refactor: CycleUiHelper 重命名为 FairyUiHelper

对齐 FairyView 宿主命名。环线/充电/按钮/门进程的 Stop 改为 override,避免隐藏基类;Kiva.ForceStop 改为 override。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
黄兆尉
2026-08-26 22:49:07 +08:00
co-authored by Cursor
parent 7c925985eb
commit e075bc0d7d
23 changed files with 143 additions and 116 deletions
@@ -373,7 +373,7 @@ namespace StandardScene.Chained
{
if (_simRunning)
{
CycleUiHelper.Alert("提示", "模拟下发搬运任务已在运行中。");
FairyUiHelper.Alert("提示", "模拟下发搬运任务已在运行中。");
return;
}
@@ -461,7 +461,7 @@ namespace StandardScene.Chained
{
G.pushStatus("选择小车");
var selected = SimpleMonitor.selected.ToArray();
if (selected.Length == 0) { CycleUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
if (selected.Length == 0) { FairyUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
var obj = selected[0];
if (obj is Car car)
{
@@ -485,7 +485,7 @@ namespace StandardScene.Chained
}
else
{
CycleUiHelper.Alert("提示", "请选择需要控制的小车!");
FairyUiHelper.Alert("提示", "请选择需要控制的小车!");
}
}
catch
@@ -512,7 +512,7 @@ namespace StandardScene.Chained
{
G.pushStatus("选择小车");
var selected = SimpleMonitor.selected.ToArray();
if (selected.Length == 0) { CycleUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
if (selected.Length == 0) { FairyUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
var obj = selected[0];
if (obj is Car car)
{
@@ -537,7 +537,7 @@ namespace StandardScene.Chained
}
else
{
CycleUiHelper.Alert("提示", "请选择需要控制的小车!");
FairyUiHelper.Alert("提示", "请选择需要控制的小车!");
}
}
catch