516 lines
17 KiB
C#
516 lines
17 KiB
C#
// 将统一命令转换为原 Chassis API 调用
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using System;
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using CommonUsage.Chassis;
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namespace MyParking.Shared
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{
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/// <summary>
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/// 将统一的单车车体速度命令转换为旧版MultiWheelChassis调用。
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/// 车体坐标系固定为X向前、Y向左、逆时针为正。
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/// </summary>
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public sealed class MultiWheelChassisAdapter
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{
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#region 辅助内容
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private const double RadiansToDegrees = 180.0 / Math.PI;
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private const float BiasTolerance = 0.001f;
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private readonly MultiWheelChassis _chassis;
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/// <summary>
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/// 当前适配器对应的车辆编号。
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/// </summary>
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public int VehicleId { get; }
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/// <summary>
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/// Maximum distance from the body origin to a wheel center, in metres.
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/// </summary>
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public double MaximumWheelRadiusMeters { get; }
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/// <summary>
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/// Maximum longitudinal wheel offset from the body origin, in metres.
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/// For a symmetric four-wheel-steering chassis this is half the wheelbase.
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/// </summary>
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public double HalfWheelBaseMeters { get; }
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/// <summary>
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/// 车体原点到最外侧舵轮中心的最大横向距离,单位为米。
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/// 对称四舵轮底盘中,它也是蟹行虚拟阿克曼模型的半轴距。
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/// </summary>
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public double HalfTrackWidthMeters { get; }
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/// <summary>
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/// Width of the steering-alignment speed gate, in degrees.
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/// </summary>
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public double SteeringAlignmentSigmaDegrees
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{
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get => _chassis.SteeringAlignmentSigmaDegrees;
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set
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{
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if (double.IsNaN(value) ||
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double.IsInfinity(value) ||
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value <= 0.0 ||
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value > float.MaxValue)
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{
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throw new ArgumentOutOfRangeException(
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nameof(value),
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"Steering alignment sigma must be a positive finite value.");
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}
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_chassis.SteeringAlignmentSigmaDegrees =
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(float)value;
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}
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}
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/// <summary>
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/// 检查旧底盘是否仍处于无偏置的真实车体坐标系。
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/// </summary>
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private void EnsureBodyFrameIsActive()
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{
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EnsureMotionFrameIsActive(0.0);
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}
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/// <summary>
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/// 检查旧底盘当前是否处于指定的运动坐标系。
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/// motionDirectionRadians表示该运动系X轴在真实车体坐标系中的方向。
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/// </summary>
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private void EnsureMotionFrameIsActive(
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double motionDirectionRadians)
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{
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ValidateFinite(
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motionDirectionRadians,
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nameof(motionDirectionRadians));
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var expectedBiasDegrees =
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(float)(
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-FrameTransform2D.NormalizeAngle(
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motionDirectionRadians) *
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RadiansToDegrees);
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var bias = _chassis.GetOriginBias();
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var angleErrorDegrees =
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NormalizeDegrees(
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bias.Z - expectedBiasDegrees);
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if (Math.Abs(bias.X) <= BiasTolerance &&
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Math.Abs(bias.Y) <= BiasTolerance &&
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Math.Abs(angleErrorDegrees) <=
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BiasTolerance)
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{
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return;
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}
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throw new InvalidOperationException(
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"MultiWheelChassis当前运动坐标系与命令不一致。" +
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$"当前偏置为X={bias.X}, Y={bias.Y}, Th={bias.Z}°," +
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$"期望Th={expectedBiasDegrees}°。");
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}
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/// <summary>
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/// 将角度归一化到[-180°,180°]附近。
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/// </summary>
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private static float NormalizeDegrees(float degrees)
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{
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return (float)(
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degrees -
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Math.Round(degrees / 360.0) * 360.0);
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}
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/// <summary>
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/// 检查底盘命令是否包含无效数值。
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/// </summary>
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private static void ValidateTwist(Twist2D twist)
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{
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ValidateFinite(
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twist.VxMetersPerSecond,
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nameof(twist.VxMetersPerSecond));
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ValidateFinite(
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twist.VyMetersPerSecond,
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nameof(twist.VyMetersPerSecond));
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ValidateFinite(
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twist.OmegaRadiansPerSecond,
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nameof(twist.OmegaRadiansPerSecond));
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}
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/// <summary>
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/// 检查数值是否为有限值。
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/// </summary>
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private static void ValidateFinite(
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double value,
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string parameterName)
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{
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if (double.IsNaN(value) ||
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double.IsInfinity(value))
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{
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throw new ArgumentOutOfRangeException(
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parameterName,
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"底盘速度命令不能是NaN或无穷大。");
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}
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if (value > float.MaxValue ||
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value < -float.MaxValue)
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{
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throw new ArgumentOutOfRangeException(
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parameterName,
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"底盘速度命令超过float可表示范围。");
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}
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}
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/// <summary>
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/// 获取最近一次底盘运动分解失败原因。
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/// </summary>
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public string LastFailureReason =>
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_chassis.LastMotionDecomposeFailureReason;
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#endregion
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/// <summary>
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/// 将旧底盘的原点偏置恢复为真实单车车体坐标系。
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/// </summary>
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public void ResetToBodyFrame()
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{
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ActivateMotionFrame(0.0);
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}
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/// <summary>
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/// 激活指定运动方向对应的SendMotion坐标系。
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/// 0表示真实车头,正90度表示将车体左侧作为虚拟车头。
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/// </summary>
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public void ActivateMotionFrame(
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double motionDirectionRadians)
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{
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ValidateFinite(
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motionDirectionRadians,
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nameof(motionDirectionRadians));
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var biasDegrees =
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(float)(
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-FrameTransform2D.NormalizeAngle(
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motionDirectionRadians) *
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RadiansToDegrees);
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var currentBias =
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_chassis.GetOriginBias();
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if (Math.Abs(currentBias.X) <=
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BiasTolerance &&
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Math.Abs(currentBias.Y) <=
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BiasTolerance &&
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Math.Abs(
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NormalizeDegrees(
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currentBias.Z -
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biasDegrees)) <=
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BiasTolerance)
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{
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return;
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}
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_chassis.SetOriginBias(
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x: 0.0f,
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y: 0.0f,
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th: biasDegrees);
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}
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public MultiWheelChassisAdapter(MultiWheelChassis chassis, int vehicleId)
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{
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_chassis = chassis ?? throw new ArgumentNullException(nameof(chassis));
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if (vehicleId <= 0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(vehicleId),
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"车辆编号必须大于零。");
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}
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VehicleId = vehicleId;
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#pragma warning disable CS0612, CS0618
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var wheels = _chassis.GetSteerWheels();
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#pragma warning restore CS0612, CS0618
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if (wheels.Count == 0)
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{
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throw new InvalidOperationException(
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"MultiWheelChassis尚未完成舵轮初始化," +
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"不能创建底盘适配器。");
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}
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// 禁用旧版DirectionAngle/ZeroDirection坐标偏置,
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// 保证SendXYThSpeed直接使用真实车体坐标系。
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var maximumWheelRadiusMillimeters = 0.0;
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var maximumLongitudinalOffsetMillimeters = 0.0;
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var maximumLateralOffsetMillimeters = 0.0;
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foreach (var wheel in wheels)
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{
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maximumWheelRadiusMillimeters = Math.Max(
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maximumWheelRadiusMillimeters,
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wheel.PhysicalPosition.Length());
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maximumLongitudinalOffsetMillimeters = Math.Max(
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maximumLongitudinalOffsetMillimeters,
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Math.Abs(wheel.PhysicalPosition.X));
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maximumLateralOffsetMillimeters = Math.Max(
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maximumLateralOffsetMillimeters,
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Math.Abs(wheel.PhysicalPosition.Y));
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}
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MaximumWheelRadiusMeters =
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maximumWheelRadiusMillimeters / 1000.0;
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HalfWheelBaseMeters =
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maximumLongitudinalOffsetMillimeters / 1000.0;
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HalfTrackWidthMeters =
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maximumLateralOffsetMillimeters / 1000.0;
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if (MaximumWheelRadiusMeters <= 0.0 ||
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HalfWheelBaseMeters <= 0.0 ||
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HalfTrackWidthMeters <= 0.0)
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{
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throw new InvalidOperationException(
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"Wheel positions cannot produce valid chassis dimensions.");
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}
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// 通过反转轮速表达反向运动,避免蟹行正反切换时舵轮无意义地旋转180°。
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_chassis.PreferMinimumSteeringTravel = true;
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}
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/// <summary>
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/// 将车体坐标系速度命令发送给多舵轮底盘。
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/// </summary>
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public bool Send(ChassisCommand command, TimeSpan? interval = null)
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{
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if (command.VehicleId != VehicleId)
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{
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throw new InvalidOperationException(
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$"命令车辆编号{command.VehicleId}与适配器车辆编号" +
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$"{VehicleId}不一致。");
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}
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ValidateTwist(command.BodyTwist);
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// 防止其他旧逻辑再次调用DirectionAngle或
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// SetOriginBias改变底盘坐标语义。
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EnsureBodyFrameIsActive();
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var vxMetersPerSecond =
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(float)command.BodyTwist.VxMetersPerSecond;
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var vyMetersPerSecond =
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(float)command.BodyTwist.VyMetersPerSecond;
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var omegaDegreesPerSecond =
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(float)(
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command.BodyTwist.OmegaRadiansPerSecond *
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RadiansToDegrees);
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var success = _chassis.SendXYThSpeed(
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vxMetersPerSecond,
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vyMetersPerSecond,
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omegaDegreesPerSecond,
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interval);
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if (!success)
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{
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// 防止分解失败后继续执行上一条运动命令。
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_chassis.PredefinedDriveStop();
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}
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return success;
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}
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/// <summary>
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/// 在已经激活的运动坐标系中使用SendMotion执行虚拟阿克曼运动。
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/// 转向角均相对该运动坐标系表达;正90度运动系对应车体左侧蟹行。
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/// </summary>
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public bool SendVirtualAckermannMotion(
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double motionDirectionRadians,
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double speedMetersPerSecond,
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double steeringRadians,
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TimeSpan? interval = null)
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{
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ValidateFinite(
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motionDirectionRadians,
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nameof(motionDirectionRadians));
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ValidateFinite(
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speedMetersPerSecond,
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nameof(speedMetersPerSecond));
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ValidateFinite(
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steeringRadians,
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nameof(steeringRadians));
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EnsureMotionFrameIsActive(
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motionDirectionRadians);
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if (Math.Abs(steeringRadians) >=
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Math.PI / 2.0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(steeringRadians),
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"虚拟阿克曼转向角必须位于正负90度以内。");
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}
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var steeringDegrees =
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(float)(
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steeringRadians *
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RadiansToDegrees);
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var success =
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_chassis.SendMotion(
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(float)speedMetersPerSecond,
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steeringDegrees,
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-steeringDegrees,
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interval);
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if (!success)
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{
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_chassis.PredefinedDriveStop();
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}
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return success;
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}
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/// <summary>
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/// 立即将所有驱动轮速度下发为零。
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/// </summary>
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public void StopImmediately()
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{
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_chassis.PredefinedDriveStop();
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}
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/// <summary>
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/// 清零XYTh驱动速度,但保留已经准备好的自转舵角和轮速方向。
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/// </summary>
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public void StopXYThDrivePreserveSteeringState()
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{
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_chassis.StopXYThDrivePreserveSteeringState();
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}
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/// <summary>
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/// 停车并将所有舵轮转到指定的车体角度。
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/// 只调整舵轮角度,不产生车辆线速度。
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/// </summary>
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public bool PrepareParallelDirection(
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double directionRadians)
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{
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EnsureBodyFrameIsActive();
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var targetDegrees = (float)(FrameTransform2D.NormalizeAngle(directionRadians) *
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RadiansToDegrees);
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#pragma warning disable CS0612, CS0618
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var wheels = _chassis.GetSteerWheels();
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#pragma warning restore CS0612, CS0618
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// 没有舵轮时不能认为预对齐成功。
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if (wheels.Count == 0)
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{
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return false;
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}
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// 先检查所有舵轮能否到达目标机械角度。
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foreach (var wheel in wheels)
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{
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if (targetDegrees < wheel.AngleLowerLimit ||
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targetDegrees > wheel.AngleUpperLimit)
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{
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return false;
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}
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}
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// 模式切换前立即停止驱动轮。
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_chassis.PredefinedDriveStop();
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// 检查完成后再统一下发,避免只转动一部分舵轮。
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foreach (var wheel in wheels)
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{
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wheel.WriteAngle(targetDegrees);
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}
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return true;
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}
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/// <summary>
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/// 检查所有舵轮是否已经对准给定方向。
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/// </summary>
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public bool AreParallelWheelsAligned(
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double directionRadians,
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double toleranceRadians)
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{
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if (double.IsNaN(toleranceRadians) ||
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double.IsInfinity(toleranceRadians) ||
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toleranceRadians < 0.0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(toleranceRadians),
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"舵轮到位容差必须是非负有限值。");
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}
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EnsureBodyFrameIsActive();
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var targetDegrees = (float)(
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FrameTransform2D.NormalizeAngle(directionRadians) *
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180.0 / Math.PI);
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var toleranceDegrees = (float)(
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Math.Abs(toleranceRadians) *
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180.0 / Math.PI);
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#pragma warning disable CS0612, CS0618
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var wheels = _chassis.GetSteerWheels();
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#pragma warning restore CS0612, CS0618
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foreach (var wheel in wheels)
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{
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var angleErrorDegrees = targetDegrees - wheel.ReadAngle();
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if (Math.Abs(angleErrorDegrees) >
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toleranceDegrees)
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// 停车并将舵轮预对齐到原地自转方向。
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/// 返回是否成功生成舵轮目标。
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/// </summary>
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public bool PrepareSpin(
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TimeSpan? interval = null)
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{
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EnsureBodyFrameIsActive();
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var success =
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_chassis.PrepareRotateWheels(
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alignmentToleranceDegrees: 2.0f);
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if (!success)
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{
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_chassis.PredefinedDriveStop();
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}
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return success;
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}
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/// <summary>
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/// 将已到位的自转舵角和轮速方向一次性交接给XYTh,
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/// 防止普通SendXYThSpeed正式运动首帧重新初始化运动状态。
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/// </summary>
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public bool AdoptPreparedSpinForXYTh(
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double toleranceRadians =
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2.0 * Math.PI / 180.0)
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{
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if (double.IsNaN(toleranceRadians) ||
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double.IsInfinity(toleranceRadians) ||
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toleranceRadians < 0.0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(toleranceRadians),
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"自转状态交接容差必须是非负有限值。");
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}
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EnsureBodyFrameIsActive();
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var success =
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_chassis
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.AdoptPreparedRotateWheelsForXYTh(
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(float)(
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toleranceRadians *
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RadiansToDegrees));
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if (!success)
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{
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_chassis.PredefinedDriveStop();
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}
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return success;
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}
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/// <summary>
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/// 所有舵轮是否已对齐到原地自转方向。
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/// </summary>
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public bool AreSpinWheelsAligned => _chassis.LastRotateAligned;
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}
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}
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