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using System;
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using System.Collections.Generic;
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namespace StandardScene.ExtendDevice.Door
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{
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/// <summary>
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/// 门控制器模型
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/// </summary>
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public class DoorControllerModel
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{
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/// <summary>
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/// 控制器索引
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/// </summary>
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public int Index { get; set; } = 0;
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/// <summary>
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/// IP地址
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/// </summary>
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public string Ip { get; set; } = string.Empty;
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/// <summary>
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/// 端口
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/// </summary>
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public int Port { get; set; } = 502;
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/// <summary>
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/// 控制器类型(类名)
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/// </summary>
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public string Type { get; set; } = string.Empty;
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/// <summary>
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/// 门列表
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/// </summary>
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public List<DoorModel> Doors { get; set; } = new List<DoorModel>();
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}
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/// <summary>
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/// 门模型
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/// </summary>
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public class DoorModel
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{
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/// <summary>
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/// 门索引
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/// </summary>
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public int Index { get; set; } = 0;
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/// <summary>
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/// 开关控制信号地址(Modbus 线圈地址)
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/// </summary>
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public ushort ControlAddress { get; set; } = 0;
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/// <summary>
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/// 开到位信号地址(Modbus 线圈地址)
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/// </summary>
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public ushort OpenStatusAddress { get; set; } = 0;
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/// <summary>
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/// 禁止对该门下发任何控制指令(打开或关闭)。
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/// 为 true 时,门控逻辑不会对该门调用 WriteDoorControl。
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/// </summary>
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public bool NoControl { get; set; } = false;
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}
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}
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