132 lines
5.8 KiB
C#
132 lines
5.8 KiB
C#
using System;
|
|
using MultiWheelC.TrajectoryPlanning.CoarsePath;
|
|
using MultiWheelC.TrajectoryPlanning.Utils;
|
|
|
|
namespace MultiWheelC.TrajectoryPlanning.EMPlanner;
|
|
|
|
/// <summary>Deterministically projects a world pose only inside the supplied direction segment and S window.</summary>
|
|
public sealed class FrenetProjector
|
|
{
|
|
private const double TieTolerance = 1e-14d;
|
|
|
|
public bool TryProject(Pose2D worldPose, DirectionSegmentView segment, double minimumReferenceS,
|
|
double maximumReferenceS, double maximumDistanceMeters, out FrenetProjection projection)
|
|
{
|
|
return TryProject(worldPose, segment, minimumReferenceS, maximumReferenceS, maximumDistanceMeters,
|
|
minimumReferenceS, out projection);
|
|
}
|
|
|
|
public bool TryProject(Pose2D worldPose, DirectionSegmentView segment, double minimumReferenceS,
|
|
double maximumReferenceS, double maximumDistanceMeters, double seedReferenceS, out FrenetProjection projection)
|
|
{
|
|
projection = null;
|
|
if (worldPose == null || segment == null || !IsFinite(worldPose.X) || !IsFinite(worldPose.Y) ||
|
|
!IsFinite(worldPose.Heading) || !IsFinite(minimumReferenceS) || !IsFinite(maximumReferenceS) ||
|
|
!IsFinite(maximumDistanceMeters) || !IsFinite(seedReferenceS) || maximumDistanceMeters < 0d)
|
|
return false;
|
|
|
|
double lowerBound = Math.Max(0d, minimumReferenceS);
|
|
double upperBound = Math.Min(segment.LengthMeters, maximumReferenceS);
|
|
if (lowerBound > upperBound)
|
|
return false;
|
|
|
|
Candidate best = null;
|
|
for (int index = 0; index + 1 < segment.Points.Count; index++)
|
|
{
|
|
double startS = Math.Max(lowerBound, segment.Points[index].ArcLength);
|
|
double endS = Math.Min(upperBound, segment.Points[index + 1].ArcLength);
|
|
if (startS > endS)
|
|
continue;
|
|
|
|
FrenetReferencePoint start = ReferencePathInterpolator.Interpolate(segment, startS);
|
|
FrenetReferencePoint end = ReferencePathInterpolator.Interpolate(segment, endS);
|
|
ConsiderLine(worldPose, start, end, seedReferenceS, ref best);
|
|
}
|
|
|
|
if (best == null && Math.Abs(lowerBound - upperBound) <= TieTolerance)
|
|
{
|
|
FrenetReferencePoint point = ReferencePathInterpolator.Interpolate(segment, lowerBound);
|
|
ConsiderPoint(worldPose, point, seedReferenceS, ref best);
|
|
}
|
|
|
|
if (best == null || best.SquaredDistanceMeters > maximumDistanceMeters * maximumDistanceMeters)
|
|
return false;
|
|
|
|
FrenetReferencePoint reference = ReferencePathInterpolator.Interpolate(segment, best.ReferenceS);
|
|
double dx = worldPose.X - reference.X;
|
|
double dy = worldPose.Y - reference.Y;
|
|
double travelYaw = reference.TravelYaw;
|
|
double lateralOffset = -dx * Math.Sin(travelYaw) + dy * Math.Cos(travelYaw);
|
|
double egoTravelYaw = FrenetTransform.GetTravelYaw(worldPose.Heading, segment.Direction);
|
|
double headingError = AngleMath.NormalizeRadians(egoTravelYaw - travelYaw);
|
|
projection = new FrenetProjection(reference, lateralOffset, headingError, best.SquaredDistanceMeters);
|
|
return true;
|
|
}
|
|
|
|
private static void ConsiderLine(Pose2D worldPose, FrenetReferencePoint start, FrenetReferencePoint end,
|
|
double seedReferenceS, ref Candidate best)
|
|
{
|
|
double dx = end.X - start.X;
|
|
double dy = end.Y - start.Y;
|
|
double lengthSquared = dx * dx + dy * dy;
|
|
if (lengthSquared <= TieTolerance)
|
|
{
|
|
ConsiderPoint(worldPose, start, seedReferenceS, ref best);
|
|
ConsiderPoint(worldPose, end, seedReferenceS, ref best);
|
|
return;
|
|
}
|
|
|
|
double fraction = ((worldPose.X - start.X) * dx + (worldPose.Y - start.Y) * dy) / lengthSquared;
|
|
fraction = Math.Max(0d, Math.Min(1d, fraction));
|
|
double referenceS = start.ReferenceS + (end.ReferenceS - start.ReferenceS) * fraction;
|
|
double x = start.X + dx * fraction;
|
|
double y = start.Y + dy * fraction;
|
|
Consider(worldPose, referenceS, x, y, seedReferenceS, ref best);
|
|
}
|
|
|
|
private static void ConsiderPoint(Pose2D worldPose, FrenetReferencePoint point, double seedReferenceS,
|
|
ref Candidate best)
|
|
{
|
|
Consider(worldPose, point.ReferenceS, point.X, point.Y, seedReferenceS, ref best);
|
|
}
|
|
|
|
private static void Consider(Pose2D worldPose, double referenceS, double x, double y, double seedReferenceS,
|
|
ref Candidate best)
|
|
{
|
|
double dx = worldPose.X - x;
|
|
double dy = worldPose.Y - y;
|
|
double squaredDistance = dx * dx + dy * dy;
|
|
var candidate = new Candidate(referenceS, squaredDistance, Math.Abs(referenceS - seedReferenceS));
|
|
if (best == null || candidate.IsPreferredTo(best))
|
|
best = candidate;
|
|
}
|
|
|
|
private static bool IsFinite(double value)
|
|
{
|
|
return !double.IsNaN(value) && !double.IsInfinity(value);
|
|
}
|
|
|
|
private sealed class Candidate
|
|
{
|
|
public Candidate(double referenceS, double squaredDistanceMeters, double seedDistance)
|
|
{
|
|
ReferenceS = referenceS;
|
|
SquaredDistanceMeters = squaredDistanceMeters;
|
|
SeedDistance = seedDistance;
|
|
}
|
|
|
|
public double ReferenceS { get; }
|
|
public double SquaredDistanceMeters { get; }
|
|
public double SeedDistance { get; }
|
|
|
|
public bool IsPreferredTo(Candidate other)
|
|
{
|
|
if (SquaredDistanceMeters < other.SquaredDistanceMeters - TieTolerance) return true;
|
|
if (SquaredDistanceMeters > other.SquaredDistanceMeters + TieTolerance) return false;
|
|
if (SeedDistance < other.SeedDistance - TieTolerance) return true;
|
|
if (SeedDistance > other.SeedDistance + TieTolerance) return false;
|
|
return ReferenceS < other.ReferenceS;
|
|
}
|
|
}
|
|
}
|