Files
Tutorial/MultiWheel/MultiWheelC/MovementTests.cs
T

903 lines
38 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.Collections.Generic;
using System.Numerics;
using ClumsyCore;
using ClumsyCore.Interfaces;
using ClumsyCore.Pilot;
using FundamentalLib;
using CommonUsage.Chassis;
using CommonUsage.Mathematics;
using MDCSToolBox.Clumsy.MotionControllers;
using MDCSToolBox.Clumsy.Movements;
using MDCSToolBox.Clumsy.Pilot;
using MDCSToolBox.Clumsy.Tracks;
namespace MultiWheelC;
public class MultiForwardTest : MovementDefinition
{
public float Speed = 0.2f;
public float DurationSeconds = 2f;
public override IEnumerable<bool> Get()
{
var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
chassis.SetOriginBias(0, 0, 0);
var end = DateTime.Now.AddSeconds(DurationSeconds);
while (DateTime.Now < end)
{
chassis.SendMotion(Speed, 0, 0);
yield return true;
}
chassis.SendMotion(0, 0, 0);
}
}
// 原地旋转到指定世界坐标系朝向:先把舵轮打到旋转所需角度,对齐后再旋转,按目标角度停止(非固定时长)。
public class MultiRotateToWorldAngle : MovementDefinition
{
/// <summary>目标朝向(世界坐标系,单位 deg)。</summary>
public float TargetWorldDeg;
/// <summary>旋转角速度(deg/s,逆时针为正)。</summary>
public float RotSpeed = 30f;
/// <summary>到位角度精度(deg)。</summary>
public float ArriveDeg = 1f;
/// <summary>起转前舵轮对齐精度(deg)。</summary>
public float WheelAlignDeg = 2f;
public override IEnumerable<bool> Get()
{
var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
chassis.SetOriginBias(0, 0, 0);
// 阶段一:仅把舵轮打到原地旋转所需角度(下发 0 速度,只对齐不旋转)。
while (true)
{
chassis.SendRotateMotion(0);
if (WheelsAligned(chassis, WheelAlignDeg)) break;
yield return true;
}
// 阶段二:旋转到目标世界朝向,到位即停。
var target = CommonMath.RoundTh(TargetWorldDeg);
while (true)
{
var cur = CommonMath.RoundTh((float)DetourInterface.getCartLocation().th);
var diff = CommonMath.ThDiff(target, cur); // 逆时针为正
if (Math.Abs(diff) <= ArriveDeg) break;
chassis.SendRotateMotion(Math.Sign(diff) * RotSpeed);
yield return true;
}
chassis.PredefinedDriveStop();
}
private static bool WheelsAligned(MultiWheelChassis chassis, float tolDeg)
{
#pragma warning disable CS0612, CS0618
var wheels = chassis.GetSteerWheels();
#pragma warning restore CS0612, CS0618
foreach (var sw in wheels)
if (Math.Abs(CommonMath.ThDiff(sw.ReadAngle(), sw.GetSendAngle())) > tolDeg)
return false;
return true;
}
}
[MovementTest(name = "多舵轮-前进2秒")]
public class MultiForwardMovementTest : MovementTest
{
private DriveTask _task;
public override void Test()
{
_task = new DriveTask(new MultiForwardTest().Get());
_task.Wait();
}
public override void TestStop() => _task?.Stop();
}
[MovementTest(name = "多舵轮-原地旋转到目标角度")]
public class MultiRotateMovementTest : MovementTest
{
private DriveTask _task;
public override void Test()
{
_task = new DriveTask(new MultiRotateToWorldAngle
{
TargetWorldDeg = PilotDefinition.Conf.InPlaceRotateTargetWorldDeg,
RotSpeed = PilotDefinition.Conf.InPlaceRotateSpeed,
ArriveDeg = PilotDefinition.Conf.InPlaceRotateArriveDeg,
WheelAlignDeg = PilotDefinition.Conf.InPlaceRotateWheelAlignDeg
}.Get());
_task.Wait();
}
public override void TestStop()
{
_task?.Stop();
((MultiWheelChassis)BasicPilotBase.Chassis).PredefinedDriveStop();
}
}
// ===== 车队联动-原地旋转动作 =====
// 等价于 FleetRemote 的「原地旋转」模式(已实测可用):FleetRemote 通过 Medulla 手动 IO
// (MultiVehicleManualEnabled + Mode=2 + Vth) 驱动 PilotDefinition.TickMultiVehicle 绕车队中心旋转。
// 手动 IO 是 [AsLowerIO]Medulla→Clumsy,每周期回写),Clumsy 侧动作直接写会被覆盖;
// 因此本动作改用 Clumsy 内部脚本字段 MultiVehicleScript*TickMultiVehicle 已将其作为手动等价输入),
// 不写一行底盘指令——实际的 SendRotateMotion + PI 纠偏 + 向从车广播均由 TickMultiVehicle 完成。
//
// 前提:在「主车」(MultiVehicleMasterEndpoint == "/") 的 Clumsy 上运行,且从车已注册(编队就绪)。
// 停止条件:主车 SLAM 朝向累计转过 |TargetDeltaDeg|(刚体原地旋转,整车朝向变化量 == 车队转角);
// 无定位时退化为按 |TargetDeltaDeg| / |Omega| 估算时长;并带安全超时。
public class FleetRotateInPlace : MovementDefinition
{
/// <summary>角速度大小(deg/s);实际方向由 TargetDeltaDeg 的符号决定。</summary>
public float Omega = 15f;
/// <summary>目标相对转角(deg,带符号,+ 为逆时针)。</summary>
public float TargetDeltaDeg = 90f;
/// <summary>到位角度精度(deg)。</summary>
public float ArriveDeg = 1.5f;
/// <summary>减速区宽度(deg):剩余角度小于此值时,角速度按剩余比例线性降到 MinOmega,抑制惯性超调。</summary>
public float SlowDeg = 25f;
/// <summary>减速区末段最小角速度(deg/s):避免越接近目标越慢、长尾停不下/到不了位。</summary>
public float MinOmega = 3f;
/// <summary>缓启动角加速度(deg/s²):起步时角速度从 0 按此斜率爬升到巡航值,抑制起步抖动/队形骤偏。仅作用于起步加速,&lt;=0 关闭缓启动(阶跃起步)。</summary>
public float AccelDegPerSec2 = 20f;
/// <summary>
/// 是否用 Detour 主车航向闭环判停(读 getCartLocation().th 累计实际转角,到 |TargetDeltaDeg| 停)。
/// 与 MultiVehicleSyncUseDetour 解耦:转到指定角度需要角度反馈,故默认 true。
/// false 时退化为按估算时长开环停止(实际转速≠指令时不精确)。注意 true 时若无有效全局定位,
/// getCartLocation() 会阻塞(与单车 MultiRotateToWorldAngle 行为一致)。
/// </summary>
public bool UseDetourHeading = true;
// 注:不设超时上限——旋转持续到到位(或无定位时按估算时长结束),或被 Stop()/TestStop() 主动中止。
/// <summary>到位后保持脚本使能、角速度归零的安定时长(s),让纠偏把队形稳住再撤离。</summary>
public float SettleSec = 0.5f;
private void ClearScript()
{
var self = PilotDefinition.Self;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptEnabled = false;
}
public void Stop() => ClearScript();
public override IEnumerable<bool> Get()
{
var self = PilotDefinition.Self;
var conf = PilotDefinition.Conf;
if (conf.MultiVehicleMasterEndpoint != "/")
{
Hedingben.ToastText("车队原地旋转需在主车(主车端点=\"/\")运行", "FleetRotate");
yield break;
}
var dir = Math.Sign(TargetDeltaDeg);
if (dir == 0) dir = 1;
var maxOmega = Math.Abs(Omega);
var minOmega = Math.Min(Math.Abs(MinOmega), maxOmega); // 最小不超过最大
var slowDeg = Math.Max(1e-3f, SlowDeg); // 减速区宽度
var accel = AccelDegPerSec2; // 缓启动角加速度,仅作用于起步,<=0 关闭
var targetMag = Math.Abs(TargetDeltaDeg);
var hasPos = UseDetourHeading;
var prevTh = hasPos ? (float)DetourInterface.getCartLocation().th : 0f;
var startTh = prevTh;
var accumulated = 0f; // 累计带符号转角(deg)
var start = DateTime.Now;
var lastTime = start;
var lastLog = DateTime.MinValue;
var lastCenterLog = DateTime.MinValue;
var cmdMag = 0f; // 当前实际下发角速度大小(deg/s),缓启动从 0 斜坡爬升
var centerTracking = false;
float centerStartX = 0, centerStartY = 0, centerStartTh = 0;
float centerLastX = 0, centerLastY = 0, centerLastTh = 0, centerMaxDrift = 0;
// 无定位按时长估算时,补上缓启动斜坡少转的等效时间(≈ maxOmega/(2·accel)),使时长更接近目标角。
var estDuration = maxOmega > 1e-3 ? targetMag / maxOmega : 0;
if (accel > 1e-3) estDuration += maxOmega / (2 * accel);
DLog.Log(
$"REQUEST target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} accel={accel:0.0} " +
$"slowDeg={slowDeg:0.0} minOmega={minOmega:0.0} useDetourHeading={hasPos} startTh={startTh:0.00} " +
$"estDuration={estDuration:0.00}s syncUseDetour={conf.MultiVehicleSyncUseDetour}",
"FleetRotateDbg");
// 使能脚本驱动的原地旋转(mode2)。TickMultiVehicle 后台循环据此执行旋转并广播给从车。
// 起步从 0 角速度开始,由缓启动斜坡爬升,避免阶跃下发导致队形骤偏/抖动。
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptMode = 2;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptEnabled = true;
self.MultiVehicleRotateWheelsReady = false;
self.MultiVehicleRotateFleetReady = false;
DLog.Log("WAIT_ALIGN fleet rotate wheels", "FleetRotateDbg");
while (!self.MultiVehicleRotateFleetReady)
{
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptMode = 2;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptEnabled = true;
Hedingben.ToastText("车队原地旋转舵轮预对齐中", "FleetRotate");
yield return true;
}
float centerStartCarX = 0, centerStartCarY = 0, centerStartCarTh = 0;
if (hasPos)
{
var startPos = DetourInterface.getCartLocation();
centerStartCarX = (float)startPos.x;
centerStartCarY = (float)startPos.y;
centerStartCarTh = (float)startPos.th;
prevTh = centerStartCarTh;
startTh = prevTh;
if (self.TryGetFleetCenterFromPose(centerStartCarX, centerStartCarY, centerStartCarTh,
out centerStartX, out centerStartY, out centerStartTh))
{
centerLastX = centerStartX;
centerLastY = centerStartY;
centerLastTh = centerStartTh;
centerMaxDrift = 0;
centerTracking = true;
}
}
accumulated = 0f;
start = DateTime.Now;
lastTime = start;
lastLog = DateTime.MinValue;
lastCenterLog = DateTime.MinValue;
cmdMag = 0f;
DLog.Log(
$"START target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} startTh={startTh:0.00} " +
$"fleetAligned={self.MultiVehicleRotateFleetReady}",
"FleetRotateDbg");
if (centerTracking)
{
DLog.Log(
$"START center=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
$"car=({centerStartCarX:0.0},{centerStartCarY:0.0},{centerStartCarTh:0.00}) " +
$"target={TargetDeltaDeg:0.0} omega={maxOmega:0.0}",
"FleetRotateCenterDbg");
}
var stopReason = "stop()";
while (true)
{
var now = DateTime.Now;
var dt = (float)Math.Min(0.2, Math.Max(0, (now - lastTime).TotalSeconds));
lastTime = now;
var elapsed = (now - start).TotalSeconds;
float desiredMag;
float curTh = 0f, remaining = 0f, actualRate = 0f;
if (hasPos)
{
var carPos = DetourInterface.getCartLocation();
curTh = (float)carPos.th;
var step = (float)CommonMath.ThDiff(curTh, prevTh); // 本帧实际转角(逆时针为正)
accumulated += step;
actualRate = dt > 1e-3 ? step / dt : 0f; // 实际角速率(deg/s),用于对比指令
prevTh = curTh;
remaining = targetMag - Math.Abs(accumulated);
if (remaining <= ArriveDeg) { stopReason = "arrived"; break; }
// 减速区:剩余角度 < SlowDeg 时,目标角速度按剩余比例线性降到 MinOmega,
// 使切断指令瞬间残余动量足够小,抑制惯性滑行造成的超调。宽度直观、便于现场调试。
desiredMag = remaining < slowDeg
? Math.Max(minOmega, maxOmega * (remaining / slowDeg))
: maxOmega;
if (centerTracking &&
self.TryGetFleetCenterFromPose((float)carPos.x, (float)carPos.y, (float)carPos.th,
out centerLastX, out centerLastY, out centerLastTh))
{
var centerDx = centerLastX - centerStartX;
var centerDy = centerLastY - centerStartY;
var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy);
centerMaxDrift = Math.Max(centerMaxDrift, centerDrift);
var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh);
if ((now - lastCenterLog).TotalMilliseconds >= 250)
{
lastCenterLog = now;
DLog.Log(
$"ACTION t={elapsed:0.00}s center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " +
$"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
$"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " +
$"cmdW={dir * cmdMag:0.000} actualW={actualRate:0.000} acc={accumulated:0.0} remain={remaining:0.0} " +
$"wheelReady={self.MultiVehicleRotateWheelsReady} fleetReady={self.MultiVehicleRotateFleetReady}",
"FleetRotateCenterDbg");
}
}
}
else
{
// 无定位:按时长估算,无法测角,目标维持巡航速度到估算时长(仅缓启动整形)。
desiredMag = maxOmega;
if (elapsed >= estDuration) { stopReason = "estDuration"; break; }
}
// 缓启动:只对“加速(目标>当前)”按角加速度限斜率,让起步平滑爬升;
// “减速(目标<当前)”跟随上面的减速曲线立即下调,保证及时刹车不超调。
if (accel > 1e-3 && desiredMag > cmdMag)
cmdMag = Math.Min(desiredMag, cmdMag + accel * dt);
else
cmdMag = desiredMag;
self.MultiVehicleScriptVth = dir * cmdMag;
// 落盘诊断(节流~150ms):实际航向/累计转角/实际角速率 vs 指令角速率,定位"开环转速不足"。
if ((now - lastLog).TotalMilliseconds >= 150)
{
lastLog = now;
DLog.Log(
hasPos
? $"t={elapsed:0.00}s curTh={curTh:0.00} acc={accumulated:0.0} remain={remaining:0.0} " +
$"cmdW={dir * cmdMag:0.0} actualW={actualRate:0.0} (实际/指令={(Math.Abs(cmdMag) > 1e-3 ? actualRate / (dir * cmdMag) : 0):0.00})"
: $"t={elapsed:0.00}s/{estDuration:0.00}s (无航向反馈,开环按时长) cmdW={dir * cmdMag:0.0}",
"FleetRotateDbg");
}
Hedingben.ToastText(
hasPos
? $"车队原地旋转 目标{TargetDeltaDeg:0.0}° 已转{accumulated:0.0}° 余{targetMag - Math.Abs(accumulated):0.0}° ω={cmdMag:0.0}"
: $"车队原地旋转(无定位,按时长) {elapsed:0.0}/{estDuration:0.0}s ω={cmdMag:0.0}",
"FleetRotate");
yield return true;
}
// 到位:角速度先归零,保持脚本使能让 TickMultiVehicle 的 PI 把队形稳住一小段时间再撤离。
self.MultiVehicleScriptVth = 0;
var settleEnd = DateTime.Now.AddSeconds(Math.Max(0, SettleSec));
while (DateTime.Now < settleEnd)
yield return true;
ClearScript();
DLog.Log(
$"DONE reason={stopReason} 累计转角={accumulated:0.0}° 目标={TargetDeltaDeg:0.0}° " +
$"用时={(DateTime.Now - start).TotalSeconds:0.00}s useDetourHeading={hasPos}",
"FleetRotateDbg");
if (centerTracking)
{
var centerDx = centerLastX - centerStartX;
var centerDy = centerLastY - centerStartY;
var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy);
var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh);
DLog.Log(
$"DONE reason={stopReason} center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " +
$"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
$"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " +
$"acc={accumulated:0.0} target={TargetDeltaDeg:0.0}",
"FleetRotateCenterDbg");
}
Hedingben.ToastText($"车队原地旋转完成({stopReason}) 累计{accumulated:0.0}°", "FleetRotate");
}
}
[MovementTest(name = "车队联动-原地旋转")]
public class FleetRotateInPlaceTest : MovementTest
{
private FleetRotateInPlace _proc;
private DriveTask _task;
public override void Test()
{
_proc = new FleetRotateInPlace
{
Omega = PilotDefinition.Conf.FleetRotateOmega,
TargetDeltaDeg = PilotDefinition.Conf.FleetRotateTargetDeltaDeg,
ArriveDeg = PilotDefinition.Conf.FleetRotateArriveDeg,
SlowDeg = PilotDefinition.Conf.FleetRotateSlowDeg,
MinOmega = PilotDefinition.Conf.FleetRotateMinOmega,
AccelDegPerSec2 = PilotDefinition.Conf.FleetRotateAccel,
SettleSec = PilotDefinition.Conf.FleetRotateSettleSec,
UseDetourHeading = PilotDefinition.Conf.FleetRotateUseDetourHeading
};
_task = new DriveTask(_proc.Get());
_task.Wait();
}
public override void TestStop()
{
_proc?.Stop();
_task?.Stop();
}
}
// ===== 车队联动-自动蟹行动作 =====
// 以当前车队中心为起点,构造指定方向和长度的直线路径;
// 执行侧直接写 MultiVehicleAuto...,由 TickMultiVehicle 自动分支统一下发。
//
// 控制思路参考 MDCSToolbox 几何控制器,但实现收在 MultiWheelC 内:
// 1) 读取主车 Detour 反推车队中心,计算沿直线的进度、横向偏差和车身目标朝向偏差;
// 2) 根据横向偏差给前后 GCP 同向修正,根据车身目标朝向偏差给前后 GCP 反向修正;
// 3) 根据终点距离减速,并发布 ideal fleet center 给从车做前馈。
//
// 前提:在主车(MultiVehicleMasterEndpoint=="/")运行,且主车有 Detour 定位。
public class FleetCrabWalk : MovementDefinition
{
/// <summary>路径方向相对启动时车队朝向的夹角(deg,逆时针为正)。</summary>
public float CrabAngleDeg = 45f;
/// <summary>路径方向相对车身目标朝向的夹角(deg,逆时针为正)。MovementTest 会设为 CrabAngleDeg,以保持启动时车身朝向。</summary>
public float BodyToPathAngleDeg = 45f;
/// <summary>路径长度(mm)。</summary>
public float CrabLengthMm = 2000f;
/// <summary>使用调度给定的绝对起终点路径,而不是用当前车队中心和 CrabAngleDeg 生成路径。</summary>
public bool UseAbsolutePath = false;
public float PathStartX;
public float PathStartY;
public float PathEndX;
public float PathEndY;
/// <summary>行驶速度(m/s)。</summary>
public float CrabSpeed = 0.2f;
/// <summary>速度命令加速度限制(m/s^2),小于等于 0 表示不限制。</summary>
public float FleetCrabAccel = 0.2f;
/// <summary>末端开始减速距离(mm)。</summary>
public float FleetCrabSlowDistance = 2000f;
/// <summary>完成距离(mm),低于该剩余距离结束动作。</summary>
public float FleetCrabFinishDistance = 20f;
/// <summary>末端最低速度(m/s)。</summary>
public float FleetCrabFinishSpeed = 0.02f;
/// <summary>末端减速曲线指数。</summary>
public float FleetCrabSlowingPow = 0.8f;
/// <summary>前后 GCP 舵角修正上限(deg)。</summary>
public float GcpThetaThreshold = 95f;
private bool _stopping;
private void Cleanup()
{
var self = PilotDefinition.Self;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = 0;
self.MultiVehicleAutoRearTh = 0;
self.MultiVehicleAutoHasIdeal = false;
self.MultiVehicleAutoEnabled = false;
}
public void Stop()
{
_stopping = true;
Cleanup();
}
private static float Clamp(float value, float min, float max)
{
if (value < min) return min;
if (value > max) return max;
return value;
}
private static float ClampAbs(float value, float limit)
{
var absLimit = Math.Abs(limit);
if (absLimit <= 0) return value;
if (value > absLimit) return absLimit;
if (value < -absLimit) return -absLimit;
return value;
}
private static float Slew(float current, float target, float maxDelta)
{
if (maxDelta <= 0) return target;
if (target > current + maxDelta) return current + maxDelta;
if (target < current - maxDelta) return current - maxDelta;
return target;
}
public override IEnumerable<bool> Get()
{
var self = PilotDefinition.Self;
var conf = PilotDefinition.Conf;
_stopping = false;
DLog.Log(
$"ENTER master?={conf.MultiVehicleMasterEndpoint == "/"} endpoint={conf.MultiVehicleMasterEndpoint} " +
$"fleetNum={conf.MultiVehicleFleetNum} useDetect={conf.MultiVehicleUseDetect} " +
$"syncUseDetour={conf.MultiVehicleSyncUseDetour} useIdealCenter={conf.MultiVehicleAutoUseIdealCenter} " +
$"autoFields=true pathMode={(UseAbsolutePath ? "absolute" : "relative")} pathAngle={CrabAngleDeg:0.0} " +
$"bodyToPath={BodyToPathAngleDeg:0.0} gcpLimit={GcpThetaThreshold:0.0} " +
$"biasFac={conf.BiasFac:0.00} dthFac={conf.DthLinearFac:0.00}",
"FleetCrabDbg");
if (conf.MultiVehicleMasterEndpoint != "/")
{
DLog.Log($"ABORT: 非主车 (endpoint={conf.MultiVehicleMasterEndpoint})", "FleetCrabDbg");
Hedingben.ToastText("车队蟹行需在主车(主车端点=\"/\")运行", "FleetCrab");
yield break;
}
// 注意:getCartLocation() 在无有效 Detour 定位时会阻塞——若卡在这里且后面看不到 CENTER 日志,即定位未就绪。
DLog.Log("主车校验通过,开始读取车队中心 (getCartLocation 无定位会阻塞)…", "FleetCrabDbg");
if (!self.TryGetFleetCenterFromSlam(out var x0, out var y0, out var theta))
{
DLog.Log("ABORT: TryGetFleetCenterFromSlam 返回 false (无定位)", "FleetCrabDbg");
Hedingben.ToastText("车队蟹行需要主车 Detour 定位", "FleetCrab");
yield break;
}
DLog.Log($"CENTER 车队中心=({x0:0},{y0:0},{theta:0.0})", "FleetCrabDbg");
Vector2 pathStart;
Vector2 dst;
float pathLengthMm;
float phi;
if (UseAbsolutePath)
{
pathStart = new Vector2(PathStartX, PathStartY);
dst = new Vector2(PathEndX, PathEndY);
var pathVec = dst - pathStart;
pathLengthMm = pathVec.Length();
if (pathLengthMm <= 1f)
{
DLog.Log(
$"ABORT: absolute path is too short src=({PathStartX:0},{PathStartY:0}) dst=({PathEndX:0},{PathEndY:0}) len={pathLengthMm:0.0}",
"FleetCrabDbg");
Hedingben.ToastText("车队蟹行路径长度过短", "FleetCrab");
yield break;
}
phi = CommonMath.RoundTh((float)(Math.Atan2(pathVec.Y, pathVec.X) / Math.PI * 180.0));
}
else
{
pathStart = new Vector2(x0, y0);
pathLengthMm = CrabLengthMm;
phi = CommonMath.RoundTh(theta + CrabAngleDeg);
dst = CommonMath.Transform2D(pathStart, phi, new Vector2(pathLengthMm, 0));
}
var targetBodyTh = CommonMath.RoundTh(phi - BodyToPathAngleDeg);
var phiRad = phi / 180.0 * Math.PI;
var pathDir = new Vector2((float)Math.Cos(phiRad), (float)Math.Sin(phiRad));
var pathLeft = new Vector2(-pathDir.Y, pathDir.X);
DLog.Log(
$"START center=({x0:0},{y0:0},{theta:0.0}) pathMode={(UseAbsolutePath ? "absolute" : "relative")} " +
$"src=({pathStart.X:0},{pathStart.Y:0}) pathAngle={CrabAngleDeg:0.0} bodyToPath={BodyToPathAngleDeg:0.0} " +
$"phi={phi:0.0} targetBody={targetBodyTh:0.0} " +
$"len={pathLengthMm:0} dst=({dst.X:0},{dst.Y:0}) speed={CrabSpeed:0.000} accel={FleetCrabAccel:0.000} " +
$"slow={FleetCrabSlowDistance:0} finishDist={FleetCrabFinishDistance:0} " +
$"finishSpeed={FleetCrabFinishSpeed:0.000} slowingPow={FleetCrabSlowingPow:0.00}",
"FleetCrabDbg");
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = 0;
self.MultiVehicleAutoRearTh = 0;
self.MultiVehicleAutoIdealX = pathStart.X;
self.MultiVehicleAutoIdealY = pathStart.Y;
self.MultiVehicleAutoIdealTh = targetBodyTh;
self.MultiVehicleAutoHasIdeal = true;
self.MultiVehicleAutoCmdTime = DateTime.Now;
self.PrimeMasterAutoFromSlam();
DLog.Log("WARMUP auto fields enabled, waiting for fleet members...", "FleetCrabDbg");
var warmEnd = DateTime.Now.AddSeconds(2.0);
var warmIter = 0;
var warmReady = false;
while (!_stopping && DateTime.Now < warmEnd)
{
warmIter++;
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = 0;
self.MultiVehicleAutoRearTh = 0;
self.MultiVehicleAutoIdealX = pathStart.X;
self.MultiVehicleAutoIdealY = pathStart.Y;
self.MultiVehicleAutoIdealTh = targetBodyTh;
self.MultiVehicleAutoHasIdeal = true;
self.MultiVehicleAutoCmdTime = DateTime.Now;
self.PrimeMasterAutoFromSlam();
var snap = self.GetFleetCenterSnapshot();
int cnt;
lock (self.FleetLock) cnt = self.MultiVehicleFleet.Count;
if (warmIter % 5 == 0)
DLog.Log(
$"WARMUP#{warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) tick={snap.Tick} " +
$"autoEn={self.MultiVehicleAutoEnabled} scriptEn={self.MultiVehicleScriptEnabled} cnt={cnt}/{conf.MultiVehicleFleetNum}",
"FleetCrabDbg");
if (cnt >= conf.MultiVehicleFleetNum)
{
warmReady = true;
DLog.Log(
$"WARMUP done iter={warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) cnt={cnt}",
"FleetCrabDbg");
break;
}
yield return true;
}
if (!warmReady)
DLog.Log("WARMUP timeout: fleet members are not ready; continue with auto fields and safety interlock.",
"FleetCrabDbg");
Hedingben.ToastText($"车队蟹行 路径{phi:0.0}° 车身夹角{BodyToPathAngleDeg:0.0}° 长度{pathLengthMm:0}mm", "FleetCrab");
var iter = 0;
var lastLog = DateTime.MinValue;
var finishDistance = Math.Max(0f, FleetCrabFinishDistance);
var slowDistance = Math.Max(finishDistance + 1f, FleetCrabSlowDistance);
var baseSpeed = Math.Abs(CrabSpeed);
var finishSpeed = Math.Min(baseSpeed, Math.Abs(FleetCrabFinishSpeed));
var slowingPow = Math.Max(0.01f, FleetCrabSlowingPow);
var accel = Math.Abs(FleetCrabAccel);
var cmdSpeed = 0f;
var lastTick = DateTime.Now;
var gcpLimit = Math.Max(1f, Math.Abs(GcpThetaThreshold));
var holdFrontTh = ClampAbs((float)CommonMath.ThDiff(phi, theta), gcpLimit);
var holdRearTh = holdFrontTh;
var stopReason = "done";
while (!_stopping)
{
iter++;
if (!self.TryGetFleetCenterFromSlam(out var cx, out var cy, out var cth))
{
stopReason = "fleet center invalid";
DLog.Log("ABORT: TryGetFleetCenterFromSlam returned false during auto crab.", "FleetCrabDbg");
break;
}
var delta = new Vector2(cx - pathStart.X, cy - pathStart.Y);
var along = Vector2.Dot(delta, pathDir);
var lateral = Vector2.Dot(delta, pathLeft);
var remain = pathLengthMm - along;
if (remain <= finishDistance)
break;
var targetSpeed = baseSpeed;
var slowRatio = 1f;
if (remain < slowDistance)
{
slowRatio = (float)Math.Pow(Clamp(Math.Max(0, remain) / slowDistance, 0f, 1f), slowingPow);
targetSpeed = slowRatio * (baseSpeed - finishSpeed) + finishSpeed;
}
var now = DateTime.Now;
var dt = Math.Max(0.001f, (float)(now - lastTick).TotalSeconds);
lastTick = now;
var speed = accel > 0 ? Slew(cmdSpeed, targetSpeed, accel * dt) : targetSpeed;
cmdSpeed = speed;
var baseCrabTh = (float)CommonMath.ThDiff(phi, cth);
var headingErr = (float)CommonMath.ThDiff(targetBodyTh, cth);
var dthItem = ClampAbs(conf.DthLinearFac * headingErr, conf.DthLinearThreshold);
var biasItem = (float)(-Math.Atan(conf.BiasFac * lateral / 1000f / Math.Max(speed, 0.3f)) / Math.PI * 180.0);
biasItem = ClampAbs(biasItem, conf.BiasThreshold);
var frontTh = ClampAbs(baseCrabTh + biasItem + dthItem, gcpLimit);
var rearTh = ClampAbs(baseCrabTh + biasItem - dthItem, gcpLimit);
holdFrontTh = frontTh;
holdRearTh = rearTh;
var idealAlong = Clamp(along, 0f, pathLengthMm);
var ideal = pathStart + pathDir * idealAlong;
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = speed;
self.MultiVehicleAutoFrontTh = frontTh;
self.MultiVehicleAutoRearTh = rearTh;
self.MultiVehicleAutoIdealX = ideal.X;
self.MultiVehicleAutoIdealY = ideal.Y;
self.MultiVehicleAutoIdealTh = targetBodyTh;
self.MultiVehicleAutoHasIdeal = true;
self.MultiVehicleAutoCmdTime = DateTime.Now;
if ((DateTime.Now - lastLog).TotalMilliseconds >= 300)
{
lastLog = DateTime.Now;
var snap = self.GetFleetCenterSnapshot();
int fleetCnt;
lock (self.FleetLock) fleetCnt = self.MultiVehicleFleet.Count;
DLog.Log(
$"ITER#{iter} center=({cx:0},{cy:0},{cth:0.0}) snap=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) " +
$"along={along:0} lateral={lateral:0} remain={remain:0} headingErr={headingErr:0.0} " +
$"baseTh={baseCrabTh:0.0} bias={biasItem:0.0} dth={dthItem:0.0} " +
$"slowRatio={slowRatio:0.000} targetV={targetSpeed:0.000} auto=(vx:{speed:0.000},fTh:{frontTh:0.0},rTh:{rearTh:0.0}) " +
$"ideal=({ideal.X:0},{ideal.Y:0},{targetBodyTh:0.0}) scriptEn={self.MultiVehicleScriptEnabled} " +
$"cnt={fleetCnt}/{conf.MultiVehicleFleetNum}",
"FleetCrabDbg");
}
yield return true;
}
if (_stopping)
stopReason = "stop";
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = holdFrontTh;
self.MultiVehicleAutoRearTh = holdRearTh;
self.MultiVehicleAutoCmdTime = DateTime.Now;
DLog.Log(
$"STOP_HOLD iter={iter} reason={stopReason} hold=(fTh:{holdFrontTh:0.0},rTh:{holdRearTh:0.0}) cmdSpeed={cmdSpeed:0.000}",
"FleetCrabDbg");
var settleEnd = DateTime.Now.AddMilliseconds(Math.Max(100, conf.MultiVehicleSyncInterval * 3));
while (!_stopping && DateTime.Now < settleEnd)
{
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = holdFrontTh;
self.MultiVehicleAutoRearTh = holdRearTh;
self.MultiVehicleAutoCmdTime = DateTime.Now;
yield return true;
}
Cleanup();
Hedingben.ToastText("车队蟹行完成", "FleetCrab");
DLog.Log($"DONE iter={iter} reason={stopReason}", "FleetCrabDbg");
}
}
[MovementTest(name = "车队联动-自动蟹行")]
public class FleetCrabWalkTest : MovementTest
{
private FleetCrabWalk _proc;
private DriveTask _task;
public override void Test()
{
_proc = new FleetCrabWalk
{
CrabAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg,
BodyToPathAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg,
CrabLengthMm = PilotDefinition.Conf.FleetCrabLengthMm,
CrabSpeed = PilotDefinition.Conf.FleetCrabSpeed,
FleetCrabAccel = PilotDefinition.Conf.FleetCrabAccel,
FleetCrabSlowDistance = PilotDefinition.Conf.FleetCrabSlowDistance,
FleetCrabFinishDistance = PilotDefinition.Conf.FleetCrabFinishDistance,
FleetCrabFinishSpeed = PilotDefinition.Conf.FleetCrabFinishSpeed,
FleetCrabSlowingPow = PilotDefinition.Conf.FleetCrabSlowingPow,
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold
};
_task = new DriveTask(_proc.Get());
_task.Wait();
}
public override void TestStop()
{
_proc?.Stop();
_task?.Stop();
}
}
// ===== 调用 Playground WebAPI 瞬移小车(前移 / 左移 / 旋转)=====
// 平移/旋转量在 Fields 面板配置:WebApiTranslateMm(默认100mm)、WebApiRotateDeg(默认5度)。
[MovementTest(name = "多舵轮-WebAPI前移")]
public class WebApiForwardMoveTest : MovementTest
{
public override void Test()
{
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
var name = PilotDefinition.Conf.PlaygroundRobotName;
var d = PilotDefinition.Conf.WebApiTranslateMm;
var pose = PlaygroundWebApi.GetPose(url, name);
// 车体系前向 (d, 0) 变换到世界系:车头方向即朝向 yaw
var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(d, 0));
PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg);
Hedingben.ToastText($"前移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiForward");
}
public override void TestStop()
{
}
}
[MovementTest(name = "多舵轮-WebAPI左移")]
public class WebApiLeftMoveTest : MovementTest
{
public override void Test()
{
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
var name = PilotDefinition.Conf.PlaygroundRobotName;
var d = PilotDefinition.Conf.WebApiTranslateMm;
var pose = PlaygroundWebApi.GetPose(url, name);
// 车体系左向 (0, d) 变换到世界系(车体 +Y 即左侧)
var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(0, d));
PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg);
Hedingben.ToastText($"左移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiLeft");
}
public override void TestStop()
{
}
}
[MovementTest(name = "多舵轮-WebAPI旋转")]
public class WebApiRotateTest : MovementTest
{
public override void Test()
{
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
var name = PilotDefinition.Conf.PlaygroundRobotName;
var deg = PilotDefinition.Conf.WebApiRotateDeg;
var pose = PlaygroundWebApi.GetPose(url, name);
var ny = pose.YawDeg + deg; // 逆时针为正
PlaygroundWebApi.Move(url, name, pose.X, pose.Y, ny);
Hedingben.ToastText($"旋转 {deg:f1}° -> {ny:f1}°", "WebApiRotate");
}
public override void TestStop()
{
}
}
[MovementTest(name = "多舵轮-WebAPI恢复运动")]
public class WebApiMotionResumeTest : MovementTest
{
public override void Test()
{
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
PlaygroundWebApi.ResumeMotion(url);
Hedingben.ToastText("已恢复车辆运动", "WebApiMotion");
}
public override void TestStop()
{
}
}
[MovementTest(name = "多舵轮-WebAPI暂停运动")]
public class WebApiMotionPauseTest : MovementTest
{
public override void Test()
{
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
PlaygroundWebApi.PauseMotion(url); // 默认 zero 模式:反馈归零
Hedingben.ToastText("已暂停车辆运动 (zero)", "WebApiMotion");
}
public override void TestStop()
{
}
}