548 lines
21 KiB
C#
548 lines
21 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using StandardScene.Utils;
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using SimpleCore;
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using SimpleCore.Library;
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namespace StandardScene.ExtendDevice.ButtonBox
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{
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/// <summary>
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/// Azowie 呼叫器按钮盒实现
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/// 基于 Modbus TCP 协议
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/// </summary>
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public class AzowieButtonBox : BasicButtonBox
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{
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/// <summary>
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/// Modbus TCP 客户端
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/// </summary>
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private ModbusRtu _modbusClient;
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/// <summary>
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/// 同步锁
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/// </summary>
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private readonly object _syncLock = new object();
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/// <summary>
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/// 是否已启动
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/// </summary>
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private bool _isStarted = false;
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/// <summary>
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/// 定时读取任务取消令牌
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/// </summary>
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private CancellationTokenSource _cancellationTokenSource;
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/// <summary>
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/// 定时读取任务
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/// </summary>
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private Task _readTask;
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/// <summary>
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/// 读取间隔(毫秒),默认500ms
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/// </summary>
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public int ReadInterval { get; set; } = 500;
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/// <summary>
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/// 重连间隔(毫秒),默认3000ms,避免过于频繁的重连
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/// </summary>
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public int ReconnectInterval { get; set; } = 3000;
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/// <summary>
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/// 上次重连尝试时间
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/// </summary>
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private DateTime _lastReconnectAttempt = DateTime.MinValue;
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/// <summary>
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/// Modbus 从站地址,默认1
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/// </summary>
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public byte SlaveAddress { get; set; } = 1;
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/// <summary>
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/// 呼叫器编号(只读)
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/// </summary>
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public int DeviceId { get; private set; } = 0;
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/// <summary>
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/// 电池电量(0-100)
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/// </summary>
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public int BatteryLevel { get; private set; } = 0;
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/// <summary>
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/// 按钮灯状态字典
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/// </summary>
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public Dictionary<int, ButtonLightState> ButtonLightStates { get; private set; } = new Dictionary<int, ButtonLightState>();
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/// <summary>
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/// 按钮灯状态枚举
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/// </summary>
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public enum ButtonLightState
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{
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/// <summary>
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/// 常灭
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/// </summary>
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Off = 0,
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/// <summary>
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/// 常亮
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/// </summary>
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On = 1,
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/// <summary>
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/// 快闪,间隔0.5秒
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/// </summary>
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FastBlink = 2,
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/// <summary>
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/// 慢闪,间隔2秒
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/// </summary>
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SlowBlink = 3
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}
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/// <summary>
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/// 连接按钮盒
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/// </summary>
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public override void Connect()
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{
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lock (_syncLock)
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{
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if (_isStarted)
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{
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return;
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}
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try
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{
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UpdateState(ButtonBoxState.Connecting);
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// 根据配置的按钮初始化按钮状态
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var buttonIndices = ButtonConfigs.Keys.OrderBy(k => k).ToList();
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if (buttonIndices.Count == 0)
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{
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// 如果没有配置,默认初始化按钮1-8
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buttonIndices = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8 };
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}
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InitializeButtons(buttonIndices);
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// 初始化按钮灯状态
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foreach (var index in buttonIndices)
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{
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ButtonLightStates[index] = ButtonLightState.Off;
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}
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// 尝试连接 Modbus TCP 客户端
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try
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{
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_modbusClient = new ModbusRtu();
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_modbusClient.StartTcpRtu(Ip, Port);
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UpdateState(ButtonBoxState.Online);
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}
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catch (Exception connectEx)
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{
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// 初次连接失败,但不阻止启动读取循环,循环中会持续重连
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UpdateState(ButtonBoxState.Connecting);
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Diagnosis.Log($"AzowieButtonBox[{Index}] 初次连接失败,将在后台持续重连: {ExceptionFormatter.FormatEx(connectEx)}", "AzowieButtonBox", true);
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}
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// 启动定时读取任务(即使连接失败也会启动,循环中会持续重连)
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_cancellationTokenSource = new CancellationTokenSource();
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_readTask = Task.Run(() => ReadButtonStatesLoop(_cancellationTokenSource.Token));
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_isStarted = true;
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}
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catch (Exception ex)
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{
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UpdateState(ButtonBoxState.Error, $"初始化失败: {ex.Message}");
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_isStarted = false;
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Diagnosis.Log($"AzowieButtonBox[{Index}] 初始化失败: {ExceptionFormatter.FormatEx(ex)}", "AzowieButtonBox", true);
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}
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}
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}
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/// <summary>
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/// 断开连接
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/// </summary>
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public override void Disconnect()
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{
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lock (_syncLock)
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{
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if (!_isStarted || _modbusClient == null)
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{
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return;
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}
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try
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{
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// 停止读取任务
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_cancellationTokenSource?.Cancel();
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_readTask?.Wait(1000);
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// 关闭 Modbus 连接
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_modbusClient?.Close();
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_modbusClient = null;
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_isStarted = false;
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UpdateState(ButtonBoxState.Offline);
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}
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catch (Exception ex)
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{
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UpdateState(ButtonBoxState.Error, $"断开连接失败: {ex.Message}");
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Diagnosis.Log($"AzowieButtonBox[{Index}] 断开连接失败: {ExceptionFormatter.FormatEx(ex)}", "AzowieButtonBox", true);
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}
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}
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}
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/// <summary>
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/// 定时读取按钮状态循环
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/// </summary>
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private void ReadButtonStatesLoop(CancellationToken cancellationToken)
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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try
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{
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if (!_isStarted)
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{
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break;
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}
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// 检查连接状态,如果未连接或连接断开,尝试重连
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bool isConnected = _modbusClient?.modbusRtu?.Connected ?? false;
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if (_modbusClient == null || !isConnected)
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{
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UpdateState(ButtonBoxState.Connecting);
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// 控制重连频率,避免过于频繁的重连导致资源浪费
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var timeSinceLastReconnect = (DateTime.Now - _lastReconnectAttempt).TotalMilliseconds;
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if (timeSinceLastReconnect >= ReconnectInterval)
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{
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_lastReconnectAttempt = DateTime.Now;
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TryReconnect();
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}
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// 如果重连后仍然未连接,等待后继续下一次循环
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isConnected = _modbusClient?.modbusRtu?.Connected ?? false;
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if (_modbusClient == null || !isConnected)
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{
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Thread.Sleep(ReadInterval);
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continue;
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}
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}
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// 读取按钮状态(寄存器 01-04 对应按钮1-4,21-24 对应按钮5-8)
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ReadButtonStates();
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// 读取设备信息(每5秒读取一次)
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//if (DateTime.Now.Second % 5 == 0)
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//{
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// ReadDeviceInfo();
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//}
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// 更新在线状态
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UpdateState(ButtonBoxState.Online);
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}
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catch (Exception ex)
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{
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Diagnosis.Log($"AzowieButtonBox[{Index}] 读取状态失败: {ExceptionFormatter.FormatEx(ex)}", "AzowieButtonBox", true);
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UpdateState(ButtonBoxState.Error, $"读取状态失败: {ex.Message}");
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// 如果连接失败,尝试重连
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TryReconnect();
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}
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// 等待指定间隔
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Thread.Sleep(ReadInterval);
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}
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}
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/// <summary>
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/// 尝试重连 Modbus TCP 连接
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/// </summary>
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private void TryReconnect()
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{
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ModbusRtu oldClient = null;
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try
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{
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// 安全关闭旧连接
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if (_modbusClient != null)
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{
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oldClient = _modbusClient;
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_modbusClient = null; // 先置空,避免并发访问
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try
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{
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oldClient.Close();
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}
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catch
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{
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// 忽略关闭时的异常,继续创建新连接
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}
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finally
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{
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oldClient = null; // 确保引用释放
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}
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}
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// 创建新连接
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_modbusClient = new ModbusRtu();
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_modbusClient.StartTcpRtu(Ip, Port);
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Diagnosis.Log($"AzowieButtonBox[{Index}] 重连成功", "AzowieButtonBox", false);
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}
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catch (Exception ex)
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{
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// 重连失败,确保资源释放
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if (_modbusClient != null)
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{
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try
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{
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_modbusClient.Close();
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}
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catch
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{
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// 忽略关闭异常
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}
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_modbusClient = null;
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}
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// 记录日志但不抛出异常,等待下次循环继续尝试
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Diagnosis.Log($"AzowieButtonBox[{Index}] 重连失败: {ExceptionFormatter.FormatEx(ex)}", "AzowieButtonBox", false);
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}
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}
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/// <summary>
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/// 读取按钮状态
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/// 根据配置的按钮数量和编号读取对应的寄存器
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/// </summary>
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private void ReadButtonStates()
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{
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try
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{
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// 获取配置的按钮索引列表
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var configuredButtons = ButtonConfigs.Keys.OrderBy(k => k).ToList();
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if (configuredButtons.Count == 0)
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{
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// 如果没有配置,默认读取按钮1-8
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configuredButtons = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8 };
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}
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// 将按钮分为两组:按钮1-4(寄存器01-04)和按钮5-8(寄存器21-24)
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var buttons1_4 = configuredButtons.Where(b => b >= 1 && b <= 4).OrderBy(b => b).ToList();
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var buttons5_8 = configuredButtons.Where(b => b >= 5 && b <= 8).OrderBy(b => b).ToList();
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// 读取按钮1-4的状态(寄存器地址 01-04)
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// 按钮索引直接对应寄存器地址:按钮1->寄存器01,按钮2->寄存器02,按钮3->寄存器03,按钮4->寄存器04
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if (buttons1_4.Count > 0)
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{
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// 计算需要读取的寄存器范围(从最小按钮索引到最大按钮索引)
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var minButton = buttons1_4.Min();
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var maxButton = buttons1_4.Max();
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var startReg = (ushort)minButton; // 按钮索引直接对应寄存器地址
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var count = maxButton - minButton + 1;
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var buttonStates1_4 = _modbusClient.ReadRegisterBuffer_03(SlaveAddress, startReg, (ushort)count);
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// 将读取结果映射到对应的按钮索引
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foreach (var buttonIndex in buttons1_4)
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{
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// 计算该按钮在读取结果数组中的位置
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var arrayIndex = buttonIndex - minButton;
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if (arrayIndex >= 0 && arrayIndex < buttonStates1_4.Length)
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{
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var state = buttonStates1_4[arrayIndex];
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UpdateButtonState(buttonIndex, state == 1 ? ButtonState.Pressed : ButtonState.Released);
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}
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}
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}
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// 读取按钮5-8的状态(寄存器地址 21-24)
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// 按钮索引对应寄存器地址:按钮5->寄存器21,按钮6->寄存器22,按钮7->寄存器23,按钮8->寄存器24
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// 寄存器地址 = 20 + 按钮索引
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if (buttons5_8.Count > 0)
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{
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var minButton = buttons5_8.Min();
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var maxButton = buttons5_8.Max();
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var startReg = (ushort)(20 + minButton); // 按钮5对应寄存器21
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var count = maxButton - minButton + 1;
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var buttonStates5_8 = _modbusClient.ReadRegisterBuffer_03(SlaveAddress, startReg, (ushort)count);
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// 将读取结果映射到对应的按钮索引
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foreach (var buttonIndex in buttons5_8)
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{
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// 计算该按钮在读取结果数组中的位置
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var arrayIndex = buttonIndex - minButton;
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if (arrayIndex >= 0 && arrayIndex < buttonStates5_8.Length)
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{
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var state = buttonStates5_8[arrayIndex];
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UpdateButtonState(buttonIndex, state == 1 ? ButtonState.Pressed : ButtonState.Released);
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}
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}
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}
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}
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catch (Exception ex)
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{
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throw new Exception($"读取按钮状态失败: {ex.Message}", ex);
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}
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}
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/// <summary>
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/// 更新按钮配置信息
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/// 当配置变化时,同步更新按钮状态和按钮灯状态字典
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/// </summary>
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/// <param name="buttonConfigs">按钮配置列表</param>
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public override void UpdateButtonConfigs(List<ButtonModel> buttonConfigs)
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{
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lock (_syncLock)
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{
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// 保存旧的按钮索引列表
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var oldButtonIndices = new HashSet<int>(ButtonConfigs.Keys);
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// 调用基类方法更新配置
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base.UpdateButtonConfigs(buttonConfigs);
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// 获取新的按钮索引列表
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var newButtonIndices = new HashSet<int>(ButtonConfigs.Keys);
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// 如果配置发生变化,更新按钮状态和按钮灯状态字典
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if (!oldButtonIndices.SetEquals(newButtonIndices))
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{
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// 移除已删除的按钮状态
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var toRemove = oldButtonIndices.Where(k => !newButtonIndices.Contains(k)).ToList();
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foreach (var index in toRemove)
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{
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ButtonStates.Remove(index);
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ButtonLightStates.Remove(index);
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}
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// 添加新按钮的状态(初始化为未按下和常灭)
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var toAdd = newButtonIndices.Where(k => !oldButtonIndices.Contains(k)).ToList();
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foreach (var index in toAdd)
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{
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if (!ButtonStates.ContainsKey(index))
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{
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ButtonStates[index] = ButtonState.Released;
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}
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if (!ButtonLightStates.ContainsKey(index))
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{
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ButtonLightStates[index] = ButtonLightState.Off;
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}
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}
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// 如果没有配置,默认初始化按钮1-8
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if (newButtonIndices.Count == 0)
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{
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var defaultButtons = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8 };
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InitializeButtons(defaultButtons);
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foreach (var index in defaultButtons)
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{
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if (!ButtonLightStates.ContainsKey(index))
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{
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ButtonLightStates[index] = ButtonLightState.Off;
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}
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}
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}
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Diagnosis.Log($"AzowieButtonBox[{Index}] 按钮配置已更新: 旧配置{oldButtonIndices.Count}个按钮, 新配置{newButtonIndices.Count}个按钮", "AzowieButtonBox", false);
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}
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}
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}
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/// <summary>
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/// 清零指定按钮的寄存器状态
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/// </summary>
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/// <param name="buttonIndex">按钮索引(1-8)</param>
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public override void ClearButtonRegister(int buttonIndex)
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{
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lock (_syncLock)
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{
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if (!_isStarted)
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{
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return;
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}
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if (buttonIndex < 1 || buttonIndex > 8)
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{
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Diagnosis.Log($"AzowieButtonBox[{Index}] 按钮索引超出范围: {buttonIndex}", "AzowieButtonBox", true);
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return;
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}
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try
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{
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// 检查连接状态,如果未连接则尝试重连
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bool isConnected = _modbusClient?.modbusRtu?.Connected ?? false;
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if (!isConnected)
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{
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// 尝试重连
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TryReconnect();
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isConnected = _modbusClient?.modbusRtu?.Connected ?? false;
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// 如果重连失败,记录日志并返回
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if (!isConnected)
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{
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Diagnosis.Log($"AzowieButtonBox[{Index}] 清零按钮{buttonIndex}寄存器失败: 连接未建立", "AzowieButtonBox", true);
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return;
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}
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}
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// 根据按钮索引确定寄存器地址
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// 按钮1-4对应寄存器01-04,按钮5-8对应寄存器21-24
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ushort buttonRegisterAddress;
|
||
if (buttonIndex >= 1 && buttonIndex <= 4)
|
||
{
|
||
buttonRegisterAddress = (ushort)buttonIndex; // 按钮索引直接对应寄存器地址
|
||
}
|
||
else
|
||
{
|
||
buttonRegisterAddress = (ushort)(20 + buttonIndex); // 按钮5-8对应寄存器21-24
|
||
}
|
||
|
||
// 清零按钮状态寄存器
|
||
_modbusClient.WriteSingleRegister_06(SlaveAddress, buttonRegisterAddress, 0);
|
||
|
||
// 清零对应的按钮灯状态寄存器
|
||
// 按钮灯1-4对应寄存器05-08(按钮索引 + 4),按钮灯5-8对应寄存器25-28(按钮索引 + 20)
|
||
ushort lightRegisterAddress;
|
||
if (buttonIndex is >= 1 and <= 4)
|
||
{
|
||
lightRegisterAddress = (ushort)(4 + buttonIndex); // 按钮灯寄存器 = 按钮索引 + 4
|
||
}
|
||
else
|
||
{
|
||
lightRegisterAddress = (ushort)(20 + buttonIndex); // 按钮灯寄存器 = 按钮索引 + 20
|
||
}
|
||
|
||
_modbusClient.WriteSingleRegister_06(SlaveAddress, lightRegisterAddress, 0);
|
||
|
||
// 更新本地按钮灯状态
|
||
if (ButtonLightStates.ContainsKey(buttonIndex))
|
||
{
|
||
ButtonLightStates[buttonIndex] = ButtonLightState.Off;
|
||
}
|
||
|
||
Diagnosis.Log($"AzowieButtonBox[{Index}] 清零按钮{buttonIndex}状态和灯光寄存器成功", "AzowieButtonBox", false);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Diagnosis.Log($"AzowieButtonBox[{Index}] 清零按钮{buttonIndex}寄存器失败: {ExceptionFormatter.FormatEx(ex)}", "AzowieButtonBox", true);
|
||
|
||
// 如果是因为连接问题导致的异常,尝试重连
|
||
bool isConnected = _modbusClient?.modbusRtu?.Connected ?? false;
|
||
if (!isConnected)
|
||
{
|
||
TryReconnect();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 析构函数,确保资源释放
|
||
/// </summary>
|
||
~AzowieButtonBox()
|
||
{
|
||
Disconnect();
|
||
}
|
||
}
|
||
}
|