refactor: SimpleLite 迁移到 Simple3,插件窗体改用 FairyView ForceFloat
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -5,10 +5,10 @@ using SimpleCore.BasicProps;
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using SimpleCore.Library;
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using SimpleCore.PropType;
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using SimpleCore.Traffic;
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using SimpleLite.Props;
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using SimpleLite.RCS;
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using SimpleLite.RCS.CarTypes;
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using SimpleLite.UI;
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using Simple3.Props;
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using Simple3.RCS;
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using Simple3.RCS.CarTypes;
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using Simple3.UI;
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using StandardScene.Magnetic.Protocol;
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using StandardScene.Magnetic.Tasking;
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using StandardScene;
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@@ -1,9 +1,9 @@
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using LessokajiWeaverUtilities.Utilities;
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using SimpleLite;
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using SimpleLite.RCS;
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using SimpleLite.RCS.CarTypes;
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using SimpleLite.Props;
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using SimpleLite.UI;
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using Simple3;
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using Simple3.RCS;
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using Simple3.RCS.CarTypes;
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using Simple3.Props;
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using Simple3.UI;
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using SimpleCore;
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using SimpleCore.Compiler;
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using SimpleCore.Library;
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@@ -4,10 +4,10 @@ using System.Linq;
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using Newtonsoft.Json;
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using SimpleCore;
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using SimpleCore.Library;
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using SimpleLite;
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using SimpleLite.Props;
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using SimpleLite.RCS;
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using SimpleLite.RCS.CarTypes;
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using Simple3;
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using Simple3.Props;
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using Simple3.RCS;
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using Simple3.RCS.CarTypes;
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using StandardScene.CarTypes;
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using StandardScene.Chained;
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using StandardScene.Magnetic.Tasking;
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@@ -4,7 +4,7 @@ using SimpleCore;
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using SimpleCore.Compiler;
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using SimpleCore.Library;
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using SimpleCore.PropType;
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using SimpleLite.Props;
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using Simple3.Props;
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using StandardScene.CarTypes;
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using System;
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using System.Linq;
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@@ -10,7 +10,7 @@ namespace StandardScene.Magnetic
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/// <para>车型:<see cref="MagCar"/>(FASS 1.0 TCP)、<see cref="Mag2Car"/>(FASS 2.0 UDP/任务状态机)。
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/// Loop 导航:继续使用 Core <c>LoopMission</c> 或本插件 <c>Mag2LoopMission</c> 分配 <c>goalSite</c>,
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/// <see cref="Mag2Car"/> 拦截编译脚本后一次下发全程 <c>0xB1</c>。</para>
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/// 宿主(SimpleLite)加载本 dll 后反射实例化并 OnActivate / 注册。
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/// 宿主(Simple3)加载本 dll 后反射实例化并 OnActivate / 注册。
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/// </summary>
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public sealed class MagneticSceneProfile : NavigationProfileBase
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{
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@@ -1,7 +1,7 @@
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using LessokajiWeaverUtilities.Utilities;
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using Newtonsoft.Json;
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using SimpleLite.RCS;
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using SimpleLite.Props;
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using Simple3.RCS;
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using Simple3.Props;
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using SimpleCore;
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using SimpleCore.Library;
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using SimpleCore.PropType;
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@@ -13,7 +13,7 @@ using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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namespace StandardScene.Scheduler
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@@ -1,7 +1,7 @@
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using IoTClient.Clients.PLC;
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using IoTClient.Common.Enums;
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using LessokajiWeaverUtilities.Utilities;
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using SimpleLite.RCS;
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using Simple3.RCS;
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using SimpleCore.Library;
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using SimpleCore.PropType;
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using StandardScene;
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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namespace StandardScene.Scheduler.FassEvent
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{
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@@ -1,9 +1,9 @@
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using SimpleLite.RCS;
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using Simple3.RCS;
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using SimpleCore.PropType;
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using StandardScene.CarTypes;
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using System;
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using System.Globalization;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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namespace StandardScene.Scheduler.FassEvent
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{
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@@ -94,7 +94,7 @@ namespace StandardScene.Scheduler.FassEvent
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}
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/// <summary>
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/// 车辆事件处理用的只读快照,从 StandardScene <see cref="SimpleLite.RCS.Car"/> 提取 FASS 语义字段。
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/// 车辆事件处理用的只读快照,从 StandardScene <see cref="Simple3.RCS.CarTypes.Car"/> 提取 FASS 语义字段。
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/// 每次 TimerTick 为每辆车构建一份,供触发器与条件方法使用。
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/// </summary>
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public class FassEventCarSnapshot
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@@ -1,9 +1,9 @@
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using SimpleLite.RCS;
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using Simple3.RCS;
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using SimpleCore;
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using SimpleCore.PropType;
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using System;
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using System.Linq;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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namespace StandardScene.Scheduler.FassEvent
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{
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@@ -1,6 +1,6 @@
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using SimpleCore;
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using SimpleCore.PropType;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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