using System.Collections.Generic;
using System.Text;
namespace StandardScene.MagCarSimulator
{
public static class MapPathFinder
{
///
/// 生成往返循环:起点→终点→起点(终点不重复,回到起点靠下标回绕)。
///
public static List BuildLoop(SimpleLiteMap map, int startSiteId, int endSiteId)
{
if (map == null)
{
throw new System.InvalidOperationException("尚未加载地图");
}
if (startSiteId == endSiteId)
{
throw new System.InvalidOperationException($"起点和终点不能相同(站点 {startSiteId})");
}
if (!map.Sites.ContainsKey(startSiteId))
{
throw new System.InvalidOperationException($"地图中没有起点 {startSiteId}");
}
if (!map.Sites.ContainsKey(endSiteId))
{
throw new System.InvalidOperationException($"地图中没有终点 {endSiteId}");
}
var forward = FindPath(map, startSiteId, endSiteId);
if (forward == null)
{
throw new System.InvalidOperationException($"找不到路径 {startSiteId} → {endSiteId}");
}
var back = FindPath(map, endSiteId, startSiteId);
if (back == null)
{
throw new System.InvalidOperationException($"找不到返回路径 {endSiteId} → {startSiteId}");
}
var loop = new List(forward.Count + back.Count);
loop.AddRange(forward);
for (var i = 1; i < back.Count - 1; i++)
{
loop.Add(back[i]);
}
if (loop.Count < 2)
{
throw new System.InvalidOperationException("循环路径至少需要两个站点");
}
return loop;
}
public static List NormalizeLoop(IEnumerable siteIds)
{
var loop = new List();
if (siteIds == null)
{
return loop;
}
foreach (var id in siteIds)
{
if (id <= 0)
{
continue;
}
if (loop.Count > 0 && loop[loop.Count - 1] == id)
{
continue;
}
loop.Add(id);
}
if (loop.Count >= 2 && loop[0] == loop[loop.Count - 1])
{
loop.RemoveAt(loop.Count - 1);
}
return loop;
}
public static List ResolveLoop(SimpleLiteMap map, MagCarSimVehicleConfig config)
{
if (map == null)
{
throw new System.InvalidOperationException("尚未加载地图");
}
if (config?.LoopSiteIds != null && config.LoopSiteIds.Count >= 3)
{
var loop = NormalizeLoop(config.LoopSiteIds);
if (loop.Count < 3)
{
throw new System.InvalidOperationException($"{config.Name} 环线站点不足");
}
foreach (var id in loop)
{
if (!map.Sites.ContainsKey(id))
{
throw new System.InvalidOperationException($"{config.Name} 环线站点 {id} 不在地图中");
}
}
return loop;
}
return BuildLoop(map, config.StartSiteId, config.EndSiteId);
}
public static string FormatPath(IReadOnlyList siteIds, int maxShow = 0)
{
if (siteIds == null || siteIds.Count == 0)
{
return "";
}
var show = siteIds.Count;
var truncated = false;
if (maxShow > 0 && siteIds.Count > maxShow)
{
show = maxShow;
truncated = true;
}
var sb = new StringBuilder();
for (var i = 0; i < show; i++)
{
if (i > 0)
{
sb.Append("→");
}
sb.Append(siteIds[i]);
}
if (truncated)
{
sb.Append("→…共").Append(siteIds.Count).Append("站");
}
else
{
sb.Append("→").Append(siteIds[0]);
}
return sb.ToString();
}
public static List FindPath(SimpleLiteMap map, int fromSiteId, int toSiteId)
{
if (fromSiteId == toSiteId)
{
return new List { fromSiteId };
}
var queue = new Queue();
var prev = new Dictionary();
var visited = new HashSet { fromSiteId };
queue.Enqueue(fromSiteId);
while (queue.Count > 0)
{
var current = queue.Dequeue();
if (!map.Adjacency.TryGetValue(current, out var nexts))
{
continue;
}
foreach (var next in nexts)
{
if (!visited.Add(next))
{
continue;
}
prev[next] = current;
if (next == toSiteId)
{
return Reconstruct(prev, fromSiteId, toSiteId);
}
queue.Enqueue(next);
}
}
return null;
}
private static List Reconstruct(Dictionary prev, int fromSiteId, int toSiteId)
{
var path = new List();
var current = toSiteId;
path.Add(current);
while (current != fromSiteId)
{
current = prev[current];
path.Add(current);
}
path.Reverse();
return path;
}
}
}