init commit
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("StandardScene")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("StandardScene")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a Type in this assembly from
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// COM, set the ComVisible attribute to true on that Type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("7a745509-1593-4044-ba49-9b6b0a35b505")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,8 @@
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using System.Runtime.CompilerServices;
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// 程序集拆分(路线乙):让各卫星 dll 能访问 Core 的 internal 类型(字段袋/工具等),
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// 从而以"纯搬运"方式外移代码,避免大量 internal→public 的侵入式改动。
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[assembly: InternalsVisibleTo("StandardScene.Protocol.VDA5050")]
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[assembly: InternalsVisibleTo("StandardScene.Devices")]
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[assembly: InternalsVisibleTo("StandardScene.Magnetic")]
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[assembly: InternalsVisibleTo("StandardScene.QrLidar")]
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