新增信号交互进程插件
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@@ -12,11 +12,16 @@ using StandardScene.Signal.Site;
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namespace StandardScene.Signal.Plc
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{
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/// <summary>
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/// 不引用 Magnetic.dll:按方法名反射 Start/Stop/牵引棒。
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/// MagCar / Mag2Car 有对应 MethodMember 时生效;没有则视为动作已完成。
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/// 信号插件访问 AGV / 站点的适配层。不引用 Magnetic.dll,按方法名反射启停和牵引棒。
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/// </summary>
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/// <remarks>
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/// MagCar / Mag2Car 上有对应 MethodMember(StartMag2Car、SetPin1Up 等)时生效;
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/// 没有 <c>IsActionFinish</c> 则视为动作已完成,避免非磁导航车卡在销钉等待。
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/// 启停回退顺序:StartMag2Car / StartMagCar → SendStart(0)。
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/// </remarks>
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public static class SignalCarAdapter
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{
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/// <summary>当前内核里的全部车;SimpleLib 异常时返回空,避免扫车线程崩掉。</summary>
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public static IEnumerable<Car> All()
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{
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try
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@@ -29,12 +34,17 @@ namespace StandardScene.Signal.Plc
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}
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}
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/// <summary>按车号取车;id≤0 返回 null。</summary>
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public static Car Find(int id)
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{
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if (id <= 0) return null;
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return SimpleLib.GetCar(id) as Car;
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}
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/// <summary>
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/// 当前站点:优先 <c>siteID</c>,否则 <c>GetLastSite()</c>。
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/// 握手 / 放行 / 限流都用这个号去对 JSON 里的 Sit。
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/// </summary>
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public static int PositionId(Car car)
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{
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if (car == null) return 0;
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@@ -50,6 +60,7 @@ namespace StandardScene.Signal.Plc
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}
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}
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/// <summary>读车 status.enums["State"],没有则空串。</summary>
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public static string GetState(Car car)
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{
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if (car?.status?.enums != null &&
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@@ -59,6 +70,7 @@ namespace StandardScene.Signal.Plc
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return "";
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}
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/// <summary>State 为「运行中」或 Running。</summary>
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public static bool IsMoving(Car car)
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{
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var state = GetState(car);
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@@ -66,7 +78,10 @@ namespace StandardScene.Signal.Plc
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string.Equals(state, "Running", StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>对齐反编译 RunStatus==停止:非运行中即视为停稳,含充电中。</summary>
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/// <summary>
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/// 对齐反编译 <c>RunStatus==停止</c>:非运行中即视为可握手,含充电中 / 停止中 / WaitPass。
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/// 充电点必须把「充电中」算停稳,否则 TimedCharging 不会进 Handler。
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/// </summary>
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public static bool IsStopped(Car car)
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{
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if (car == null) return false;
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@@ -80,6 +95,7 @@ namespace StandardScene.Signal.Plc
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return !IsRunning(car);
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}
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/// <summary>正在充电(中英文 State)。</summary>
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public static bool IsCharging(Car car)
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{
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var state = GetState(car);
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@@ -87,6 +103,10 @@ namespace StandardScene.Signal.Plc
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string.Equals(state, "Charging", StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>
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/// 车仍占资源:运行中,或有 pendingLocks,或 tags 含 occupied。
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/// 上线机构「到位后开始离开」用这个判断,比单纯看 State 更早切到离开中。
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/// </summary>
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public static bool IsRunning(Car car)
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{
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if (car == null) return false;
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@@ -98,6 +118,7 @@ namespace StandardScene.Signal.Plc
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return false;
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}
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/// <summary>电量百分比,读 enums["Soc"];解析失败当 0。</summary>
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public static double Soc(Car car)
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{
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if (car?.status?.enums != null &&
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@@ -107,6 +128,7 @@ namespace StandardScene.Signal.Plc
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return 0;
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}
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/// <summary>限流用的车组:fields["group"] 或 ["GroupID"]。</summary>
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public static string GroupId(Car car)
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{
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if (car?.fields == null) return "";
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@@ -117,6 +139,7 @@ namespace StandardScene.Signal.Plc
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return "";
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}
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/// <summary>当前停在给定站点集合上的全部车(按 PositionId)。</summary>
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public static IReadOnlyList<Car> CarsAt(IEnumerable<int> siteIds)
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{
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var set = new HashSet<int>(siteIds ?? Array.Empty<int>());
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@@ -125,12 +148,14 @@ namespace StandardScene.Signal.Plc
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return All().Where(c => set.Contains(PositionId(c))).ToList();
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}
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/// <summary>当前停在单个站点上的车。下线 RequestIn 用 JgPointId 查机构内是否已有车。</summary>
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public static IReadOnlyList<Car> CarsAt(int siteId)
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{
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if (siteId <= 0) return Array.Empty<Car>();
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return CarsAt(new[] { siteId });
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}
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/// <summary>读站点 fields 指定键。站点不存在或值为空返回 false。</summary>
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public static bool TryReadSiteField(int siteId, string key, out string value)
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{
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value = "";
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@@ -152,6 +177,10 @@ namespace StandardScene.Signal.Plc
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}
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}
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/// <summary>
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/// 地图点是否自带 SignalStop(SignalType 字段存在且非空)。
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/// SignalParams 可缺省。有类型则扫车不再查 handshake-points.json。
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/// </summary>
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public static bool TryReadSignalStop(int siteId, out string signalType, out string signalParams)
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{
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signalType = "";
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@@ -162,6 +191,10 @@ namespace StandardScene.Signal.Plc
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return true;
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}
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/// <summary>
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/// 已充电秒数。优先反射 GetChargeTime(int/double/TimeSpan);
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/// 没有则从首次看到充电中的时刻算,离开充电态时清字典。
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/// </summary>
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public static int ChargeSeconds(Car car, IDictionary<int, DateTime> startedAt)
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{
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if (car == null) return 0;
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@@ -191,6 +224,7 @@ namespace StandardScene.Signal.Plc
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return 0;
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}
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/// <summary>放行:Mag2 → Mag → SendStart(0)。</summary>
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public static void Start(Car car)
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{
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if (car == null) return;
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@@ -199,6 +233,7 @@ namespace StandardScene.Signal.Plc
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TryInvoke(car, "SendStart", new object[] { (ushort)0 });
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}
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/// <summary>急停:Mag2 → Mag → SendStop(0)。机构未允许进入时调用。</summary>
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public static void Stop(Car car)
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{
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if (car == null) return;
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@@ -207,12 +242,17 @@ namespace StandardScene.Signal.Plc
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TryInvoke(car, "SendStop", new object[] { (ushort)0 });
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}
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/// <summary>停充。握手放行前通常先停充再启动。</summary>
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public static void StopCharge(Car car)
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{
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if (car == null) return;
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TryInvoke(car, "StopCharge");
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}
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/// <summary>
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/// 销钉/停充等动作是否完成。车类型没有 IsActionFinish 时返回 true(非磁导航不阻塞)。
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/// 反射异常也当完成,避免把产线卡死。
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/// </summary>
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public static bool IsActionFinish(Car car, string action)
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{
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if (car == null) return false;
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@@ -231,6 +271,7 @@ namespace StandardScene.Signal.Plc
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}
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}
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/// <summary>下发动作:先按动作名直接调 MethodMember,没有再 ImmediateCommand(action)。</summary>
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public static void Control(Car car, string action)
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{
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if (car == null || string.IsNullOrWhiteSpace(action)) return;
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@@ -238,6 +279,10 @@ namespace StandardScene.Signal.Plc
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TryInvoke(car, "ImmediateCommand", new object[] { action });
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}
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/// <summary>
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/// 按名称找实例方法。无参与带参分开匹配,重载参数个数不对就跳过。
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/// 调用抛错返回 false,让上层试下一个名字。
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/// </summary>
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private static bool TryInvoke(object target, string name, object[] args = null)
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{
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var type = target.GetType();
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