将 StandardScene 各插件的配置/监控窗体从 WinForms 迁移到 CycleGUI(删除 .Designer.cs/.resx,重写为 PanelBuilder 立即模式 UI,新增 CycleUiHelper 统一对话框)。 同时修复代码审核中的问题: - 后台文件写入加锁 + try/catch(ButtonBoxManager / DoorManager,对齐 LoopViewer.SaveTasks 模式) - CoderFieldsMetadata.cs 启用 #nullable enable,消除 CS8632 警告 - DummyCar 移除已废弃的 rightClickAction()/SetPosition() - CarRemoteHelper.OpenVehicleWebPage 的 Process.Start 加 try/catch - 重命名名不副实的 Mstsc()(现为打开网页) - 统一弃元命名为 _ - TrafficInterlockViewer 改用稳定 Id(GUID)做选择/编辑,替代行索引 - csproj 改用 $(CGUILibDir) 解析 CycleGUI,绝对路径收敛到 Directory.Build.props 构建:dotnet build StandardScene.sln → 0 错误,30 警告(均为历史遗留)。 注:static 单例状态重构(审核第 8 项)暂未处理,留待单独任务。
41 lines
2.3 KiB
XML
41 lines
2.3 KiB
XML
<Project>
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<!--
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StandardScene 插件工程编译后,自动将产物复制到 build\plugins\(SimpleComposer / SimpleLite 宿主加载目录)。
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适用:StandardScene.Core + Magnetic / QrLidar / Devices / Protocol.VDA5050 等卫星插件。
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-->
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<PropertyGroup>
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<StandardSceneRepoRoot>$(MSBuildThisFileDirectory)</StandardSceneRepoRoot>
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<StandardScenePluginsDir>$(StandardSceneRepoRoot)build\plugins</StandardScenePluginsDir>
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<IsStandardScenePluginCopy>false</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Core'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Magnetic'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.QrLidar'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Devices'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Protocol.VDA5050'">true</IsStandardScenePluginCopy>
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</PropertyGroup>
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<Target Name="CopyStandardScenePluginOutputs"
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AfterTargets="Build"
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Condition="'$(IsStandardScenePluginCopy)' == 'true' and '$(TargetPath)' != ''">
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<MakeDir Directories="$(StandardScenePluginsDir)" />
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<ItemGroup>
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<StandardScenePluginCopyFile Include="$(TargetPath)" />
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<StandardScenePluginCopyFile Include="$(TargetDir)$(TargetName).pdb"
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Condition="Exists('$(TargetDir)$(TargetName).pdb')" />
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<StandardScenePluginCopyFile Include="$(TargetDir)$(TargetName).scene.json"
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Condition="Exists('$(TargetDir)$(TargetName).scene.json')" />
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<!-- Devices 插件运行时依赖 -->
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<StandardScenePluginCopyFile Include="$(TargetDir)leegKeys-sdk.dll"
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Condition="Exists('$(TargetDir)leegKeys-sdk.dll')" />
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</ItemGroup>
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<Copy SourceFiles="@(StandardScenePluginCopyFile)"
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DestinationFolder="$(StandardScenePluginsDir)"
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SkipUnchangedFiles="true" />
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<Message Importance="high"
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Text="[StandardScene] 已复制 $(MSBuildProjectName) 插件产物到 $(StandardScenePluginsDir)" />
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</Target>
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</Project>
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