feat: add path smoothing geometry foundation
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@@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace MultiWheelC.TrajectoryPlanning.PathSmoothing.Processing;
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/// <summary>已校验并按方向拆分的粗路径输入快照。</summary>
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public sealed class PreparedPath
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{
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/// <summary>创建不可变预处理路径。</summary>
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public PreparedPath(IReadOnlyList<PreparedDirectionSegment> segments)
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{
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if (segments == null || segments.Count == 0)
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throw new ArgumentException("A prepared path requires direction segments.", nameof(segments));
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for (int segmentIndex = 0; segmentIndex < segments.Count; segmentIndex++)
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{
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if (segments[segmentIndex] == null)
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throw new ArgumentException("A prepared path cannot contain null direction segments.", nameof(segments));
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}
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Segments = CopyReadOnly(segments);
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Points = Flatten(Segments);
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}
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/// <summary>按原始前进/倒车拓扑排列的方向段。</summary>
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public IReadOnlyList<PreparedDirectionSegment> Segments { get; }
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/// <summary>将所有方向段顺序拼接后的点;换向重复点保留两次。</summary>
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public IReadOnlyList<SmoothingPoint2D> Points { get; }
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private static IReadOnlyList<T> CopyReadOnly<T>(IReadOnlyList<T> source)
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{
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var copy = new List<T>(source.Count);
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for (int index = 0; index < source.Count; index++) copy.Add(source[index]);
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return new ReadOnlyCollection<T>(copy);
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}
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private static IReadOnlyList<SmoothingPoint2D> Flatten(IReadOnlyList<PreparedDirectionSegment> segments)
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{
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var points = new List<SmoothingPoint2D>();
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for (int segmentIndex = 0; segmentIndex < segments.Count; segmentIndex++)
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{
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PreparedDirectionSegment segment = segments[segmentIndex];
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for (int pointIndex = 0; pointIndex < segment.Points.Count; pointIndex++)
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points.Add(segment.Points[pointIndex]);
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}
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return new ReadOnlyCollection<SmoothingPoint2D>(points);
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}
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}
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