Files
ParkingRobot/Shared/Models/ChassisCommand.cs
T
2026-08-14 13:55:19 +08:00

153 lines
4.3 KiB
C#

// 纯数据层:只描述坐标、速度和命令
// 定义二维坐标、位姿、速度、车队布局和单车底盘命令。
// Shared层统一使用SI单位:位置m、线速度m/s、角度rad、角速度rad/s。
// 车体坐标系采用右手系:X向前、Y向左、逆时针角度和角速度为正。
// 命名约定:XxxInYyy表示Xxx在Yyy坐标系中的表达。
namespace MyParking.Shared
{
/// <summary>
/// 二维坐标点,X、Y单位均为米。
/// </summary>
public readonly struct Point2D
{
public Point2D(double xMeters, double yMeters)
{
XMeters = xMeters;
YMeters = yMeters;
}
public double XMeters { get; }
public double YMeters { get; }
public static Point2D Zero => new Point2D(0.0, 0.0);
}
/// <summary>
/// 二维局部坐标系在父坐标系中的位姿。
/// 位置单位为米,朝向单位为弧度,逆时针为正。
/// 具体父子关系由变量名称说明,例如RadarPoseInBody。
/// </summary>
public readonly struct Pose2D
{
public Pose2D(
double xMeters,
double yMeters,
double yawRadians)
{
XMeters = xMeters;
YMeters = yMeters;
YawRadians = yawRadians;
}
public double XMeters { get; }
public double YMeters { get; }
public double YawRadians { get; }
public Point2D Position =>
new Point2D(XMeters, YMeters);
public static Pose2D Identity =>
new Pose2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 二维刚体速度。
/// 线速度单位为m/s,角速度单位为rad/s。
/// 速度所属坐标系由持有该Twist2D的外层类型或变量名称确定。
/// </summary>
public readonly struct Twist2D
{
public Twist2D(
double vxMetersPerSecond,
double vyMetersPerSecond,
double omegaRadiansPerSecond)
{
VxMetersPerSecond = vxMetersPerSecond;
VyMetersPerSecond = vyMetersPerSecond;
OmegaRadiansPerSecond = omegaRadiansPerSecond;
}
public double VxMetersPerSecond { get; }
public double VyMetersPerSecond { get; }
public double OmegaRadiansPerSecond { get; }
public static Twist2D Zero =>
new Twist2D(0.0, 0.0, 0.0);
}
/// <summary>
/// 单辆车的车体坐标系在车队坐标系中的位姿。
/// </summary>
public readonly struct VehicleLayout
{
public VehicleLayout(
int vehicleId,
Pose2D poseInFleet)
{
VehicleId = vehicleId;
PoseInFleet = poseInFleet;
}
public int VehicleId { get; }
public Pose2D PoseInFleet { get; }
}
/// <summary>
/// 车队整体运动命令,速度分量均在车队坐标系中表达。
/// </summary>
public readonly struct FleetMotionCommand
{
public FleetMotionCommand(
Point2D referencePointInFleet,
Twist2D twistAtReferencePoint)
{
ReferencePointInFleet = referencePointInFleet;
TwistAtReferencePoint = twistAtReferencePoint;
}
/// <summary>
/// 速度命令对应的参考点,也可作为自定义旋转中心。
/// </summary>
public Point2D ReferencePointInFleet { get; }
/// <summary>
/// 参考点处的车队速度。
/// </summary>
public Twist2D TwistAtReferencePoint { get; }
/// <summary>
/// 创建绕指定中心原地旋转的车队命令。
/// </summary>
public static FleetMotionCommand RotateAround(
Point2D rotationCenterInFleet,
double omegaRadiansPerSecond)
{
return new FleetMotionCommand(
rotationCenterInFleet,
new Twist2D(
0.0,
0.0,
omegaRadiansPerSecond));
}
/// <summary>
/// 创建车队停止命令。
/// </summary>
public static FleetMotionCommand Stop()
{
return new FleetMotionCommand(
Point2D.Zero,
Twist2D.Zero);
}
}
}