新增信号交互进程插件
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@@ -16,51 +16,129 @@ using StandardScene.Utils;
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namespace StandardScene.Signal
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{
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/// <summary>
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/// 第三方信号交互进程:PLC Worker(200ms)+ 扫车握手(1s)。
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/// 第三方信号交互进程(场景 <c>scene.signal</c> 的唯一 Mission)。
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/// </summary>
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/// <remarks>
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/// <para>
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/// 对齐梅山吉利反编译插件 <c>CoreClass30.A20050.Plugin.DefaultPlugin</c>:
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/// 一边用西门子 S7 和机构 PLC 交换进出站字节,一边按站点对停稳 AGV 做握手 / 放行。
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/// </para>
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/// <para>
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/// 两条独立循环,不要合成一次 HTTP 或任务编排节点:
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/// </para>
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/// <list type="bullet">
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/// <item>
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/// <term>PLC Worker</term>
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/// <description>
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/// 每个机构一条后台线程,默认 200ms:心跳翻转、读「允许进入/离开」、回读写字节、按需写入、
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/// <see cref="PlcStationLogic.AutoLeave"/> 推进离站状态机。
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/// </description>
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/// </item>
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/// <item>
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/// <term>扫车线程</term>
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/// <description>
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/// <see cref="CarScanWorker"/> 默认 1s 扫全场车。停稳则按握手点类型分发给
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/// JGControl / PointControl / TimedCharging / RateFlowControl,再执行放行点;
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/// 行驶中仅对 JGControl 的 RequestIn 做「未允许进入则急停」。
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/// </description>
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/// </item>
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/// </list>
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/// <para>
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/// 配置三张 JSON(工作目录 <c>Config/Signal/</c>,可由迷毂数据中心改,保存后点「重新加载配置」):
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/// 机构 <c>stations.json</c>、握手点 <c>handshake-points.json</c>、放行点 <c>release-points.json</c>。
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/// 站点 fields 若已写 <c>SignalType</c>/<c>SignalParams</c>,优先于握手点表。
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/// </para>
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/// <para>
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/// CycleGUI 进程工具栏必须点「信号交互进程」,不要打开开放泛型编辑器。
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/// 列表窗体只改 JSON,不经过本进程的 HTTP;改完需本进程已启动才会重启 Worker。
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/// </para>
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/// </remarks>
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[MissionType(Name = "信号交互进程", editor = typeof(SignalInteractMission))]
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[I18N.DocumentTranslation(Name = "Signal Interact Mission", locale = "en")]
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public class SignalInteractMission : Mission
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{
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/// <summary>扫车周期(毫秒)。对齐反编译 DefaultPlugin 主循环,现场一般保持 1000。</summary>
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[FieldMember] public int TickMs = 1000;
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/// <summary>单机构 PLC 轮询周期(毫秒)。对齐 PLCManager,现场一般保持 200。</summary>
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[FieldMember] public int PlcPollMs = 200;
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/// <summary>
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/// 西门子系列,传给 IoTClient <c>SiemensVersion</c>。
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/// 常用 <c>S7_1500</c> / <c>S7_1200</c> / <c>S7_300</c>;连字符会当成下划线解析。
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/// </summary>
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[FieldMember] public string PlcVersion = "S7_1500";
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/// <summary>机构未单独填 Port 时使用的 S7 端口,默认 102。</summary>
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[FieldMember] public int PlcPort = 102;
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/// <summary>S7 机架槽号,S7-1500 常见为 1;写入 <see cref="SiemensPlcSession"/>。</summary>
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[FieldMember] public int PlcSlot = 1;
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/// <summary>机构表路径。相对路径只解析工作目录 <c>Config/Signal</c>,不读插件目录。</summary>
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[FieldMember] public string StationsPath = @"Config\Signal\stations.json";
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/// <summary>放行点表路径。车停在这些站点且启用时,无条件停充并启动,不读 PLC。</summary>
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[FieldMember] public string ReleasePointsPath = @"Config\Signal\release-points.json";
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/// <summary>握手点表路径。按站点配置 JGControl / PointControl / TimedCharging / RateFlowControl。</summary>
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[FieldMember] public string HandshakePointsPath = @"Config\Signal\handshake-points.json";
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/// <summary>Execute 成功后为 true;ReloadConfig 仅在已启动时重启 Worker / 扫车。</summary>
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[JsonIgnore] private bool _started;
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/// <summary>保护 <see cref="_workers"/>:启动、停止、状态快照、扫车查找机构时共用。</summary>
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[JsonIgnore] private readonly object _workerLock = new object();
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/// <summary>当前在跑的机构 Worker,与 stations.json 一一对应(空名称的机构不会创建)。</summary>
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[JsonIgnore] private readonly List<PlcStationWorker> _workers = new List<PlcStationWorker>();
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/// <summary>全场扫车握手线程;停止进程时置空。</summary>
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[JsonIgnore] private CarScanWorker _scan;
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/// <summary>PLC 每 tick 都会回调刷新状态;用计数把 UI 刷新降到约每 5 个 poll 一次。</summary>
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[JsonIgnore] private int _statusTick;
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/// <summary>进程监视面板展示的运行摘要(机构连接数、扫车次数、各站读写字节)。</summary>
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public class SignalInteractMissionStatus : MissionStatus
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{
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/// <summary>当前 Worker 数量,等于已加载且名称非空的机构数。</summary>
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public int StationCount { get; set; }
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/// <summary>最近一次快照里 <c>IsConnected == true</c> 的机构数。</summary>
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public int ConnectedCount { get; set; }
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/// <summary>放行点 JSON 条数(含未启用)。</summary>
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public int ReleasePointCount { get; set; }
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/// <summary>握手点 JSON 条数。</summary>
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public int HandshakePointCount { get; set; }
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/// <summary><see cref="CarScanWorker.TickCount"/>,用于确认扫车线程是否在跑。</summary>
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public int ScanTickCount { get; set; }
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/// <summary>实际解析到的机构文件绝对路径。</summary>
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public string StationsFile { get; set; }
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/// <summary>实际解析到的放行点文件绝对路径。</summary>
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public string ReleasePointsFile { get; set; }
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/// <summary>实际解析到的握手点文件绝对路径。</summary>
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public string HandshakePointsFile { get; set; }
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/// <summary>各机构运行态快照,供监视列表展示。</summary>
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public List<PlcStationSnapshot> Stations { get; set; } = new List<PlcStationSnapshot>();
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}
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public override MissionStatus status { get; set; } = new SignalInteractMissionStatus();
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/// <summary>SimpleLite 按 MissionType 反射创建实例时调用。</summary>
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public static Mission Create() => new SignalInteractMission();
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/// <summary>
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/// 加载三张 JSON,拉起全部 PLC Worker 和扫车线程。
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/// 重复点击会先停再建;失败时 status 为「启动失败」并记诊断。
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/// </summary>
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[MethodMember(Name = "启动进程", Description = "加载配置,启动 PLC Worker 与扫车握手")]
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public override void Execute()
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{
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@@ -83,6 +161,11 @@ namespace StandardScene.Signal
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}
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}
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/// <summary>
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/// 重新读 JSON 并刷新 status 里的路径/条数。
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/// 进程已启动时:重建 PLC Worker,并向扫车线程热替换握手点/放行点(不必停进程)。
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/// 迷毂数据中心改完文件后应调本方法,否则内存里仍是旧表。
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/// </summary>
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[MethodMember(Name = "重新加载配置", Description = "重新读取 JSON;若进程已启动则重启 Worker/扫车")]
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public void ReloadConfig()
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{
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@@ -113,6 +196,7 @@ namespace StandardScene.Signal
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}
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}
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/// <summary>停扫车、停全部 PLC 连接。隐藏了基类 Stop,工具栏显示本方法。</summary>
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[MethodMember(Name = "停止进程")]
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public new void Stop()
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{
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@@ -125,6 +209,7 @@ namespace StandardScene.Signal
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Diagnosis.Post("信号交互进程已停止", "Signal", true);
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}
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/// <summary>CycleGUI 独立窗体编辑机构表;保存立刻写 JSON,需「重新加载配置」才进 Worker。</summary>
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[MethodMember(Name = "打开机构列表", Description = "按 PlcStationModel 增删改机构配置")]
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public void OpenStations()
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{
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@@ -139,6 +224,7 @@ namespace StandardScene.Signal
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}
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}
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/// <summary>CycleGUI 独立窗体编辑握手点;主键展示为「站点号 + 信号类型」。</summary>
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[MethodMember(Name = "打开握手点列表", Description = "按站点配置 JGControl / PointControl / TimedCharging / RateFlowControl")]
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public void OpenHandshakePoints()
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{
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@@ -156,6 +242,7 @@ namespace StandardScene.Signal
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}
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}
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/// <summary>CycleGUI 独立窗体编辑放行点;主键为站点号。</summary>
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[MethodMember(Name = "打开放行点列表", Description = "按 ReleasePointModel 增删改放行点")]
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public void OpenReleasePoints()
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{
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@@ -170,6 +257,10 @@ namespace StandardScene.Signal
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}
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}
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/// <summary>
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/// 扫车 Handler 用机构名查找运行态。返回拷贝列表,避免长时间持锁;
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/// 运行态对象本身仍由各 Worker 持有,读写需 <see cref="PlcStationRuntime.Sync"/>。
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/// </summary>
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internal IReadOnlyList<PlcStationRuntime> Runtimes
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{
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get
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@@ -179,6 +270,7 @@ namespace StandardScene.Signal
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}
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}
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/// <summary>停旧扫车线程,按当前 JSON 新建并启动。</summary>
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private void RestartScan()
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{
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try { _scan?.Stop(); }
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@@ -191,6 +283,10 @@ namespace StandardScene.Signal
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_scan.Start();
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}
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/// <summary>
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/// 先停全部旧连接,再按机构表为每个非空名称建 <see cref="PlcStationWorker"/>。
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/// 机构 Port<=0 时回退进程级 <see cref="PlcPort"/>。
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/// </summary>
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private void RestartWorkers()
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{
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StopWorkers();
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@@ -219,6 +315,7 @@ namespace StandardScene.Signal
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PushStatus();
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}
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/// <summary>清空列表后再 Stop,避免扫车在停连接过程中仍拿到旧 Runtime。</summary>
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private void StopWorkers()
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{
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List<PlcStationWorker> copy;
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@@ -235,6 +332,7 @@ namespace StandardScene.Signal
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}
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}
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/// <summary>PLC Worker 每周期回调;约每 5 次才刷一次监视面板,避免 200ms 打满 UI。</summary>
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private void RefreshStatus()
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{
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if (Interlocked.Increment(ref _statusTick) % 5 != 0)
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@@ -242,6 +340,7 @@ namespace StandardScene.Signal
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PushStatus();
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}
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/// <summary>把各机构快照和扫车次数写进 MissionStatus,供 SimpleLite 进程监视。</summary>
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private void PushStatus()
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{
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List<PlcStationSnapshot> snaps;
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