SlowingPow);
|
||
speed = ratio * (speed - Math.Abs(conf.FinishSpeed)) + Math.Abs(conf.FinishSpeed);
|
||
}
|
||
|
||
var correction = (float)(-Math.Atan(CorrectionGain * lateral / 1000f / Math.Max(speed, 0.3f)) / Math.PI * 180.0);
|
||
correction = Math.Sign(correction) * Math.Min(Math.Abs(correction), Math.Abs(CorrectionAngleThreshold));
|
||
var desiredWorldAngle = CommonMath.RoundTh(phi + correction);
|
||
var localAngle = (float)CommonMath.ThDiff(desiredWorldAngle, cth);
|
||
var localRad = localAngle / 180.0 * Math.PI;
|
||
var targetVx = speed * (float)Math.Cos(localRad);
|
||
var targetVy = speed * (float)Math.Sin(localRad);
|
||
var maxStep = Math.Max(0.05f, CommandAccel) * dt;
|
||
cmdVx = Slew(cmdVx, targetVx, maxStep);
|
||
cmdVy = Slew(cmdVy, targetVy, maxStep);
|
||
|
||
self.MultiVehicleScriptEnabled = true;
|
||
self.MultiVehicleScriptMode = 1;
|
||
self.MultiVehicleScriptVx = cmdVx;
|
||
self.MultiVehicleScriptVy = cmdVy;
|
||
self.MultiVehicleScriptVth = 0;
|
||
|
||
if ((DateTime.Now - lastLog).TotalMilliseconds >= 300)
|
||
{
|
||
lastLog = DateTime.Now;
|
||
var snap = self.GetFleetCenterSnapshot();
|
||
int fleetCnt;
|
||
lock (self.FleetLock) fleetCnt = self.MultiVehicleFleet.Count;
|
||
DLog.Log(
|
||
$"ITER#{iter} center=({cx:0},{cy:0},{cth:0.0}) snap=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) " +
|
||
$"along={along:0} lateral={lateral:0} remain={remain:0} corr={correction:0.0} " +
|
||
$"localAngle={localAngle:0.0} cmd=({cmdVx:0.000},{cmdVy:0.000}) cnt={fleetCnt}/{conf.MultiVehicleFleetNum}",
|
||
"FleetCrabDbg");
|
||
}
|
||
yield return true;
|
||
}
|
||
|
||
if (_stopping)
|
||
stopReason = "stop";
|
||
|
||
self.MultiVehicleScriptVx = 0;
|
||
self.MultiVehicleScriptVy = 0;
|
||
self.MultiVehicleScriptVth = 0;
|
||
var settleEnd = DateTime.Now.AddMilliseconds(Math.Max(100, conf.MultiVehicleSyncInterval * 3));
|
||
while (!_stopping && DateTime.Now < settleEnd)
|
||
{
|
||
self.MultiVehicleScriptEnabled = true;
|
||
self.MultiVehicleScriptMode = 1;
|
||
yield return true;
|
||
}
|
||
|
||
Cleanup();
|
||
Hedingben.ToastText("车队蟹行完成", "FleetCrab");
|
||
DLog.Log($"DONE iter={iter} reason={stopReason}", "FleetCrabDbg");
|
||
}
|
||
}
|
||
|
||
[MovementTest(name = "车队联动-自动蟹行")]
|
||
public class FleetCrabWalkTest : MovementTest
|
||
{
|
||
private FleetCrabWalk _proc;
|
||
private DriveTask _task;
|
||
|
||
public override void Test()
|
||
{
|
||
_proc = new FleetCrabWalk
|
||
{
|
||
CrabAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg,
|
||
CrabLengthMm = PilotDefinition.Conf.FleetCrabLengthMm,
|
||
CrabSpeed = PilotDefinition.Conf.FleetCrabSpeed,
|
||
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold,
|
||
CorrectionGain = PilotDefinition.Conf.FleetCrabCorrectionGain,
|
||
CorrectionAngleThreshold = PilotDefinition.Conf.FleetCrabCorrectionAngleDeg,
|
||
CommandAccel = PilotDefinition.Conf.FleetCrabCommandAccel
|
||
};
|
||
_task = new DriveTask(_proc.Get());
|
||
_task.Wait();
|
||
}
|
||
|
||
public override void TestStop()
|
||
{
|
||
_proc?.Stop();
|
||
_task?.Stop();
|
||
}
|
||
}
|
||
|
||
// ===== 调用 Playground WebAPI 瞬移小车(前移 / 左移 / 旋转)=====
|
||
// 平移/旋转量在 Fields 面板配置:WebApiTranslateMm(默认100mm)、WebApiRotateDeg(默认5度)。
|
||
|
||
[MovementTest(name = "多舵轮-WebAPI前移")]
|
||
public class WebApiForwardMoveTest : MovementTest
|
||
{
|
||
public override void Test()
|
||
{
|
||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
||
var name = PilotDefinition.Conf.PlaygroundRobotName;
|
||
var d = PilotDefinition.Conf.WebApiTranslateMm;
|
||
|
||
var pose = PlaygroundWebApi.GetPose(url, name);
|
||
// 车体系前向 (d, 0) 变换到世界系:车头方向即朝向 yaw
|
||
var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(d, 0));
|
||
PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg);
|
||
Hedingben.ToastText($"前移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiForward");
|
||
}
|
||
|
||
public override void TestStop()
|
||
{
|
||
}
|
||
}
|
||
|
||
[MovementTest(name = "多舵轮-WebAPI左移")]
|
||
public class WebApiLeftMoveTest : MovementTest
|
||
{
|
||
public override void Test()
|
||
{
|
||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
||
var name = PilotDefinition.Conf.PlaygroundRobotName;
|
||
var d = PilotDefinition.Conf.WebApiTranslateMm;
|
||
|
||
var pose = PlaygroundWebApi.GetPose(url, name);
|
||
// 车体系左向 (0, d) 变换到世界系(车体 +Y 即左侧)
|
||
var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(0, d));
|
||
PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg);
|
||
Hedingben.ToastText($"左移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiLeft");
|
||
}
|
||
|
||
public override void TestStop()
|
||
{
|
||
}
|
||
}
|
||
|
||
[MovementTest(name = "多舵轮-WebAPI旋转")]
|
||
public class WebApiRotateTest : MovementTest
|
||
{
|
||
public override void Test()
|
||
{
|
||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
||
var name = PilotDefinition.Conf.PlaygroundRobotName;
|
||
var deg = PilotDefinition.Conf.WebApiRotateDeg;
|
||
|
||
var pose = PlaygroundWebApi.GetPose(url, name);
|
||
var ny = pose.YawDeg + deg; // 逆时针为正
|
||
PlaygroundWebApi.Move(url, name, pose.X, pose.Y, ny);
|
||
Hedingben.ToastText($"旋转 {deg:f1}° -> {ny:f1}°", "WebApiRotate");
|
||
}
|
||
|
||
public override void TestStop()
|
||
{
|
||
}
|
||
}
|
||
|
||
[MovementTest(name = "多舵轮-WebAPI恢复运动")]
|
||
public class WebApiMotionResumeTest : MovementTest
|
||
{
|
||
public override void Test()
|
||
{
|
||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
||
PlaygroundWebApi.ResumeMotion(url);
|
||
Hedingben.ToastText("已恢复车辆运动", "WebApiMotion");
|
||
}
|
||
|
||
public override void TestStop()
|
||
{
|
||
}
|
||
}
|
||
|
||
[MovementTest(name = "多舵轮-WebAPI暂停运动")]
|
||
public class WebApiMotionPauseTest : MovementTest
|
||
{
|
||
public override void Test()
|
||
{
|
||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
||
PlaygroundWebApi.PauseMotion(url); // 默认 zero 模式:反馈归零
|
||
Hedingben.ToastText("已暂停车辆运动 (zero)", "WebApiMotion");
|
||
}
|
||
|
||
public override void TestStop()
|
||
{
|
||
}
|
||
}
|