Files
ParkingRobot/ClumsyPilot/ParkrobTrajplanner/TrajectoryExecution/GearSwitchStateMachine.cs
T

145 lines
5.6 KiB
C#

using System;
using MultiWheelC.TrajectoryPlanning.CoarsePath;
namespace MultiWheelC.TrajectoryPlanning.EMPlanner;
/// <summary>Pure caller-clocked state machine for a zero-speed direction change.</summary>
public sealed class GearSwitchStateMachine
{
private readonly double stopSpeedToleranceMetersPerSecond;
private readonly TimeSpan zeroSpeedHoldDuration;
private DateTimeOffset? zeroSpeedSince;
public GearSwitchStateMachine(double stopSpeedToleranceMetersPerSecond, double zeroSpeedHoldSeconds)
{
if (!IsNonNegativeFinite(stopSpeedToleranceMetersPerSecond))
throw new ArgumentOutOfRangeException(nameof(stopSpeedToleranceMetersPerSecond));
if (!IsNonNegativeFinite(zeroSpeedHoldSeconds))
throw new ArgumentOutOfRangeException(nameof(zeroSpeedHoldSeconds));
this.stopSpeedToleranceMetersPerSecond = stopSpeedToleranceMetersPerSecond;
zeroSpeedHoldDuration = TimeSpan.FromSeconds(zeroSpeedHoldSeconds);
}
public GearSwitchState State { get; private set; } = GearSwitchState.Following;
public GearSwitchStateUpdate Update(DateTimeOffset now, double measuredSignedSpeed, TravelDirection desiredDirection,
TravelDirection currentDirection, bool directionConfirmed, bool atGearSwitchBoundary, bool atTerminal)
{
if (double.IsNaN(measuredSignedSpeed) || double.IsInfinity(measuredSignedSpeed))
throw new ArgumentOutOfRangeException(nameof(measuredSignedSpeed));
if (!Enum.IsDefined(typeof(TravelDirection), desiredDirection) ||
!Enum.IsDefined(typeof(TravelDirection), currentDirection))
{
throw new ArgumentOutOfRangeException(nameof(desiredDirection));
}
if (atTerminal)
{
State = GearSwitchState.Completed;
zeroSpeedSince = null;
return Held("terminal boundary reached", false, true);
}
switch (State)
{
case GearSwitchState.Following:
if (desiredDirection != currentDirection)
{
State = GearSwitchState.ApproachingGearSwitch;
return Moving("approaching gear-switch boundary");
}
return Moving("following current direction segment");
case GearSwitchState.ApproachingGearSwitch:
if (!atGearSwitchBoundary)
return Moving("approaching gear-switch boundary");
State = GearSwitchState.HoldingZero;
zeroSpeedSince = IsStopped(measuredSignedSpeed) ? now : null;
return Held("holding at gear-switch boundary", false, false);
case GearSwitchState.HoldingZero:
if (!IsStopped(measuredSignedSpeed))
{
zeroSpeedSince = null;
return Held("measured speed remains above stop tolerance", false, false);
}
if (!zeroSpeedSince.HasValue)
{
zeroSpeedSince = now;
return Held("zero-speed dwell started", false, false);
}
if (now - zeroSpeedSince.Value < zeroSpeedHoldDuration)
return Held("zero-speed dwell in progress", false, false);
State = GearSwitchState.RequestingDirectionChange;
return Held("requesting direction change", true, false);
case GearSwitchState.RequestingDirectionChange:
State = GearSwitchState.AwaitingDirectionConfirmation;
return Held("awaiting direction confirmation", false, false);
case GearSwitchState.AwaitingDirectionConfirmation:
if (directionConfirmed && desiredDirection == currentDirection)
{
State = GearSwitchState.Following;
zeroSpeedSince = null;
return Moving("direction change confirmed");
}
return Held("awaiting direction confirmation", false, false);
case GearSwitchState.Completed:
return Held("trajectory already completed", false, true);
default:
throw new InvalidOperationException("Unsupported gear-switch state.");
}
}
private GearSwitchStateUpdate Moving(string reason)
{
return new GearSwitchStateUpdate(State, false, false, true, false, reason);
}
private GearSwitchStateUpdate Held(string reason, bool requestDirectionChange, bool isTrajectoryComplete)
{
return new GearSwitchStateUpdate(State, true, requestDirectionChange, false, isTrajectoryComplete, reason);
}
private bool IsStopped(double measuredSignedSpeed)
{
return Math.Abs(measuredSignedSpeed) < stopSpeedToleranceMetersPerSecond;
}
private static bool IsNonNegativeFinite(double value)
{
return !double.IsNaN(value) && !double.IsInfinity(value) && value >= 0d;
}
}
public sealed class GearSwitchStateUpdate
{
internal GearSwitchStateUpdate(GearSwitchState state, bool holdZero, bool requestDirectionChange,
bool allowsTrajectoryMotion, bool isTrajectoryComplete, string reason)
{
State = state;
HoldZero = holdZero;
RequestDirectionChange = requestDirectionChange;
AllowsTrajectoryMotion = allowsTrajectoryMotion;
IsTrajectoryComplete = isTrajectoryComplete;
Reason = reason ?? string.Empty;
}
public GearSwitchState State { get; }
public bool HoldZero { get; }
public bool RequestDirectionChange { get; }
public bool AllowsTrajectoryMotion { get; }
public bool IsTrajectoryComplete { get; }
public string Reason { get; }
}