using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StandardScene.ExtendDevice.ButtonBox
{
///
/// 按钮盒模型
///
public class ButtonBoxModel
{
public string Ip { get; set; } = string.Empty;
public int Port { get; set; } = 0;
public int Index { get; set; } = 0;
public string Type { get; set; } = string.Empty;
public List Buttons { get; set; } = new List();
}
///
/// 按钮模型
///
public class ButtonModel
{
public int Index { get; set; } = 0;
public string TriggerMission { get; set; } = string.Empty;
public string TriggerMethod { get; set; } = string.Empty;
public string TriggerMethodParams { get; set; } = string.Empty;
public string TriggerState { get; set; } = string.Empty;
public ushort TriggerDelay { get; set; } = 0;
}
}