feat: add path smoothing geometry foundation

This commit is contained in:
梁薄云
2026-07-29 08:50:12 +08:00
parent 5cea617036
commit f75a3bae5e
8 changed files with 1332 additions and 0 deletions
@@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using MultiWheelC.TrajectoryPlanning.CoarsePath;
namespace MultiWheelC.TrajectoryPlanning.PathSmoothing.Processing;
/// <summary>已校验、已按单一行驶方向分割并重采样的路径段。</summary>
public sealed class PreparedDirectionSegment
{
/// <summary>创建不可变方向段。</summary>
public PreparedDirectionSegment(
int segmentIndex,
TravelDirection direction,
IReadOnlyList<SmoothingPoint2D> points,
bool startsAtGearSwitch,
bool endsAtGearSwitch)
{
if (segmentIndex < 0) throw new ArgumentOutOfRangeException(nameof(segmentIndex));
if (points == null || points.Count == 0) throw new ArgumentException("A prepared segment requires points.", nameof(points));
SegmentIndex = segmentIndex;
Direction = direction;
Points = CopyReadOnly(points);
StartsAtGearSwitch = startsAtGearSwitch;
EndsAtGearSwitch = endsAtGearSwitch;
}
/// <summary>从零开始的分段序号;在 <see cref="PreparedPath.Segments"/> 中必须与其位置一致。</summary>
public int SegmentIndex { get; }
/// <summary>该段的唯一行驶方向。</summary>
public TravelDirection Direction { get; }
/// <summary>不包含相邻段点的本段不可变采样点。</summary>
public IReadOnlyList<SmoothingPoint2D> Points { get; }
/// <summary>本段首点是否为换向后保留的新方向点。</summary>
public bool StartsAtGearSwitch { get; }
/// <summary>本段末点之后是否紧邻换向点。</summary>
public bool EndsAtGearSwitch { get; }
private static IReadOnlyList<T> CopyReadOnly<T>(IReadOnlyList<T> source)
{
var copy = new List<T>(source.Count);
for (int index = 0; index < source.Count; index++) copy.Add(source[index]);
return new ReadOnlyCollection<T>(copy);
}
}