新增 scene.signal 信号交互插件,落地 PLC 握手与扫车放行。
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using LessokajiWeaverUtilities.Utilities;
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using Newtonsoft.Json;
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using SimpleCore;
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using SimpleCore.Library;
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using SimpleLite.RCS;
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using StandardScene.Signal.Logic;
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using StandardScene.Signal.Model;
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using StandardScene.Signal.Plc;
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using StandardScene.Signal.Ui;
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using StandardScene.Utils;
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namespace StandardScene.Signal
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{
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/// <summary>
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/// 第三方信号交互进程:PLC Worker(200ms)+ 扫车握手(1s)。
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/// </summary>
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[MissionType(Name = "信号交互进程", editor = typeof(SignalInteractMission))]
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[I18N.DocumentTranslation(Name = "Signal Interact Mission", locale = "en")]
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public class SignalInteractMission : Mission
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{
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[FieldMember] public int TickMs = 1000;
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[FieldMember] public int PlcPollMs = 200;
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[FieldMember] public string PlcVersion = "S7_1500";
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[FieldMember] public int PlcPort = 102;
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[FieldMember] public int PlcSlot = 1;
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[FieldMember] public string StationsPath = @"Config\Signal\stations.json";
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[FieldMember] public string ReleasePointsPath = @"Config\Signal\release-points.json";
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[FieldMember] public string HandshakePointsPath = @"Config\Signal\handshake-points.json";
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[JsonIgnore] private bool _started;
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[JsonIgnore] private readonly object _workerLock = new object();
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[JsonIgnore] private readonly List<PlcStationWorker> _workers = new List<PlcStationWorker>();
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[JsonIgnore] private CarScanWorker _scan;
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[JsonIgnore] private int _statusTick;
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public class SignalInteractMissionStatus : MissionStatus
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{
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public int StationCount { get; set; }
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public int ConnectedCount { get; set; }
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public int ReleasePointCount { get; set; }
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public int HandshakePointCount { get; set; }
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public int ScanTickCount { get; set; }
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public string StationsFile { get; set; }
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public string ReleasePointsFile { get; set; }
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public string HandshakePointsFile { get; set; }
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public List<PlcStationSnapshot> Stations { get; set; } = new List<PlcStationSnapshot>();
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}
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public override MissionStatus status { get; set; } = new SignalInteractMissionStatus();
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public static Mission Create() => new SignalInteractMission();
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[MethodMember(Name = "启动进程", Description = "加载配置,启动 PLC Worker 与扫车握手")]
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public override void Execute()
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{
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try
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{
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ReloadConfig();
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_started = true;
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RestartWorkers();
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RestartScan();
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var st = (SignalInteractMissionStatus)status;
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Diagnosis.Post(
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$"信号交互进程已启动,机构={st.StationCount},握手点={st.HandshakePointCount},放行点={st.ReleasePointCount}",
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"Signal", true);
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}
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catch (Exception ex)
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{
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status.status = "启动失败";
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Diagnosis.Post($"信号交互进程启动失败:{ExceptionFormatter.FormatEx(ex)}", "Signal", true);
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throw;
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}
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}
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[MethodMember(Name = "重新加载配置", Description = "重新读取 JSON;若进程已启动则重启 Worker/扫车")]
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public void ReloadConfig()
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{
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var stationsFile = SignalConfigStore.Resolve(StationsPath);
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var releaseFile = SignalConfigStore.Resolve(ReleasePointsPath);
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var handshakeFile = SignalConfigStore.Resolve(HandshakePointsPath);
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var stations = SignalConfigStore.Load<PlcStationModel>(stationsFile);
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var points = SignalConfigStore.Load<ReleasePointModel>(releaseFile);
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var handshake = SignalConfigStore.Load<HandshakePointModel>(handshakeFile);
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var st = (SignalInteractMissionStatus)status;
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st.StationCount = stations.Count;
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st.ReleasePointCount = points.Count;
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st.HandshakePointCount = handshake.Count;
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st.StationsFile = stationsFile;
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st.ReleasePointsFile = releaseFile;
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st.HandshakePointsFile = handshakeFile;
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st.Stations = stations.Select(s => new PlcStationSnapshot { JgName = s.JgName }).ToList();
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status.status = _started ? "运行中" : "配置已加载";
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Diagnosis.Post(
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$"信号配置已加载:机构 {stations.Count};握手点 {handshake.Count} @ {handshakeFile};放行点 {points.Count} @ {releaseFile}",
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"Signal", true);
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if (_started)
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{
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RestartWorkers();
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_scan?.ReplaceConfig(handshake, points);
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}
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}
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[MethodMember(Name = "停止进程")]
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public new void Stop()
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{
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_started = false;
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try { _scan?.Stop(); }
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catch { }
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_scan = null;
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StopWorkers();
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status.status = "已停止";
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Diagnosis.Post("信号交互进程已停止", "Signal", true);
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}
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[MethodMember(Name = "打开机构列表", Description = "按 PlcStationModel 增删改机构配置")]
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public void OpenStations()
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{
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try
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{
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var path = SignalConfigStore.Resolve(StationsPath);
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ModelListPanel<PlcStationModel>.Open("PLC 机构配置", path, x => x?.JgName ?? "");
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}
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catch (Exception ex)
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{
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CycleUiHelper.Alert("错误", $"打开机构列表失败:{ex.Message}");
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}
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}
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[MethodMember(Name = "打开握手点列表", Description = "按站点配置 JGControl / PointControl / TimedCharging / RateFlowControl")]
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public void OpenHandshakePoints()
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{
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try
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{
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var path = SignalConfigStore.Resolve(HandshakePointsPath);
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ModelListPanel<HandshakePointModel>.Open(
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"握手点配置",
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path,
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x => x == null ? "" : $"{x.Sit} {x.SignalType}");
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}
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catch (Exception ex)
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{
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CycleUiHelper.Alert("错误", $"打开握手点列表失败:{ex.Message}");
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}
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}
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[MethodMember(Name = "打开放行点列表", Description = "按 ReleasePointModel 增删改放行点")]
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public void OpenReleasePoints()
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{
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try
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{
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var path = SignalConfigStore.Resolve(ReleasePointsPath);
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ModelListPanel<ReleasePointModel>.Open("放行点配置", path, x => x == null ? "" : x.Sit.ToString());
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}
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catch (Exception ex)
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{
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CycleUiHelper.Alert("错误", $"打开放行点列表失败:{ex.Message}");
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}
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}
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internal IReadOnlyList<PlcStationRuntime> Runtimes
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{
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get
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{
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lock (_workerLock)
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return _workers.Select(w => w.Runtime).ToList();
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}
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}
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private void RestartScan()
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{
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try { _scan?.Stop(); }
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catch { }
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var handshake = SignalConfigStore.Load<HandshakePointModel>(SignalConfigStore.Resolve(HandshakePointsPath));
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var release = SignalConfigStore.Load<ReleasePointModel>(SignalConfigStore.Resolve(ReleasePointsPath));
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_scan = new CarScanWorker(() => Runtimes, TickMs);
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_scan.ReplaceConfig(handshake, release);
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_scan.Start();
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}
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private void RestartWorkers()
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{
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StopWorkers();
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var stationsFile = SignalConfigStore.Resolve(StationsPath);
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var stations = SignalConfigStore.Load<PlcStationModel>(stationsFile)
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.Where(s => !string.IsNullOrWhiteSpace(s.JgName))
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.ToList();
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var created = new List<PlcStationWorker>();
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lock (_workerLock)
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{
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foreach (var station in stations)
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{
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var port = station.Port > 0 ? station.Port : PlcPort;
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var runtime = new PlcStationRuntime(station);
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var session = new SiemensPlcSession(PlcVersion, station.Ip, port, PlcSlot);
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var worker = new PlcStationWorker(runtime, session, PlcPollMs, RefreshStatus);
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_workers.Add(worker);
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created.Add(worker);
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}
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}
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foreach (var worker in created)
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worker.Start();
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PushStatus();
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}
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private void StopWorkers()
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{
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List<PlcStationWorker> copy;
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lock (_workerLock)
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{
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copy = _workers.ToList();
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_workers.Clear();
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}
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foreach (var w in copy)
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{
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try { w.Stop(); }
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catch { }
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}
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}
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private void RefreshStatus()
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{
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if (Interlocked.Increment(ref _statusTick) % 5 != 0)
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return;
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PushStatus();
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}
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private void PushStatus()
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{
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List<PlcStationSnapshot> snaps;
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lock (_workerLock)
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snaps = _workers.Select(w => w.Runtime.ToSnapshot()).ToList();
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var st = (SignalInteractMissionStatus)status;
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st.Stations = snaps;
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st.ConnectedCount = snaps.Count(s => s.IsConnected);
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st.StationCount = snaps.Count;
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st.ScanTickCount = _scan?.TickCount ?? 0;
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if (_started)
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status.status = $"运行中 {st.ConnectedCount}/{st.StationCount} 已连接 扫车{_scan?.TickCount ?? 0}";
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}
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}
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}
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