新增 scene.signal 信号交互插件,落地 PLC 握手与扫车放行。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ykkokluo
2026-08-14 14:43:11 +08:00
co-authored by Cursor
parent 1e780c2b65
commit 12c7c1d518
29 changed files with 2425 additions and 1 deletions
@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using SimpleCore.Library;
using SimpleLite.RCS.CarTypes;
using StandardScene.Signal.Plc;
namespace StandardScene.Signal.Logic
{
/// <summary>对齐反编译 DefaultPlugin.TimedCharging:时长 / 上限电量 / 下限电量。</summary>
public static class TimedChargeHandler
{
public static void OnStopped(Car car, SignalStopSpec spec, IDictionary<int, DateTime> chargeStarted)
{
int.TryParse(spec.Part(0), out var maxSeconds);
int.TryParse(spec.Part(1), out var maxSoc);
int.TryParse(spec.Part(2), out var minSoc);
var charged = SignalCarAdapter.ChargeSeconds(car, chargeStarted);
var soc = SignalCarAdapter.Soc(car);
var pos = SignalCarAdapter.PositionId(car);
if (SignalCarAdapter.IsCharging(car))
{
Diagnosis.Log(
$"AGV{car.id}实时电量{soc}停在地标{pos}上已充电{charged}秒,信号停止类型为定时充电,参数为:{maxSeconds}{maxSoc}{minSoc}",
"Charge", true);
if (maxSoc != 0 && soc >= maxSoc)
{
Diagnosis.Log($"AGV{car.id}电量大于配置的最高充电电量,故停止充电", "Charge", true);
SignalCarAdapter.StopCharge(car);
return;
}
if (maxSeconds != 0 && charged >= maxSeconds)
{
if (minSoc != 0 && soc <= minSoc)
{
Diagnosis.Log($"AGV{car.id}充电时长已到达{maxSeconds}秒,但仍未充电至{minSoc}继续充电", "Charge", true);
return;
}
Diagnosis.Log($"AGV{car.id}充电时长已到达{maxSeconds}秒,故停止充电", "Charge", true);
SignalCarAdapter.StopCharge(car);
}
return;
}
if (SignalCarAdapter.IsStopped(car))
{
Diagnosis.Log($"AGV{car.id}已经停止充电,故放行AGV", "Charge", true);
SignalCarAdapter.Start(car);
}
}
}
}