2.0协议完善加简单交管配置
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using StandardScene.Magnetic.Protocol;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace StandardScene.Magnetic.Tests.TestHelpers
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{
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internal sealed class TestUdpCar : IFass2UdpCar, IDisposable
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{
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private readonly UdpClient _ackListener;
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private readonly object _syncRoot = new object();
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public TestUdpCar(ushort vehicleCode, int remotePort)
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{
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VehicleCode = vehicleCode;
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RemotePort = remotePort;
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_ackListener = new UdpClient(new IPEndPoint(IPAddress.Loopback, remotePort));
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_ackListener.Client.ReceiveTimeout = 500;
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}
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public ushort VehicleCode { get; }
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public string RemoteAddress => "127.0.0.1";
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public int RemotePort { get; }
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public List<Fass2StateReport> Reports { get; } = new List<Fass2StateReport>();
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public void OnUdpStateReceived(Fass2StateReport report)
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{
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lock (_syncRoot)
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{
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Reports.Add(report);
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}
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}
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public byte[] WaitForAck(int timeoutMs = 2000)
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{
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var deadline = Environment.TickCount64 + timeoutMs;
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while (Environment.TickCount64 < deadline)
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{
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try
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{
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var remote = new IPEndPoint(IPAddress.Any, 0);
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return _ackListener.Receive(ref remote);
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}
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catch (SocketException)
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{
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Thread.Sleep(20);
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}
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}
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return null;
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}
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public void Dispose()
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{
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_ackListener?.Close();
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_ackListener?.Dispose();
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}
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}
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}
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