using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace StandardScene.ExtendDevice.ButtonBox
{
    /// <summary>
    /// 按钮盒模型
    /// </summary>
    public class ButtonBoxModel
    {
        public string Ip { get; set; } = string.Empty;
        public int Port { get; set; } = 0;
        public int Index { get; set; } = 0;
        public string Type { get; set; } = string.Empty;
        public List<ButtonModel> Buttons { get; set; } = new List<ButtonModel>();
    }

    /// <summary>
    /// 按钮模型
    /// </summary>
    public class ButtonModel
    {
        public int Index { get; set; } = 0;
        public string TriggerMission { get; set; } = string.Empty;
        public string TriggerMethod { get; set; } = string.Empty;
        public string TriggerMethodParams { get; set; } = string.Empty;
        public string TriggerState { get; set; } = string.Empty;
        public ushort TriggerDelay { get; set; } = 0;
    }
}

