持久层重构为独立 MiGu.DB 工程并优化集成
- 新增 MiGu.DB 项目,迁移所有领域实体与枚举,统一模型约定 - 实现 Entity/Repository/UoW/Provider/Exception 等接口与实现 - 支持数据修补机制,完善 Sqlite 初始迁移与数据库管理 - Server 侧移除 EF Core 相关,依赖 MiGu.DB,PlatformPersistence 适配 - 业务服务注入 UoW/Repository,状态字段统一用 enum 及辅助类 - 统一异常处理,Controller 映射 HTTP 状态码 - 配置项与文档补充数据库启动、SchemaMode、迁移说明 - 新增 GlobalUsings.Db.cs、WmsStatusAliases.cs 简化类型引用 - 新增 HttpActorContextMiddleware 支持操作者上下文一致性 - 新增 MiGuDbContextModelSnapshot 追踪数据库结构 - 优化代码结构,解耦领域与持久层,提升扩展性与安全性
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namespace MiGu.DB.Domains.Wms;
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/// <summary>
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/// 枚举辅助类(复数命名):承接 API/DTO 的字符串入参,解析为实体上的枚举。
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/// 与同名枚举分离,避免「属性 LocationKind 初始值引用实例属性」一类编译冲突。
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/// Server 侧通过 global using 别名(如 StorageStatuses)引用本文件类型。
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/// </summary>
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public static class AreaLayoutModes
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{
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public static readonly HashSet<AreaLayoutMode> All = new() { AreaLayoutMode.Flat, AreaLayoutMode.Grid };
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public static AreaLayoutMode ParseOr(string? value, AreaLayoutMode fallback = AreaLayoutMode.Flat) =>
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Enum.TryParse<AreaLayoutMode>(value, true, out var e) && All.Contains(e) ? e : fallback;
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}
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public static class LocationKinds
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{
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public const LocationKind Grid = LocationKind.Grid;
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public const LocationKind Station = LocationKind.Station;
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public static readonly HashSet<LocationKind> All = new() { Grid, Station };
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public static LocationKind ParseOr(string? value, LocationKind fallback = LocationKind.Station) =>
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Enum.TryParse<LocationKind>(value, true, out var e) && All.Contains(e) ? e : fallback;
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}
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public static class StorageStatuses
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{
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public const StorageStatus Empty = StorageStatus.Empty;
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public const StorageStatus EmptyContainer = StorageStatus.EmptyContainer;
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public const StorageStatus FullContainer = StorageStatus.FullContainer;
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public const StorageStatus Disabled = StorageStatus.Disabled;
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public static readonly HashSet<StorageStatus> All = new()
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{ Empty, EmptyContainer, FullContainer, Disabled };
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/// <summary>
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/// 写路径归一:兼容历史字符串 Available/Idle/Occupied。
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/// 库内残留旧值须靠 DataMigrator 刷掉,不能依赖 converter 读侧归一(WHERE 会漏行)。
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/// </summary>
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public static StorageStatus Normalize(string? status) => status switch
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{
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"Available" or "Idle" => Empty,
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"Occupied" => FullContainer,
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_ when Enum.TryParse<StorageStatus>(status, true, out var e) && All.Contains(e) => e,
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_ => Empty
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};
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}
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public static class ContainerStatuses
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{
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public const ContainerStatus EmptyMaterial = ContainerStatus.EmptyMaterial;
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public const ContainerStatus FullMaterial = ContainerStatus.FullMaterial;
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public static readonly HashSet<ContainerStatus> All = new() { EmptyMaterial, FullMaterial };
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public static ContainerStatus ParseOr(string? value, ContainerStatus fallback = ContainerStatus.EmptyMaterial) =>
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Enum.TryParse<ContainerStatus>(value, true, out var e) && All.Contains(e) ? e : fallback;
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}
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public static class ContainerLocationTypes
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{
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public const ContainerLocationType Storage = ContainerLocationType.Storage;
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public const ContainerLocationType Car = ContainerLocationType.Car;
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public static readonly HashSet<ContainerLocationType> All = new() { Storage, Car };
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public static bool IsDefined(string? value) =>
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Enum.TryParse<ContainerLocationType>(value, true, out var e) && All.Contains(e);
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public static ContainerLocationType ParseOr(string? value, ContainerLocationType fallback = ContainerLocationType.Storage) =>
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Enum.TryParse<ContainerLocationType>(value, true, out var e) && All.Contains(e) ? e : fallback;
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public static bool EqualsString(ContainerLocationType value, string? other) =>
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Enum.TryParse<ContainerLocationType>(other, true, out var e) && e == value;
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}
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public static class ContainerLocationStatuses
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{
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public const ContainerLocationStatus Active = ContainerLocationStatus.Active;
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public const ContainerLocationStatus Locked = ContainerLocationStatus.Locked;
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public const ContainerLocationStatus Exception = ContainerLocationStatus.Exception;
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public static readonly HashSet<ContainerLocationStatus> All = new() { Active, Locked, Exception };
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public static bool IsDefined(string? value) =>
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Enum.TryParse<ContainerLocationStatus>(value, true, out var e) && All.Contains(e);
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public static ContainerLocationStatus ParseOr(string? value, ContainerLocationStatus fallback = ContainerLocationStatus.Active) =>
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Enum.TryParse<ContainerLocationStatus>(value, true, out var e) && All.Contains(e) ? e : fallback;
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}
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public static class ContainerMaterialStatuses
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{
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public const ContainerMaterialStatus Bound = ContainerMaterialStatus.Bound;
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public const ContainerMaterialStatus Loaded = ContainerMaterialStatus.Loaded;
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public const ContainerMaterialStatus Unloaded = ContainerMaterialStatus.Unloaded;
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public const ContainerMaterialStatus Adjusted = ContainerMaterialStatus.Adjusted;
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public const ContainerMaterialStatus Frozen = ContainerMaterialStatus.Frozen;
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public static readonly HashSet<ContainerMaterialStatus> ActiveBind = new()
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{ Bound, Loaded, Adjusted, Frozen };
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}
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public static class MaterialLifecycles
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{
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public const MaterialLifecycle Active = MaterialLifecycle.Active;
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public const MaterialLifecycle Archived = MaterialLifecycle.Archived;
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public static readonly HashSet<MaterialLifecycle> All = new() { Active, Archived };
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public static MaterialLifecycle ParseOr(string? value, MaterialLifecycle fallback = MaterialLifecycle.Active) =>
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Enum.TryParse<MaterialLifecycle>(value, true, out var e) && All.Contains(e) ? e : fallback;
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}
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public static class StockEventTypes
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{
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public const StockEventType Bind = StockEventType.Bind;
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public const StockEventType Unbind = StockEventType.Unbind;
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public const StockEventType ContainerMove = StockEventType.ContainerMove;
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}
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